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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 16:31:00 -
[61] - Quote
Grit Breather wrote:Iron Wolf Saber wrote:And congradulations I've shot you down. try again. Dropships are in the air. Everyone can see them and especially AV guys. The new dropship isn't more vulnerable than the old one. What you're argueing is that dropships shouldn't exist at all because they can be shot down. That has nothing to do with the new one vs. the old.
Its so much more vunerable I have never emptied out a swarm launcher in this build and NOT hit a dropship with it unlike last build which was entirely possilbe not based on the dropships location but sheer amount of piloting skill and awareness. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 16:33:00 -
[62] - Quote
TEBOW BAGGINS wrote:Garrett Blacknova wrote:If you're in open sky with nothing to quickly duck behind as a Dropship pilot, you're doing it wrong. If you're not, you can dodge missiles just fine if you're good with the controls. If you're NOT good at flying yet, then you're pretty much dead before you take off.
That's not a problem, it's a learning curve. ok well thanks for the insight. which is i posted correct me if i'm wrong, and which is why i dont plant to fly them on plateaus anymore.. so ducking behind a tower or something will break the missle lock? because on last build it did not the only thing that dodge the missile was out running it
Building ducking doesnt break lock post launch only in pre launch also the new missile behavior building ducking doesnt always work unless you have something underneath your or to both sides of the building as well as they love to sceeew hard left or right from launch seperation fly to general area then zero in.
We call that a learning coffin around here, learning to use said tool is considered a death sentence and reason for expolshion from the more serious allainces, or fire on friendly idiot the other famous sort of incidnets. As one player puts it in eve online, why fly a command ship when a tech 3 ship does its Job ever so much more effeciently at lesser risk, lesser cost, and lesser sp investment, and if you ever had eve online admirals running the armies you'd be SoL in null when friendlies purposly shoot down your drop ship every time.
btw realism argument failed the day eve was born with its gravity core purposlion and submarine space mechanics. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.20 16:38:00 -
[63] - Quote
TEBOW BAGGINS wrote:Garrett Blacknova wrote:If you're in open sky with nothing to quickly duck behind as a Dropship pilot, you're doing it wrong. If you're not, you can dodge missiles just fine if you're good with the controls. If you're NOT good at flying yet, then you're pretty much dead before you take off.
That's not a problem, it's a learning curve. ok well thanks for the insight. which is i posted correct me if i'm wrong, and which is why i dont plant to fly them on plateaus anymore.. so ducking behind a tower or something will break the missle lock? because on last build it did not the only thing that dodge the missile was out running it Ducking behind a tower early enough, or far and fast enough when you're doing it late, will cause the missiles to hit the tower instead of you.
They're nowhere near as good at dodging obstacles now as they used to be. |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
38
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Posted - 2012.08.20 19:16:00 -
[64] - Quote
Grit I think you idea to follow infantry key mapping is wrong in my opinion.
Whole R2 wheel idea is not met with positive reactions because it is not working swiftly as it should. Switch from primary to secondary should be fast and reliable e.g triangle.
L2 and R2 are perfect for every vehicle controls due to their design - long movement and feel. I am usually tank ho in every fps but driving in Dust is lacking precision. |
Ourors
Doomheim
130
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Posted - 2012.08.20 19:21:00 -
[65] - Quote
it's ironic, because the new dropship and LAV controls actually give you LESS freedom of movement.
the whole idea of making the controls "harder" is so you can do more things with them, except these new controls are both harder and with less control. that's ahrd to do |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.20 19:25:00 -
[66] - Quote
Sergeant Wiznowski wrote:Grit I think you idea to follow infantry key mapping is wrong in my opinion.
Whole R2 wheel idea is not met with positive reactions because it is not working swiftly as it should. Switch from primary to secondary should be fast and reliable e.g triangle.
L2 and R2 are perfect for every vehicle controls due to their design - long movement and feel. I am usually tank ho in every fps but driving in Dust is lacking precision. Honestly, with R2 weapon selection, all they need to do is make the default selection shift when you bring up the wheel (I made a thread about it in the feedback forum a couple of days ago) and that should fix most weapon-switch problems. Hopefully, when we can remap the controls, this will also fix things, but it's possible the non-responsiveness will still cause issues. |
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