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Thread Statistics | Show CCP posts - 0 post(s) |
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.08.18 22:44:00 -
[31] - Quote
I fielded my first tank earlier. And I only got three kills. It was only a militia tank. But still pretty crap compared to some of the kill ratios I used to get with the same soma. I don't think I will do that again until my skills have improved and I can at least buy a tier one tank. Av has been buffed way to high |
CLONE 2774
Tritan-Industries Legacy Rising
83
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Posted - 2012.08.18 22:48:00 -
[32] - Quote
Iron Wolf Saber wrote:Dont worry deep end of the pool is comming soon as they add more planets. Arent there like 70 thousand planets to fight on in dust 514 with each planet diveded into regions and regions divided into districts and dust players fight in the districts |
Cpl Quartz
127
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Posted - 2012.08.18 22:52:00 -
[33] - Quote
deep end of the pool is here. fully fielded aur teams fully funded. gah.
i won't stay around and not many people will. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.08.18 23:13:00 -
[34] - Quote
Same over here im rocking mainly militia combined with T1 gear. Also im spending most ISK for skill books. I want to spec into logi LAV's and the skillbook costs around 500.000 ISK. |
WOLF T
Violent Force Productions EntroPraetorian Aegis
0
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Posted - 2012.08.18 23:27:00 -
[35] - Quote
yeah stuff is expensive but like it has alrdy been said they need to have more sp or let us play basically control point instead uf making us play ambush
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Ancaris Tenarre
Seituoda Taskforce Command Caldari State
15
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Posted - 2012.08.18 23:46:00 -
[36] - Quote
I don't see how you can be "broke," most people are still playing with starter fits(or slightly modified starter fits) -- that's what I'm doing and I'm doing fine.
This does bring up something I've wanted to mention for a while though, which is that the progression in this game is too limited. A lot of people who are used to RPGs or RPG elements, and even just gamers in general, are used to a steady stream of progression. In DUST, it's just three levels -- standard/basic, advanced, proto.
I'm not saying we should have "stat inflation" where everything just keeps advancing and advancing until suddenly we're doing 2000 damage per shot with an SMG or something; in fact, all you really have to do is give everything fancier names and tiering, and most people would buy into that. It's really mostly a psychological thing, but it does have to be addressed if CCP hopes to get more mainstream/casual players interested. |
SoLJae
ZionTCD Legacy Rising
351
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Posted - 2012.08.19 00:04:00 -
[37] - Quote
Garrett Blacknova wrote:Nope.
Last build, things were handed to everyone with minimal effort.
This time around, you actually HAVE to specialise to get anywhere. So do that. SPECIALISE. Focus on a SPECIFIC loadout - maybe two - and build that up effectively.
+1
This good post. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.19 00:22:00 -
[38] - Quote
Dont feel broke now. Thank you all. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
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Posted - 2012.08.19 00:24:00 -
[39] - Quote
Start out with upping your shield or armor skills. They affect every suit. Then go upgrade the weapon capacity/repload/etc a bit so your newb suit is a bit better. After that up your cpu/pg so you have more room for weapon upgrades. Then go for the better weapons/mods. THEN go for the better suits.
There's no point in having a better suit that can't fit anything or has crappy shield/armor skills. |
pjwarrior long
D3LTA FORC3 Orion Empire
17
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Posted - 2012.08.19 00:26:00 -
[40] - Quote
Buzzwords wrote:the way i look at it, we're playing in the kiddie pool right now.
the kiddie pool should NOT pay enough isk to support high end gear. that way newer players will have a place to learn how to swim.
so really what we should be asking for is a bigger pool, that pays more phat loot. you know, another mode.
kinda pushes you to use aurum to speed things up... |
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The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.08.19 00:39:00 -
[41] - Quote
A hint from me if you go after the Limbus LAV you basically skill everything up that has to do with armor. Armor plates,repair modules etc. And you get into remote reapair aswell so when you want to go down the road as logi you might want to get a logi LAV. |
Altman Stormsinger
Doomheim
16
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Posted - 2012.08.19 00:58:00 -
[42] - Quote
pjwarrior long wrote:Buzzwords wrote:the way i look at it, we're playing in the kiddie pool right now.
the kiddie pool should NOT pay enough isk to support high end gear. that way newer players will have a place to learn how to swim.
so really what we should be asking for is a bigger pool, that pays more phat loot. you know, another mode. kinda pushes you to use aurum to speed things up...
that's what ccp is going for, i suppose. gotta make money. |
Boxoffire
Lost-Legion
47
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Posted - 2012.08.19 01:00:00 -
[43] - Quote
What they did wrong was bringing up the prices and lowering our ISK earnings at the same times. Before I used to get on average about 200k ISK now I only earn about 50k ISK per game. They should have kept the prices and lowered the ISK earned, not both. |
Bo Tracta
Celtic Anarchy
56
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Posted - 2012.08.19 01:21:00 -
[44] - Quote
Really struggling to break even with a logi suit (standard gear). :( |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
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Posted - 2012.08.19 01:27:00 -
[45] - Quote
Really? I've made 1.8 mill today, and gotten around 12 full fits as salvage, not that I can use most of it (yet) Trick is buy milia stuff and make some decent militia fits of your own (I don't care much for the default fits,except the default assault)
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Saiibot
Crux Special Tasks Group Gallente Federation
142
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Posted - 2012.08.19 07:59:00 -
[46] - Quote
If ccp is hell bent on making the dust 514 economy infrastructure so much like EvE online (which all signs point to that they are) then the game is going to have serious problems bringing in regulars! Since this is a console game, ccp needs to treat it as such! Also, while the shooter aspect has improved, n thats not saying much really, its still far from up to snuff. Its downright mediocre |
Ourors
Doomheim
130
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Posted - 2012.08.19 08:15:00 -
[47] - Quote
the current per-battle payout makes sense for something like highsec random battles once the game is released
i suspect that, after release, we'll start seeing low sec and nullsec contracts that go for like, 700,000 to a million isk a head for a win. That's where're the real money is
i just wish we could see some of that during testing instead of being forced into militia mode 24/7 |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.19 08:18:00 -
[48] - Quote
Eternal Monsoon wrote:Just play more. Games with instant gratification are nearly always short-lived because there is no effort or reward. Explain to me then, why CoD is releasing its 9th edition this year? |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
38
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Posted - 2012.08.20 09:14:00 -
[49] - Quote
It seems that you are able to only lose one or maximum two Tech II suits per match with militia modules and standard AR.
In previous builds earning ISK was IMO balanced against paying with AUR. You got sizable number of ISK and could buy most of stuff but skills or fit were reason for buying AUR stuff. Right now is buy one semi-decent set with ISK or go crazy with AUR.
I am not a fan of this. Feels like poor peasant on a mercy of EVE overlords. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.08.20 09:30:00 -
[50] - Quote
I've been running around in militia gear for months now getting good fun and kills.
Welcome to the shoestring budget game~ |
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Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.08.20 09:41:00 -
[51] - Quote
WhatszGudDawg wrote:I dont have any good guns, any good dropsuits or modules, and everything is so expensive. Now b4 people start telling me that im cryin and whinin, your probably not doing as well as I am either. I like how their tryin to keep things challenging, but compared to the last build, things cost wise were way more fun. isn't tht the point of playing video games? what's so fun about not being able to afford anything good, usin weak militia gear. The game's gotten a lot better frm last build, graphics, map size, more fair gameplay - but we can't rlly experience it without some good equipment! If this games gonna be released to PS plus subscribers and eventually to all of playstation, some stuff need some serious work, and to start we need to lower prices on EVERY ITEM.
Yeah CCP must be doing it wrong
Just have 1 uber dropsuit of each variety, 1 uber weapon of each variety and 1 of each modual in Uber form. Make them free and accessable to all from day 1. No need to worry about Isk, no need to worry about skillz (we dont want them as it makes some peoples uberness more uber).
Doesnt that sound fun....
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Captain Lionel Johnson
Crux Special Tasks Group Gallente Federation
0
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Posted - 2012.08.20 09:43:00 -
[52] - Quote
I have to Agree with the Original Poster and Saii. I didn't intially agree with the many posts bout how how things should be more traditionally fps like however, this current build has shown disturbing gameplay that would easily kill the game for new players.
Alot of this will be solved by the skills and time for the current whipe to be over, but most of it won't.
Packs of Teams. Before they could easily be countered by one man. Most players.. are not that skilled.. as the best fpsers'. So when the best players get randomly dumped on one team. While normaly not a problem, the new cash ratios have kinda fubared this. A pack had settled on a hill, my players were just lamb to the slaughter attacking it. This could be easily countered by a dropship.. but cost.. Again if these guys are the best and getting the best gear.. every single game.. It easily becomes a one-sided battle.
Same Battle. Sniper hides and makes use of unpassable, h ard to move around rocks on a mountain. Easily Spawn camping and killing everyone with minimal effort. Again, Dropship, counter.
The rate that you make isk on the losing side, is not enough to afford these dropships. And Winning is far far higher reward than it needs to be, when alot of games the opposing players get utterly slaughtered.
To be blunt, not everyone is skilled. Thats just how it is. The Edge the enemy has cannot be that huge. Even if its an Eve Universe. Fps'es die when the losing team gets almost nil fun.
I can say there was a great moment, a team of three of us took out a large group.
I've had a chance to play with some of the big names in FPS, and I'm not that great, and I've gotten worse with time soo.
I'm watching these current battles, and its like seeing people stuck in pods not moving, while tons of Strategic cruisers just pop them...
This becomes a serious issue, you can see this in some.. lesser games.. that dont live that long.
I play EvE, I've played Ut2004 for a decade and still do, I've had plenty of time to play other fps throught the years. I wont even bother mentioning the others.
I look forward to seeing the next build, but I'm seriously disappointed. Graphics wise the game is fantastic now, but the huge maps are just plain sniper matchs one on one. So most of the time when I spawn, I'm not sure what I'll be doing now, for this build.
Isk Rates need a serious Adjustment, I question the current as being not well thought out.
Gun range is nice but on these maps its just cutting spawn camps down.
Maps need more cover, less problems moving. Extreme wide open spaces are somewhat an issue. I really love Biomass.
Instant Battle finder... I'm thinking its always better to have players find the matches. I hate this thing lol.
L.
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Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
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Posted - 2012.08.20 10:02:00 -
[53] - Quote
have not purchased a single item from market. i have not used anything other than standard millita gear 24/7 all the assets i own are either free from start or are salvage/loot i have been given.
since the wipe i have made 1.2m isk
this is where eve players have a upper hand, we know isk = weapons = more isk = profit = one big fat wallet. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.20 11:01:00 -
[54] - Quote
Mr TamiyaCowboy wrote:have not purchased a single item from market. i have not used anything other than standard millita gear 24/7 all the assets i own are either free from start or are salvage/loot i have been given.
since the wipe i have made 1.2m isk
this is where eve players have a upper hand, we know isk = weapons = more isk = profit = one big fat wallet. I've bought a few Militia items, personally, nothing with a cost per use though. I've got a bit over half a mil - I'm sure I'll have plenty to buy the skills I want as time goes on.
I'm not an EVE player, though. Just... careful. |
Dimitri Krenkov
New Age Solutions
7
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Posted - 2012.08.20 11:01:00 -
[55] - Quote
First thing I did after wipe was to buy every militia bpo, this took a little time for all the isk, so instead of skillbooks I just trained more electronics and engineering for a while. Once I had the militia stuff, I made a new series of fits and used those, getting the isk for skills and training them.
Over time I noticed something happening, my beautiful pure militia fits started adding one or two isk items. Eventually I had a few fits that had no militia on them at all. Now in battle I swap suits religously. Supply depots are my very best friends, and I grab a cheap suit before a suicide run.
I like tanks and have a particular missile fit soma I truly adore. Thing costs about 200k fit, and I have to just shrug and eat the losses when I lose it. Still. I get to drop a missile tank down every few matches, and some big fancy heavy suits and still can afford skillbooks as I need them.
From my perspective, the economy seems to be working fine, I don't feel impoverished, and in fact would feel quite prosperous if I could sell this gear I can't use. |
cranium79
ZionTCD Legacy Rising
38
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Posted - 2012.08.20 12:03:00 -
[56] - Quote
i personally am doing what everyone else is doing... running militia and saving isk. i'm using my sp for all the outlining skills and saving isk for when i need it. why waste isk on something you will eventually stop using when you can run militia and get to where you want to go. then buy buy buy. i am saving for a class A assault load out and the gek3 AR. no proto gear for me any time soon, it at all. if you look at the stats... proto gear is kind of over rated anyway. the proto AR only has 3 hp (36) more than the gek3 (33) yet it costs over 2x as much. same with the proto assault suit... over 2x more than the class A yet isn't all that much better if you look at stats. all you need to do is put some good modules on a class A and you are just as good (and in some cases better) than a proto at almost 1/2 the cost. then again, i'm frugal in real life, so this doesn't bother me... lol.
one quick question... will there be another wipe any time soon, or will the next one be right before release? |
Rusty Gunz
Seraphim Initiative. CRONOS.
4
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Posted - 2012.08.20 12:47:00 -
[57] - Quote
There is a risk of concentrating on gear too much and not focusing on improving your playstyle/FPS skill level imo. Once I altered my way of thinking on the subject my performance has increased in game and I get the benefits via ISK and SP to maintain a very effective fit. Assess your playstyle and your weaknesses in game then skill to compensate. This new build lends itself to less of a gung ho attitude. Every death matters now so you really need to be a survivor and tactician. |
Forte Haulerson
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.08.20 13:10:00 -
[58] - Quote
I agree with Rusty Gunz...
Try to maintain a positive K/D and minimize your losses. The ole' EVE saying of "Fly only what you can afford to lose.." holds true with current prices and rewards. Don't suicide as a lone wolf into a blob, instead go find your blob and get in line.. heh...
I will say it's frustrating to have assets that I can't use and want to sell them back to the market right now. I have dropships, dropsuits, weapons, modules, etc. from loot that would more than make up for any ISK management issues I have to do with my fits.
Also, do some math folks.. what I do is check my current fit and see how much it costs to restock. A good number is to check your average deaths per game. See how much it costs to restock your average deaths and if it's more than what you can make in one game, you might need to swap some things out to BPOs until you can restock at least one game's worth of deaths every match. This will keep you at a positive cash flow and allow you to save for skill books you absolutely must have to put you over the top...
L8r, FH
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Ion Crush
Militaires-Sans-Frontieres
32
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Posted - 2012.08.20 13:16:00 -
[59] - Quote
Veigar Mordekaiser wrote:Eternal Monsoon wrote:Just play more. Games with instant gratification are nearly always short-lived because there is no effort or reward. Explain to me then, why CoD is releasing its 9th edition this year?
Isn't that why they are releasing their 9th edition. They have to cause the game only lasts 1 year. People would get bored and stop playing if they didn't release another "New" game every year. |
Solomon Malcolm
BurgezzE.T.F
13
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Posted - 2012.08.20 13:49:00 -
[60] - Quote
I Have nothing to add to this. everyone just said all that needed to be said. funny posts and good tips btw. |
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