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q00t
Seituoda Taskforce Command Caldari State
5
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Posted - 2012.09.11 11:23:00 -
[1] - Quote
All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced |
q00t
Seituoda Taskforce Command Caldari State
5
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Posted - 2012.09.11 16:12:00 -
[2] - Quote
Wolf Ritter vonKaldari wrote:q00t wrote:In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off. Why? The dropship is the equivalent of a transport helicopter with two door gunners, not the Dust analogue of an attack helicopter.
your reading 'dropship' too literally; read Skihids' post for essentially what was meant:
Skihids wrote:As I see it, the tank is currently missing its natural peditor, the gunship. Modern tanks fear the A-10 which can cut them in half with depleted uranium slugs from its Gatling gun. Then there are precision bombers who scream in before a tank can find cover and drop guided munitions that can take them out in one punch. DUST has no equivalent, and without a natural preditor this beast multiplies until it consumes all its food source.
I am hoping to see one of these natural preditors introduced in the next build. Then (if the gunship doesn't just replace the tank as a good for everything role), we will see a balance.
An A-10's a fixed wing aircraft; Apache's are more analogous imo; on board with the sentiment tho.
But as I said before, this also has to be balanced with whatever AV infantry has available, and also, as raised above, the map terrain - from a flying point of view there's very little for a drop ship to hide behind to break missile lock, and if your spawn camped (ie the rest of the map is enemy controlled) you haven't got anywhere to fly to that isn't dangerous. |
q00t
Seituoda Taskforce Command Caldari State
5
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Posted - 2012.09.11 16:19:00 -
[3] - Quote
Aeon Amadi wrote: Are you stupid? The tank stops moving and he can survive long enough to still get out of there and boost the shields back to normal just by going to the edge of the map simply because he's got a faster top speed than the freaggin Scout suits
I also wouldn't have said infantry should be chasing vehicles around a map, they should be used to secure locations, so chasing vechles off is actually an acceptable result. Air vehicles or other tanks should be chasing tanks, which should then be retreating back to areas that are secured by friendly infantry (which will provide the tanks with defense against air threats whilst they can turn round and engage pursing ground vehicles). |
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