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DUST Fiend
Immobile Infantry
1904
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Posted - 2012.08.20 13:46:00 -
[1] - Quote
Dropship controls are horrible, clunky, and not even remotely fun. I don't see why a Dropship should be so much harder to pilot than a tank, when you consider the impact a tank makes vs a Dropship, and also when you compare their difficulty to kill.
Dropship controls are horrible. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 14:31:00 -
[2] - Quote
Grit Breather wrote:. A good dropship pilot can do incredible things with the new dropship which were not remotely possible with the old one. I endorse this.
You're right.
When they nose dive into a cliff, it's freaking incredible.
Sarcasm aside, can you give some actual, specific examples of these incredible, new found maneuvers? |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 14:43:00 -
[3] - Quote
Grit Breather wrote:DUST Fiend wrote:Grit Breather wrote:. A good dropship pilot can do incredible things with the new dropship which were not remotely possible with the old one. I endorse this.
You're right. When they nose dive into a cliff, it's freaking incredible. Sarcasm aside, can you give some actual, specific examples of these incredible, new found maneuvers? Have you even seen a helicopter doing trick flying? Our dropship can be even more agile than that, the physics model (and yes, even the controls) allow for that. As for a more down to earth example. Think of a trained and in-sync dropship crew spotting a target right below them. The new dropship can do a 90 degree side roll and bring one gunner immediately above the target below them for 2-3 seconds. That should be enough for a good gunner to release 1-2 missiles into the target's head. Think of a realy acrobatic dropship dodging missiles around buildings with sharp turns. Think of a quick pilot side rolling to avoid a tank shell headed their way. Think of flying at almost ground level and following the land conteurs in order to avoid AV fire. Think of 3 dropships doing this in sync and dropping off 12-18 mercs on the enemy's doorstep. The new dropship is an increadible beast. People just need to learn how to tame it.
I think you're over thinking the usefulness of these new "maneuvers". To begin with, none of them actually increase your low survivability. As for your example of getting over an enemy, dropship turrets look almost straight down now (which should be changed). You can't really dodge missiles any better now than you could before, which wasn't all that good. I used to avoid tank shots all the live long day in the old build, that's not really anything new.
Nothing you've described is really any different than before, aside from the fact that now you have to sacrifice three virgins and a pig in order to get the thing off the ground... |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 15:10:00 -
[4] - Quote
Grit Breather wrote: realistic
All I have to say to that, is that this game takes place in the EVE universe. We're talking, GIGANTIC space ships, MASSIVE weaponry, immortal soldiers, warp drives, afterburners....
You'd think in this age of hyper advanced technology, a dropship would possess on board computers to alleviate a lot of the tedious aspects of piloting, such as adjusting for wind or leveling out the ship.
Realism has always been a poor argument in sci fi games.
For me, it all comes down to fun factor. And for me, the new dropships are so far from fun, it's not even funny. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 15:33:00 -
[5] - Quote
TEBOW BAGGINS wrote:the new difficulty level is a spam filter actually.. imo
I think the reduced SP gain, along with the increased cost of dropships, is a perfectly good spam filter
The new controls are more of a, general use filter, if you ask me. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 15:42:00 -
[6] - Quote
The only reason you saw so much dropship spam last build was because militia vehicles were free. Dropship use was actually at a really good place the build before last. We went from just about the right amount of DS use, to WAY too much DS use, to seeing a dropship once every 5-10 matches. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 15:55:00 -
[7] - Quote
Garrett Blacknova wrote: That's not a problem, it's a learning curve.
Accept it's not a learning curve, it's unnecessarily complicating something for the sake of complicating it. I've been piloting dropships for at least 2 months now, I'm past the general use learning curve. I know how to fly them, now I just can't get the stupid thing to stay level or go straight, or turn, or accelerate, or do just about anything. Couple that with the fact that DS pilots STILL get the shaft in the SP / ISK departments, alongside the huge hike in cost, and there is NO way I'll gimp myself for such a small benefit.
I'd rather just focus on being infantry support, helping my team stay alive and racking up the kills, then blow my hard earned SP and ISK being the sky piniata
I can't even imagine these new physics with Afterburners. I can see it now. You punch the afterburner, and if you aren't facing precisely in the right direction, you spiral hopelessly out of control and smash into the ground. Actually, I want to see that now... |
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