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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.09.10 16:16:00 -
[1] - Quote
Kane Fyea wrote:Chao Wolf wrote:Obviously you were not here for the replication build... Lets just say swarm launchers with high splash damage are EVIL if you don't believe me ask any of the players here before e3 build I hated when almost everyone was using swarm launchers, but they could reduce the damage against infantry making it a anti-vehicle only weapon.
So you want to tweak the mechanics to someone standing next to an explosion gets no damage if he's of a special type? That will lead to a lot of exceptions, which will lead to a lot of bugs and unpredictable behaviour.
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.10 16:27:00 -
[2] - Quote
Brakkas Horroscorn wrote:Tanks and Dropships just have way too much health it take forever to kill one especially if you use the miltia swarm missile launcher (default rocket launcher) and on that note that weapon needs a buff its damage is only 250 hp on direct hit and splash damage is only 10 hp, it's a missile launcher it should have just as much splash as a grenade.
Thanks for reading.
You just have to be a troll. There is no way you can honestly believe any of that.
Just in case you really are that delusional: Never expect a militia launcher to do anything more than scratch the paint off a tank. (Militia tanks excluded)
The Swarms do 250 hp damage PER grenade. Meaning even a Militia one does 1000 HP if all four grenades hit. Advanced oned have 5 grenades, and a 4 volley magazine, the protos have 6 grenades. The math is then:
Militia can do 2000 HP per magazine (2x (4x250HP)), which is still a lot for a free weapon. Advanced does 5000 HP per magazine (4x (5x250HP)) Protos does 6000 HP per magazine (4x (6x250HP))
Now, you have to add bonuses for swarms. adding to loading speed, and the various damage modifiers people love to use when they get suits powerful enough to do so.
At SL level 5 you really get 15% faster loading speed. And you get up to +12% damage for the best damage modifier, they can stack, but there is a penalty for it, meaning the second and third modifier returns less. Lets just go with 1 "Skadi" modifier. 12%.
2000 HP + 12% = 2240 HP 5000 HP + 12% = 5600 HP 6000 HP + 12% = 6720 HP
Take 2 of those players, and you can see why Tanks, even the top tier ones, start running away pretty fast, once they encounter a band/Squad of AV users with swarms. Most of those use Nano hives to replenish their grenades and Swarms as well.
So no. the only thing I think they overnerfed on AV a few weeks ago, were the 400m locking distance of the Swarms. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.10 16:43:00 -
[3] - Quote
Outrider One wrote:Translation: "NO, DON'T NERF THE SOLO WTFPWNMOBILE THAT I SPENT 5 MILLION SP ON! It's SUPPOSED to take 8 people working together (while the rest of my team supposedly ignores this task group) to kill it!!"
No points for style, but the translation is not all that far off from reality. Tanks are ridiculously, hilariously EXPENSIVE, both in SP and ISK. The SP and ISK for a hull is just the beginning, the modules and weapons needed takes a lot more SP and ISK to buy. Tier 1 tanks (Madrugar nad Gunnologi) and militia tanks (Soma and Sica) are very easy to kill. They may only cost about 4-500k ISK, but a band of freeloader Militia swarm users can kill them with relative ease. The Marauders (Sagaris and Surya) are death on wheels, mobile fortresses. And they are expensive. To take one down requires another similar tank, and/or a well coordinated effort by a squad or two of non-militia AV fitted people. And the Marauders do die I've seen this quite a lot the past two weekends. People see a Marauder, and start ganging up on them.
Besides, they nerfed tanks a lot already. Take their rail gun. It is now much harder to use against moving targets, the gunner have to predict where the target is nearly 3 seconds after pressing the trigger, and probably an additional second or more after the gun actually fires. Unlike swarms and AV nades, the rails, blasters and rockets on a tank, have NO tracking/homing ability.
Edit: I forgot. Tanks weapons are somewhere between insanely difficult, and outright impossible to fire with any degree of accuracy if the tank moves on anything but absolutely smooth surfaces. Same with Dropships. They have to be standing/hovering to allow precise fire. Making them very easy to hit with just about any AV weapon. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.09.10 16:50:00 -
[4] - Quote
Paran Tadec wrote:They won't stop whining until thy cab solo a sagaris with militia swarms, because that's what whiners do.
Sadly, the whiners succeeded in generating enough noise to get CCP to hyper nerf the tanks between the previous build and this one. So they think they may do it again.
Whiners want to reduce tanks to do the damage of a militia AR, have the armour of a scout suit, move at the speed of a heavy suit and cost more then the best can earn in 50 perfect rounds. |
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