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Iron Wolf Saber
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Posted - 2012.08.20 12:01:00 -
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Grit Breather wrote:TiMeSpLiT--TeR wrote:- 1 fun factor Go play Mario Cart? But seriously, Dust isn't an arcade FPS. It's anything but an arcade FPS. Why should vehicles break from this realism motiff? If this were any other game I'd be inclined to maybe agree but this isn't any other game. This is Dust and CCP are going in the opposite direction to any arcade mechanics.
It isnt a tacical simulator either.
With the total lack of UI elements the current control schemes are extremly hard to be managed.
Finally with the controls where they are they have very shallow 'ceilings' that once you can competenlty operate them thats it, there is nothing beyond that really to be honest.
Throw in the fact you have to use modules and manage tanking at the same time severly reduces focus factor requires of vehicle operators if the vehicles had absolutely no items to have to turn on this would been okay but its not, we're expected to throw up electronic warfare, tank, slam the capacitor injectors just to keep the modules going.
The controls shouldnt be so difficult that nobody wants to get in these golden coffins. They shouldnt also be something people master in one day. Finally the control schemes shouldnt and I bear repeating shouldnt be favoring the best killing machine the HAV. Doing so results 'why drive anything else?' question whcih is what lead to murader overpopularity last build and quickly leading to it this build again, since dropships are having extremly difficult time engaging a tank safely.
As the previous poster said we dont have gas and break contorll installed in the steering wheel. They're on the floor in form of foot pedals. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 12:21:00 -
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the ideal learning curve should be
Okay I can get in and not crash. Okay i can move a bit and not blow up. Okay hitting things is bad, going faster would probably blow me up next time. Okay that swaps seats, this operates my modules, oh i can go backwards. Okay I can easily get from point a to b reliably.
and thats where LAV and current DS controls learning curve really ends though.
There is no, so compentently be able to drive a vehicle that I can scoot into a fire fight pick up the wounded and get them out of there safely. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 12:22:00 -
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Mavado V Noriega wrote:dude said vehicle controls are fine #imdone this game will fail if this is the kinda delusional feedback and suggestions these fanboys giving
Its mostly battlefield vets giving this feedback not eve players. |
Iron Wolf Saber
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2867
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Posted - 2012.08.20 12:25:00 -
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Grit Breather wrote:Mavado V Noriega wrote:dude said vehicle controls are fine #imdone this game will fail if this is the kinda delusional feedback and suggestions these fanboys giving I'm open to your thoughts on the matter. You're clearly opposed to my opinion on the matter, I'd love to hear why. What makes the current controls so bad for you and what would make them better?
Because the infantry learning curve is nowhere near as steep let alone has a much much much higher ceiling than any vehicle. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 14:16:00 -
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DUST Fiend wrote:Dropship controls are horrible, clunky, and not even remotely fun. I don't see why a Dropship should be so much harder to pilot than a tank, when you consider the impact a tank makes vs a Dropship, and also when you compare their difficulty to kill.
Dropship controls are horrible.
^ and this is why you dont impliment horrible controls its going to encourage the 'lame' and 'lazy' tactics mostly, As posted in another thread the dropship tower camping is going to be popular again for the basic grounds of 200isk into 100k sp conversions and the extrem difficulty in challenging the tower.
Players would like to take the path of least resistance, and the skill route for dropships is so adverse it is going to constantly boil down to 'why fly one?' Name one thing a dropship can do that an LAV can't in the same amount of time and you'll find yourself in a losing argument. At least a LAV can land without blowing up.
But you're not also listening about the skill caps. Infantry are nearly infinite ceiling, there is always something to aspire to in infantry peformance, better aiming, better planning, better situational digestion as infantry and appraoches. You can see other players in infantry being very good and envy them.
When I look up and see a dropship or see an LAV I can only think of one thing, pinanta. I dont evny the pilots I dont envy his skills I mutter on his poor choice of mobility. Oh you can do one barrel roll, good luck as the followup launch timed on purpose to meet you as soon as get done rolling means you either eats the first or second launch. The only good lavs Ive meet are the ones that know to stay away from the heavy looking for them, most are just solo cappers that really dont know how to operate them esepcially when one AV nade ends thier joy ride.
If there is such a think as a superior dropship pilot, I havent seen it yet, I havent seen on last more than 20 seconds in combat, I havent seen one I didnt make sure didnt stay in combat that long, I havent seen a dropship that didnt get shot down by a single milita reload. and BTW battlefield 3 choppers dont fly this horribly there is something deep level wrong in control responses. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 14:38:00 -
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DUST Fiend wrote:Grit Breather wrote:. A good dropship pilot can do incredible things with the new dropship which were not remotely possible with the old one. I endorse this.
You're right. When they nose dive into a cliff, it's freaking incredible. Sarcasm aside, can you give some actual, specific examples of these incredible, new found maneuvers?
Mind you rather useless maneuvers. Barrel rolls do nothing but look cool and get you nailed by a swarm launch. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 14:39:00 -
[7] - Quote
Grit Breather wrote:DUST Fiend wrote:Grit Breather wrote:. A good dropship pilot can do incredible things with the new dropship which were not remotely possible with the old one. I endorse this.
You're right. When they nose dive into a cliff, it's freaking incredible. Sarcasm aside, can you give some actual, specific examples of these incredible, new found maneuvers? Have you even seen a helicopter doing trick flying? Our dropship can be even more agile than that, the physics model (and yes, even the controls) allow for that. As for a more down to earth example. Think of a trained and in-sync dropship crew spotting a target right below them. The new dropship can do a 90 degree side roll and bring one gunner immediately above the target below them for 2-3 seconds. That should be enough for a good gunner to release 1-2 missiles into the target's head. Think of a realy acrobatic dropship dodging missiles around buildings with sharp turns. Think of a quick pilot side rolling to avoid a tank shell headed their way. Think of flying at almost ground level and following the land conteurs in order to avoid AV fire. Think of 3 dropships doing this in sync and dropping off 12-18 mercs on the enemy's doorstep. The new dropship is an increadible beast. People just need to learn how to tame it.
And congradulations I've shot you down as your roof top slams right into the launch you didnt see comming.
Now then for the other things you mentioned.
Ive managed to dodge missiles last build caused them to hit other targets, buildings, even fracticide them. I dodged tank shells easily last build because of less predicability and higher control response becuase the new controls are so predicable Ive shot down with railguns easily because you cant suddenly stop your momomentum anymore and alter course last second. I could fly at groun level at max speed wtihotu exposing my rear end and duck underneath tight buildings that can only fit a dropship and a sliver and get out in a short manner of time unlike the new controls. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 15:50:00 -
[8] - Quote
DUST Fiend wrote:The only reason you saw so much dropship spam last build was because militia vehicles were free. Dropship use was actually at a really good place the build before last. We went from just about the right amount of DS use, to WAY too much DS use, to seeing a dropship once every 5-10 matches.
I didnt see them that often they sorta knew that it was death sentence with me on the field. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 16:31:00 -
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Grit Breather wrote:Iron Wolf Saber wrote:And congradulations I've shot you down. try again. Dropships are in the air. Everyone can see them and especially AV guys. The new dropship isn't more vulnerable than the old one. What you're argueing is that dropships shouldn't exist at all because they can be shot down. That has nothing to do with the new one vs. the old.
Its so much more vunerable I have never emptied out a swarm launcher in this build and NOT hit a dropship with it unlike last build which was entirely possilbe not based on the dropships location but sheer amount of piloting skill and awareness. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 16:33:00 -
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TEBOW BAGGINS wrote:Garrett Blacknova wrote:If you're in open sky with nothing to quickly duck behind as a Dropship pilot, you're doing it wrong. If you're not, you can dodge missiles just fine if you're good with the controls. If you're NOT good at flying yet, then you're pretty much dead before you take off.
That's not a problem, it's a learning curve. ok well thanks for the insight. which is i posted correct me if i'm wrong, and which is why i dont plant to fly them on plateaus anymore.. so ducking behind a tower or something will break the missle lock? because on last build it did not the only thing that dodge the missile was out running it
Building ducking doesnt break lock post launch only in pre launch also the new missile behavior building ducking doesnt always work unless you have something underneath your or to both sides of the building as well as they love to sceeew hard left or right from launch seperation fly to general area then zero in.
We call that a learning coffin around here, learning to use said tool is considered a death sentence and reason for expolshion from the more serious allainces, or fire on friendly idiot the other famous sort of incidnets. As one player puts it in eve online, why fly a command ship when a tech 3 ship does its Job ever so much more effeciently at lesser risk, lesser cost, and lesser sp investment, and if you ever had eve online admirals running the armies you'd be SoL in null when friendlies purposly shoot down your drop ship every time.
btw realism argument failed the day eve was born with its gravity core purposlion and submarine space mechanics. |
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