|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
STB Vermaak Doe
558
|
Posted - 2012.08.24 21:13:00 -
[1] - Quote
http://en.m.wikipedia.org/wiki/Heavy_machine_gun read this and give it a second try. The modern style should come with modern stats. Or you could make a new hmg based off of the link.
Personally i would say the current falls in the general purpose/medium classification |
STB Vermaak Doe
558
|
Posted - 2012.08.24 22:09:00 -
[2] - Quote
William HBonney wrote:The worse part about the HMGs is that they are broken...the advanced AUR one is the exact same and the Proto AUR, but the proto costs 9 AUR....
Plus the price of HMGs is rediculus....177,000 for a proto weapon??? compared to the 70,000 of assault rifles...some of the "special class" guns cost a dumb amount....forge, HMG, mass driver.....just stupid expensive
Exactly those weapons are less meant for reg combat yet they cost a eve shuttle more |
STB Vermaak Doe
558
|
Posted - 2012.08.24 22:16:00 -
[3] - Quote
Victor Czar wrote:I'd actually prefer that CCP make the HMG into an LMG (nerfing as they go so that you don't have assault guys just spamming LMG's) before making a new HMG that fires relatively slowly but fires 13mm steel clad, tungsten cored bullets more accurately than the current HMG.
This is what a true hmg is |
STB Vermaak Doe
558
|
Posted - 2012.08.24 23:02:00 -
[4] - Quote
That doesn't even go on tanks... yet I'd be happy with an ads able m2 |
STB Vermaak Doe
558
|
Posted - 2012.08.24 23:16:00 -
[5] - Quote
Ignatius Crumwald wrote:I preferred the high damage, short distance HMG. Not only is it better from a gameplay perspective, but It just makes more sense that a projectile weapon meant to be just a few steps above what we have now would be less effective at distances than a plasma or energy weapon against a dropsuit.
The current incarnation is sort of sloppy.
I was thinking around old breach damage but an even lower rof and about equal range but a smg or mass driver sight for ads |
STB Vermaak Doe
558
|
Posted - 2012.08.24 23:42:00 -
[6] - Quote
Evane Sa'edi wrote:The current incarnation is a weak ghost of its ancestors. The current HMG needs to be given a larger damage level that offsets the problems of its size and weight, or there will be NO reason to take it to battle when smaller guns can kill just as well as and most times better than the HMG. It should be a high damage weapon that should even give tanks a difficlut time if caught in its sights. The current gatling style guns fire from 7.62mm to 12.7mm rounds at approximate speed of 1000m/s, with between 2000 to 6000 rpm (without overheating). CCP please correct the stats for the HMG to make it more useful in battle.
Possibly multiple incarnations of the hmg at least put the damage at the lowest for assault rifles and make a hmg that you could aim with a real slow rof and high damage |
STB Vermaak Doe
558
|
Posted - 2012.08.24 23:49:00 -
[7] - Quote
Iron Wolf Saber wrote:Well eve is about 2 dark agest removed and 51k years from terra.
They've advanced this far yet they can't put rifle rounds in a machine gun |
STB Vermaak Doe
558
|
Posted - 2012.08.25 01:00:00 -
[8] - Quote
Cause they had the actually range and stopping power |
STB Vermaak Doe
558
|
Posted - 2012.08.25 07:33:00 -
[9] - Quote
Nahtlog wrote:STB Vermaak Doe wrote:http://en.m.wikipedia.org/wiki/Heavy_machine_gun read this and give it a second try. The modern style should come with modern stats. Or you could make a new hmg based off of the link.
Personally i would say the current falls in the general purpose/medium classification I enjoy the Minmatar technology where they can build you an engine with nothing but scrap metal and duct tape thank you. There could always be different variations in guns in terms of the races, so you might see something more like that for a Caldari HMG. I don't get why people down the minmatar. Most scouts will probably be minmatar, possibly heavies too |
STB Vermaak Doe
558
|
Posted - 2012.08.25 20:38:00 -
[10] - Quote
Buzzwords wrote:the damage potential isn't really that much better, and it's more than negated by the terrible accuracy.
i don't care if they increase the effective range, it will never be effective at range if you can't aim it. (i'm not saying you SHOULD be able to aim them, i'm just saying CCP seems to be missing the point.)
Exactly the spread becomes unbearable quickly even with the range increase |
|
STB Vermaak Doe
558
|
Posted - 2012.08.26 02:34:00 -
[11] - Quote
Bump |
STB Vermaak Doe
558
|
Posted - 2012.08.26 23:38:00 -
[12] - Quote
Bump |
STB Vermaak Doe
558
|
Posted - 2012.08.27 03:27:00 -
[13] - Quote
If we keep this thread going long enough, ccp might listen to us disgruntled heavies |
STB Vermaak Doe
558
|
Posted - 2012.08.27 03:32:00 -
[14] - Quote
Dang i think we should keep the current but put it under mmg or lmg then nake an actual hmg |
STB Vermaak Doe
558
|
Posted - 2012.08.27 03:39:00 -
[15] - Quote
Chao Wolf wrote:My 0.02 isk When i think HMG the first thing that comes to mind is "heavy" both in weight and fire power. So should it not have the same damage per round (if not more) as the assault rifle?
This ccp, LOOK AT IT! |
STB Vermaak Doe
558
|
Posted - 2012.08.27 03:49:00 -
[16] - Quote
Buzzwords wrote:even in the pre e3 build, it did a little less than the ar per bullet. 25/round compared to the ARs 30.
but it was enough.
knocking it all the way down to 16 is baffling.
Especially considering more than half of all bullets fired will miss |
STB Vermaak Doe
558
|
Posted - 2012.08.28 21:33:00 -
[17] - Quote
Bump |
|
|
|