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![theschizogenious theschizogenious](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.27 03:28:00 -
[31] - Quote
i loves mah hmg tore through 5 guys in 1 minute with it and still had bullets left over. |
![STB Vermaak Doe STB Vermaak Doe](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
STB Vermaak Doe
558
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Posted - 2012.08.27 03:32:00 -
[32] - Quote
Dang i think we should keep the current but put it under mmg or lmg then nake an actual hmg |
![Horus Calling Horus Calling](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Horus Calling
Amarr Templars Amarr Empire
31
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Posted - 2012.08.27 03:35:00 -
[33] - Quote
Anatoly Gasputin wrote:I just want my balanced HMG and I will be happy. CCP will deliver this in the future. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
hahah....welcome to two or three patches ago |
![Chao Wolf Chao Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2012.08.27 03:38:00 -
[34] - Quote
My 0.02 isk When i think HMG the first thing that comes to mind is "heavy" both in weight and fire power. So should it not have the same damage per round (if not more) as the assault rifle? |
![STB Vermaak Doe STB Vermaak Doe](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
STB Vermaak Doe
558
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Posted - 2012.08.27 03:39:00 -
[35] - Quote
Chao Wolf wrote:My 0.02 isk When i think HMG the first thing that comes to mind is "heavy" both in weight and fire power. So should it not have the same damage per round (if not more) as the assault rifle?
This ccp, LOOK AT IT! |
![Buzzwords Buzzwords](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.27 03:48:00 -
[36] - Quote
even in the pre e3 build, it did a little less than the ar per bullet. 25/round compared to the ARs 30.
but it was enough.
knocking it all the way down to 16 is baffling. |
![STB Vermaak Doe STB Vermaak Doe](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
STB Vermaak Doe
558
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Posted - 2012.08.27 03:49:00 -
[37] - Quote
Buzzwords wrote:even in the pre e3 build, it did a little less than the ar per bullet. 25/round compared to the ARs 30.
but it was enough.
knocking it all the way down to 16 is baffling.
Especially considering more than half of all bullets fired will miss |
![Swufy Gnomenclatur Swufy Gnomenclatur](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Swufy Gnomenclatur
Royal Uhlans Amarr Empire
10
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Posted - 2012.08.27 06:20:00 -
[38] - Quote
Has anyone actually gone in and compared the stats between SMG and HMG? My "Toxin" SMG fires 1000 RPM, while the HMGs fire 1058 RPM for comparable damage. Difference? SMG can run and gun in a scout with a 80 round clip, HMGs are heavy only and cause the heavy to move much much slower while firing with a 300 round clip. HMGs need to be design that anyone moving on a heavy with one face on will die. No ifs, ands, or buts about it. Just like the big heavy tanks, you don't take them on face first, you have to flank them or pincer them or something. If EVE is in a far more technologically advanced universe where ARs fire plasma rounds (read the flavor text, it's great), then HMGs should do massive amounts of damage, period.
Think of it this way, if you compared a Forge gun to a shotgun like the HMG to an SMG, then forge guns would have far shorter range and take 2-3 shots to kill someone while still having the long charge time and slower movement. Does that make sense? I ask for a buff please. |
![Snagman 313 Snagman 313](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Snagman 313
Carbon 7
41
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Posted - 2012.08.27 07:13:00 -
[39] - Quote
I took my good heavy/hmg build into the fight yesterday and spawned near a guy who took me out with a militia assault rifle, I know I was probably unlucky or he was that good but I definitely got over half the mag into him at close range. I'm already a big shoot me sign while wearing the heavy gear I would appreciate a bit of extra firepower in the next build. |
![Buzzwords Buzzwords](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.27 19:01:00 -
[40] - Quote
Swufy Gnomenclatur wrote:Has anyone actually gone in and compared the stats between SMG and HMG? My "Toxin" SMG fires 1000 RPM, while the HMGs fire 1058 RPM for comparable damage. Difference? SMG can run and gun in a scout with a 80 round clip, HMGs are heavy only and cause the heavy to move much much slower while firing with a 300 round clip. HMGs need to be design that anyone moving on a heavy with one face on will die. No ifs, ands, or buts about it. Just like the big heavy tanks, you don't take them on face first, you have to flank them or pincer them or something. If EVE is in a far more technologically advanced universe where ARs fire plasma rounds (read the flavor text, it's great), then HMGs should do massive amounts of damage, period.
Think of it this way, if you compared a Forge gun to a shotgun like the HMG to an SMG, then forge guns would have far shorter range and take 2-3 shots to kill someone while still having the long charge time and slower movement. Does that make sense? I ask for a buff please.
to be fair, the HMGs fire at 1,500. not 1,058. 1,058 is the "assault" variant smgs
the real issue is that the hmgs have TERRIBLE damage per bullet. 16 compared to an smgs 20 or ARs 30. so you actually end up with only slightly superior POTENTIAL dps.
a potential you will never hit, because of the hipfire only restriction.
everything else is secondary. the fact of the matter is that even if your enemy were to try to clog the barrels of your minigun with his face, it would only be slightly better than an assault rifle. in literally any other situation, it's worse. |
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![Drake Gro'Dar Drake Gro'Dar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Drake Gro'Dar
19
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Posted - 2012.08.27 19:16:00 -
[41] - Quote
I would like to have better accuracy with it. The heat build up sucks but If you have to shoot until you overheat then your in a crowd of enemies or you can't aim. And for a heavy that can't do the twitchy jump and gun you need to have great aim. I've died to militia rifles because I couldn't get to cover and they were just outside of my effective range. So increase range and accuracy and I think that will solve its problems. |
![Nu11u5 Nu11u5](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.08.27 20:27:00 -
[42] - Quote
Wait until CCP releases Autocannons. |
![Alshadow Alshadow](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.08.27 20:53:00 -
[43] - Quote
the only change i want to hmgs is that they should not even have to reload, and specing into reload speed for heavy weapons increases the cool down speed, other than that maybe a slightly higher effectiveness rating against vehicles but mostly the first part |
![STB Vermaak Doe STB Vermaak Doe](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
STB Vermaak Doe
558
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Posted - 2012.08.28 21:33:00 -
[44] - Quote
Bump |
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