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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.20 12:48:00 -
[31] - Quote
Forums ate my post
Handling sucks and the screen has a spaz attack when you bump into something other than that im used to the controls |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 12:48:00 -
[32] - Quote
Grit Breather wrote:I'll clarify. The controls may need tweaking (especially sharp turns with throttle) but in general the physics model of the vehicles in Dust is perfect. They behave as they should as I see it.
The holy grail for the new physics model for it is the dropship. I'm completely in awe with CCP for accomplishing this. It almost seems like they built a dynamic vehicle force engine and allowed the controls to just map to that. For a new vehicle they just define its vectors and let it loose. No special control mapping, just the dynamic engine. In that case, as far as I can comment (haven't personally flown a Dropship yet, and was never too good with them beforehand), I agree with you.
My only negative comment is towards the LAV control scheme specifically, and I find that the handling in the new build is (as mentioned in my first post in the thread) better than the previous build.
From what I've seen, everything is working as it should, and can be made to work well in the right hands. Dropships take a lot to get used to, but there's nothing wrong with that. I hope there is some form of "simulator" we can use to learn the handling of different weapons, vehicles, etc. though. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.20 13:21:00 -
[33] - Quote
I would agree with a vehicle sim, especially for the drop ship. |
Norbar Recturus
Algintal Core Gallente Federation
119
|
Posted - 2012.08.20 13:44:00 -
[34] - Quote
The fact that no one reads my feedback posts is absolutely astonishing as I put many, many, many hours of focused testing into a minute value of mechanics. You think you know how to fix vehicle controls? Good. Your suggestion was something I brought up in the last build along with a myriad of physics issues. If you're going to post feedback for something, and you want it to be taken seriously, then you should probably do a forum search first and see if someone has blazed the trail before you.
I proposed long ago that the control schema should be altered to separate vehicle maneuvering from acceleration and braking controls through the use of L1/R1 for wheeled vehicles and gave a few examples of "advanced control" maneuvers which is literally impossible with the current control implementation. Then I went on to say how each vehicle has its own considerations. A jeep should drive like a jeep. A tank should drive like a tank. There is no reason whatsoever that the LAV uses a single analog stick to control EVERYTHING it does.
Your point is absolutely mind boggling. "If everyone keeps complaining about something, THEY CAN'T POSSIBLY BE RIGHT! I must be the only one with sense in this community!" Does that sound rational or sane to you? There's wisdom (generally) in numbers. The point of the feedback forum is for *gasp* people to leave feedback and opinions. If enough players are saying, "You know CCP, these LAV controls are just bad," then as a designer I would give some serious consideration to why the players are saying that.
I think a lot of people are complaining about the Dropship control schema because there's no cheap and easy way to practice flying the things. With a controls overhaul, it's pretty necessary to make advanced / tactical / real (pick your word) flying manageable... and that means having a way to practice flying.
Before you decide to flame me for opening up on you understand a few things please:
1) I read every post in the thread. 2) I walked away from my keyboard before posting because your lack of basic forum comprehension is staggering 3) I'm not trolling you 4) I'm not trying to pick a fight.
I'm telling you point blank that you're wrong and your logic is invalid for giving feedback. In no sense would the cessation of feedback gathering IN A GAME BEING TESTED help the developer.
Put more thought into your next post please. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 13:46:00 -
[35] - Quote
Dropship controls are horrible, clunky, and not even remotely fun. I don't see why a Dropship should be so much harder to pilot than a tank, when you consider the impact a tank makes vs a Dropship, and also when you compare their difficulty to kill.
Dropship controls are horrible. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.20 13:51:00 -
[36] - Quote
L1/R1 for driving? whats wrong with you them are basic controls for aiming and firing
L2/R2 are the standard driving controls |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.20 14:14:00 -
[37] - Quote
EnglishSnake wrote:L1/R1 for driving? whats wrong with you them are basic controls for aiming and firing
L2/R2 are the standard driving controls The most important thing is to keep controls for a game in-line with the game itself. That means you can't have a completely different control scheme for every single vehicle.
Because of that I'm working with these pointers:
- Infantry controls should be the base of our vehicle controls or people will have a very hard time adapting when getting in and out of a vehicle.
- Our infantry controls define unchangeable presets for vehicles (I've not listed any of the open buttons which are not used when moving from infantry to vehicles) as described below
- Some vehicles shoot and some don't but the control scheme should not mix moving and shooting buttons as that will be confusing
Fixed settings due to infantry controls:
- R1 shoots
- L1 goes to ADS
- R2 brings up the weapon/module wheel
- Right stick controls the camera
- Left stick controls movement
- D-Pad is useless for driving controls as it's too far away and digital
- Shapes pad (circle, triangle etc') is useless for driving controls as it's too far away and digital
Because of this I came up with the thrust "dead zone" in my OP. I just see no other way of keeping a standardized control scheme between all land vehicles. To clarify, tracked vehicles should and do behave differently than wheeled vehicles but this is just their movement model. The controls are identical.
The other way of going at it would be to reexamine infantry controls and change that. But I'd not like to go down that road. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.20 14:16:00 -
[38] - Quote
DUST Fiend wrote:Dropship controls are horrible, clunky, and not even remotely fun. I don't see why a Dropship should be so much harder to pilot than a tank, when you consider the impact a tank makes vs a Dropship, and also when you compare their difficulty to kill.
Dropship controls are horrible.
^ and this is why you dont impliment horrible controls its going to encourage the 'lame' and 'lazy' tactics mostly, As posted in another thread the dropship tower camping is going to be popular again for the basic grounds of 200isk into 100k sp conversions and the extrem difficulty in challenging the tower.
Players would like to take the path of least resistance, and the skill route for dropships is so adverse it is going to constantly boil down to 'why fly one?' Name one thing a dropship can do that an LAV can't in the same amount of time and you'll find yourself in a losing argument. At least a LAV can land without blowing up.
But you're not also listening about the skill caps. Infantry are nearly infinite ceiling, there is always something to aspire to in infantry peformance, better aiming, better planning, better situational digestion as infantry and appraoches. You can see other players in infantry being very good and envy them.
When I look up and see a dropship or see an LAV I can only think of one thing, pinanta. I dont evny the pilots I dont envy his skills I mutter on his poor choice of mobility. Oh you can do one barrel roll, good luck as the followup launch timed on purpose to meet you as soon as get done rolling means you either eats the first or second launch. The only good lavs Ive meet are the ones that know to stay away from the heavy looking for them, most are just solo cappers that really dont know how to operate them esepcially when one AV nade ends thier joy ride.
If there is such a think as a superior dropship pilot, I havent seen it yet, I havent seen on last more than 20 seconds in combat, I havent seen one I didnt make sure didnt stay in combat that long, I havent seen a dropship that didnt get shot down by a single milita reload. and BTW battlefield 3 choppers dont fly this horribly there is something deep level wrong in control responses. |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.20 14:23:00 -
[39] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:Dropship controls are horrible, clunky, and not even remotely fun. I don't see why a Dropship should be so much harder to pilot than a tank, when you consider the impact a tank makes vs a Dropship, and also when you compare their difficulty to kill.
Dropship controls are horrible. ^ and this is why you dont impliment horrible controls its going to encourage the 'lame' and 'lazy' tactics mostly, As posted in another thread the dropship tower camping is going to be popular again for the basic grounds of 200isk into 100k sp conversions and the extrem difficulty in challenging the tower. Players would like to take the path of least resistance, and the skill route for dropships is so adverse it is going to constantly boil down to 'why fly one?' Name one thing a dropship can do that an LAV can't in the same amount of time and you'll find yourself in a losing argument. At least a LAV can land without blowing up. But you're not also listening about the skill caps. Infantry are nearly infinite ceiling, there is always something to aspire to in infantry peformance, better aiming, better planning, better situational digestion as infantry and appraoches. You can see other players in infantry being very good and envy them. When I look up and see a dropship or see an LAV I can only think of one thing, pinanta. I dont evny the pilots I dont envy his skills I mutter on his poor choice of mobility. Oh you can do one barrel roll, good luck as the followup launch timed on purpose to meet you as soon as get done rolling means you either eats the first or second launch. The only good lavs Ive meet are the ones that know to stay away from the heavy looking for them, most are just solo cappers that really dont know how to operate them esepcially when one AV nade ends thier joy ride. If there is such a think as a superior dropship pilot, I havent seen it yet, I havent seen on last more than 20 seconds in combat, I havent seen one I didnt make sure didnt stay in combat that long, I havent seen a dropship that didnt get shot down by a single milita reload. and BTW battlefield 3 choppers dont fly this horribly there is something deep level wrong in control responses. I think we'll just agree to disagree on this matter. Good pilots take a lot of training and can do amazing things. A good dropship pilot can do incredible things with the new dropship which were not remotely possible with the old one. I endorse this.
I will also keep working on my driving (and piloting when I can afford it until we have a simulator). I've already gotten a good grip of LAV controls and am doing impressive driving. I've learned to stay away from infantry running towards me because they have grenades. I've learned a lot of things new drivers don't know. I practice and it helps me be better. Would I practice this much if my LAV cost me ISK? Probably a bit less but my lessons would be more memorable. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 14:31:00 -
[40] - Quote
Grit Breather wrote:. A good dropship pilot can do incredible things with the new dropship which were not remotely possible with the old one. I endorse this.
You're right.
When they nose dive into a cliff, it's freaking incredible.
Sarcasm aside, can you give some actual, specific examples of these incredible, new found maneuvers? |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.20 14:38:00 -
[41] - Quote
DUST Fiend wrote:Grit Breather wrote:. A good dropship pilot can do incredible things with the new dropship which were not remotely possible with the old one. I endorse this.
You're right. When they nose dive into a cliff, it's freaking incredible. Sarcasm aside, can you give some actual, specific examples of these incredible, new found maneuvers?
Mind you rather useless maneuvers. Barrel rolls do nothing but look cool and get you nailed by a swarm launch. |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.20 14:38:00 -
[42] - Quote
DUST Fiend wrote:Grit Breather wrote:. A good dropship pilot can do incredible things with the new dropship which were not remotely possible with the old one. I endorse this.
You're right. When they nose dive into a cliff, it's freaking incredible. Sarcasm aside, can you give some actual, specific examples of these incredible, new found maneuvers? Have you even seen a helicopter doing trick flying? Our dropship can be even more agile than that, the physics model (and yes, even the controls) allow for that.
As for a more down to earth example. Think of a trained and in-sync dropship crew spotting a target right below them. The new dropship can do a 90 degree side roll and bring one gunner immediately above the target below them for 2-3 seconds. That should be enough for a good gunner to release 1-2 missiles into the target's head.
Think of a realy acrobatic dropship dodging missiles around buildings with sharp turns. Think of a quick pilot side rolling to avoid a tank shell headed their way. Think of flying at almost ground level and following the land conteurs in order to avoid AV fire. Think of 3 dropships doing this in sync and dropping off 12-18 mercs on the enemy's doorstep.
The new dropship is an increadible beast. People just need to learn how to tame it. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.20 14:39:00 -
[43] - Quote
Grit Breather wrote:DUST Fiend wrote:Grit Breather wrote:. A good dropship pilot can do incredible things with the new dropship which were not remotely possible with the old one. I endorse this.
You're right. When they nose dive into a cliff, it's freaking incredible. Sarcasm aside, can you give some actual, specific examples of these incredible, new found maneuvers? Have you even seen a helicopter doing trick flying? Our dropship can be even more agile than that, the physics model (and yes, even the controls) allow for that. As for a more down to earth example. Think of a trained and in-sync dropship crew spotting a target right below them. The new dropship can do a 90 degree side roll and bring one gunner immediately above the target below them for 2-3 seconds. That should be enough for a good gunner to release 1-2 missiles into the target's head. Think of a realy acrobatic dropship dodging missiles around buildings with sharp turns. Think of a quick pilot side rolling to avoid a tank shell headed their way. Think of flying at almost ground level and following the land conteurs in order to avoid AV fire. Think of 3 dropships doing this in sync and dropping off 12-18 mercs on the enemy's doorstep. The new dropship is an increadible beast. People just need to learn how to tame it.
And congradulations I've shot you down as your roof top slams right into the launch you didnt see comming.
Now then for the other things you mentioned.
Ive managed to dodge missiles last build caused them to hit other targets, buildings, even fracticide them. I dodged tank shells easily last build because of less predicability and higher control response becuase the new controls are so predicable Ive shot down with railguns easily because you cant suddenly stop your momomentum anymore and alter course last second. I could fly at groun level at max speed wtihotu exposing my rear end and duck underneath tight buildings that can only fit a dropship and a sliver and get out in a short manner of time unlike the new controls. |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.20 14:42:00 -
[44] - Quote
Iron Wolf Saber wrote:And congradulations I've shot you down. try again. Dropships are in the air. Everyone can see them and especially AV guys. The new dropship isn't more vulnerable than the old one. What you're argueing is that dropships shouldn't exist at all because they can be shot down. That has nothing to do with the new one vs. the old.
|
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 14:43:00 -
[45] - Quote
Grit Breather wrote:DUST Fiend wrote:Grit Breather wrote:. A good dropship pilot can do incredible things with the new dropship which were not remotely possible with the old one. I endorse this.
You're right. When they nose dive into a cliff, it's freaking incredible. Sarcasm aside, can you give some actual, specific examples of these incredible, new found maneuvers? Have you even seen a helicopter doing trick flying? Our dropship can be even more agile than that, the physics model (and yes, even the controls) allow for that. As for a more down to earth example. Think of a trained and in-sync dropship crew spotting a target right below them. The new dropship can do a 90 degree side roll and bring one gunner immediately above the target below them for 2-3 seconds. That should be enough for a good gunner to release 1-2 missiles into the target's head. Think of a realy acrobatic dropship dodging missiles around buildings with sharp turns. Think of a quick pilot side rolling to avoid a tank shell headed their way. Think of flying at almost ground level and following the land conteurs in order to avoid AV fire. Think of 3 dropships doing this in sync and dropping off 12-18 mercs on the enemy's doorstep. The new dropship is an increadible beast. People just need to learn how to tame it.
I think you're over thinking the usefulness of these new "maneuvers". To begin with, none of them actually increase your low survivability. As for your example of getting over an enemy, dropship turrets look almost straight down now (which should be changed). You can't really dodge missiles any better now than you could before, which wasn't all that good. I used to avoid tank shots all the live long day in the old build, that's not really anything new.
Nothing you've described is really any different than before, aside from the fact that now you have to sacrifice three virgins and a pig in order to get the thing off the ground... |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.20 14:51:00 -
[46] - Quote
I like the new dropship. I believe it's much better than the old one. I've taken it out and played with it and have done things that I deem realistic given the unique drive system. I think it should be kept as is and not dumbed down.
My belief breaks up into two seperate sections and only one of those is actually being disputed. The first is that the new dropship is realistic in the way it handles. This is mostly undisputed and most people I've argued this with have agreed on this part.
The second is the matter of whether this realistic control is actually what we want in Dust. My answer to that is a resounding YES. I want this, I've dreamed of this for years and someone has finally made it. But this is where most people disagree with me and I accept that.
What I'm trying to do is raise awareness for the issue and also convince people in my beliefes. I do not block other beliefs and do not flame others for having them. What I am is very adamant in my own.
Eventually time will tell. I'm hoping complaints will go away as more people come around to my way of thinking but the opposite could happen to. The dropship controls could be dumbed down and the physics model changed. I've aired my wishes and just hope others come to see the same say.
That is all. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 15:10:00 -
[47] - Quote
Grit Breather wrote: realistic
All I have to say to that, is that this game takes place in the EVE universe. We're talking, GIGANTIC space ships, MASSIVE weaponry, immortal soldiers, warp drives, afterburners....
You'd think in this age of hyper advanced technology, a dropship would possess on board computers to alleviate a lot of the tedious aspects of piloting, such as adjusting for wind or leveling out the ship.
Realism has always been a poor argument in sci fi games.
For me, it all comes down to fun factor. And for me, the new dropships are so far from fun, it's not even funny. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.20 15:24:00 -
[48] - Quote
my gunners on dropship got a few kills last night and it was very rewarding well excitement wise... (not sure if I'm gettin SP for their vehicle assists or not) |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.20 15:26:00 -
[49] - Quote
DUST Fiend wrote:Grit Breather wrote: realistic All I have to say to that, is that this game takes place in the EVE universe. We're talking, GIGANTIC space ships, MASSIVE weaponry, immortal soldiers, warp drives, afterburners.... You'd think in this age of hyper advanced technology, a dropship would possess on board computers to alleviate a lot of the tedious aspects of piloting, such as adjusting for wind or leveling out the ship. Realism has always been a poor argument in sci fi games. For me, it all comes down to fun factor. And for me, the new dropships are so far from fun, it's not even funny.
the new difficulty level is a spam filter actually.. imo |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 15:33:00 -
[50] - Quote
TEBOW BAGGINS wrote:the new difficulty level is a spam filter actually.. imo
I think the reduced SP gain, along with the increased cost of dropships, is a perfectly good spam filter
The new controls are more of a, general use filter, if you ask me. |
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.20 15:40:00 -
[51] - Quote
yea it feels real good being the only guy flying one.. instead of being one of 6 guys flying one.. now if only ppl would use mics.. spotting a mic user is like a big foot sighting
i just hope they add some kind of counter to swarm launchers because is it is now there is none. they can't be outflown.. or correct me if I'm wrong.. swarm launchers did need a buff vs dropship but they went waaaay overboard with it
and it sux how they removed the red zone inidicator from the radar |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 15:42:00 -
[52] - Quote
The only reason you saw so much dropship spam last build was because militia vehicles were free. Dropship use was actually at a really good place the build before last. We went from just about the right amount of DS use, to WAY too much DS use, to seeing a dropship once every 5-10 matches. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.20 15:50:00 -
[53] - Quote
DUST Fiend wrote:The only reason you saw so much dropship spam last build was because militia vehicles were free. Dropship use was actually at a really good place the build before last. We went from just about the right amount of DS use, to WAY too much DS use, to seeing a dropship once every 5-10 matches.
I didnt see them that often they sorta knew that it was death sentence with me on the field. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 15:51:00 -
[54] - Quote
If you're in open sky with nothing to quickly duck behind as a Dropship pilot, you're doing it wrong. If you're not, you can dodge missiles just fine if you're good with the controls. If you're NOT good at flying yet, then you're pretty much dead before you take off.
That's not a problem, it's a learning curve. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.20 15:53:00 -
[55] - Quote
Garrett Blacknova wrote:If you're in open sky with nothing to quickly duck behind as a Dropship pilot, you're doing it wrong. If you're not, you can dodge missiles just fine if you're good with the controls. If you're NOT good at flying yet, then you're pretty much dead before you take off.
That's not a problem, it's a learning curve.
ok well thanks for the insight. which is i posted correct me if i'm wrong, and which is why i dont plant to fly them on plateaus anymore..
so ducking behind a tower or something will break the missle lock? because on last build it did not the only thing that dodge the missile was out running it |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 15:55:00 -
[56] - Quote
Garrett Blacknova wrote: That's not a problem, it's a learning curve.
Accept it's not a learning curve, it's unnecessarily complicating something for the sake of complicating it. I've been piloting dropships for at least 2 months now, I'm past the general use learning curve. I know how to fly them, now I just can't get the stupid thing to stay level or go straight, or turn, or accelerate, or do just about anything. Couple that with the fact that DS pilots STILL get the shaft in the SP / ISK departments, alongside the huge hike in cost, and there is NO way I'll gimp myself for such a small benefit.
I'd rather just focus on being infantry support, helping my team stay alive and racking up the kills, then blow my hard earned SP and ISK being the sky piniata
I can't even imagine these new physics with Afterburners. I can see it now. You punch the afterburner, and if you aren't facing precisely in the right direction, you spiral hopelessly out of control and smash into the ground. Actually, I want to see that now... |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.20 15:57:00 -
[57] - Quote
that said i can only get good gunners kills bad ones are even worse now |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.08.20 16:18:00 -
[58] - Quote
The controls are ridiculously simple already. WTF. The problem is the controls are terrible, not too simple. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.08.20 16:21:00 -
[59] - Quote
I almost completely agree with the OP. If the way the LAV took tighter corners was tweaked it would be fine. |
uruz7 fish
FDF Industries Hedonistic Imperative
108
|
Posted - 2012.08.20 16:26:00 -
[60] - Quote
would be cool if i could use my momo wheel and pedals |
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