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Brakkas Horroscorn
Wolves of Chaos
0
|
Posted - 2012.09.10 02:52:00 -
[1] - Quote
Tanks and Dropships just have way too much health it take forever to kill one especially if you use the miltia swarm missile launcher (default rocket launcher) and on that note that weapon needs a buff its damage is only 250 hp on direct hit and splash damage is only 10 hp, it's a missile launcher it should have just as much splash as a grenade.
Thanks for reading. |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.09.10 02:55:00 -
[2] - Quote
Obviously you were not here for the replication build... Lets just say swarm launchers with high splash damage are EVIL if you don't believe me ask any of the players here before e3 build |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.10 02:56:00 -
[3] - Quote
Disagree, AV needs to be buffed. |
Kane Fyea
Tritan-Industries Legacy Rising
65
|
Posted - 2012.09.10 02:58:00 -
[4] - Quote
Chao Wolf wrote:Obviously you were not here for the replication build... Lets just say swarm launchers with high splash damage are EVIL if you don't believe me ask any of the players here before e3 build I hated when almost everyone was using swarm launchers, but they could reduce the damage against infantry making it a anti-vehicle only weapon. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.10 03:08:00 -
[5] - Quote
Wolf Ritter vonKaldari wrote:Disagree, AV needs to be buffed.
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.10 03:19:00 -
[6] - Quote
Brakkas Horroscorn wrote:Tanks and Dropships just have way too much health it take forever to kill one especially if you use the miltia swarm missile launcher (default rocket launcher) and on that note that weapon needs a buff its damage is only 250 hp on direct hit and splash damage is only 10 hp, it's a missile launcher it should have just as much splash as a grenade.
Thanks for reading.
It's not difficult to kill militia dropships or tanks with militia swarm launchers. You are most likely trying to kill tier one vehicles fitted with proto level defenses. So yes, it SHOULD take you forever to kill high level vehicles with a free launcher. Invest SP and ISK in a higher level model. Don't go elephant hunting with your 22 rimfire and complain that it's not effective. |
DestrukterDust
Zumari Force Projection Caldari State
12
|
Posted - 2012.09.10 03:22:00 -
[7] - Quote
Skihids wrote:Brakkas Horroscorn wrote:Tanks and Dropships just have way too much health it take forever to kill one especially if you use the miltia swarm missile launcher (default rocket launcher) and on that note that weapon needs a buff its damage is only 250 hp on direct hit and splash damage is only 10 hp, it's a missile launcher it should have just as much splash as a grenade.
Thanks for reading. It's not difficult to kill militia dropships or tanks with militia swarm launchers. You are most likely trying to kill tier one vehicles fitted with proto level defenses. So yes, it SHOULD take you forever to kill high level vehicles with a free launcher. Invest SP and ISK in a higher level model. Don't go elephant hunting with your 22 rimfire and complain that it's not effective.
+1 |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.10 03:51:00 -
[8] - Quote
Skihids wrote:Brakkas Horroscorn wrote:Tanks and Dropships just have way too much health it take forever to kill one especially if you use the miltia swarm missile launcher (default rocket launcher) and on that note that weapon needs a buff its damage is only 250 hp on direct hit and splash damage is only 10 hp, it's a missile launcher it should have just as much splash as a grenade.
Thanks for reading. It's not difficult to kill militia dropships or tanks with militia swarm launchers. You are most likely trying to kill tier one vehicles fitted with proto level defenses. So yes, it SHOULD take you forever to kill high level vehicles with a free launcher. Invest SP and ISK in a higher level model. Don't go elephant hunting with your 22 rimfire and complain that it's not effective. +1 |
Brakkas Horroscorn
Wolves of Chaos
0
|
Posted - 2012.09.10 03:57:00 -
[9] - Quote
Skihids wrote:Brakkas Horroscorn wrote:Tanks and Dropships just have way too much health it take forever to kill one especially if you use the miltia swarm missile launcher (default rocket launcher) and on that note that weapon needs a buff its damage is only 250 hp on direct hit and splash damage is only 10 hp, it's a missile launcher it should have just as much splash as a grenade.
Thanks for reading. It's not difficult to kill militia dropships or tanks with militia swarm launchers. You are most likely trying to kill tier one vehicles fitted with proto level defenses. So yes, it SHOULD take you forever to kill high level vehicles with a free launcher. Invest SP and ISK in a higher level model. Don't go elephant hunting with your 22 rimfire and complain that it's not effective.
I'm not fighting the tank with a assault rilfe, I'm fighting it with a rocket launcher it should still do some damage. Yes higher level stuff should be more powerful but it shouldn't be so powerful that it makes the lower level stuff completely useless. What I'm asking for is balance cause not everyone has access to the high level stuff. |
Brakkas Horroscorn
Wolves of Chaos
0
|
Posted - 2012.09.10 03:59:00 -
[10] - Quote
Chao Wolf wrote:Obviously you were not here for the replication build... Lets just say swarm launchers with high splash damage are EVIL if you don't believe me ask any of the players here before e3 build
Well it should still do some splash damage like at least enough to get rid of the standard shield, it still is an explosive after all. |
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wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.10 04:11:00 -
[11] - Quote
If i have a high level tank a militia swarm shouldnot be able to rip through me a proto yes a inbetwen shure if the glued to my ass or theres enough of them im sorry but in this game newbies are purposely put at a disadvantage against higher level players why cause they havent put the time and isk to get where they are unlike cod where u can pick up a m16 and mostlikely beat everyone even if theve been playing for 2 years longer.
Ccp games mimic life very closely i brand new hitman will not be getting many job offers hed be living in a carboard bx begging for a job not a penthouse where the job comes to him on a fancy mac thats able to send it to his suped up lamboginni's nav computer giving him a on the road breifing.
A army for hire fresh in the business will have to prove themselves and would have to do so with aks few men and little to no vehicles they dont get the top gear just cause the cmpition has it
No if i need a third example let me know ill use eve instead of dust then maby anouther dust |
DestrukterDust
Zumari Force Projection Caldari State
12
|
Posted - 2012.09.10 04:24:00 -
[12] - Quote
wathak 514 wrote:If i have a high level tank a militia swarm shouldnot be able to rip through me a proto yes a inbetwen shure if the glued to my ass or theres enough of them im sorry but in this game newbies are purposely put at a disadvantage against higher level players why cause they havent put the time and isk to get where they are unlike cod where u can pick up a m16 and mostlikely beat everyone even if theve been playing for 2 years longer.
Ccp games mimic life very closely i brand new hitman will not be getting many job offers hed be living in a carboard bx begging for a job not a penthouse where the job comes to him on a fancy mac thats able to send it to his suped up lamboginni's nav computer giving him a on the road breifing.
A army for hire fresh in the business will have to prove themselves and would have to do so with aks few men and little to no vehicles they dont get the top gear just cause the cmpition has it
No if i need a third example let me know ill use eve instead of dust then maby anouther dust
ill use eve....so this kids saying an ibis should kill a drake because it has free guns? |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.10 04:28:00 -
[13] - Quote
It took 3 of use to kill a Sagaris with 3 swarms each. Not easy, but far from impossible. Stop playing alone and invest some SP into AV |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.10 04:28:00 -
[14] - Quote
Wolf Ritter vonKaldari wrote:Disagree, AV needs to be buffed. Yes, the issue was the overzealous AV weaponry nerf. HAVs in particular were nerfed rather heavily for this build, but then the AV gear was nerfed as well, making them seem overpowered. |
Patches The Hyena
204
|
Posted - 2012.09.10 04:30:00 -
[15] - Quote
Dropships are balanced well and they get killed a lot by guys who've actually put time, SP and ISK into skilling for AV. It takes a fair amount of SP to skill into Tier 1 and 2 Dropships and they are quite expensive. I should be able to laugh at you as you launch your pathetic militia swarms at me. |
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.09.10 04:44:00 -
[16] - Quote
The difference is in RL, even if they haven't been around a while. A hitman could if they had enough personal funds could easily buy a high end weapon or two. Obviously they would still need to prove themselves to get high paying jobs. That hitman could of formerly been a marine scout sniper, etc. And the gun for hire example doesn't work as most soldiers of fortune are ex military, that chose not to, or couldn't reintegrate with regular society.
In EVE, a veteran or old school players biggest advantage vs a fairly new player is access to more ISK, and, a larger amount of available equipment to use from having more skill points. For all intents and purposes, if you take the two against each other, 1 having 90m sp, and the other having enough to have a given ship class maxed out, with t2 weapons. Even though the vet has more sp, they're going to be fairly evenly matched due to the way the skills in eve work. This is of course if you hand the two of them identically fit ships.
But, Dust isn't a EVE, it's a FPS that uses eves skill tree to effect the way weapons and gear work, to a point.
Some people are right though. More or less Militia gear is equal to Civilian gear in EVE. And you see how many people go around even using civilian fit ships don't ya, for those who've played. Doesn't matter what your flyin, not gonna kill much with civi weapons and mods.
The other side of this is of course, that it seems like for the effect these higher end HAV's and Dropships have on the battlefield. They may be too low in price. Hate to say it, but right now they seem to be an I win button. And due to them being used the way they are, it's making the disparity between new players and vet players worse. Vet players are sticking to HAV's getting huge amounts of kills and new players can barely contribute to their team to earn any SP and ISK to improve their skills. Which means these vets are earning that much more sp/isk than anyone else. I've even tried hopping into a turret on someones tank, when I could catch up to it. Most of the time they were turning and spinning so much I couldn't keep a bead on anyone to get a kill. Another way Dust isn't like EVE is the fact in eve, you set a skill to train, and get sp whether your on or not, or actively using said skill. In Dust you have to fight to get SP, them skills don't level on their own.
Now mind you, I'm someone who's been around eve since late 03. The account with Morikai Acler didn't get made till April 04, after Earth and Beyond wouldn't allow monthly sub anymore, before it closed. I used my own 90m Sp as the example. My PVP trial by fire in EVE was from being a member of the PA through the great northern war, and then all the ones after that lead to the end of the Phoenix alliance. |
Shiro Mokuzan
220
|
Posted - 2012.09.10 04:51:00 -
[17] - Quote
/dislike |
Nicolas DelValle
Villore Sec Ops Gallente Federation
39
|
Posted - 2012.09.10 05:07:00 -
[18] - Quote
Wolf Ritter vonKaldari wrote:Disagree, AV needs to be buffed.
I agree, when everyone starts spamming tanks on one side and the other side doesn't have any... it makes it almost impossible to make any sort of offense because all they need to do is drive across the map hunting down people who are still on foot. The starter AV stuff does next to no damage at all when the vehicles already have far too much health.
I may not have been here for that e3 build mentioned, but I do think that the rockets should do some sort of splash damage. I fired a swarm launcher right at my own feet to try and take out someone standing right in front of me. Neither me nor my enemy took any relevant damage.
I also don't like how the weapon locks work. From personal experience, both you and the vehicle must be staying absolutely still for you to achieve a lock. That needs to be corrected, while you should be immobile, the vehicle shouldn't need to be... as long as you keep it in the box it should be able to achieve a lock. A modern day Javelin missile has better tracking then the swarm launchers I've used.
I also don't think that dropships really need to be nerfed very much, it's mostly HAV's that are overpowered. The dropships are actually relatively easy to bring down from my experience flying them and getting shot down many times even with some good maneuvering. It's mostly those OP Tanks that bring me down though. |
Outrider One
Zumari Force Projection Caldari State
8
|
Posted - 2012.09.10 05:24:00 -
[19] - Quote
Only answer to a militia-fit, modestly skilled Sica (The lowest-teir tank that ANYONE can drive unskilled, costs less than 150,00 isk for a hull) is another tank or staggeringly massed AV infantry. Anything bigger than that (Gunnlogi, etc) demands tanks answer it. This is neither balanced nor fun, as it renders everyone else's specialization options ineffectual. I can't fly dropships, they won't take the punishment from even the lamest of tanks. Missle tanks don't even need to kill me, the gorram missiles will flip me about 30% of the time, which is permanent immobilisation when it doesn't result in a fatal crash.
Tanks need to be scaled back significantly.
Dropships (and everything else) are difficult to assess in the blinding glare of the OP nature of tanks. I actually feel they're a bit underpowered. They can only bring one small turret to bear on a given target at a time (like a LAV), and the homing stingers CANNOT be evaded atm; the only way to avoid impact is to obfuscate LOS. As stated before, missiles are often sufficient to swat the aircraft from the sky without actually having to destroy it on impact. This is likely a balance issue with missiles, however, not dropships. I'm seriously contemplating posting a suggestion that missiles with extreme homing capabilities be fairly weak, so that massed fire is required to represent a threat, with more powerful missiles only able to curve toward a locked target, instead of hammering out two 90-degree banks in rapid succession to hit anything, anytime, anywhere.
I also think there needs to be an aerial craft that can fit a large turret. |
DestrukterDust
Zumari Force Projection Caldari State
12
|
Posted - 2012.09.10 05:35:00 -
[20] - Quote
Outrider One wrote:Only answer to a militia-fit, modestly skilled Sica (The lowest-teir tank that ANYONE can drive unskilled, costs less than 150,00 isk for a hull) is another tank or staggeringly massed AV infantry. Anything bigger than that (Gunnlogi, etc) demands tanks answer it. This is neither balanced nor fun, as it renders everyone else's specialization options ineffectual. I can't fly dropships, they won't take the punishment from even the lamest of tanks. Missle tanks don't even need to kill me, the gorram missiles will flip me about 30% of the time, which is permanent immobilisation when it doesn't result in a fatal crash.
Tanks need to be scaled back significantly.
Dropships (and everything else) are difficult to assess in the blinding glare of the OP nature of tanks. I actually feel they're a bit underpowered. They can only bring one small turret to bear on a given target at a time (like a LAV), and the homing stingers CANNOT be evaded atm; the only way to avoid impact is to obfuscate LOS. As stated before, missiles are often sufficient to swat the aircraft from the sky without actually having to destroy it on impact. This is likely a balance issue with missiles, however, not dropships. I'm seriously contemplating posting a suggestion that missiles with extreme homing capabilities be fairly weak, so that massed fire is required to represent a threat, with more powerful missiles only able to curve toward a locked target, instead of hammering out two 90-degree banks in rapid succession to hit anything, anytime, anywhere.
I also think there needs to be an aerial craft that can fit a large turret.
again its team work. 32 in a match 16 per team means prob 1 tank 3 heavys 1 drop ship 2 lavs a sniper or two and two logis, rest infantry.
if you had that or around it and had good team work would there be solo invul tanks? or would the team with best team work have the i win button? prob is everyone wants to snipe or as ive said before run around and kill pll like cod. this is not cod, its based mainly off eve and in eve team work and strategy is essential or youll simply lose. stop complaining and put 2-3 mill sp into AV and become a team player, or put 2-3 mill sp into logistics, have you tried this? or just complaining cuz ur strategy is non existent? |
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wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.10 05:42:00 -
[21] - Quote
Conraire wrote:The difference is in RL, even if they haven't been around a while. A hitman could if they had enough personal funds could easily buy a high end weapon or two. Obviously they would still need to prove themselves to get high paying jobs. That hitman could of formerly been a marine scout sniper, etc. And the gun for hire example doesn't work as most soldiers of fortune are ex military, that chose not to, or couldn't reintegrate with regular society.
In EVE, a veteran or old school players biggest advantage vs a fairly new player is access to more ISK, and, a larger amount of available equipment to use from having more skill points. For all intents and purposes, if you take the two against each other, 1 having 90m sp, and the other having enough to have a given ship class maxed out, with t2 weapons. Even though the vet has more sp, they're going to be fairly evenly matched due to the way the skills in eve work. This is of course if you hand the two of them identically fit ships.
But, Dust isn't a EVE, it's a FPS that uses eves skill tree to effect the way weapons and gear work, to a point.
Some people are right though. More or less Militia gear is equal to Civilian gear in EVE. And you see how many people go around even using civilian fit ships don't ya, for those who've played. Doesn't matter what your flyin, not gonna kill much with civi weapons and mods.
The other side of this is of course, that it seems like for the effect these higher end HAV's and Dropships have on the battlefield. They may be too low in price. Hate to say it, but right now they seem to be an I win button. And due to them being used the way they are, it's making the disparity between new players and vet players worse. Vet players are sticking to HAV's getting huge amounts of kills and new players can barely contribute to their team to earn any SP and ISK to improve their skills. Which means these vets are earning that much more sp/isk than anyone else. I've even tried hopping into a turret on someones tank, when I could catch up to it. Most of the time they were turning and spinning so much I couldn't keep a bead on anyone to get a kill. Another way Dust isn't like EVE is the fact in eve, you set a skill to train, and get sp whether your on or not, or actively using said skill. In Dust you have to fight to get SP, them skills don't level on their own.
Now mind you, I'm someone who's been around eve since late 03. The account with Morikai Acler didn't get made till April 04, after Earth and Beyond wouldn't allow monthly sub anymore, before it closed. I used my own 90m Sp as the example. My PVP trial by fire in EVE was from being a member of the PA through the great northern war, and then all the ones after that lead to the end of the Phoenix alliance. I know there is a diffrence between dustmercs and rl mercs but it was an example and still a fairly good one
Dust currently has a passive sp gain that happens when ur online or offline though playing games increases ur sp faster u could still just wait for it but for fpsers waiting aint the game as it is in eve |
Outrider One
Zumari Force Projection Caldari State
8
|
Posted - 2012.09.10 06:17:00 -
[22] - Quote
DestrukterDust wrote:
again its team work. 32 in a match 16 per team means prob 1 tank 3 heavys 1 drop ship 2 lavs a sniper or two and two logis, rest infantry.
if you had that or around it and had good team work would there be solo invul tanks? or would the team with best team work have the i win button? prob is everyone wants to snipe or as ive said before run around and kill pll like cod. this is not cod, its based mainly off eve and in eve team work and strategy is essential or youll simply lose. stop complaining and put 2-3 mill sp into AV and become a team player, or put 2-3 mill sp into logistics, have you tried this? or just complaining cuz ur strategy is non existent?
Translation: "NO, DON'T NERF THE SOLO WTFPWNMOBILE THAT I SPENT 5 MILLION SP ON! It's SUPPOSED to take 8 people working together (while the rest of my team supposedly ignores this task group) to kill it!!"
See, in the cute litte fantasy scenario you've created, balance is inexplicably inherant. You even lay out an adorable composition for each full and capable team! Indeed, if that were the case, we wouldn't need to balance anything, would we? Good for you. Now lets get back on point, since screaming "but my tank is balanced if the other team brings a tank, too!!" kind of ignores the whole purpose of this thread.
There need to be alternatives for dealing with tanks besides a bigger, better tank - and no, "Everyone spawn heavy and shoot at the tank on three!" is not an acceptable alternative.
What you "bring friends" types always seem to bizarrely overlook is that only ONE GUY is 'consumed' operating that tank, (or up to three, for uberbbqhax) while the enterety of the rest of his team is free to interdict the sort of cooperation you're insisting the other team bring to bear to balance out that tank.
Also, get over yourself, kid. When you post, try and keep in mind that you know nothing about me, who I play with, or the strategy we bring to a fight. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.10 06:45:00 -
[23] - Quote
CCP has said they're working on the AV/HAV problems. https://forums.dust514.com/default.aspx?g=posts&t=34744 And there is a thread discussing ways to 'nerf' tanks while keeping in mind that they are tanks, and therefore should be difficult to destroy. https://forums.dust514.com/default.aspx?g=posts&t=34632 Please try to think of constructive posts, instead of bickering back and forth. |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.10 07:27:00 -
[24] - Quote
Conraire wrote:Some people are right though. More or less Militia gear is equal to Civilian gear in EVE. And you see how many people go around even using civilian fit ships don't ya, for those who've played. Doesn't matter what your flyin, not gonna kill much with civi weapons and mods. That's hilarious, now tell me the story where civilian available P-Mags and H&K High Reliability mags are less reliable tham government issue STANAGs.
Your militia gear isn't the equal of a civilian rifle, because often civies can afford to buy a better manufactured rifle than the government. It's the equivalent of ****** ass shoddy Yugo AK-47s. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.10 09:35:00 -
[25] - Quote
Level 2 swarms eat most vehicles. Seriously guys, pull your heads out of your arses and spec AV. I've said it before, none of you are AT ALL!.
I don't see anything but militia swarms in matches, yet you expect to blow up a 2-3mill tank?. Get a grip seriously.
The sooner the devs remove militia swarms, the sooner idiots will realise you NEED TO SPEC INTO AV!!!
You should in no way be able to blow up tanks with militia swarms, just to re-enforce the issue here, MILITIA = FREE!.
As it stands militia swarms if used in teams is far too effective, you have no right even denting my tank. By that logic I should be able to destroy a titan in eve with nothing except my pod........ |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.09.10 11:14:00 -
[26] - Quote
Dust 514 Tanks are beyond broken and this is an undeniable fact.
Tanks are just far too strong and far too expensive compared to everything else in the game. Not to forget that they only need one person to operate thus one team can have as many as 5-7(?) of these things on the field which means infantry builds are downright screwed and AV builds are rendered useless.
Some argue that they cost a lot so they should be powerful, but no they should not cost this much nor should not be this powerful. Hearing some people say that top tier tanks should be invulnerable against militia equipment is just sad. It's like saying that skilled new players should not stand a chance against veteran players no matter how bad they are.
The difference between militia and top tier tank is just far too big compared to other builds.
|
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.10 12:35:00 -
[27] - Quote
Wolf Ritter vonKaldari wrote:Conraire wrote:Some people are right though. More or less Militia gear is equal to Civilian gear in EVE. And you see how many people go around even using civilian fit ships don't ya, for those who've played. Doesn't matter what your flyin, not gonna kill much with civi weapons and mods. That's hilarious, now tell me the story where civilian available P-Mags and H&K High Reliability mags are less reliable tham government issue STANAGs. Your militia gear isn't the equal of a civilian rifle, because often civies can afford to buy a better manufactured rifle than the government. It's the equivalent of ****** ass shoddy Yugo AK-47s.
in EVE, civilian gear is ship modules and weapons you get thru the tutorial.
that is literally its name....Civilian...
Civilian Armor Repairer Civilian Shield Booster
Which is why Conraire was saying that Militia gear is akin to Civilian gear, and that using such gear should be noted as being very much less then optimal, infact the only real reason to use either, is because you have no choice.
How ever in EVE, you are not expected to PVP straight out of the tutorial. Hence why in DUST Militia Gear is only slightly less practical then tier i. |
immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.09.10 13:07:00 -
[28] - Quote
tanks arent really that hard to take down. most people do not fit them effectively, but the ones that are fit well are a pain.
was playing with 2 other guys a few nights ago. enemy team called in a surya and a sagaris, followed shortly by a sica. we called in 2 gunloggi and i pulled out my forge suit, grimlock assault to be precise. once we got into a decent position and their tanks came back took us maybe 2 mins to drop all 3 tanks. i was able to destroy the sica alone aswell as drop the surya to half armor. also killed the sagaris as he was trying to retreat
moral of the story....teamwork and spec into av |
Kaif Zel
Algintal Core Gallente Federation
88
|
Posted - 2012.09.10 15:00:00 -
[29] - Quote
Conraire wrote: The other side of this is of course, that it seems like for the effect these higher end HAV's and Dropships have on the battlefield. They may be too low in price. Hate to say it, but right now they seem to be an I win button. And due to them being used the way they are, it's making the disparity between new players and vet players worse. Vet players are sticking to HAV's getting huge amounts of kills and new players can barely contribute to their team to earn any SP and ISK to improve their skills. Which means these vets are earning that much more sp/isk than anyone else.
You clearly have never piloted a dropship, i reliably get way more Isk and SP from being a trooper on the ground. The rewards from flying the dropship are awful. I have to fund my dropship flying by playing most matches on the ground. Then if I'm comfortable with a map, I'll bring out my dropship. That doesn't mean it won't go down, costing me 800,000 isk in one go. |
ERIC ALIGHIERI
HYPERION RESEARCH LTD.
47
|
Posted - 2012.09.10 15:01:00 -
[30] - Quote
I couldn't Disagree more... I think if anything they need to be left right where they are. |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.10 16:16:00 -
[31] - Quote
Kane Fyea wrote:Chao Wolf wrote:Obviously you were not here for the replication build... Lets just say swarm launchers with high splash damage are EVIL if you don't believe me ask any of the players here before e3 build I hated when almost everyone was using swarm launchers, but they could reduce the damage against infantry making it a anti-vehicle only weapon.
So you want to tweak the mechanics to someone standing next to an explosion gets no damage if he's of a special type? That will lead to a lot of exceptions, which will lead to a lot of bugs and unpredictable behaviour.
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.10 16:27:00 -
[32] - Quote
Brakkas Horroscorn wrote:Tanks and Dropships just have way too much health it take forever to kill one especially if you use the miltia swarm missile launcher (default rocket launcher) and on that note that weapon needs a buff its damage is only 250 hp on direct hit and splash damage is only 10 hp, it's a missile launcher it should have just as much splash as a grenade.
Thanks for reading.
You just have to be a troll. There is no way you can honestly believe any of that.
Just in case you really are that delusional: Never expect a militia launcher to do anything more than scratch the paint off a tank. (Militia tanks excluded)
The Swarms do 250 hp damage PER grenade. Meaning even a Militia one does 1000 HP if all four grenades hit. Advanced oned have 5 grenades, and a 4 volley magazine, the protos have 6 grenades. The math is then:
Militia can do 2000 HP per magazine (2x (4x250HP)), which is still a lot for a free weapon. Advanced does 5000 HP per magazine (4x (5x250HP)) Protos does 6000 HP per magazine (4x (6x250HP))
Now, you have to add bonuses for swarms. adding to loading speed, and the various damage modifiers people love to use when they get suits powerful enough to do so.
At SL level 5 you really get 15% faster loading speed. And you get up to +12% damage for the best damage modifier, they can stack, but there is a penalty for it, meaning the second and third modifier returns less. Lets just go with 1 "Skadi" modifier. 12%.
2000 HP + 12% = 2240 HP 5000 HP + 12% = 5600 HP 6000 HP + 12% = 6720 HP
Take 2 of those players, and you can see why Tanks, even the top tier ones, start running away pretty fast, once they encounter a band/Squad of AV users with swarms. Most of those use Nano hives to replenish their grenades and Swarms as well.
So no. the only thing I think they overnerfed on AV a few weeks ago, were the 400m locking distance of the Swarms. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.10 16:35:00 -
[33] - Quote
More whining.
Paran's tips to killing Marauders: 1. train swarms to lvl 1 2. Make atlest 2 friends. Whining usually drives people away though 3. Spend autumn on the lvl 1 aur swarms, they have advanced stats 4. Work together, o e target at a time. 5. Generate tank tears instead of shedding your own. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.10 16:43:00 -
[34] - Quote
Outrider One wrote:Translation: "NO, DON'T NERF THE SOLO WTFPWNMOBILE THAT I SPENT 5 MILLION SP ON! It's SUPPOSED to take 8 people working together (while the rest of my team supposedly ignores this task group) to kill it!!"
No points for style, but the translation is not all that far off from reality. Tanks are ridiculously, hilariously EXPENSIVE, both in SP and ISK. The SP and ISK for a hull is just the beginning, the modules and weapons needed takes a lot more SP and ISK to buy. Tier 1 tanks (Madrugar nad Gunnologi) and militia tanks (Soma and Sica) are very easy to kill. They may only cost about 4-500k ISK, but a band of freeloader Militia swarm users can kill them with relative ease. The Marauders (Sagaris and Surya) are death on wheels, mobile fortresses. And they are expensive. To take one down requires another similar tank, and/or a well coordinated effort by a squad or two of non-militia AV fitted people. And the Marauders do die I've seen this quite a lot the past two weekends. People see a Marauder, and start ganging up on them.
Besides, they nerfed tanks a lot already. Take their rail gun. It is now much harder to use against moving targets, the gunner have to predict where the target is nearly 3 seconds after pressing the trigger, and probably an additional second or more after the gun actually fires. Unlike swarms and AV nades, the rails, blasters and rockets on a tank, have NO tracking/homing ability.
Edit: I forgot. Tanks weapons are somewhere between insanely difficult, and outright impossible to fire with any degree of accuracy if the tank moves on anything but absolutely smooth surfaces. Same with Dropships. They have to be standing/hovering to allow precise fire. Making them very easy to hit with just about any AV weapon. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.09.10 16:47:00 -
[35] - Quote
Dewie Cheecham wrote:Outrider One wrote:Translation: "NO, DON'T NERF THE SOLO WTFPWNMOBILE THAT I SPENT 5 MILLION SP ON! It's SUPPOSED to take 8 people working together (while the rest of my team supposedly ignores this task group) to kill it!!" No points for style, but the translation is not all that far off from reality. Tanks are ridiculously, hilariously EXPENSIVE, both in SP and ISK. The SP and ISK for a hull is just the beginning, the modules and weapons needed takes a lot more SP and ISK to buy. Tier 1 tanks (Madrugar nad Gunnologi) and militia tanks (Soma and Sica) are very easy to kill. They may only cost about 4-500k ISK, but a band of freeloader Militia swarm users can kill them with relative ease. The Marauders (Sagaris and Surya) are death on wheels, mobile fortresses. And they are expensive. To take one down requires another similar tank, and/or a well coordinated effort by a squad or two of non-militia AV fitted people. And the Marauders do die I've seen this quite a lot the past two weekends. People see a Marauder, and start ganging up on them. Besides, they nerfed tanks a lot already. Take their rail gun. It is now much harder to use against moving targets, the gunner have to predict where the target is nearly 3 seconds after pressing the trigger, and probably an additional second or more after the gun actually fires. Unlike swarms and AV nades, the rails, blasters and rockets on a tank, have NO tracking/homing ability.
They won't stop whining until thy cab solo a sagaris with militia swarms, because that's what whiners do. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.10 16:50:00 -
[36] - Quote
Paran Tadec wrote:They won't stop whining until thy cab solo a sagaris with militia swarms, because that's what whiners do.
Sadly, the whiners succeeded in generating enough noise to get CCP to hyper nerf the tanks between the previous build and this one. So they think they may do it again.
Whiners want to reduce tanks to do the damage of a militia AR, have the armour of a scout suit, move at the speed of a heavy suit and cost more then the best can earn in 50 perfect rounds. |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.09.11 00:46:00 -
[37] - Quote
I'd be happy being able to bring a proper fit HAV (not necessarily a great fit ) down to half armor with a forge gun |
Swinging Donkey
Osmon Surveillance Caldari State
5
|
Posted - 2012.09.11 01:10:00 -
[38] - Quote
Tanks are IMHO OP to a standard duster, he/she doesn't have a snowballs chance against a blowtorch. You'd have to be highly trained in either grenades, swarms or forge cannons to take out a tank. The issue is that it would take multiple highly skilled tank busters to take out a sagaris or mudder main liner. Drop ships are a breeze to take out, they can only hide so much then they're wide open in the air. Increasing damage to AV weapons, cycle times or increasing repair time for tanks I believe would balance this out a touch more. |
CyberDoo
Crux Special Tasks Group Gallente Federation
12
|
Posted - 2012.09.11 03:19:00 -
[39] - Quote
I've been fighting tanks for two weeks and here's what I've learned.
I'm SL 5, Prof at 3, Weap 5, LT Weap reload, prof, and sharpshooter at 3, level 2 in grenadier. I use proto SL's of course.
I usually pack flux grenades on my AV recon scout suit with my proto SL.. When my flux grenade goes off, their mango-bango tank will go down with three shots of my SL. How can I do this, noobies? Its called getting up close and personal with Mr. Tank. I toss a my FG, and here's the problem, sometimes its a dud, but when it goes off then I rush up for the kill. Jump onto the tank! Use the left since the top gunner can't kill you. Don't try to lock on at this range, just dumb fire your rounds right into the main turret and bango he's toast. You might die in the process, its to be expected when a powerful tank blows up, but at least that's one less tank to deal with.
Now, any tanker worth their tank, most aren't, will tell a gunner to jump out and shoot me down off their tank. Some do, most don't.
You aren't a one man army, you need support. Either other AV's or the rest of your squad ready to take out that gunner who jumps out. I've seen only one AV squad and they are deadly as hell and that's from far away.
Stop complaining about how tanks need to be nerffed and just build up your skills and build up your team. Soon tankers will stop tanking, that as soon as you bring in your squad to double tap them to the turret.
Two things I'd suggest to CCP however. Fix the grenades in general, too many duds. Also an anti-shield rocket would be great to have so we can shoot these tanks from farther away. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.09.11 04:43:00 -
[40] - Quote
When I saw dropships I did a double take.
We all know about tanks. But dropships?
They are made of balsa wood and painted canvas and unless you really get your fitting spot on they will die to a few swarm hits.
I respect the pilots that can fly against an ok team and keep a dropship alive. Mine usually just burn after a minute of getting shot at. |
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Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.09.11 05:36:00 -
[41] - Quote
It's already hard enough to fly my dropship, especially when getting hit by swarms spins it 180 degrees and tips it into a 60 degree angle, it doesn't also need to be made of paper. |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.11 06:17:00 -
[42] - Quote
Up dropships stop nerfing the dam tanks so u can play cod people from the very start ccp said to specialize if u are gana fly u have to spend a good amount of time in dropships but ull be stuck in militia assult rifles for a long time. Specealize in assult rifles and other anti infantry equipment u wont be able to face a tank u lok towards ur might flying in the sky with all his skills in dropships or ur buddy with his own tank or u watch the backs of ur 3 friends waiting on a hillside with proto swarms to get a clean shot on that tank why are u watching there back cause if a assult player comes by they only got pistols or submachine guns. If ur a scout u may distract and lure the tank straight to his death.
This game u specialize to fill a nich then u get togeather with players who have taken a liking to other niches or the same who knows but u work as a team. My normal squad consists of me dedicated pilot still using militia swarms and assults and crap but get me in the air with some good gunners well make the other team go 0:30 unless they have some av speced guys that keep me running around the map cause a dropship is underpowered to swarms. As for my squad mates 1 speced straight to maraders 1 fully speced into full proto assult hell we even have arself a logi guy that runs around reviving my ass when i dnt have any dropships.
Please people stop whining get on ur mics find some guys toplay with and all of a sudden when u stop playing cod u relize tanks arnt overpowered dropships are 2 weak swarms are overpowered and most importantly tanks are more balanced then u think |
Xiree
Crux Special Tasks Group Gallente Federation
55
|
Posted - 2012.09.11 06:32:00 -
[43] - Quote
No, nerfing crap screws with the entire game...
No tank is easily destroyed . That is a good thing. Besides its a future war...
They should have weapons that is good enough to destroy a tank in one shot, but there has to be a penalty to that -- Rather if they can only carry so many ammo or that being the only gun they can carry. Perhaps, a gun that takes a minute to warm up but can mow down a tank, but again its hard to control.
I think people should think up ideas for weapons before making ANYTHING weaker. Kinda takes the whole point out of the game, reducing damage of tanks... Progress isn't going back its going forward and in War... No one goes "hey, take that tank out of the war -- Its to hard to blow up" . No they make better weapons to get rid of it.
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Bootbaghandle
Algintal Core Gallente Federation
6
|
Posted - 2012.09.11 06:45:00 -
[44] - Quote
Outrider One wrote:DestrukterDust wrote:
again its team work. 32 in a match 16 per team means prob 1 tank 3 heavys 1 drop ship 2 lavs a sniper or two and two logis, rest infantry.
if you had that or around it and had good team work would there be solo invul tanks? or would the team with best team work have the i win button? prob is everyone wants to snipe or as ive said before run around and kill pll like cod. this is not cod, its based mainly off eve and in eve team work and strategy is essential or youll simply lose. stop complaining and put 2-3 mill sp into AV and become a team player, or put 2-3 mill sp into logistics, have you tried this? or just complaining cuz ur strategy is non existent?
Translation: "NO, DON'T NERF THE SOLO WTFPWNMOBILE THAT I SPENT 5 MILLION SP ON! It's SUPPOSED to take 8 people working together (while the rest of my team supposedly ignores this task group) to kill it!!" See, in the cute litte fantasy scenario you've created, balance is inexplicably inherant. You even lay out an adorable composition for each full and capable team! Indeed, if that were the case, we wouldn't need to balance anything, would we? Good for you. Now lets get back on point, since screaming "but my tank is balanced if the other team brings a tank, too!!" kind of ignores the whole purpose of this thread. There need to be alternatives for dealing with tanks besides a bigger, better tank - and no, "Everyone spawn heavy and shoot at the tank on three!" is not an acceptable alternative. What you "bring friends" types always seem to bizarrely overlook is that only ONE GUY is 'consumed' operating that tank, (or up to three, for uberbbqhax) while the enterety of the rest of his team is free to interdict the sort of cooperation you're insisting the other team bring to bear to balance out that tank. Also, get over yourself, kid. When you post, try and keep in mind that you know nothing about me, who I play with, or the strategy we bring to a fight.
Finally someone with some common sense! My hats off to you.
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madd mudd
41
|
Posted - 2012.09.11 07:02:00 -
[45] - Quote
The proto swarm is still barely effective against a proto tank, and when 3 tanks are rolling around its just garbage
The only thing I think should be nerfed on tanks is speed
and yes working together is optimal for anything but it should only be 2-3 people of equivalent gear rank to take out a tank quickly, and just one person with equiv gear to take it out in more time.
Miltia swarm launchers should still do reasonable damage to a proto tank especially when more than 1 is attacking the tank |
Cephus Stearns
2
|
Posted - 2012.09.11 07:34:00 -
[46] - Quote
Tanks are hard to kill get over yourself. i suffer tanks all the frikin time there harder than hell to kill unless you have an AV spec on your team.thats the whole point of this game TEAMWORK. find someone to fill that role then your problem is solved. but if you have to nerf something nerf the homing ability of rockets my dropship spins like a top after one hit no matter how much i evade those damn things. while your at it buff the dropships weapons and armor there patheticly weak. |
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