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The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.08.27 01:43:00 -
[1] - Quote
Allright ive finally grouped up with a few people who actually use armor tanks like the Soma/Madrugar. I dont know why CCP allows it that remote armor repair modules are much more effective then remote shield booster modules. Lets take a look on both sides shall we?
Remote shield boosters: -Active time :15 secs -cooldown time: 15 secs
Remote armor repairs: -active time: 60 seconds -cooldown time: 3 seconds
This goes for all modules be it light or heavy modules it doesnt matter. If you encounter 2 guys spidertanking with armor repairs you are screwed cause theres allmost no way to destroy the tank. It needs like 4-6 guys who constantly attack the tank who gets constantly repaired. Its even more likely that you will run out of ammo for your AV weapon then destroying the spidertank. Just think it that way: a tank that gets repaired every sec with 400HP and that for 60 seconds. And the time before you can re use the module is only 3 secs. So the only time where you can inflict damage are just those 3 secs (+2 secs for re lock on). In my opinion as how it is now every 1 who goes for a shield tank is not very smart and doesnt even think about spidertanking. Hell you can even do tactics like 1 spidertank and 1 tank with extreme high armor (10.000HP+) and the spidertank just simply repairs the other tank while he kills everything on top of a hill. Another thing is that you probably wont get any SP for shield spidertanking while on the other hand you can get loads with armor spidertanking. Hell ive got once 80.000SP just for repairing a tank infront of me. And when i see a armor tank i know its time to farm SP. |
Sees-Too-Much
332
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Posted - 2012.08.27 01:46:00 -
[2] - Quote
It's probably unbeatable with the tools we currently have available, at least without total overwhelming force. When capacitors become a thing you'll be able to use capacitor destabilizers to screw up their ability to repair each other. When ECM becomes a thing you'll be able to break their lock on each other, so they're no longer repping. For now you're just gonna have to tuck tail and run when you see it, or bring in a HAV of your own. I say props to them for good teamwork. |
Horus Calling
Amarr Templars Amarr Empire
31
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Posted - 2012.08.27 03:37:00 -
[3] - Quote
kill the reps? i dont see the problem here. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.27 03:41:00 -
[4] - Quote
Horus Calling wrote:kill the reps? i dont see the problem here.
you don't know what spider tanking is do you? the rep, is another tank. it's multiple tanks repping EACH OTHER. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.08.27 03:45:00 -
[5] - Quote
Maybe it is meant to counter the "once a vehicle catches fire it will just keep taking damage to armor" thing. There was some discussion about armor tanks becoming useless in this build because of that mechanic.
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DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.27 04:11:00 -
[6] - Quote
I think CCP just wants everyone to spec tanks. They should really just take out all the other skills and make it more streamlined, so when the game launches every last person is driving a tank and shooting a turret.
Ahh, progress. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
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Posted - 2012.08.27 04:21:00 -
[7] - Quote
DUST Fiend wrote:I think CCP just wants everyone to spec tanks. They should really just take out all the other skills and make it more streamlined, so when the game launches every last person is driving a tank and shooting a turret.
Ahh, progress.
I'm sorry I killed you so much tonight in my Gunnlogi. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.27 04:30:00 -
[8] - Quote
Sardonk Eternia wrote:
I'm sorry I killed you so much tonight in my Gunnlogi.
Lol tanks. |
Cpl Quartz
127
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Posted - 2012.08.27 04:33:00 -
[9] - Quote
DUST Fiend wrote:I think CCP just wants everyone to spec tanks. They should really just take out all the other skills and make it more streamlined, so when the game launches every last person is driving a tank and shooting a turret.
Ahh, progress.
not a bad idea, everyone spec tanks and spam the spawn points from halfway across the map or even better get two tanks and spider tank so you can move around the map with impunity.
they are great on smaller maps too. free kills everywhere.
how close to release are we? |
IM STILL ALIVE
3
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Posted - 2012.08.27 04:42:00 -
[10] - Quote
Don't nerf tanks, they are so underpowered as they are now going 40-0 is not enough.
People just don't know how to group up and climb a hill with multiple people firing at them.
Spider tanking is not powerful enough. I mean what if there is another tank on the field shooting at us?
And definetly forge guns are overpowered too!
Why even let people run around in drop suits that's just silly let's just play tanks.. |
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Cpl Quartz
127
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Posted - 2012.08.27 04:48:00 -
[11] - Quote
im off back to the other sony game till we get a patch. |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.08.27 06:22:00 -
[12] - Quote
Works in EVE do they have a problem with it? not really... Anyhow this is a important aspect of the EVE universe get over it. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.27 07:08:00 -
[13] - Quote
Antonius Dacinci wrote:Works in EVE do they have a problem with it? not really... Anyhow this is a important aspect of the EVE universe get over it.
He's not saying it shouldn't exist.
He's pointing out that it makes both tanks nearly invincible |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
|
Posted - 2012.08.27 07:11:00 -
[14] - Quote
DUST Fiend wrote:Antonius Dacinci wrote:Works in EVE do they have a problem with it? not really... Anyhow this is a important aspect of the EVE universe get over it. He's not saying it shouldn't exist. He's pointing out that it makes both tanks nearly invincible
I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
|
Posted - 2012.08.27 07:21:00 -
[15] - Quote
DUST Fiend wrote:Antonius Dacinci wrote:Works in EVE do they have a problem with it? not really... Anyhow this is a important aspect of the EVE universe get over it. He's not saying it shouldn't exist. He's pointing out that it makes both tanks nearly invincible
I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.27 07:29:00 -
[16] - Quote
Sardonk Eternia wrote:I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers.
I can't help it if no one wants to cooperate.
If only tank drivers needed coordination and skill to get all their kills. Also, where the **** did I say one person should be able to take these things down?
We're talking about spider tanking here, get with the program... |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.08.27 07:54:00 -
[17] - Quote
understand that there is no passive armor regen like shields have. naturally, armor reps differently than shields. |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.08.27 07:59:00 -
[18] - Quote
on top of that a tank reping the other tank is a target and if the rep eachother then they arent shooting whats the problem take ot the one thats reping or do consistant damage to keep them both repping |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
|
Posted - 2012.08.27 11:05:00 -
[19] - Quote
DUST Fiend wrote:Sardonk Eternia wrote:I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers. I can't help it if no one wants to cooperate. If only tank drivers needed coordination and skill to get all their kills. Also, where the **** did I say one person should be able to take these things down? We're talking about spider tanking here, get with the program...
Sorry for my overly-aggressive response I was on a tank-fueled adrenaline high. Spider tanking requires two tanks, theoretically piloted by as many as 6 players. Wouldn't it make sense that you might need to put in some work to defeat it.
Also don't forget the old Karate Kid thing "Best block is no be there"
I think CCP needs to add a little more variety to objective placement in the maps so that tanks don't completely dominate even if driven properly. In the first beta phase the map was great for this. First half was great for tanks but still possible to get the jump on them thanks to terrain, second half tanks were extremely limited in their usefulness because every objective was way off-limits to tanks and tank fire. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.27 11:11:00 -
[20] - Quote
Buzzwords wrote:Horus Calling wrote:kill the reps? i dont see the problem here. you don't know what spider tanking is do you? the rep, is another tank. it's multiple tanks repping EACH OTHER.
and it has a weak point. those reppers.
you start to mix up primarys, ***** one then flip to a different target keep flipping, this adds more pressure onto the reppers, takes one mistake and a repper dies. after a while that tank has no remote rep, just his own fit and repair. its gonna ave to gtfo or stand toe and toe with ballz of steel
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Odoe Jackson
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.08.27 11:17:00 -
[21] - Quote
you need to play eve . the wining side is the group that has the more log ships . DUST is just a extension of eve . so learn to work together or just stop playing dust . 90% OF EVERYTHING in eve is done in groups from 6 to 1000 in groups . |
Cpl Quartz
127
|
Posted - 2012.08.27 11:43:00 -
[22] - Quote
DUST Fiend wrote:Sardonk Eternia wrote:I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers. I can't help it if no one wants to cooperate.
On the one hand the devs are saying look at our no1 guy on the K/D leaderboards look look guys you need to have a ratio of 9.97:1 or you are rubbish. Yet on the other hand they (and you) are saying that we have been given the tools and the items to counter this.
Read that again and tell me you or 90% of the playerbase are going to cert into AV skills as a pub player. They are giving no insentives at the moment for players to actually teamplay, they are actually saying gimp your builds for the good of the team. Stick the drivers head out of the tank for all i care if that's how the devs want to play it, at least that would actually take skill to pop his head like a mellon unlike driving around in a spidertanked HAV all day to get to the top of the leaderboards. Something needs to be done that's for sure. |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.08.27 11:48:00 -
[23] - Quote
Rock paper scissors.
Rock beats scissors. Dont think rocks are overpowered, because paper counters Rocks.
Scissors beat paper. Doesnt make scissors overpowered just because they tear up paper, throw a rock at them.
Basic principles. Find a counter to tanks and make it work instead of moaning that expensive anti-infantry tanks are raping you. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.27 11:55:00 -
[24] - Quote
Aardwolf Pneumatic wrote:Rock paper scissors.
Rock beats scissors. Dont think rocks are overpowered, because paper counters Rocks.
Scissors beat paper. Doesnt make scissors overpowered just because they tear up paper, throw a rock at them.
Basic principles. Find a counter to tanks and make it work instead of moaning that expensive anti-infantry tanks are raping you.
How about LAVs with forge gun equivalent Railguns ... not those non hitters with no power that the LAVs have right now. |
Aardwolf Pneumatic
SyNergy Gaming
18
|
Posted - 2012.08.27 12:01:00 -
[25] - Quote
You could always use a forge gun and a dropsuit instead. Otherwise putting a forge gun on a jeep would be far too powerful. Plus no one would see the point in acquiring forge guns for a dropsuit when they can just get one on a jeep........ |
Cpl Quartz
127
|
Posted - 2012.08.27 12:06:00 -
[26] - Quote
Odoe Jackson wrote:you need to play eve . the wining side is the group that has the more log ships . DUST is just a extension of eve . so learn to work together or just stop playing dust . 90% OF EVERYTHING in eve is done in groups from 6 to 1000 in groups .
At least in EVE there are no official leaderboards that are counter intuitive and contradictive to gameplay, anyway we are looking at two very different mindsets. Mostly eve players are older and less likley to be "stat whores"
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Cpl Quartz
127
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Posted - 2012.08.27 12:10:00 -
[27] - Quote
Aardwolf Pneumatic wrote:You could always use a forge gun and a dropsuit instead. Otherwise putting a forge gun on a jeep would be far too powerful. Plus no one would see the point in acquiring forge guns for a dropsuit when they can just get one on a jeep........
That's what i was going to test today not exactly that but how viable is a jeep against a tank, how many shots from a tank does it take to take one down. From what i noticed as a gunner in a tank the jeeps are taking way too much damage from tanks. Maybe the jeep had already taken damage. |
SLEEPY -1
THE RIFFS
23
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Posted - 2012.08.27 12:20:00 -
[28] - Quote
Sardonk Eternia wrote:DUST Fiend wrote:Antonius Dacinci wrote:Works in EVE do they have a problem with it? not really... Anyhow this is a important aspect of the EVE universe get over it. He's not saying it shouldn't exist. He's pointing out that it makes both tanks nearly invincible I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers.
how about 8 people with militia swams having no chance against tank and this was days ago av is crap!!! tank wars it will be then very very sad fps/mmo my @ss |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.27 12:30:00 -
[29] - Quote
If youre using militia swarm launchers against standard or proto tanks, dont expect anything to come of it. You need to skill up in AV then co-ordinate with team mates to attack the tank. If it doesnt work....well. It should work. So many people are complaining about the same thing, yet they havent made an effort to do the logical thing and invest in AV skills.
@ Cpl Quartz, jeeps are quite weak vs tanks tbh. But it then depends on the type of turret used by the tank. LAV's are only jeeps remember. They shouldnt have much in the way of armour and anti-tank capacity. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.27 12:38:00 -
[30] - Quote
Odoe Jackson wrote:you need to play eve . the wining side is the group that has the more log ships . DUST is just a extension of eve . so learn to work together or just stop playing dust . 90% OF EVERYTHING in eve is done in groups from 6 to 1000 in groups .
EvEtard, this is Dust, where you don't need to have played EvE... Getcha head on right. |
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DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.27 12:41:00 -
[31] - Quote
I love how no one seems to aknowledge the fact that if you have 4-6 guys with swarm launchers, you suddenly have 4-6 guys on your team that can't fight infantry. The tank just rolls on by, and now you've got a bunch of ISK just sitting there, waiting to be sent back to the clone vats.
I really hope they figure out swarm launchers soon >_< |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.27 12:47:00 -
[32] - Quote
DUST Fiend wrote:I love how no one seems to aknowledge the fact that if you have 4-6 guys with swarm launchers, you suddenly have 4-6 guys on your team that can't fight infantry. The tank just rolls on by, and now you've got a bunch of ISK just sitting there, waiting to be sent back to the clone vats.
I really hope they figure out swarm launchers soon >_<
Thats why AV grenades were buffed with a homing feature, so that assault and logistic suits can still have an anti-tank function without sacrificing anti-infantry weapons. |
oneshytalk
Osmon Surveillance Caldari State
71
|
Posted - 2012.08.27 13:06:00 -
[33] - Quote
Fast forward this game to two weeks time as it stands and put yourself in the shoes of a new merc. After he's been killed by spider tanks time and again with no way of doing anything about it what do you really think his impressions will be ?. It will take forever to rank up the pathetic AV weapons that are in the game with every game type being dominated by tanks. Not like he signed up for tank wars in the first place, he signed up for an MMOFPS as advertised. Tanks will kill all comers and dust the game too sadly ! |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.27 13:10:00 -
[34] - Quote
Have skilled up caldari and gallente tanks and the spidertank is just funny. Armor spider beats the **** outa the shield tho Dark is right.
Good luck AV guys trying to fight this. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.27 13:16:00 -
[35] - Quote
oneshytalk wrote:Fast forward this game to two weeks time as it stands and put yourself in the shoes of a new merc. After he's been killed by spider tanks time and again with no way of doing anything about it what do you really think his impressions will be ?. It will take forever to rank up the pathetic AV weapons that are in the game with every game type being dominated by tanks. Not like he signed up for tank wars in the first place, he signed up for an MMOFPS as advertised. Tanks will kill all comers and dust the game too sadly !
This is what I'm mostly afraid of, new players being turned completely off to the game because they can't kill the damn things. You have to bend over backwards to kill tanks, and it's only going to get worse as time goes on.
I hope CCP figures out a way to slow down skill gain without bringing this game to a total crawl, pimped out tanks are going to lose this game a lot of new players. |
Cpl Quartz
127
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Posted - 2012.08.27 13:19:00 -
[36] - Quote
oneshytalk wrote:Fast forward this game to two weeks time as it stands and put yourself in the shoes of a new merc. After he's been killed by spider tanks time and again with no way of doing anything about it what do you really think his impressions will be ?. It will take forever to rank up the pathetic AV weapons that are in the game with every game type being dominated by tanks. Not like he signed up for tank wars in the first place, he signed up for an MMOFPS as advertised. Tanks will kill all comers and dust the game too sadly !
add to this more lamas will learn the spawn points and just park overlooking where you have to haul ass up there in a fat suit avoiding snipers etc to have any chance of shifting it, like hills arnt bad enough to walk up. There's one point on an assault map that i know it's happening on and i've played a max of about 6 hours. wtf are tanks doing on such a small maps anyway.
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DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.27 13:23:00 -
[37] - Quote
To be fair, I think this would work itself out a little better if we had more people in a match. If suddenly you were facing 50 guys instead of 16, things might be a lot different. The same can be said of scouts. Just upping the player count in a match might go a long way in balancing out this game, but we'll have no way of knowing unless they let us test it / can even do it. |
SLEEPY -1
THE RIFFS
23
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Posted - 2012.08.27 13:35:00 -
[38] - Quote
solution to tanks if you see them in a game just quit simple this is what i will be doing from now on this is not rage quit just common sense |
Cpl Quartz
127
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Posted - 2012.08.27 13:37:00 -
[39] - Quote
im about to go see if av nades/nano actually work like mines and test how many i can lay down.
though i did notice the lead tank in the spidertanked armor duo i was a gunner in last night didnt have any sheilds constantly. this is prolly why. |
oneshytalk
Osmon Surveillance Caldari State
71
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Posted - 2012.08.27 13:49:00 -
[40] - Quote
Cpl Quartz wrote:im about to go see if av nades/nano actually work like mines and test how many i can lay down.
though i did notice the lead tank in the spidertanked armor duo i was a gunner in last night didnt have any sheilds constantly. this is prolly why.
Dont bother wasting your time pal. They're pointless against tanks. |
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BLENDEDDAVE WARRIORS
108
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Posted - 2012.08.27 13:54:00 -
[41] - Quote
LMFAO.........
I do believe I pointed out all of this and more a week ago, I got ripped to pieces for saying it ! Now look, a week later and it's thread after thread.
So happy I can say this now.
'' TOLD YA SO ''
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.27 13:56:00 -
[42] - Quote
Every weapon on a tank has splash damage. Mines will not work. |
Cpl Quartz
127
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Posted - 2012.08.27 14:00:00 -
[43] - Quote
BLENDEDDAVE WARRIORS wrote:LMFAO......... I do believe I pointed out all of this and more a week ago, I got ripped to pieces for saying it ! Now look, a week later and it's thread after thread. So happy I can say this now. '' TOLD YA SO ''
lol, i just read that thread. Take no mind at them calling you a troll they are just lamas protecting their lame ass ezmode gameplay.
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.08.27 14:07:00 -
[44] - Quote
"I love how no one seems to aknowledge the fact that if you have 4-6 guys with swarm launchers, you suddenly have 4-6 guys on your team that can't fight infantry."
Submachine guns. Train them, use them, love them. They have shorter range than a rifle, but absolutely massive amounts of ammo. If you get into a firefight with an assault suit and he starts reloading that's when you charge forward, because you've just won.
Also, AV grenades are far from useless against tanks. You just need more than one person hitting the tank. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.27 14:20:00 -
[45] - Quote
Kristoff Atruin wrote:Submachine guns. Train them, use them, love them. They have shorter range than a rifle, but absolutely massive amounts of ammo. If you get into a firefight with an assault suit and he starts reloading that's when you charge forward, because you've just won.
I only really care for SMGs if I'm running a scout, on Assault suits they're underwhelming at best, since you'll likely be kept at range and picked off that way. I don't run AV scouts because they die if the tank looks in their general direction. It also sucks NEEDING to carry hives with you, would be much nicer to carry RE's instead, but T2 scout doesn't get a sidearm and I'm not about to run around with just a soldier tickler >_< |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.27 14:36:00 -
[46] - Quote
BLENDEDDAVE WARRIORS wrote:LMFAO......... I do believe I pointed out all of this and more a week ago, I got ripped to pieces for saying it ! Now look, a week later and it's thread after thread. So happy I can say this now. '' TOLD YA SO ''
Yep and I'm right there with you . |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.27 14:42:00 -
[47] - Quote
My problem is all the "AV players" suck as badly as the snipers. Though AV is actually a worthwhile part of a team though. I'd not seeing any wiyririkikinoi or whatever swarm launchers. Or ishukune forgotten guns.
Tbqh, AV players need to actuay go AV. I'm Assaut, because I get more kills than most 9/10. I'd be doing the team harm I change until I have a better team. But I do have a scout, hive, av nade Swarmer set up. Kept 2 Tyras Borg and Sir Meode busy trying to kill me for a full 2 minutes. Used up both nano's throwing nades. Spider tanking shouldn't be able to sustain 15-20 AV nades |
Michael P Jagger
Algintal Core Gallente Federation
6
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Posted - 2012.08.27 14:58:00 -
[48] - Quote
Did some math.
A full Swarm Launcher skill set will cost you 9,728,000 SP An Assault Suit with a Prototype SL fit (No accessories like side arm or grenades) will cost you 111,120 ISK That fit, if all six missiles hit, will give you (Approximations because of variable acquisition time)
Alpha: 2,927.4 HP First Clip: 11,709.6 HP and 918.4 DPS Sustained: 574 DPS
I've been told by HAV drivers they can reliably fit 14K EHP using a shield tank.
So (if I got the numbers close to right) After spending almost 10M Skill Points on Swarm Launchers and putting upwards of 110,000 ISK into their drop suit two coordinated players could kill a single tank if they could get in 5 salvos.
Weaponry15512,0003% to light weapon damage Swarm Launcher Operation251,024,0005% to damage radius Swarm Launcher Proficiency552,560,0003% to rate of fire Light Weapon Reload251,024,0003% to reload time Light Weapon Reload Pro552,560,0002% to reload time Assault Drop Suit 4842,048,000Three High Slots
Adv Assault131,92031,920 Complex Light Damage Modifier310,36031,080 Wiyrkomi Swarm Launcher148,12048,120
Edited to change "Alpha" to "Kill" |
SLEEPY -1
THE RIFFS
23
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Posted - 2012.08.27 15:30:00 -
[49] - Quote
Michael P Jagger wrote:Did some math.
A full Swarm Launcher skill set will cost you 9,728,000 SP An Assault Suit with a Prototype SL fit (No accessories like side arm or grenades) will cost you 111,120 ISK That fit, if all six missiles hit, will give you (Approximations because of variable acquisition time)
Alpha: 2,927.4 HP First Clip: 11,709.6 HP and 918.4 DPS Sustained: 574 DPS
I've been told by HAV drivers they can reliably fit 14K EHP using a shield tank.
So (if I got the numbers close to right) After spending almost 10M Skill Points on Swarm Launchers and putting upwards of 110,000 ISK into their drop suit two coordinated players could Alpha a single tank.
Weaponry15512,0003% to light weapon damage Swarm Launcher Operation251,024,0005% to damage radius Swarm Launcher Proficiency552,560,0003% to rate of fire Light Weapon Reload251,024,0003% to reload time Light Weapon Reload Pro552,560,0002% to reload time Assault Drop Suit 4842,048,000Three High Slots
Adv Assault131,92031,920 Complex Light Damage Modifier310,36031,080 Wiyrkomi Swarm Launcher148,12048,120
why dont you go try that m8 swams max out were no good vs tanks in the last build go do a practical experiment smart @ss and then come back and tell us how you did lmfao |
Cpl Quartz
127
|
Posted - 2012.08.27 15:55:00 -
[50] - Quote
Aardwolf Pneumatic wrote:If youre using militia swarm launchers against standard or proto tanks, dont expect anything to come of it. You need to skill up in AV then co-ordinate with team mates to attack the tank. If it doesnt work....well. It should work. So many people are complaining about the same thing, yet they havent made an effort to do the logical thing and invest in AV skills.
@ Cpl Quartz, jeeps are quite weak vs tanks tbh. But it then depends on the type of turret used by the tank. LAV's are only jeeps remember. They shouldnt have much in the way of armour and anti-tank capacity.
was thinking more the lines of from a balance pov, faster veh so that the tanks turrets cant track ;) atm there is no drawback from being in a tank exept for maybe the cost and that won't be an issue once people can transfer funds to their dust bunnies. i have billions to waste on this dust isk sink, and i'm poor. assuming we will be able to do that ofc.
i two shotted a jeep and i could track it and time my shot when it came out of cover, that cant be right.
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Cpl Quartz
127
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Posted - 2012.08.27 16:01:00 -
[51] - Quote
SLEEPY -1 wrote:Michael P Jagger wrote:Did some math.
A full Swarm Launcher skill set will cost you 9,728,000 SP An Assault Suit with a Prototype SL fit (No accessories like side arm or grenades) will cost you 111,120 ISK That fit, if all six missiles hit, will give you (Approximations because of variable acquisition time)
Alpha: 2,927.4 HP First Clip: 11,709.6 HP and 918.4 DPS Sustained: 574 DPS
I've been told by HAV drivers they can reliably fit 14K EHP using a shield tank.
So (if I got the numbers close to right) After spending almost 10M Skill Points on Swarm Launchers and putting upwards of 110,000 ISK into their drop suit two coordinated players could Alpha a single tank.
Weaponry15512,0003% to light weapon damage Swarm Launcher Operation251,024,0005% to damage radius Swarm Launcher Proficiency552,560,0003% to rate of fire Light Weapon Reload251,024,0003% to reload time Light Weapon Reload Pro552,560,0002% to reload time Assault Drop Suit 4842,048,000Three High Slots
Adv Assault131,92031,920 Complex Light Damage Modifier310,36031,080 Wiyrkomi Swarm Launcher148,12048,120
why dont you go try that m8 swams max out were no good vs tanks in the last build go do a practical experiment smart @ss and then come back and tell us how you did lmfao
evemon warriors. assuming you can get close enough for all swarm rockets to hit. Maybe heavies need a cloaking pack and Microwarp drive :P |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.08.27 16:03:00 -
[52] - Quote
Theory and practice of AV weapons are miles apart. Sure 6 missiles and a 4 clip mag does help but errrff you need to lock on the target first and do you think a half decent tank driver will sit just there and waiting till you lined up all shots? Nope they will hide behind cover or if they got a spidertank behind them they just dont care cause the damage that you inflict to them is repaired before you can get your 2nd volley out. Hell i even saved once a tank and he got shot by 3 swarm launchers. And AV grenades are mainly usefull against LAV's but not HAV's you know why? Cause most tank drivers will stay out of range of those. And lol the normal AV grenades do only like 600-800 damage on my tank. If i realise that i just turn around and shot the guy a railgun projectile into his head. |
Jack McReady
46
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Posted - 2012.08.27 16:10:00 -
[53] - Quote
Michael P Jagger wrote:Did some math.
A full Swarm Launcher skill set will cost you 9,728,000 SP An Assault Suit with a Prototype SL fit (No accessories like side arm or grenades) will cost you 111,120 ISK That fit, if all six missiles hit, will give you (Approximations because of variable acquisition time)
Alpha: 2,927.4 HP First Clip: 11,709.6 HP and 918.4 DPS Sustained: 574 DPS
I've been told by HAV drivers they can reliably fit 14K EHP using a shield tank.
So (if I got the numbers close to right) After spending almost 10M Skill Points on Swarm Launchers and putting upwards of 110,000 ISK into their drop suit two coordinated players could Alpha a single tank.
Weaponry15512,0003% to light weapon damage Swarm Launcher Operation251,024,0005% to damage radius Swarm Launcher Proficiency552,560,0003% to rate of fire Light Weapon Reload251,024,0003% to reload time Light Weapon Reload Pro552,560,0002% to reload time Assault Drop Suit 4842,048,000Three High Slots
Adv Assault131,92031,920 Complex Light Damage Modifier310,36031,080 Wiyrkomi Swarm Launcher148,12048,120
there is a problem with your theories.
1. a good tank driver will kill you on approach 2. a good tank driver will never stop moving 3. a tank that never stops moving can dodge locked on swarms because the pathing is horrible, they will often fly into ground or obstacle or just simly fly past it and then into the ground. 4. those 14k ehp are either armor or shield hp (depending on tank) not total ehp 5. hitting several volleys from two players is not ALPHA striking someone.
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Michael P Jagger
Algintal Core Gallente Federation
6
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Posted - 2012.08.27 16:39:00 -
[54] - Quote
I think you guys have your irony filters set too high. My point was not to say Swarm Launchers maxed out were the answer to tanks. Quite the opposite. Why would anyone spend those kind of resources on a build and then still need a partner who did the same, a lot of skill, and a good bit of luck to kill off a single good tank while all the while making themselves vulnerable to the first guy that got the drop on them?
And I regularly use Swarm Launchers (to good effect) in-game. Have for the last several builds. I was just hoping to give you folks the raw information so you could judge for yourselves.
Jack, thanks for pointing out my mistake about Alpha, Corrected it. |
Waruiko DUST
G I A N T
90
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Posted - 2012.08.27 17:00:00 -
[55] - Quote
Remote Rep has a long and sordid history of being a force multiplier, though for diffrent reasons here then in EVE. There you trade a potential weapon for the ability to RR. Thaat said we'll see less spider tanking and more dedicated Logi once Logi vehicles stop sucking |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.27 17:03:00 -
[56] - Quote
And when/how would you make Logi vehicles stop sucking? As in for a combat role. They already tank quite well for a fast vehicle... |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.27 19:57:00 -
[57] - Quote
Tony Calif wrote:And when/how would you make Logi vehicles stop sucking? As in for a combat role. They already tank quite well for a fast vehicle...
And what were YOUR results with proto grenades in AV versus HAVs??
My results for leveled SL, forge guns and AV grenades varied from useless, waste of ISK and useless.
The best AV is a leveled HAV.
I am just about done with this build.
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Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.08.27 20:16:00 -
[58] - Quote
The dark cloud wrote:Allright ive finally grouped up with a few people who actually use armor tanks like the Soma/Madrugar. I dont know why CCP allows it that remote armor repair modules are much more effective then remote shield booster modules. Lets take a look on both sides shall we?
Remote shield boosters: -Active time :15 secs -cooldown time: 15 secs
Remote armor repairs: -active time: 60 seconds -cooldown time: 3 seconds
This goes for all modules be it light or heavy modules it doesnt matter. If you encounter 2 guys spidertanking with armor repairs you are screwed cause theres allmost no way to destroy the tank. It needs like 4-6 guys who constantly attack the tank who gets constantly repaired. Its even more likely that you will run out of ammo for your AV weapon then destroying the spidertank. Just think it that way: a tank that gets repaired every sec with 400HP and that for 60 seconds. And the time before you can re use the module is only 3 secs. So the only time where you can inflict damage are just those 3 secs (+2 secs for re lock on). In my opinion as how it is now every 1 who goes for a shield tank is not very smart and doesnt even think about spidertanking. Hell you can even do tactics like 1 spidertank and 1 tank with extreme high armor (10.000HP+) and the spidertank just simply repairs the other tank while he kills everything on top of a hill. Another thing is that you probably wont get any SP for shield spidertanking while on the other hand you can get loads with armor spidertanking. Hell ive got once 80.000SP just for repairing a tank infront of me. And when i see a armor tank i know its time to farm SP.
Ha cry me a river. 2 tanks working together needed 4-6 people to kill them. Sounds under powered to me, not over powered |
Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.08.27 20:18:00 -
[59] - Quote
If you can pull this off then by all means its legal
Edit: This is to the OP |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.08.27 20:59:00 -
[60] - Quote
Drommy Hood wrote: Ha cry me a river. 2 tanks working together needed 4-6 people to kill them. Sounds under powered to me, not over powered
Dude why should i cry when im using this by myself? |
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