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STB Vermaak Doe
558
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Posted - 2012.08.24 21:13:00 -
[1] - Quote
http://en.m.wikipedia.org/wiki/Heavy_machine_gun read this and give it a second try. The modern style should come with modern stats. Or you could make a new hmg based off of the link.
Personally i would say the current falls in the general purpose/medium classification |
William HBonney
Imperfects Negative-Feedback
318
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Posted - 2012.08.24 22:07:00 -
[2] - Quote
The worse part about the HMGs is that they are broken...the advanced AUR one is the exact same and the Proto AUR, but the proto costs 9 AUR....
Plus the price of HMGs is rediculus....177,000 for a proto weapon??? compared to the 70,000 of assault rifles...some of the "special class" guns cost a dumb amount....forge, HMG, mass driver.....just stupid expensive |
STB Vermaak Doe
558
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Posted - 2012.08.24 22:09:00 -
[3] - Quote
William HBonney wrote:The worse part about the HMGs is that they are broken...the advanced AUR one is the exact same and the Proto AUR, but the proto costs 9 AUR....
Plus the price of HMGs is rediculus....177,000 for a proto weapon??? compared to the 70,000 of assault rifles...some of the "special class" guns cost a dumb amount....forge, HMG, mass driver.....just stupid expensive
Exactly those weapons are less meant for reg combat yet they cost a eve shuttle more |
Victor Czar
Royal Uhlans Amarr Empire
7
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Posted - 2012.08.24 22:12:00 -
[4] - Quote
I'd actually prefer that CCP make the HMG into an LMG (nerfing as they go so that you don't have assault guys just spamming LMG's) before making a new HMG that fires relatively slowly but fires 13mm steel clad, tungsten cored bullets more accurately than the current HMG. |
STB Vermaak Doe
558
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Posted - 2012.08.24 22:16:00 -
[5] - Quote
Victor Czar wrote:I'd actually prefer that CCP make the HMG into an LMG (nerfing as they go so that you don't have assault guys just spamming LMG's) before making a new HMG that fires relatively slowly but fires 13mm steel clad, tungsten cored bullets more accurately than the current HMG.
This is what a true hmg is |
Drake Gro'Dar
19
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Posted - 2012.08.24 22:58:00 -
[6] - Quote
Yes give me This http://en.m.wikipedia.org/wiki/GAU-8_Avenger and I'll be happy :) |
STB Vermaak Doe
558
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Posted - 2012.08.24 23:02:00 -
[7] - Quote
That doesn't even go on tanks... yet I'd be happy with an ads able m2 |
Anatoly Gasputin
Doomheim
40
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Posted - 2012.08.24 23:12:00 -
[8] - Quote
I just want my balanced HMG and I will be happy. CCP will deliver this in the future. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.08.24 23:13:00 -
[9] - Quote
I preferred the high damage, short distance HMG. Not only is it better from a gameplay perspective, but It just makes more sense that a projectile weapon meant to be just a few steps above what we have now would be less effective at distances than a plasma or energy weapon against a dropsuit.
The current incarnation is sort of sloppy. |
STB Vermaak Doe
558
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Posted - 2012.08.24 23:16:00 -
[10] - Quote
Ignatius Crumwald wrote:I preferred the high damage, short distance HMG. Not only is it better from a gameplay perspective, but It just makes more sense that a projectile weapon meant to be just a few steps above what we have now would be less effective at distances than a plasma or energy weapon against a dropsuit.
The current incarnation is sort of sloppy.
I was thinking around old breach damage but an even lower rof and about equal range but a smg or mass driver sight for ads |
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Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.08.24 23:38:00 -
[11] - Quote
The current incarnation is a weak ghost of its ancestors. The current HMG needs to be given a larger damage level that offsets the problems of its size and weight, or there will be NO reason to take it to battle when smaller guns can kill just as well as and most times better than the HMG. It should be a high damage weapon that should even give tanks a difficlut time if caught in its sights. The current gatling style guns fire from 7.62mm to 12.7mm rounds at approximate speed of 1000m/s, with between 2000 to 6000 rpm (without overheating). CCP please correct the stats for the HMG to make it more useful in battle. |
STB Vermaak Doe
558
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Posted - 2012.08.24 23:42:00 -
[12] - Quote
Evane Sa'edi wrote:The current incarnation is a weak ghost of its ancestors. The current HMG needs to be given a larger damage level that offsets the problems of its size and weight, or there will be NO reason to take it to battle when smaller guns can kill just as well as and most times better than the HMG. It should be a high damage weapon that should even give tanks a difficlut time if caught in its sights. The current gatling style guns fire from 7.62mm to 12.7mm rounds at approximate speed of 1000m/s, with between 2000 to 6000 rpm (without overheating). CCP please correct the stats for the HMG to make it more useful in battle.
Possibly multiple incarnations of the hmg at least put the damage at the lowest for assault rifles and make a hmg that you could aim with a real slow rof and high damage |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.24 23:46:00 -
[13] - Quote
Well eve is about 2 dark agest removed and 51k years from terra. |
STB Vermaak Doe
558
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Posted - 2012.08.24 23:49:00 -
[14] - Quote
Iron Wolf Saber wrote:Well eve is about 2 dark agest removed and 51k years from terra.
They've advanced this far yet they can't put rifle rounds in a machine gun |
Regis Mark V
91
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Posted - 2012.08.25 00:18:00 -
[15] - Quote
It's not even an HMG it's a minigun/gatling gun!
http://en.wikipedia.org/wiki/Minigun
Most LMG's fire the same round as most AR's while HMG's fire heavier rounds but are still manageable. LMG's and HMG's are used as mass casualty producing weapons! A machine gunner has a life expectancy of about 2 minutes on the combat zone because of there ability to put more ammo down range than a AR especially if the machine gunner is using a HMG.
Those minigun/gatling guns are usually mounted on vehicles. So my question is who in there right mind decided to give foot soldiers miniguns? If they would've been mounted on the dropship instead of rocket launchers I could understand.
This is what happens when people think oh this is cool and it's actually a horrible idea. |
Darky SI
232
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Posted - 2012.08.25 00:34:00 -
[16] - Quote
I have been asking for HMG damage buff for months now, its called "Heavy Machine Gun" for a reason just look at description in one of CCP's Devs blog: A multi-barrel, rotary drive machine gun, the autocannon is a singularly (1)devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of (2)stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname (3)GÇ£DeathGÇÖs Engine.GÇ¥
(1) nope its far from anti-infantry currently (2) again wrong it can be out gunned by an SMG in its own range not to mention ARs (3) lol yeah we die a lot alright
that being said, we are not asking for Overpowered gun but a balanced one that has its own advantage over others a gun that fit its description to define its rule. The heavy dropsuit already has a lot of disadvantages no need to make it worse and give it underpowred gun, i love the heavy/HMG class but the cost-to-performance ratio is highly unbalanced. If you are going to make it 3x more expensive than the other guns in same tier at least give us the power advantage there is no point in using a gun that cost you a lot but it can't protect you well against other cheaper guns.
I am HMG fanboy i just love this gun it awesome and am going to use no matter what, if not in the front lines then so be it i'll provide cover to my teammates even if its mean am not going to kill anyone. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.25 00:46:00 -
[17] - Quote
Arnold didn't even need a heavy suit.
Neither did Jesse Ventura |
STB Vermaak Doe
558
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Posted - 2012.08.25 01:00:00 -
[18] - Quote
Cause they had the actually range and stopping power |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.25 01:08:00 -
[19] - Quote
Regis Mark V wrote:It's not even an HMG it's a minigun/gatling gun! http://en.wikipedia.org/wiki/MinigunMost LMG's fire the same round as most AR's while HMG's fire heavier rounds but are still manageable. LMG's and HMG's are used as mass casualty producing weapons! A machine gunner has a life expectancy of about 2 minutes on the combat zone because of there ability to put more ammo down range than a AR especially if the machine gunner is using a HMG. Those minigun/gatling guns are usually mounted on vehicles. So my question is who in there right mind decided to give foot soldiers miniguns? If they would've been mounted on the dropship instead of rocket launchers I could understand. This is what happens when people think oh this is cool and it's actually a horrible idea.
They are walking around in half a ton of armour, its not a big leap to give the biggest guy around a big gun. Besides heavys are more like walking turret mounts rather than infinitry.
I think the hmg should be a killing machine like no other give the hmg a dmg buff |
Nahtlog
17
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Posted - 2012.08.25 01:19:00 -
[20] - Quote
STB Vermaak Doe wrote:http://en.m.wikipedia.org/wiki/Heavy_machine_gun read this and give it a second try. The modern style should come with modern stats. Or you could make a new hmg based off of the link.
Personally i would say the current falls in the general purpose/medium classification I enjoy the Minmatar technology where they can build you an engine with nothing but scrap metal and duct tape thank you. There could always be different variations in guns in terms of the races, so you might see something more like that for a Caldari HMG. |
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Regis Mark V
91
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Posted - 2012.08.25 01:26:00 -
[21] - Quote
When Arnold used it wasn't he a freaking robot? |
STB Vermaak Doe
558
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Posted - 2012.08.25 07:33:00 -
[22] - Quote
Nahtlog wrote:STB Vermaak Doe wrote:http://en.m.wikipedia.org/wiki/Heavy_machine_gun read this and give it a second try. The modern style should come with modern stats. Or you could make a new hmg based off of the link.
Personally i would say the current falls in the general purpose/medium classification I enjoy the Minmatar technology where they can build you an engine with nothing but scrap metal and duct tape thank you. There could always be different variations in guns in terms of the races, so you might see something more like that for a Caldari HMG. I don't get why people down the minmatar. Most scouts will probably be minmatar, possibly heavies too |
Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.08.25 19:41:00 -
[23] - Quote
Regis Mark V wrote:When Arnold used it wasn't he a freaking robot?
He was a suit in reverse - metal powered-suit on the inside, clone flesh on the outside.
Their miniguns have better fire rate and damage potential. Why do we not have the ability to fire through the ENTIRE ammo capacity in one go (if need be all 1500 plus rounds)? If 2 dark ages and 51 melenia have pass, where has the material development breakthroughs gone? Miniguns of today have a RoF of approx 4000 R/m with out excessive heat build up. The future should have improved since then. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.25 19:56:00 -
[24] - Quote
the damage potential isn't really that much better, and it's more than negated by the terrible accuracy.
i don't care if they increase the effective range, it will never be effective at range if you can't aim it. (i'm not saying you SHOULD be able to aim them, i'm just saying CCP seems to be missing the point.) |
STB Vermaak Doe
558
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Posted - 2012.08.25 20:38:00 -
[25] - Quote
Buzzwords wrote:the damage potential isn't really that much better, and it's more than negated by the terrible accuracy.
i don't care if they increase the effective range, it will never be effective at range if you can't aim it. (i'm not saying you SHOULD be able to aim them, i'm just saying CCP seems to be missing the point.)
Exactly the spread becomes unbearable quickly even with the range increase |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2012.08.25 20:55:00 -
[26] - Quote
Video game. |
STB Vermaak Doe
558
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Posted - 2012.08.26 02:34:00 -
[27] - Quote
Bump |
STB Vermaak Doe
558
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Posted - 2012.08.26 23:38:00 -
[28] - Quote
Bump |
Facile
Villore Sec Ops Gallente Federation
5
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Posted - 2012.08.27 03:21:00 -
[29] - Quote
ditto....from an HMG specialist that is moving to other builds |
STB Vermaak Doe
558
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Posted - 2012.08.27 03:27:00 -
[30] - Quote
If we keep this thread going long enough, ccp might listen to us disgruntled heavies |
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.27 03:28:00 -
[31] - Quote
i loves mah hmg tore through 5 guys in 1 minute with it and still had bullets left over. |
STB Vermaak Doe
558
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Posted - 2012.08.27 03:32:00 -
[32] - Quote
Dang i think we should keep the current but put it under mmg or lmg then nake an actual hmg |
Horus Calling
Amarr Templars Amarr Empire
31
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Posted - 2012.08.27 03:35:00 -
[33] - Quote
Anatoly Gasputin wrote:I just want my balanced HMG and I will be happy. CCP will deliver this in the future.
hahah....welcome to two or three patches ago |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.08.27 03:38:00 -
[34] - Quote
My 0.02 isk When i think HMG the first thing that comes to mind is "heavy" both in weight and fire power. So should it not have the same damage per round (if not more) as the assault rifle? |
STB Vermaak Doe
558
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Posted - 2012.08.27 03:39:00 -
[35] - Quote
Chao Wolf wrote:My 0.02 isk When i think HMG the first thing that comes to mind is "heavy" both in weight and fire power. So should it not have the same damage per round (if not more) as the assault rifle?
This ccp, LOOK AT IT! |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.27 03:48:00 -
[36] - Quote
even in the pre e3 build, it did a little less than the ar per bullet. 25/round compared to the ARs 30.
but it was enough.
knocking it all the way down to 16 is baffling. |
STB Vermaak Doe
558
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Posted - 2012.08.27 03:49:00 -
[37] - Quote
Buzzwords wrote:even in the pre e3 build, it did a little less than the ar per bullet. 25/round compared to the ARs 30.
but it was enough.
knocking it all the way down to 16 is baffling.
Especially considering more than half of all bullets fired will miss |
Swufy Gnomenclatur
Royal Uhlans Amarr Empire
10
|
Posted - 2012.08.27 06:20:00 -
[38] - Quote
Has anyone actually gone in and compared the stats between SMG and HMG? My "Toxin" SMG fires 1000 RPM, while the HMGs fire 1058 RPM for comparable damage. Difference? SMG can run and gun in a scout with a 80 round clip, HMGs are heavy only and cause the heavy to move much much slower while firing with a 300 round clip. HMGs need to be design that anyone moving on a heavy with one face on will die. No ifs, ands, or buts about it. Just like the big heavy tanks, you don't take them on face first, you have to flank them or pincer them or something. If EVE is in a far more technologically advanced universe where ARs fire plasma rounds (read the flavor text, it's great), then HMGs should do massive amounts of damage, period.
Think of it this way, if you compared a Forge gun to a shotgun like the HMG to an SMG, then forge guns would have far shorter range and take 2-3 shots to kill someone while still having the long charge time and slower movement. Does that make sense? I ask for a buff please. |
Snagman 313
Carbon 7
41
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Posted - 2012.08.27 07:13:00 -
[39] - Quote
I took my good heavy/hmg build into the fight yesterday and spawned near a guy who took me out with a militia assault rifle, I know I was probably unlucky or he was that good but I definitely got over half the mag into him at close range. I'm already a big shoot me sign while wearing the heavy gear I would appreciate a bit of extra firepower in the next build. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.27 19:01:00 -
[40] - Quote
Swufy Gnomenclatur wrote:Has anyone actually gone in and compared the stats between SMG and HMG? My "Toxin" SMG fires 1000 RPM, while the HMGs fire 1058 RPM for comparable damage. Difference? SMG can run and gun in a scout with a 80 round clip, HMGs are heavy only and cause the heavy to move much much slower while firing with a 300 round clip. HMGs need to be design that anyone moving on a heavy with one face on will die. No ifs, ands, or buts about it. Just like the big heavy tanks, you don't take them on face first, you have to flank them or pincer them or something. If EVE is in a far more technologically advanced universe where ARs fire plasma rounds (read the flavor text, it's great), then HMGs should do massive amounts of damage, period.
Think of it this way, if you compared a Forge gun to a shotgun like the HMG to an SMG, then forge guns would have far shorter range and take 2-3 shots to kill someone while still having the long charge time and slower movement. Does that make sense? I ask for a buff please.
to be fair, the HMGs fire at 1,500. not 1,058. 1,058 is the "assault" variant smgs
the real issue is that the hmgs have TERRIBLE damage per bullet. 16 compared to an smgs 20 or ARs 30. so you actually end up with only slightly superior POTENTIAL dps.
a potential you will never hit, because of the hipfire only restriction.
everything else is secondary. the fact of the matter is that even if your enemy were to try to clog the barrels of your minigun with his face, it would only be slightly better than an assault rifle. in literally any other situation, it's worse. |
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Drake Gro'Dar
19
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Posted - 2012.08.27 19:16:00 -
[41] - Quote
I would like to have better accuracy with it. The heat build up sucks but If you have to shoot until you overheat then your in a crowd of enemies or you can't aim. And for a heavy that can't do the twitchy jump and gun you need to have great aim. I've died to militia rifles because I couldn't get to cover and they were just outside of my effective range. So increase range and accuracy and I think that will solve its problems. |
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.08.27 20:27:00 -
[42] - Quote
Wait until CCP releases Autocannons. |
Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.08.27 20:53:00 -
[43] - Quote
the only change i want to hmgs is that they should not even have to reload, and specing into reload speed for heavy weapons increases the cool down speed, other than that maybe a slightly higher effectiveness rating against vehicles but mostly the first part |
STB Vermaak Doe
558
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Posted - 2012.08.28 21:33:00 -
[44] - Quote
Bump |
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