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The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.08.27 01:43:00 -
[1] - Quote
Allright ive finally grouped up with a few people who actually use armor tanks like the Soma/Madrugar. I dont know why CCP allows it that remote armor repair modules are much more effective then remote shield booster modules. Lets take a look on both sides shall we?
Remote shield boosters: -Active time :15 secs -cooldown time: 15 secs
Remote armor repairs: -active time: 60 seconds -cooldown time: 3 seconds
This goes for all modules be it light or heavy modules it doesnt matter. If you encounter 2 guys spidertanking with armor repairs you are screwed cause theres allmost no way to destroy the tank. It needs like 4-6 guys who constantly attack the tank who gets constantly repaired. Its even more likely that you will run out of ammo for your AV weapon then destroying the spidertank. Just think it that way: a tank that gets repaired every sec with 400HP and that for 60 seconds. And the time before you can re use the module is only 3 secs. So the only time where you can inflict damage are just those 3 secs (+2 secs for re lock on). In my opinion as how it is now every 1 who goes for a shield tank is not very smart and doesnt even think about spidertanking. Hell you can even do tactics like 1 spidertank and 1 tank with extreme high armor (10.000HP+) and the spidertank just simply repairs the other tank while he kills everything on top of a hill. Another thing is that you probably wont get any SP for shield spidertanking while on the other hand you can get loads with armor spidertanking. Hell ive got once 80.000SP just for repairing a tank infront of me. And when i see a armor tank i know its time to farm SP. |
Sees-Too-Much
332
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Posted - 2012.08.27 01:46:00 -
[2] - Quote
It's probably unbeatable with the tools we currently have available, at least without total overwhelming force. When capacitors become a thing you'll be able to use capacitor destabilizers to screw up their ability to repair each other. When ECM becomes a thing you'll be able to break their lock on each other, so they're no longer repping. For now you're just gonna have to tuck tail and run when you see it, or bring in a HAV of your own. I say props to them for good teamwork. |
Horus Calling
Amarr Templars Amarr Empire
31
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Posted - 2012.08.27 03:37:00 -
[3] - Quote
kill the reps? i dont see the problem here. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.27 03:41:00 -
[4] - Quote
Horus Calling wrote:kill the reps? i dont see the problem here.
you don't know what spider tanking is do you? the rep, is another tank. it's multiple tanks repping EACH OTHER. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2012.08.27 03:45:00 -
[5] - Quote
Maybe it is meant to counter the "once a vehicle catches fire it will just keep taking damage to armor" thing. There was some discussion about armor tanks becoming useless in this build because of that mechanic.
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DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.27 04:11:00 -
[6] - Quote
I think CCP just wants everyone to spec tanks. They should really just take out all the other skills and make it more streamlined, so when the game launches every last person is driving a tank and shooting a turret.
Ahh, progress. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
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Posted - 2012.08.27 04:21:00 -
[7] - Quote
DUST Fiend wrote:I think CCP just wants everyone to spec tanks. They should really just take out all the other skills and make it more streamlined, so when the game launches every last person is driving a tank and shooting a turret.
Ahh, progress.
I'm sorry I killed you so much tonight in my Gunnlogi. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.27 04:30:00 -
[8] - Quote
Sardonk Eternia wrote:
I'm sorry I killed you so much tonight in my Gunnlogi.
Lol tanks. |
Cpl Quartz
127
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Posted - 2012.08.27 04:33:00 -
[9] - Quote
DUST Fiend wrote:I think CCP just wants everyone to spec tanks. They should really just take out all the other skills and make it more streamlined, so when the game launches every last person is driving a tank and shooting a turret.
Ahh, progress.
not a bad idea, everyone spec tanks and spam the spawn points from halfway across the map or even better get two tanks and spider tank so you can move around the map with impunity.
they are great on smaller maps too. free kills everywhere.
how close to release are we? |
IM STILL ALIVE
3
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Posted - 2012.08.27 04:42:00 -
[10] - Quote
Don't nerf tanks, they are so underpowered as they are now going 40-0 is not enough.
People just don't know how to group up and climb a hill with multiple people firing at them.
Spider tanking is not powerful enough. I mean what if there is another tank on the field shooting at us?
And definetly forge guns are overpowered too!
Why even let people run around in drop suits that's just silly let's just play tanks.. |
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Cpl Quartz
127
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Posted - 2012.08.27 04:48:00 -
[11] - Quote
im off back to the other sony game till we get a patch. |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.08.27 06:22:00 -
[12] - Quote
Works in EVE do they have a problem with it? not really... Anyhow this is a important aspect of the EVE universe get over it. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.27 07:08:00 -
[13] - Quote
Antonius Dacinci wrote:Works in EVE do they have a problem with it? not really... Anyhow this is a important aspect of the EVE universe get over it.
He's not saying it shouldn't exist.
He's pointing out that it makes both tanks nearly invincible |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
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Posted - 2012.08.27 07:11:00 -
[14] - Quote
DUST Fiend wrote:Antonius Dacinci wrote:Works in EVE do they have a problem with it? not really... Anyhow this is a important aspect of the EVE universe get over it. He's not saying it shouldn't exist. He's pointing out that it makes both tanks nearly invincible
I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
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Posted - 2012.08.27 07:21:00 -
[15] - Quote
DUST Fiend wrote:Antonius Dacinci wrote:Works in EVE do they have a problem with it? not really... Anyhow this is a important aspect of the EVE universe get over it. He's not saying it shouldn't exist. He's pointing out that it makes both tanks nearly invincible
I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.08.27 07:29:00 -
[16] - Quote
Sardonk Eternia wrote:I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers.
I can't help it if no one wants to cooperate.
If only tank drivers needed coordination and skill to get all their kills. Also, where the **** did I say one person should be able to take these things down?
We're talking about spider tanking here, get with the program... |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
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Posted - 2012.08.27 07:54:00 -
[17] - Quote
understand that there is no passive armor regen like shields have. naturally, armor reps differently than shields. |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
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Posted - 2012.08.27 07:59:00 -
[18] - Quote
on top of that a tank reping the other tank is a target and if the rep eachother then they arent shooting whats the problem take ot the one thats reping or do consistant damage to keep them both repping |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
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Posted - 2012.08.27 11:05:00 -
[19] - Quote
DUST Fiend wrote:Sardonk Eternia wrote:I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers. I can't help it if no one wants to cooperate. If only tank drivers needed coordination and skill to get all their kills. Also, where the **** did I say one person should be able to take these things down? We're talking about spider tanking here, get with the program...
Sorry for my overly-aggressive response I was on a tank-fueled adrenaline high. Spider tanking requires two tanks, theoretically piloted by as many as 6 players. Wouldn't it make sense that you might need to put in some work to defeat it.
Also don't forget the old Karate Kid thing "Best block is no be there"
I think CCP needs to add a little more variety to objective placement in the maps so that tanks don't completely dominate even if driven properly. In the first beta phase the map was great for this. First half was great for tanks but still possible to get the jump on them thanks to terrain, second half tanks were extremely limited in their usefulness because every objective was way off-limits to tanks and tank fire. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
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Posted - 2012.08.27 11:11:00 -
[20] - Quote
Buzzwords wrote:Horus Calling wrote:kill the reps? i dont see the problem here. you don't know what spider tanking is do you? the rep, is another tank. it's multiple tanks repping EACH OTHER.
and it has a weak point. those reppers.
you start to mix up primarys, ***** one then flip to a different target keep flipping, this adds more pressure onto the reppers, takes one mistake and a repper dies. after a while that tank has no remote rep, just his own fit and repair. its gonna ave to gtfo or stand toe and toe with ballz of steel
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Odoe Jackson
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.08.27 11:17:00 -
[21] - Quote
you need to play eve . the wining side is the group that has the more log ships . DUST is just a extension of eve . so learn to work together or just stop playing dust . 90% OF EVERYTHING in eve is done in groups from 6 to 1000 in groups . |
Cpl Quartz
127
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Posted - 2012.08.27 11:43:00 -
[22] - Quote
DUST Fiend wrote:Sardonk Eternia wrote:I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers. I can't help it if no one wants to cooperate.
On the one hand the devs are saying look at our no1 guy on the K/D leaderboards look look guys you need to have a ratio of 9.97:1 or you are rubbish. Yet on the other hand they (and you) are saying that we have been given the tools and the items to counter this.
Read that again and tell me you or 90% of the playerbase are going to cert into AV skills as a pub player. They are giving no insentives at the moment for players to actually teamplay, they are actually saying gimp your builds for the good of the team. Stick the drivers head out of the tank for all i care if that's how the devs want to play it, at least that would actually take skill to pop his head like a mellon unlike driving around in a spidertanked HAV all day to get to the top of the leaderboards. Something needs to be done that's for sure. |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.27 11:48:00 -
[23] - Quote
Rock paper scissors.
Rock beats scissors. Dont think rocks are overpowered, because paper counters Rocks.
Scissors beat paper. Doesnt make scissors overpowered just because they tear up paper, throw a rock at them.
Basic principles. Find a counter to tanks and make it work instead of moaning that expensive anti-infantry tanks are raping you. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.08.27 11:55:00 -
[24] - Quote
Aardwolf Pneumatic wrote:Rock paper scissors.
Rock beats scissors. Dont think rocks are overpowered, because paper counters Rocks.
Scissors beat paper. Doesnt make scissors overpowered just because they tear up paper, throw a rock at them.
Basic principles. Find a counter to tanks and make it work instead of moaning that expensive anti-infantry tanks are raping you.
How about LAVs with forge gun equivalent Railguns ... not those non hitters with no power that the LAVs have right now. |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.27 12:01:00 -
[25] - Quote
You could always use a forge gun and a dropsuit instead. Otherwise putting a forge gun on a jeep would be far too powerful. Plus no one would see the point in acquiring forge guns for a dropsuit when they can just get one on a jeep........ |
Cpl Quartz
127
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Posted - 2012.08.27 12:06:00 -
[26] - Quote
Odoe Jackson wrote:you need to play eve . the wining side is the group that has the more log ships . DUST is just a extension of eve . so learn to work together or just stop playing dust . 90% OF EVERYTHING in eve is done in groups from 6 to 1000 in groups .
At least in EVE there are no official leaderboards that are counter intuitive and contradictive to gameplay, anyway we are looking at two very different mindsets. Mostly eve players are older and less likley to be "stat whores"
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Cpl Quartz
127
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Posted - 2012.08.27 12:10:00 -
[27] - Quote
Aardwolf Pneumatic wrote:You could always use a forge gun and a dropsuit instead. Otherwise putting a forge gun on a jeep would be far too powerful. Plus no one would see the point in acquiring forge guns for a dropsuit when they can just get one on a jeep........
That's what i was going to test today not exactly that but how viable is a jeep against a tank, how many shots from a tank does it take to take one down. From what i noticed as a gunner in a tank the jeeps are taking way too much damage from tanks. Maybe the jeep had already taken damage. |
SLEEPY -1
THE RIFFS
23
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Posted - 2012.08.27 12:20:00 -
[28] - Quote
Sardonk Eternia wrote:DUST Fiend wrote:Antonius Dacinci wrote:Works in EVE do they have a problem with it? not really... Anyhow this is a important aspect of the EVE universe get over it. He's not saying it shouldn't exist. He's pointing out that it makes both tanks nearly invincible I have yet to see someone attack my tank with anything other than a single person using militia ****. Do you think 1 person with militia should be able to kill a well-fit Gunnlogi with 3 people inside of it? You are a moron. I've seen how much effort you put into properly combating tankers.
how about 8 people with militia swams having no chance against tank and this was days ago av is crap!!! tank wars it will be then very very sad fps/mmo my @ss |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.08.27 12:30:00 -
[29] - Quote
If youre using militia swarm launchers against standard or proto tanks, dont expect anything to come of it. You need to skill up in AV then co-ordinate with team mates to attack the tank. If it doesnt work....well. It should work. So many people are complaining about the same thing, yet they havent made an effort to do the logical thing and invest in AV skills.
@ Cpl Quartz, jeeps are quite weak vs tanks tbh. But it then depends on the type of turret used by the tank. LAV's are only jeeps remember. They shouldnt have much in the way of armour and anti-tank capacity. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.27 12:38:00 -
[30] - Quote
Odoe Jackson wrote:you need to play eve . the wining side is the group that has the more log ships . DUST is just a extension of eve . so learn to work together or just stop playing dust . 90% OF EVERYTHING in eve is done in groups from 6 to 1000 in groups .
EvEtard, this is Dust, where you don't need to have played EvE... Getcha head on right. |
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