Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 14:14:00 -
[1] - Quote
EDIT: I'm still working on learning these new controls, I'm just very frustrated with them, and the cost of flight training is pretty damn steep. Figured I'd add this in, but I'll leave my original rant as well. Also, CCP, for the love of all that is holy, FIX THE SP AND ISK GAINS FOR PILOTS, PLEASE!!!
I just sunk a ton of ISK and SP into trying these stupid things out again, and I STILL can't get them to fly forward. I just lost 400k ISK because it decided to just fly backwards past the redline and explode [EDIT: Hey look, they actually go forward....I can't believe you people prefer this garbage....]
**** these dropships. You people can keep them, they're ********. Screw this. I should have skilled into tanks, at least they work....
And there goes another....this is exciting...
Yea, definitely screw this. It's not like flying them is even remotely rewarding, you gimp the crap out of your SP and ISK gains, and flying these things is so damn far from fun. Nothing like being severely punished for breathing next to your joystick....
Good job CCP, I don't usually ***** too much about your changes (except tank wars maybe), but this change....yea, congrats guys, congrats. Failships. |
TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.30 14:28:00 -
[2] - Quote
**** Dropships, those piece of **** *******, ****. CCP what the **** was your ******* idea in ******* up my ******* gameplay. **** this ****. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.08.30 14:29:00 -
[3] - Quote
Yeah, the flight model for the dropships is crap at the moment. CCP, you need to bring back the old flight model that you gave us during the E3 build. |
Darky SI
232
|
Posted - 2012.08.30 14:38:00 -
[4] - Quote
agreed the E3 DS flying model was perfect |
Varys Targaryen
200
|
Posted - 2012.08.30 14:42:00 -
[5] - Quote
I spent about a million isk flying militia dropships, learning how to fly. And let me tell you: It is absolutely, most definitely rewarding flying one. It's fun once you get the hang of it.
It's also cool knowing that you were the reason why your teammates captured a null cannon because of your mobile CRU and gun support. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 14:48:00 -
[6] - Quote
Varys Targaryen wrote:I spent about a million isk flying militia dropships, learning how to fly. And let me tell you: It is absolutely, most definitely rewarding flying one. It's fun once you get the hang of it.
It's also cool knowing that you were the reason why your teammates captured a null cannon because of your mobile CRU and gun support.
Yea, I think 'rewarding' means different things to different people.
For me, rewarding means getting proper ISK and SP, as well as having a good time. I can't see how anyone could enjoy these controls over the E3 controls, they're way too twitchy, and the 'fancy' maneuvers you can do are useless at the end of the day.
They were fun the past 2 builds. Now? They're flying ISK sinks. I'm just going into LAV's, they're just as good for quick transport, cost a hell of a lot less, and don't make me want to break my controller every time I get in them.
Also, it is now my mission to kill every dropship I see, to prove that they're useless wastes of ISK and SP, and only exist to give the opposing team extra points and pleasure. Screw these dropships. Have fun falling behind everyone else as your SP and ISK dwindle compared to the rest of us... |
Kesi Raae Kaae
Much Crying Old Experts
40
|
Posted - 2012.08.30 14:51:00 -
[7] - Quote
TotalBreakage wrote:Kitten Dropships, those piece of kitten kittens, kitten. CCP what the kitten was your kitten idea in kittening up my kittening gameplay. Kitten this kitten. |
Sees-Too-Much
332
|
Posted - 2012.08.30 15:16:00 -
[8] - Quote
DUST Fiend wrote:Varys Targaryen wrote:I spent about a million isk flying militia dropships, learning how to fly. And let me tell you: It is absolutely, most definitely rewarding flying one. It's fun once you get the hang of it.
It's also cool knowing that you were the reason why your teammates captured a null cannon because of your mobile CRU and gun support. Yea, I think 'rewarding' means different things to different people. For me, rewarding means getting proper ISK and SP, as well as having a good time. I can't see how anyone could enjoy these controls over the E3 controls, they're way too twitchy, and the 'fancy' maneuvers you can do are useless at the end of the day. Dropships probably lack the maneuverability to make effective use of all the cool maneuvers, but when we get gunships and air superiority fighters all bets are off.
Personally, I like the new controls. And as soon as I find a way to consistently avoid swarms I shall use them to rain fire down on all you insects on the ground! Let's see how OP tanks are when they're getting bombarded from the air! |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 15:24:00 -
[9] - Quote
Sees-Too-Much wrote:Personally, I like the new controls. And as soon as I find a way to consistently avoid swarms I shall use them to rain fire down on all you insects on the ground! Let's see how OP tanks are when they're getting bombarded from the air!
I'll be there, shooting your tub out of the sky. It's so upsetting for me since flying dropships was my favorite thing to do since I started playing in the second build. I just don't understand what made dropships so good that they needed these ridiculous controls, yet tanks are the easiest things to use in this game.
At least force them to learn how to drive too, so damn stupid. Ugh, I'm so aggravated right now. |
panoscape01
Doomheim
71
|
Posted - 2012.08.30 15:25:00 -
[10] - Quote
IIRC, there are pilot suits coming, so they might be needed to skill up in order to fly the dropships like the old builds. Has anyone maxed out the current pilot skills and did it help with control? |
|
Korey Sangrenta
Tronhadar Free Guard Minmatar Republic
16
|
Posted - 2012.08.30 15:26:00 -
[11] - Quote
You guys are just mad that you can't just hoP into them and fly away. I personally love the current flight physics because they do make flying more fun because they make them more maneuverable and I like that ccp isn't just handing people things.
You have to be good at flying them now, you have to have the skills and you can rock these things. Just can't wait til I have a pilot suit and afterburners I can already keep one alive a whole match without losing it, that will just make it even better.
Incase anyone is curious. I fly a standard grimnes with a armor tank and I love it
|
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 15:31:00 -
[12] - Quote
Korey Sangrenta wrote:ccp isn't just handing people things.
::Cough cough:: Tanks ::cough cough hack wheeze::
If Dropships awarded their pilots reasonable ISK and SP, and weren't so easy to kill, then maybe, just maybe I could justify these idiotic controls. As it stands, I'll just stick with capturing objectives and getting obscene kills in my militia fits. I'd rather not farm away my days just to make enough ISK to fund each dropship loss. It's not skill that keeps dropships alive right now, it's lack of skill on their enemies part.
And they are so not more maneuverable than last build, now you can just do useless barrel rolls and laughable nose dives... |
BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.08.30 15:58:00 -
[13] - Quote
The new dropship controls are awesome! You moaners just suck |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.30 16:05:00 -
[14] - Quote
I see a major philosophy difference in the two camps. The "Simplify the flight physics/controls" camp views a DS much like a jeep, just another tool for the trigger pulling shooter to use to get around and rain occasional hell down from above. As such the tool shouldn't require significant player skill to operate. The player skill that camp is interested in is the gun game, everything else is there to support that. Complicated flying detracts from that experience.
The "I love the current flight physics/controls" camp view DS's as an end in themselves, and the pilot as a very distinct role from the ground pounder gun game. I became a pilot in real life in large part because of the personal challenge of mastering flight. Talk for very long to any pilot and you will discover the same. While always eager to swell their ranks, they absolutely relish the need for skill. Suggest to a fighter pilot that they shouldn't be special and any infantry should be able to do their job and you won't make any friends. I personally want to see the pilot role seperate and equal to the gun game, and I hope CCP does as well. DUST aims to be more than just another TDM gun game.
Yes, I already hear your argument, "This is the future and the controls could be simplified to operate like a bumper car." And I will agree, they could. But you know what else could easily be simplified and automated? The gun game.
Think about it for even a moment and you will realize that it's ludicrous that most weapons don't have auto aim and stabilization built in. Even today cheap video cameras have image stabilization. Steadycam rigs allow movie camera operators to jog with heavy rigs and the picture doesn't bounce. Your drop suit has sensors painting a red chevron over you targets head, why doesn't it self aim as long as you point it in the correct general direction? It knows where that huge suit emission is. The future battlefield would really consist of designating the next target an pulling the trigger.
The reason CCP has chosen to ignore that little bit of reality? It would eliminate 90% of player skill from the gun game and all the serious FPS players would derisively label it a baby game and leave.
So It goes for each role that the game wants to support. CCP must find a way to include some player skill along side character skill if they want to attract dedicated players to that role. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.30 16:07:00 -
[15] - Quote
As far as getting the controls down:
"Small moves, Ellie, small moves." |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 16:20:00 -
[16] - Quote
At least gives us a god damn flight simulator |
Machiavei
Osmon Surveillance Caldari State
2
|
Posted - 2012.08.30 16:21:00 -
[17] - Quote
Abron Garr wrote:As far as getting the controls down:
"Small moves, Ellie, small moves."
LOL. Now if only those noob snipers still using the analog stick could take that to heart.
...As their head lies splattered on the rocks next to them. |
MusterBuster Buster
Tritan-Industries Legacy Rising
6
|
Posted - 2012.08.30 16:27:00 -
[18] - Quote
Personally, I just think we need an area to practise before we put the cash on the line :) |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.08.30 16:29:00 -
[19] - Quote
I'm very happy with the new flight model.
Yes, the barrier of entrance is high and I'm actually rather bad at flying dropships, but I like that.
Being a successful pilot in itself is an achievement now. I don't need the vehicle assists to feel like I did something well, I feel rewarded just by how well I did a particular maneuver like dropping behind a building to cover from swarm missiles. That feels very good when you manage to do that well. |
Icy Tiger
496
|
Posted - 2012.08.30 16:35:00 -
[20] - Quote
Drop ships are sex machines now. I love good drop ship pilots, in fact as soon as I get my Limbus, I'm going for drop ships. |
|
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.08.30 16:37:00 -
[21] - Quote
Do not know how you are having auch trouble with flying a drop ship. i just gave my gunner 30 kills on the very first drop ship i took out for a spin this build. Drop ship flight controls are awesome and i find it way easier to keep up speed as i fly around objects and take ground skimming manuviors. It could use fine tunning but that is it.
Now i will say isk and sp gained while piloting one is still lacking compared to running and gunning and tanks. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.08.30 16:37:00 -
[22] - Quote
The problem with the current controls is the response time for pitch changes.
If it were a just a bit faster people would have a much easier time intuitively adapting to the controls.
At the moment, the dropship is basically a super sluggish version of a transport helicopter. It has no sense of speed pickup either when you're moving forward. and there's no indicators for your level. hell even a horizon line would be helpful. Altitude indicator would also help in keeping it up. also it would be nice if the camera didn't auto center so much when tilting the view up and down. it's incredibly hard to keep your view looking down and also turn the ship without giving up turning or visibility.
Anyways, as an immediate fix, speeding up the response for pitch would probably make things a little bit better. |
Sees-Too-Much
332
|
Posted - 2012.08.30 16:40:00 -
[23] - Quote
It would be nice to get a velocimeter, altimeter, and artificial horizon. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.30 16:45:00 -
[24] - Quote
Really hated em at first but now I love em. SP gain sucks balls in em even wehn my gunners get + 20 kills each tho
Need some kinda defense against swarms tho cos I have a maxed out myron and when proto swarms become the norm well the things toast no matter how well we fly.
|
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.08.30 16:49:00 -
[25] - Quote
Sha Kharn Clone wrote:Really hated em at first but now I love em. SP gain sucks balls in em even wehn my gunners get + 20 kills each tho Need some kinda defense against swarms tho cos I have a maxed out myron and when proto swarms become the norm well the things toast no matter how well we fly. +1 To that
|
BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.08.30 16:51:00 -
[26] - Quote
Sha Kharn Clone wrote:Really hated em at first but now I love em. SP gain sucks balls in em even wehn my gunners get + 20 kills each tho Need some kinda defense against swarms tho cos I have a maxed out myron and when proto swarms become the norm well the things toast no matter how well we fly.
just have to go flying tank and learn the hiding spots |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 17:13:00 -
[27] - Quote
Lmfao at how badly swarm launchers cause dropships to rock now >_<
And while I'm here, wouldn't you think a DROP ship would be good at quickly accelerating and decelerating, to make quick drops and extractions? Is there some magic accelerate button I'm missing or something? Or do I just need to rock it back and forth until it finally decides it wants to pick up speed?
I'm really trying here guys, losing all my ISK right alongside my patience trying to see what the benefit of owning and piloting a dropship actually is right now....
Someone throw me a god damned bone >_< |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.30 17:20:00 -
[28] - Quote
Sees-Too-Much wrote:It would be nice to get a velocimeter, altimeter, and artificial horizon.
This would be a great thing to introduce with the pilot drop suit. The HUD would have a VSI, braro altimeter, radar altimeter (for landings) and a drift speed indicator. The latter would be something like a circle with the ship at the center and a vector extending out from there in the direction of movement with a length proportional to speed. That would solve the really vague notion of drift you now experience when far from the ground or other objects and massively assist in fast and accurate landings. An attitude indicator would also help. The current mini-map acts like a directional gyro.
Oh, and a throttle position indicator too. Not knowing how much thrust you have running makes flying more difficult than it needs to be.
Making it a part of the suit would further differentiate the pilot class. Yes, a grunt might jump in and not kill himself, but he won't be as effective as a trained pilot with the proper suit. |
Major Malfunktzion
Bragian Order Amarr Empire
16
|
Posted - 2012.08.30 17:31:00 -
[29] - Quote
Darky SI wrote:agreed the E3 DS flying model was perfect
Compared to the current flight characteristics of drop ships even a rock is "perfect"
|
Shiro Mokuzan
220
|
Posted - 2012.08.30 17:37:00 -
[30] - Quote
Drop ships are not air jeeps. It now takes skill to fly them, and that's a good thing.
I'm glad you gave up after 10 minutes. It means the only people flying dropships will be those who took the time to practice them instead of every Johnny Broshooter being able to hop in one and just fly anywhere they want. |
|
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 17:38:00 -
[31] - Quote
Shiro Mokuzan wrote:Drop ships are not air jeeps. It now takes skill to fly them, and that's a good thing.
I'm glad you gave up after 10 minutes. It means the only people flying dropships will be those who took the time to practice them instead of every Johnny Broshooter being able to hop in one and just fly anywhere they want.
Now if only the same thing could be said of Tanks.
And I didn't give up, I'm burning all my ISK trying to wrap my head around these ******** things. |
Carl Dublin
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2012.08.30 17:51:00 -
[32] - Quote
I'm having a lot of fun with them, but it's difficult to understand exactly how to work them. Today while piloting one, I died as a result of lag. I noticed another DS so I spawned with a Swarm Launcher to take it out -- we couldn't. I'm not sure how this pilot managed it, but he avoided multiple people using Swarms... My hat goes off to him, but I'd love to know how it was managed.
I'm still relatively new to the whole experience, I've put SP into piloting but I'm using Vipers at the moment; unsure of the benefits of high-end ships.
I'd love to see more ships in the future, ones for actual combat as opposed to carrying troops. Perhaps just the one seat for the pilot who has a gun available.. Smaller, of course and faster but with less armour and shielding. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.30 17:55:00 -
[33] - Quote
Carl Dublin wrote:I'm having a lot of fun with them, but it's difficult to understand exactly how to work them. Today while piloting one, I died as a result of lag. I noticed another DS so I spawned with a Swarm Launcher to take it out -- we couldn't. I'm not sure how this pilot managed it, but he avoided multiple people using Swarms... My hat goes off to him, but I'd love to know how it was managed.
He probably flew up really high. Right now, dropships can fly high enough so that swarm launchers can't reach them. I wouldn't get too used to that though, I'm sure it'll be fixed soon. |
Carl Dublin
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2012.08.30 18:02:00 -
[34] - Quote
DUST Fiend wrote:Carl Dublin wrote:I'm having a lot of fun with them, but it's difficult to understand exactly how to work them. Today while piloting one, I died as a result of lag. I noticed another DS so I spawned with a Swarm Launcher to take it out -- we couldn't. I'm not sure how this pilot managed it, but he avoided multiple people using Swarms... My hat goes off to him, but I'd love to know how it was managed.
He probably flew up really high. Right now, dropships can fly high enough so that swarm launchers can't reach them. I wouldn't get too used to that though, I'm sure it'll be fixed soon.
Oh no, he wasn't flying high at all actually. It was quite a surprise for him to fly for the whole game, under Swarm fire for the duration of it and not be destroyed. I'm lucky if I last a few minutes, and as soon as people start spawning in my DS then I'm ****** as more take notice of it struggling to fly above them.
It'd be awesome if we could practice flight without being in a contracted battle, one where we can't lose our ships.
|
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.08.30 18:24:00 -
[35] - Quote
So I have no isk, so I have no dropship of any kind.
do they fly like helicopters or vtols like in the old build or do they fly like fixed wing craft?
Has the vtol element been completely removed?
Compare its handeling to some other flying vehicle in a game so I cant some idea with what all the fus is about.
That way if I get into to one It wont be chaos when im at the wheel.
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.30 19:27:00 -
[36] - Quote
Corban Lahnder wrote:So I have no isk, so I have no dropship of any kind.
do they fly like helicopters or vtols like in the old build or do they fly like fixed wing craft?
Has the vtol element been completely removed?
Compare its handeling to some other flying vehicle in a game so I cant some idea with what all the fus is about.
That way if I get into to one It wont be chaos when im at the wheel.
It's fully vectored thrust, no fixed wing or helicopter disc to use to pull yourself around in a turn and that's a big part of what is giving people trouble. You can't roll and pitch up to haul a turn as in a fixed wing or helicopter, all you end up doing is skidding sideways and slowing down. Just as in space you need to thrust to change direction. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.30 20:53:00 -
[37] - Quote
it's like a helicopter in BF3, kinda.. it's hard to compare to what it is like but it is not easy nor should it be imo.. the ones last build were easy mode and a joke.. 4 ships on each team all crushing ppl with no gunners and the dropship wrestling matches = no skill involved at all..
if you can't make 151k isk in a couple games to afford one there's something wrong with how you're playing outside of a ship..
OP could just grind isk AFK at the side of the map while complaining here if he really wanted to.. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.08.30 21:08:00 -
[38] - Quote
They have become so rare in this build that I only realized yesterday that you can now blow them up in midair to kill the pilot.
Do not miss the crushings at all, though. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.30 21:11:00 -
[39] - Quote
7 crushs so far dont worry will get better |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.08.30 21:26:00 -
[40] - Quote
I once thought as you did, OP. But then I spent an hour or two on a skirmish map just chilling at my start spawn flying around, trying out the different movements and evasive actions. It's pretty damn fun when you get the hang of it.
The biggest thing to adjust to compared to the old model, is that the ship actually has inertia and thrust properties now. Turning the ship doesn't immediately change direction. Where the thrusters are facing is key. I really got the feeling I was almost playing a flight sim after a while. Once you learn how the sticks affect your flight, that is. The right stick is now more than just a 'nose direction/cameral' control. The right stick also sort of banks the ship, as it's using the thrusters in a more real way. If you hold both sticks right, you can do a pretty wicked barrel roll.
In some ways, the ships are much less agile than before. But on the other hand, you can now pull flight movements that were previously impossible, like backflips and barrell rolls, and even flying upside down (for a few seconds, at least)
|
|
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.08.30 23:19:00 -
[41] - Quote
I'm srry to say that I like this dropship over the last one yes granted the controls can be a pain and it won't always go as fast but unlike you and so many other who rage on about the dropship I have fun and you get gimped on the dropship cause you don't know what your doing or doing something wrong on a dropship you get more sp and isk based on how many assist you get from gunners and how many lav and tanks they take out and so on my buddy who is normally my gunner can get a avg about 20 kills easy every match which by the way normally gets me around 30-40k sp depending on what he killed and I've even gotten up to 200k isk before just flying the dropship which is like half the cost of my dropship to begin with but I do understand why people hate it and I'm just stating how and why I DON"T |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.30 23:26:00 -
[42] - Quote
The only thing I can agree with the OP on is that the sp/isk payout SUX. We should not be penalized like this for this role, it's no longer easy mode to pad assists with and they need to fix our final payout.. I can handle being on the bottom of the score/leader boards but getting 9k SP when you're gunners get 20+ kills is hore'sht.
And how is the dedicated pilot supposed to deck out an advanced dropship at this rate, the only thing he can do is ground pound, not that I personally have a problem with that but some players who are strictly pilot oriented I am sure will.. |
Shiro Mokuzan
220
|
Posted - 2012.08.30 23:38:00 -
[43] - Quote
TEBOW BAGGINS wrote:The only thing I can agree with the OP on is that the sp/isk payout SUX. We should not be penalized like this for this role, it's no longer easy mode to pad assists with and they need to fix our final payout.. I can handle being on the bottom of the score/leader boards but getting 9k SP when you're gunners get 20+ kills is hore'sht.
And how is the dedicated pilot supposed to deck out an advanced dropship at this rate, the only thing he can do is ground pound, not that I personally have a problem with that but some players who are strictly pilot oriented I am sure will..
Yeah, being a full-time pilot should be a viable option.
Maybe since everyone thinks they're so hard to fly, you should get points every 10 seconds you're in the air and not exploding. |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
|
Posted - 2012.08.31 00:43:00 -
[44] - Quote
Personally I think they should be challenging to fly. These things are mobile death machines in the right hands though. Your 1.6M ISK tank? You can run but you sure as hell can't hide.
If I was flying them, i'd love for an alternate control scheme. An alternate control scheme for all vehicles would be nice. I'd like the option to use R2/L2 to accelerate/decelerate, and the rest just like BF3.
Doing everything with the left stick in an LAV is so annoying |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.08.31 01:23:00 -
[45] - Quote
Lazarus Solo wrote:Personally I think they should be challenging to fly. These things are mobile death machines in the right hands though. Your 1.6M ISK tank? You can run but you sure as hell can't hide. If I was flying them, i'd love for an alternate control scheme. An alternate control scheme for all vehicles would be nice. I'd like the option to use R2/L2 to accelerate/decelerate, and the rest just like BF3. Doing everything with the left stick in an LAV is so annoying
lol thats the truth when we go for those tank drivers we normally **** them off huh lazarus |
BestNameEva
Royal Uhlans Amarr Empire
86
|
Posted - 2012.08.31 01:59:00 -
[46] - Quote
TEBOW BAGGINS wrote:it's like a helicopter in BF3, kinda.. it's hard to compare to what it is like but it is not easy nor should it be imo.. the ones last build were easy mode and a joke.. 4 ships on each team all crushing ppl with no gunners and the dropship wrestling matches = no skill involved at all..
if you can't make 151k isk in a couple games to afford one there's something wrong with how you're playing outside of a ship..
OP could just grind isk AFK at the side of the map while complaining here if he really wanted to..
Aaaaaa I remember when my drop ship cost 151k.....good times |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.31 02:05:00 -
[47] - Quote
TEBOW BAGGINS wrote: if you can't make 151k isk in a couple games to afford one there's something wrong with how you're playing outside of a ship.. ..
Not sure about you but my ship costs about 420k each time. I'm gonna keep trying this **** when I have the spare cash, I just find it far more frustrating than it needs to be. I'm still holding out that pilot suits will help in some way, and hoping that they tune down some of the over sensitivity on these things. Being hurtled out of control by swarm launchers is just stupid. Railguns and forgeguns? Maybe. Swarm launchers? Nah.
Also, CCP, please for the love of god make piloting a viable option in terms of SP and ISK...this is nothing new and you know it, this has been going on since you started the beta....please, please, PLEASE throw pilots a freaking bone!
>_< |
Stabby McTee
Doomheim
2
|
Posted - 2012.08.31 02:18:00 -
[48] - Quote
Laz Ulian Sol wrote:Anyways, as an immediate fix, speeding up the response for pitch would probably make things a little bit better. Wait the pitch and roll are on a timer? I thought that was lag!
Okay this is going to sound bad but I didn't mind getting lousy SP rewards as a pilot. It was such a joy to just fly and be helpful to the team. Right now I'm feeling "blah" and trying hard to get out of that. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.31 02:24:00 -
[49] - Quote
Nova Knife wrote: In some ways, the ships are much less agile than before. But on the other hand, you can now pull flight movements that were previously impossible, like backflips and barrell rolls, and even flying upside down (for a few seconds, at least)
This is pretty cool, but what practical implications does this actually have? I mean, you might say you can dodge forge guns and rail guns and missiles and stuff, but that's nothing you couldn't do before. It just seems like this change only exists to make an already difficult role that much more difficult. If anything, dropships pilots should be earning the most SP and ISK just for the sheer hastle they have to go through.
Again, I haven't completely given up, I just felt the need to voice my displeasure and general lack of fun while flying these new dropships. Today was a bad day irl and it kind of bled through, but my points remain.
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.31 03:26:00 -
[50] - Quote
Dropships need better instrumentation to make flying more accurate, and I'm hoping that will come on the HUD of the pilot suit. |
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.31 07:47:00 -
[51] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=20361&find=unread please support my thread guys. this thread yall made is the reason we need this VR Training Room i suggested AT LAUNCH so ppl can get used to vehicle handling without blowing a shitload of ISK crashing and eventually getting turned off the game
I HOPE CCP is taking note of the support the thread is gettin and realising how crucial something like this is |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
|
Posted - 2012.08.31 07:59:00 -
[52] - Quote
Tailss Prower wrote:Lazarus Solo wrote:Personally I think they should be challenging to fly. These things are mobile death machines in the right hands though. Your 1.6M ISK tank? You can run but you sure as hell can't hide. If I was flying them, i'd love for an alternate control scheme. An alternate control scheme for all vehicles would be nice. I'd like the option to use R2/L2 to accelerate/decelerate, and the rest just like BF3. Doing everything with the left stick in an LAV is so annoying lol thats the truth when we go for those tank drivers we normally **** them off huh lazarus
Yup |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2012.08.31 08:54:00 -
[53] - Quote
Best thing about drop ships...
Aiming....Locks on....FIRE....ooo...ooo....OOO....OOOOOO......(disapears behind building) .... BOOM |
Ferocitan
22
|
Posted - 2012.08.31 10:44:00 -
[54] - Quote
I've wreaked dopships for millions now. I find it very rewarding to master(allmost) tho i miss the fast x,y axis movement to easely dodge shots. but it is like flying a RC helicopter and I understand why it handle like it because of the design they have.
please keep current model. maybe fix how missiles leave the gun while vehicles move.. so they go straighter |
Ferocitan
22
|
Posted - 2012.08.31 10:50:00 -
[55] - Quote
Skihids wrote:Dropships need better instrumentation to make flying more accurate, and I'm hoping that will come on the HUD of the pilot suit. a hud to indicate if you are level or in movement. hud for tankdrivers and gunners in lav hav and dropahip to indicate hull direction. |
Sees-Too-Much
332
|
Posted - 2012.08.31 12:46:00 -
[56] - Quote
HAV drivers already have it. I don't really see any reason why gunners would need it. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.31 12:50:00 -
[57] - Quote
Darky SI wrote:agreed the E3 DS flying model was perfect
Old flight model was easy mode. The old dropship physics held your hand and fed you cookies and told you "Wow, you are so good! You are the best pilot ever in the galaxy!"
They just need to have a virtual flight training academy that costs a lot less. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.31 13:37:00 -
[58] - Quote
Tailss Prower wrote:Lazarus Solo wrote:Personally I think they should be challenging to fly. These things are mobile death machines in the right hands though. Your 1.6M ISK tank? You can run but you sure as hell can't hide. If I was flying them, i'd love for an alternate control scheme. An alternate control scheme for all vehicles would be nice. I'd like the option to use R2/L2 to accelerate/decelerate, and the rest just like BF3. Doing everything with the left stick in an LAV is so annoying lol thats the truth when we go for those tank drivers we normally **** them off huh lazarus
I love when DS try to shoot at my tank as its fun to RAILGUN a DS into oblivion.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.31 14:18:00 -
[59] - Quote
panoscape01 wrote:IIRC, there are pilot suits coming, so they might be needed to skill up in order to fly the dropships like the old builds. Has anyone maxed out the current pilot skills and did it help with control?
Unlikely why would a suit change how the controls work? that's like having perfect controls of a dropship at lvl 2 but lvl 3 makes it unbearbly bad.
That is also inversely a bad thing its like every level of drop suit you raise the controls get nerfed. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.31 14:21:00 -
[60] - Quote
The only dropships I've seen that I couldn't shoot down here the ones floating above 300 meters. For some reasons missiles cant reach that high and forge gun range is about 175 meters. |
|
iBrohan
Villore Sec Ops Gallente Federation
2
|
Posted - 2012.08.31 14:24:00 -
[61] - Quote
Lazarus Solo wrote:Personally I think they should be challenging to fly. These things are mobile death machines in the right hands though. Your 1.6M ISK tank? You can run but you sure as hell can't hide. If I was flying them, i'd love for an alternate control scheme. An alternate control scheme for all vehicles would be nice. I'd like the option to use R2/L2 to accelerate/decelerate, and the rest just like BF3. Doing everything with the left stick in an LAV is so annoying
Definitely and you should be able to change the layouts of the sticks and your buttons seperately. On Battlefield 3, I use southpaw and legendary southpaw for my sticks and buttons. Independent throttle control on the L2/R2 buttons work great for me. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.31 15:21:00 -
[62] - Quote
Tech Ohm Eaven wrote:Tailss Prower wrote:Lazarus Solo wrote:Personally I think they should be challenging to fly. These things are mobile death machines in the right hands though. Your 1.6M ISK tank? You can run but you sure as hell can't hide. If I was flying them, i'd love for an alternate control scheme. An alternate control scheme for all vehicles would be nice. I'd like the option to use R2/L2 to accelerate/decelerate, and the rest just like BF3. Doing everything with the left stick in an LAV is so annoying lol thats the truth when we go for those tank drivers we normally **** them off huh lazarus I love when DS try to shoot at my tank as its fun to RAILGUN a DS into oblivion.
If the ship hovers in front of your gun, but what about when it hovers where you can't elevate enough to get a shot? |
|
|
|
Pages: 1 2 3 :: [one page] |