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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.08.16 20:07:00 -
[1] - Quote
lets do this |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.08.16 20:07:00 -
[2] - Quote
I can get behind this.
Avoiding tanks was easy in the last build anyway. Clumsy machines. |
Darky SI
232
|
Posted - 2012.08.16 20:08:00 -
[3] - Quote
who want to them unnerfed |
BETA FUKU
Amarr Templars Amarr Empire
9
|
Posted - 2012.08.16 20:09:00 -
[4] - Quote
Nah. I'd rather have nerfed tanks. Plus I like Duvolle better than the Creo anyway |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.16 20:09:00 -
[5] - Quote
I think the burst is the only one thats underpowered now. |
Icy Tiger
496
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Posted - 2012.08.16 20:09:00 -
[6] - Quote
Nah, it's fine. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.16 20:09:00 -
[7] - Quote
k. i support you if u support me |
Rohnan Senkusha
Seituoda Taskforce Command Caldari State
40
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Posted - 2012.08.16 20:10:00 -
[8] - Quote
If you're good with gun game, like you've stated, then you shouldn't be asking for a unnerf.
besides, i like my that i can do the same things with my gunnlogi that i could do with my sagaris
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.16 20:10:00 -
[9] - Quote
id like some actual good hit detection first then we can truly see if the creo was indeed OP before |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.08.16 20:11:00 -
[10] - Quote
cry some more kids, now that your exploited toys have been taken away your kills are no longer there. *sheds a tear* for your loss |
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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.08.16 20:11:00 -
[11] - Quote
Debacle Nano wrote:k. i support you if u support me
I got you homie |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.16 20:13:00 -
[12] - Quote
tanks are not nerfed they just are not finished, like tha damage mods dont work and other mods dont work. its just how it be right now. oh and everyone used the creo so it gets the nerf lol |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.08.16 20:13:00 -
[13] - Quote
Kaeralli Sturmovos wrote:cry some more kids, now that your exploited toys have been taken away your kills are no longer there. *sheds a tear* for your loss
"WE WERE PROMISED TRUE KEYBOARD AND MOUSE!!!! THIS IS NOT TRUE KEYBOARD AND MOUSE!!!! IT TAKES TOO LONG TO ROTATE MY PLAYER!!!!!1!!"
speaking of exploited toys... |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.08.16 20:15:00 -
[14] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Kaeralli Sturmovos wrote:cry some more kids, now that your exploited toys have been taken away your kills are no longer there. *sheds a tear* for your loss "WE WERE PROMISED TRUE KEYBOARD AND MOUSE!!!! THIS IS NOT TRUE KEYBOARD AND MOUSE!!!! IT TAKES TOO LONG TO ROTATE MY PLAYER!!!!!1!!" speaking of exploited toys...
I say they just like let all the controllers work man as intended, eff it. i can pwn kb/m with a controller. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.16 20:15:00 -
[15] - Quote
Creodone ar and marauders both seem over nerfed. Put breech damage somewhere between were it is now and was. And add a marauder skill(needs hav V, x8-12 multiplier) that adds 10% per level to main turret damage. That should make both usable, but not overly used. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.08.16 20:20:00 -
[16] - Quote
I agree I used a duvolle last patch because IDK maybe I didnt have the creo as much bonus damage as some so it wasnt doing me good but the nerf seemed a little extreme on how many numbers they removed from the damage is too much, which will just make people flock to a new flavor of the month gun instead of people using various weapons. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
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Posted - 2012.08.16 20:25:00 -
[17] - Quote
TEBOW BAGGINS wrote:I agree I used a duvolle last patch because IDK maybe I didnt have the creo as much bonus damage as some so it wasnt doing me good but the nerf seemed a little extreme on how many numbers they removed from the damage is too much, which will just make people flock to a new flavor of the month gun instead of people using various weapons.
New flavor of the month indeed. Then there will be cries of op until everything is truly a nerf gun.
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.16 20:30:00 -
[18] - Quote
The new flavor of the month will be tanks with large missile turrets. All missile turrets still have infinite range while the forge gun has had a hard limit imposed that not even the sharp shooter skill can add to. The explosions knock forge gun aim off so much as to make even running heavy at all any more completely useless, IMO.
The one true loadout is emerging as a shield tanked Assault w/ Swarms, SMG, AV/Flux grenades, nanohive. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.08.16 20:32:00 -
[19] - Quote
Ignatius Crumwald wrote:The new flavor of the month will be tanks with large missile turrets. The explosions knock forge gun aim off so much as to make even running heavy at all any more completely useless, IMO.
The one true loadout is emerging as a Shield tanked Assault w/ Swarms, SMG, AV/Flux grenades, nanohive.
NERF 514 |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.16 20:36:00 -
[20] - Quote
People need to realize that tanks weren't hit with the nerfbat like people think. I attribute this to not many people knowing what they are talking about since many tank users did it for teh lolz.
The only tank that had something taken away is really the marauder class. They no longer have the 50% damage buff, butt that will probably be reimplemented at some point. I don't think it should be to such a high degree tho. Maybe around 25%.
Railgun turrets traverse more slowly and on the railguns and missile launchers, projectile speed has been slowed down. Missile launcher ROF has been slowed down.
Turrets have been buffed in general.
Aside from the damage buff, none of this has been a nerf to tanks. People are simply able to use a larger variety of AV implements to attack tanks with such as flux grenades. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.16 20:38:00 -
[21] - Quote
Ignatius Crumwald wrote:The new flavor of the month will be tanks with large missile turrets. All missile turrets still have infinite range while the forge gun has had a hard limit imposed that not even the sharp shooter skill can add to. The explosions knock forge gun aim off so much as to make even running heavy at all any more completely useless, IMO.
The one true loadout is emerging as a shield tanked Assault w/ Swarms, SMG, AV/Flux grenades, nanohive.
Simply saying that there is one true fitting shows you are in a completely wrong mindset. I have found AV roles to be significantly better this build. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.16 20:41:00 -
[22] - Quote
Lurchasaurus wrote:Ignatius Crumwald wrote:The new flavor of the month will be tanks with large missile turrets. All missile turrets still have infinite range while the forge gun has had a hard limit imposed that not even the sharp shooter skill can add to. The explosions knock forge gun aim off so much as to make even running heavy at all any more completely useless, IMO.
The one true loadout is emerging as a shield tanked Assault w/ Swarms, SMG, AV/Flux grenades, nanohive. Simply saying that there is one true fitting shows you are in a completely wrong mindset. I have found AV roles to be significantly better this build.
That is an AV build, but one with a lock-on weapon that doesn't have to rely on aiming under fire and has no hard range limit. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.16 20:45:00 -
[23] - Quote
Ignatius, im not disputing the effectiveness of your AV build there. You know i respect your AV abilities as we have come head to head many times last build (a couple rounds there i was pretty drunk n i threw like 4 tanks at you lolz).
I laugh at people who stand outside of cover to shoot their swarms at me instead of shooting OVER the cover they are using while i put a railgun round in their face. common sense isnt so common i guess tho.
Again, like i said, i dont have a problem with your fitting. What i was pointing out was your statement about one true AV fit was wrong, as there is no god fit in this game. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.16 20:52:00 -
[24] - Quote
I won't be running heavy at all this build. Too much of an SP investment for too little return. Heavy weapon upgrades are 50% higher cost to train over Light Weapons. Might as well focus on swarms and maybe mass drivers instead.
I'll be focusing on Assault, Light weapons, and Sidearms. |
Cyn Bruin
90
|
Posted - 2012.08.16 20:56:00 -
[25] - Quote
Used to ONLY run with a Creodron. But since they made me put my woobie down, I picked up the Duvolle and it's not to shabby.
If they keep the Creodron nerfed, then they need to bring the price down. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.16 21:04:00 -
[26] - Quote
Cyn Bruin wrote: Used to ONLY run with a Creodron. But since they made me put my woobie down, I picked up the Duvolle and it's not to shabby.
If they keep the Creodron nerfed, then they need to bring the price down.
The thing still puts out a stream of accurate sustained hip-fire. It may not be able to drop three proto's in one clip anymore but it still has a place, especially against scouts where spray and pray becomes necessary. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.16 21:06:00 -
[27] - Quote
Ignatius Crumwald wrote:I won't be running heavy at all this build. Too much of an SP investment for too little return. Heavy weapon upgrades are 50% higher cost to train over Light Weapons. Might as well focus on swarms and maybe mass drivers instead.
I'll be focusing on Assault, Light weapons, and Sidearms.
fair enough if that is how you feel. already edited my post above so im not gonna retype... |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
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Posted - 2012.08.16 21:08:00 -
[28] - Quote
xprotoman23 wrote:lets do this
how dumb are you?
all CCP had to do was reduce the Damage on Creo and the gun would of been fine but they messed with the Magazine, reload speed, range etc... it just really CCP does not understand Balance. or they did the the 5 nerfs on 1 gun so people use other guns in a beta. then when Open beta comes they will restore all the nerfs but the Damage nerf to the Creo.
I will NEVER support "UnNerfing Vehicles" in a FPS game |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.08.16 21:08:00 -
[29] - Quote
Duvolle Tactical... I dare you to try it out. Its an amazing gun, with a max DPS of 500. However, that's if you're PERFECT. Most people get around 300, I get about 400 (if I score all my shots). |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.16 21:09:00 -
[30] - Quote
silly goose. I shoot people in my tank in first person all the time. |
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.16 21:10:00 -
[31] - Quote
last last build>last build>this build
creo buff for tank buff, fine
get the economy back up too |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.16 21:11:00 -
[32] - Quote
Lurchasaurus wrote:silly goose. I shoot people in my tank in first person all the time. You drive in third person though |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.16 21:13:00 -
[33] - Quote
Sandromin Hes wrote:Duvolle Tactical... I dare you to try it out. Its an amazing gun, with a max DPS of 500. However, that's if you're PERFECT. Most people get around 300, I get about 400 (if I score all my shots). I like this gun, but unfortunately I don't like the nanohive. If I get more then like 10 kills with this gun, I have to resupply. Don't got the room for the hive. |
Cyn Bruin
90
|
Posted - 2012.08.16 21:15:00 -
[34] - Quote
Ignatius Crumwald wrote:The thing still puts out a stream of accurate sustained hip-fire. It may not be able to drop three proto's in one clip anymore but it still has a place, especially against scouts where spray and pray becomes necessary.
Agree. The hip fire on it is great, the reduction in ammo is not appreciated to put it midly. If you're going to nerf something, do it one thing at a time, not 3 or 4. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.16 21:15:00 -
[35] - Quote
They may be doing very course nerfs to over shoot ack and forth to adjust balance, creo needs a little the other way. Same with marader nerf, a to much last build not enough this build. Maybe next build will be just right? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.16 21:17:00 -
[36] - Quote
Lurchasaurus wrote:Ignatius Crumwald wrote:I won't be running heavy at all this build. Too much of an SP investment for too little return. Heavy weapon upgrades are 50% higher cost to train over Light Weapons. Might as well focus on swarms and maybe mass drivers instead.
I'll be focusing on Assault, Light weapons, and Sidearms. fair enough if that is how you feel. already edited my post above so im not gonna retype...
Just to hammer my point home, that's not a God fit - It's THE only viable AV fit. Try aiming a forge gun while missiles are hitting your position and you'll see what I mean. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.16 21:20:00 -
[37] - Quote
Omnipotent lilmamaj wrote:Lurchasaurus wrote:silly goose. I shoot people in my tank in first person all the time. You drive in third person though
not necessarily. i drive in first all the time. like i said before omni, we should squad up sometime. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.16 21:21:00 -
[38] - Quote
You guys can have your stuff back if I can have my SMG's back to the way they were! |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.16 21:22:00 -
[39] - Quote
Dante Daedrik wrote:You guys can have your stuff back if I can have my SMG's back to the way they were!
if you want |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.16 21:24:00 -
[40] - Quote
Ignatius Crumwald wrote:Lurchasaurus wrote:Ignatius Crumwald wrote:I won't be running heavy at all this build. Too much of an SP investment for too little return. Heavy weapon upgrades are 50% higher cost to train over Light Weapons. Might as well focus on swarms and maybe mass drivers instead.
I'll be focusing on Assault, Light weapons, and Sidearms. fair enough if that is how you feel. already edited my post above so im not gonna retype... Just to hammer my point home, that's not a God fit - It's THE only viable AV fit. Try aiming a forge gun while missiles are hitting your position and you'll see what I mean.
i know exactly what you mean. i really only roll in a forge heavy if im not driving.
if you put yourself in a position as a forge gunner where the tank can hammer you with missiles like that its usually your fault. again, this is from my own experience. As much as you complain about the flinch being unfair for heavies, who are you to say a tank should have to deal with a dropsuit tanking multiple missiles and still getting off an accurate 4k damage forge round?
Dont stare at the tank in the face while you shoot it. I have found a plethora of ways to get shots off with my forge while maintaining the 6 second charge while not getting hit in the face. |
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.16 21:25:00 -
[41] - Quote
Dante Daedrik wrote:You guys can have your stuff back if I can have my SMG's back to the way they were! Weren't they buffed this build? |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.16 21:28:00 -
[42] - Quote
So they say, but it feels to me like they either decreased the range or increased the spread (even with SMG Proficiency, etc.) Either way my Boundless Breach is not even worth using, and my Ishukone does not have the stopping power it had in the previous build. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.16 21:31:00 -
[43] - Quote
Maybe its because the hit detection seems worse due to the higher strafe speeds? If we get higher strafe speeds we need obvious fps game mechanics. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.16 21:31:00 -
[44] - Quote
Omnipotent lilmamaj wrote:Dante Daedrik wrote:You guys can have your stuff back if I can have my SMG's back to the way they were! Weren't they buffed this build?
understand a single line on the patch notes says that range has been increased. thats all, theres nothing else that the "buff" is based on.
I have been using the smg's this build and i would say i have noticed a significant decrease in kills. I am OK with this though since it IS a sidearm and people shouldn't be running around like it is an AR.
CCP probably made changes to the smg aside from range that was in more fundamental mechanics that changed how they work. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.16 21:35:00 -
[45] - Quote
Lurchasaurus wrote:Ignatius Crumwald wrote:Lurchasaurus wrote:Ignatius Crumwald wrote:I won't be running heavy at all this build. Too much of an SP investment for too little return. Heavy weapon upgrades are 50% higher cost to train over Light Weapons. Might as well focus on swarms and maybe mass drivers instead.
I'll be focusing on Assault, Light weapons, and Sidearms. fair enough if that is how you feel. already edited my post above so im not gonna retype... Just to hammer my point home, that's not a God fit - It's THE only viable AV fit. Try aiming a forge gun while missiles are hitting your position and you'll see what I mean. i know exactly what you mean. i really only roll in a forge heavy if im not driving. if you put yourself in a position as a forge gunner where the tank can hammer you with missiles like that its usually your fault. again, this is from my own experience. As much as you complain about the flinch being unfair for heavies, who are you to say a tank should have to deal with a dropsuit tanking multiple missiles and still getting off an accurate 4k damage forge round? Dont stare at the tank in the face while you shoot it. I have found a plethora of ways to get shots off with my forge while maintaining the 6 second charge while not getting hit in the face.
Are you saying a tank should not only do massive damage but also be able to basically stun lock any target it's firing on by knocking it's aim off by 45 degrees? Really? |
Raynor Ragna
266
|
Posted - 2012.08.16 21:41:00 -
[46] - Quote
I haven't used the breach AR yet but it was way too OP in the last build. Nearly everyone had it. All four varients need to be balanced together.
And if all/most maps are as open as this current one, Tanks need a serious boost. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.08.16 21:43:00 -
[47] - Quote
So you want the two things you like the most unnerfed? I would support having the two things I like most buffed as well, who wouldn't?
Man there has been some great tears to harvest around hear lately. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.16 21:45:00 -
[48] - Quote
Lurchasaurus wrote:It IS a sidearm and people shouldn't be running around like it is an AR. Regardless of whether it is a Sidearm or not, sub machine guns have always been a viable primary use weapon in many fields of battle. I don't expect it to have high range akin to an AR, but for CQC I expect it to be pretty kitten lethal. And I dont think anyone truly expects Scouts to run around with anything other than a Shotty, SMG, etc. (depending on playstyle). Granted yes, Scouts can use AR's, but when you're proportioning much of your suits CPU/PG to Kinetic Catalyzers, Shield Hardeners/Rechargers, Codebreakers, etc. there is not much if any room left to cover high PG/CPU weapons. I dont believe Scouts are only intended for Sniping, & I dont think anyone else does either. But a Scout who is Ambushing, causing chaos, or other Hit & Run operations needs the benefit of decent sidearm power.
On the other hand, if the Scout could get a beneficial Primary/Light SMG (that wont fit in sidearm slot), that too would also be nice. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.17 00:35:00 -
[49] - Quote
SILENTSAM 69 wrote:So you want the two things you like the most unnerfed? I would support having the two things I like most buffed as well, who wouldn't?
Man there has been some great tears to harvest around hear lately.
I used tanks for 1 weekend and it was probably the most fun i've ever had on this game. ( I basically gave 1 million ISK to this dude in one game he blew up my tanks so much)
It was a pleasure wiping the floor with you and your alliance leader in the match. I look forward to continuing the same type of carnage with this build. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.17 00:46:00 -
[50] - Quote
Yeah, lets just agree not to go for any more piecemeal nerfs. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.17 01:33:00 -
[51] - Quote
if you are a heavy and your taking multiple missiles to the face, i dont think you should die like a scout, but yeah, i think it should be harder to aim. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.17 02:18:00 -
[52] - Quote
Breach is good as is maybe a little bit of tweaking but no buff. Protoman I watched you mow down 3 dudes in a row with the creodron why are you asking for a buff? |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.17 02:25:00 -
[53] - Quote
Avenger 245 wrote:Breach is good as is maybe a little bit of tweaking but no buff. Protoman I watched you mow down 3 dudes in a row with the creodron why are you asking for a buff? He should be mowing down ten tbqh |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.17 15:55:00 -
[54] - Quote
Avenger 245 wrote:Breach is good as is maybe a little bit of tweaking but no buff. Protoman I watched you mow down 3 dudes in a row with the creodron why are you asking for a buff?
Because the gun sucks and was over nerfed to the point where it's just laughable. At the very least they need to increase it's clip size back to 42 and increase the effective range. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.08.17 16:03:00 -
[55] - Quote
xprotoman23 wrote:Avenger 245 wrote:Breach is good as is maybe a little bit of tweaking but no buff. Protoman I watched you mow down 3 dudes in a row with the creodron why are you asking for a buff? Because the gun sucks and was over nerfed to the point where it's just laughable. At the very least they need to increase it's clip size back to 42 and increase the effective range.
This.
Consider the following, the Creodron now does 48 damage, has 36 bullets, has an accuracy of roughly 48 and costs 90 CPU and 30 something PG I think. The GB-9 does 44 damage, has 36 bullets, has an accuracy of roughly 47.5 and costs almost half of the Creodron to equip.
So what do you Creodron bashers suggest? Nerf the rest of the Breach ARs, rendering the whole line useless? Or restore the Creodron to where it was? It was a proto gun, perhaps the best of the AR guns due to the poor hitdetection at the moment, and because of whiners and QQ'ers they nerfed it to the point where it makes more sence to use a lower tier gun because it offers virtually the same benefits for half the cost.
Yeah, they nerfed the Creodron by far far too much. I have provided stats and arguments for why, now please, can a whiner step up and show me why I'm wrong or what the "right" way is? I bet you can't.... |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.17 16:05:00 -
[56] - Quote
Proto-waffle, with yet another well thought out and thoroughly presented thread |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.17 16:06:00 -
[57] - Quote
i was a duvoller anyway, but instead of taking away 10 dmg points they should have only taken away 5, (cant remember the exact numbers, but when i first saw the reduction i thought it was overboard) or instead of %100 they should have only taken away %50 of what they took off the creo.. it's just going to make the next gun that didnt get nerfed over used..
imo the creo wasn't that good for brawling i used it on plateaus, because of all the longer range fights... then i got furstrated with it and just switched to Duvolle all together..have faith they might buff it back but probly not to it's original stregnth |
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