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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.08.20 13:53:00 -
[61] - Quote
Just some advice, if you do get into better gear quickly it is much easier to get more kills, because your suit can take more damage, therefore getting more kills and much more isk .
So my advice is to not stay in paper thin armor militia gear. Even a better gun takes people out quicker.
So all those who are talking about staying in militia gear and not getting out of it quickly, I thank you for your donation
Teir 1 suit militia mods and teir2 weapon
1.8 isk in my wallet with 50 suits ready for battle. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.08.20 14:00:00 -
[62] - Quote
I have bought some militia gear and a two AUR items (rarely use unless I get in a game with some logi/medic). No cost per use in ISK however.
I have 1.8M ISK 1.6M SP
^^^Using predominantly militia equipment, gear and weapons |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 14:03:00 -
[63] - Quote
as of this posting 54 isk in my wallet. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.08.20 14:09:00 -
[64] - Quote
HowDidThatTaste wrote:Just some advice, if you do get into better gear quickly it is much easier to get more kills, because your suit can take more damage, therefore getting more kills and much more isk . So my advice is to not stay in paper thin armor militia gear. Even a better gun takes people out quicker. So all those who are talking about staying in militia gear and not getting out of it quickly, I thank you for your donation Teir 1 suit militia mods and teir2 weapon 1.8 isk in my wallet with 50 suits ready for battle.
Same
What is your SP up to now? |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.08.20 14:57:00 -
[65] - Quote
I've barely been breaking even just buying skillbooks, despite being in the top three for most of my games.
It is fun watching my KDR spread slowly tick upwards as my passive skills increase. The Dragonfly can be a real beast vs. militia guys with decent passive skills. It seems to be affecting my payouts, though. I rarely crack 100K a match, even when MVP. I must not be playing against you non militia guys.
(Man I wish I could sell this Prototype tank I somehow salvaged.) |
Rusty Gunz
Seraphim Initiative. CRONOS.
4
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Posted - 2012.08.20 15:40:00 -
[66] - Quote
Remember peeps it's still Beta, you don't have to be perfect and neither does the game (for now ;)). The lessons you learn will be well served upon release. |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.08.20 15:43:00 -
[67] - Quote
Boxoffire wrote:What they did wrong was bringing up the prices and lowering our ISK earnings at the same times. Before I used to get on average about 200k ISK now I only earn about 50k ISK per game. They should have kept the prices and lowered the ISK earned, not both. Income is going up later, the npc battles pay less this is where boobs will hang out and level up. To support higher gear you need to start running in factional warfare. Null sec, maybe even wormholes . |
Forte Haulerson
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.08.20 16:04:00 -
[68] - Quote
crazy space wrote:....boobs will hang out and level up. To support higher gear you need to start running in factional warfare. Null sec, maybe even wormholes .
Wormholes? First I heard that.... Worrmhole systems will be available for planetside battles?
L8r, FH
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Galthur
CrimeWave Syndicate
22
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Posted - 2012.08.20 16:04:00 -
[69] - Quote
1,700,000 isk, i win most fights while i revive/heal often, you dont need high end gear you just need to upgrade your current gear like +%5 damage, +%5 less spread, +%5 more armor |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 16:55:00 -
[70] - Quote
Forte Haulerson wrote:crazy space wrote:....boobs will hang out and level up. To support higher gear you need to start running in factional warfare. Null sec, maybe even wormholes . Wormholes? First I heard that.... Worrmhole systems will be available for planetside battles? L8r, FH
CCP has deviously in a rather sinister way, dodged that question. Which means they have something very nasty in store for us in WH space. |
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TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.20 16:58:00 -
[71] - Quote
Iron Wolf Saber wrote:Forte Haulerson wrote:crazy space wrote:....boobs will hang out and level up. To support higher gear you need to start running in factional warfare. Null sec, maybe even wormholes . Wormholes? First I heard that.... Worrmhole systems will be available for planetside battles? L8r, FH CCP has deviously in a rather sinister way, dodged that question. Which means they have something very nasty in store for us in WH space.
BRING ON THE SLEEPERS! |
Forte Haulerson
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.08.20 19:00:00 -
[72] - Quote
Ion Crush wrote:Veigar Mordekaiser wrote:Eternal Monsoon wrote:Just play more. Games with instant gratification are nearly always short-lived because there is no effort or reward. Explain to me then, why CoD is releasing its 9th edition this year? Isn't that why they are releasing their 9th edition. They have to cause the game only lasts 1 year. People would get bored and stop playing if they didn't release another "New" game every year.
I thought the reason they come out with a new edition every year is to milk more cash from players even though they are just a few new maps and new skins on otherwise the same ole' tired game play?
And btw- I'm sure we will see many "editions".. as a matter of fact, EVE Expansions and their release schedule will probably demand a new DUST content release duing each major expansion on the EVE calendar. Good news is we don't have to pay for every new "edition"... it's all just semantics anyway....
L8r, FH
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Leo Plaude
Crux Special Tasks Group Gallente Federation
11
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Posted - 2012.08.20 19:32:00 -
[73] - Quote
TEBOW BAGGINS wrote:Iron Wolf Saber wrote:Forte Haulerson wrote:crazy space wrote:....boobs will hang out and level up. To support higher gear you need to start running in factional warfare. Null sec, maybe even wormholes . Wormholes? First I heard that.... Worrmhole systems will be available for planetside battles? L8r, FH CCP has deviously in a rather sinister way, dodged that question. Which means they have something very nasty in store for us in WH space. BRING ON THE SLEEPERS!
OHGODOHGODOHGODOHGODOHGOD
I'm broke now, but if we kill 1 sleeper, MILLIONS worth in salvage alone! |
Drake Gro'Dar
19
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Posted - 2012.08.20 19:37:00 -
[74] - Quote
I bought 50 colossus heavy suits, and 50 of the first aur hmg the broadside I believe is it's name. I don't die too much in it and it didn't even cost me 1000 aur so I'm not losing isk and I get the aur back When we go live anyways. So more isk, more kills, and I look awesome in red and silver lol |
Septem Mortuus
Osmon Surveillance Caldari State
86
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Posted - 2012.08.21 05:14:00 -
[75] - Quote
Veigar Mordekaiser wrote:Eternal Monsoon wrote:Just play more. Games with instant gratification are nearly always short-lived because there is no effort or reward. Explain to me then, why CoD is releasing its 9th edition this year?
Precisely because it has instant gratification and are thus short-lived. It's why CoD has had to release 9 games to keep gamers interested in their game, while others such as EvE (or even WoW/CS etc) with the delayed gratification have only had to release 1 game over that time-frame and can continue to expand upon them.
Neither are actually better - an instant-gratification game has it's place and I have played a LOT of them over the years, but I also keep coming back to older, more complex ones when the "instant fun" has worn off. It's just differing business models. CCP have simply elected to go the more in-depth game that they can expand rather than the quick-fun that will sell well and need to be re-developed/re-released every 6-12 months. (Cod Makes money, and EvE makes money but they're totally different) |
Forte Haulerson
Seituoda Taskforce Command Caldari State
6
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Posted - 2012.08.21 09:55:00 -
[76] - Quote
Leo Plaude wrote:TEBOW BAGGINS wrote:Iron Wolf Saber wrote:Forte Haulerson wrote:crazy space wrote:....boobs will hang out and level up. To support higher gear you need to start running in factional warfare. Null sec, maybe even wormholes . Wormholes? First I heard that.... Worrmhole systems will be available for planetside battles? L8r, FH CCP has deviously in a rather sinister way, dodged that question. Which means they have something very nasty in store for us in WH space. BRING ON THE SLEEPERS! OHGODOHGODOHGODOHGODOHGOD I'm broke now, but if we kill 1 sleeper, MILLIONS worth in salvage alone!
Hmmm.. Think WH system effects would effect DUST Mercs in the same way it effects EVE Ships? For example, +\- % on certain attributes like shields, damage, agility, velocity, etc? That begs the question about battles in Incursion systems as well I think... Will Incursion system effects apply to DUST Mercs? Like 50% less in bounty, lower resists, market effects, etc? Seem like it should to me...
L8r, FH |
Sectum Lightyear
Dark-Rising
26
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Posted - 2012.08.21 10:39:00 -
[77] - Quote
I'll address the costs from the 'eve contractor' POV, which is where we wish it was going to be eventually.
I am going to assume here, that targets are rarely going to be a 'single' map, and that we will need to take multiple districts/objectives over the course of a night, so I'm going to assume almost constant gameplay.
I'm also basing a full proto suit at about 4-500k, and estimating that normal losses are going to be about 4-5 per person on average; if you're playing against people with full proto's, I'd expect most frontliners to be losing this many at least; maybe logi's and snipers will lose less, but it's all about how it goes.
A 16 man team with the best gear, you're looking at probably 2m isk per person, per match. Each round will want a series of vehicles too, so call that another 20m in vehicles per match. You're not going to use low end gear, if you're supposed to be paid to do the job. Now consider there's going to be a 'basic cost' for the war contract itself; you've got war barges to pay for, installations, the clones themselves, the installations, transportation etc.
You're looking at 50m in costs per 20-30 minutes per team, at minimum excluding basic costs for matches.
Now assuming we get a proper turnover of players in dust to match other FPS's, you're looking at up to 10,000 players online at a time. Assume half of those are going to be grinding in militia gear in high sec, and half of what's left is going to be in 0.0;
A little napkin math, shows that there could be up to 150 0.0 battles going on at any time, with an estimated cost of 8bn isk per half hour.
Some recent figures suggest that TEST, who currently own probably the largest amount of space in the game for a single entity, are currently spending more than they earn, and will be bankrupt inside of 3 moths.
Even if my numbers are wrong by half, that's 4bn isk per half hour.
0.0 cannot sustain that sort of spending without breaking the entire eve economy.
So, when I say I think costs are too high, I don't just mean for now, I mean that they are too high overall.
The fact that a single suit for a mercenary is costing almost as much as a spaceship sums it all up to me. This should NEVER be the case; no matter how hard you try, no soldier's gear should cost as much as a spaceship. |
Forte Haulerson
Seituoda Taskforce Command Caldari State
6
|
Posted - 2012.08.21 11:03:00 -
[78] - Quote
Sectum Lightyear wrote:I'll address the costs from the 'eve contractor' POV, which is where we wish it was going to be eventually.
I am going to assume here, that targets are rarely going to be a 'single' map, and that we will need to take multiple districts/objectives over the course of a night, so I'm going to assume almost constant gameplay.
I'm also basing a full proto suit at about 4-500k, and estimating that normal losses are going to be about 4-5 per person on average; if you're playing against people with full proto's, I'd expect most frontliners to be losing this many at least; maybe logi's and snipers will lose less, but it's all about how it goes.
A 16 man team with the best gear, you're looking at probably 2m isk per person, per match. Each round will want a series of vehicles too, so call that another 20m in vehicles per match. You're not going to use low end gear, if you're supposed to be paid to do the job. Now consider there's going to be a 'basic cost' for the war contract itself; you've got war barges to pay for, installations, the clones themselves, the installations, transportation etc.
You're looking at 50m in costs per 20-30 minutes per team, at minimum excluding basic costs for matches.
Now assuming we get a proper turnover of players in dust to match other FPS's, you're looking at up to 10,000 players online at a time. Assume half of those are going to be grinding in militia gear in high sec, and half of what's left is going to be in 0.0;
A little napkin math, shows that there could be up to 150 0.0 battles going on at any time, with an estimated cost of 8bn isk per half hour.
Some recent figures suggest that TEST, who currently own probably the largest amount of space in the game for a single entity, are currently spending more than they earn, and will be bankrupt inside of 3 moths.
Even if my numbers are wrong by half, that's 4bn isk per half hour.
0.0 cannot sustain that sort of spending without breaking the entire eve economy.
So, when I say I think costs are too high, I don't just mean for now, I mean that they are too high overall.
The fact that a single suit for a mercenary is costing almost as much as a spaceship sums it all up to me. This should NEVER be the case; no matter how hard you try, no soldier's gear should cost as much as a spaceship.
YAY!!! Math! Very well said sir.... And with that, I gotta' believe that the current market prices in DUST are temporary to slow our progression during the beta in the build up towards PS+ players joining and allow more testing to occur on lower end gear for balancing purposes. .or at least I hope so based on what your figures allude to... I agree, a merc outfit, even with proto gear, should not cost more than even a frigate...
L8r, FH
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Vane KoS
Royal Uhlans Amarr Empire
30
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Posted - 2012.08.21 11:13:00 -
[79] - Quote
I allow myself 5 decent dropsuits in each game and then cheapo suits after if I need them.
My thinking is that I always recover enough isk per match for 5 suits with a little left over and chances are that if I die more than 5 times its because I am up against a well organised group and tbh in that situation I am just chucking isk away anyway.
This has allowed me to buy the skills I want and progress - yes slowly but progress never the less.
The game should take time, and I would guess right now CCP are assesing and reassing progression. Don't be surprised if a lot of things are different on release. I remember after Eve BETA so much was different, all my carefully calculated plans were junk. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.08.21 11:20:00 -
[80] - Quote
^^^^^ what he said
I have cheap militia assault and logi fits for ambush maps and a fully decked sniper fits for large ambush and skirmish maps where I'm not in risk of immediately getting killed. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.21 11:45:00 -
[81] - Quote
Lol over 4 mil spent on tanks so far. Maybe I should just give em up now. |
Ferocitan
22
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Posted - 2012.08.21 11:48:00 -
[82] - Quote
all my isk are belong to skills. |
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