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Grit Breather
BetaMax.
660
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Posted - 2012.08.13 12:51:00 -
[31] - Quote
Rusticuls wrote:The problem I have is getting nubs to get in my damn drop ship quickly before I get shot out of the sky. Then getting gunners to target the vehicles is another thing altogether. I have to look where the damn guns are pointed and make sure the tanks are pointed right in their line of sight so they start to target them, usually at this point I get shot out of the sky by the AV crews. 21st should fix most of my issues by allowing groups. I feel for you... I go through the same thing... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 13:15:00 -
[32] - Quote
Doesn't matter about speed grit. Once these guys put a HAV with 2 heavies at each objective, you'll never shift them. And there's the 4th one roaming, breaking up your groups ect. I can't see anything that'd change this. |
Grit Breather
BetaMax.
660
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Posted - 2012.08.13 13:29:00 -
[33] - Quote
Tony Calif wrote:Doesn't matter about speed grit. Once these guys put a HAV with 2 heavies at each objective, you'll never shift them. And there's the 4th one roaming, breaking up your groups ect. I can't see anything that'd change this. I think that tactic is very static. It would be easy to counter with a very dynamic team and hit-and-run attacks. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.08.13 13:35:00 -
[34] - Quote
I randomly group up a match with players equipped with Swarm Launchers, and not a single would dare to use any kind of vehicle because they'll get destroyed. |
Grit Breather
BetaMax.
660
|
Posted - 2012.08.13 13:56:00 -
[35] - Quote
TiMeSpLiT--TeR wrote:I randomly group up a match with players equipped with Swarm Launchers, and not a single would dare to use any kind of vehicle because they'll get destroyed. That actually raises a good point. I think the forums are unbalanced. It seems there are a lot more people on the forums with HAV experience (both killing and dying) than there are with AV experience.
There are just a lot more cries from people dying to tanks than there are of tanks dying to AV. But that's really not my experience in-game. I rarely have matches where a team tries to get objectives AND has a problem with tanks. |
Ion Crush
Militaires-Sans-Frontieres
32
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Posted - 2012.08.13 14:12:00 -
[36] - Quote
EnglishSnake wrote:Tank isnt OP against 12 morons who are dumb as a lamp post
Hell, the lamp posts in this game are serious killers! |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 14:31:00 -
[37] - Quote
Grit Breather wrote:Tony Calif wrote:Doesn't matter about speed grit. Once these guys put a HAV with 2 heavies at each objective, you'll never shift them. And there's the 4th one roaming, breaking up your groups ect. I can't see anything that'd change this. I think that tactic is very static. It would be easy to counter with a very dynamic team and hit-and-run attacks.
It's a fairly static strategy, but you can move out at 22mps. 4x the speed of assault players.That's why there's a spot for everyone. Tactically it's pretty adaptable. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.13 14:36:00 -
[38] - Quote
Look, as an what you would have to call an expert anti-vehicle specialist considering people dont seem to be sharing my same level of results. I have killed muraders with little to no assistance. The fact the map is so small is what is enabling me to kill them. The reason why I think people dont wnat to go AV is becuase of infantry they're too effective against heavies with forge guns.
The problem with most times I help red line agianst the other team rarely HAS any AV at ALL, or if they did and I see a swarm launch I only see 4 missiles. Which means its milita. I rarely see teams protoforge and protoswamers get redlined by vehicles. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.08.13 14:50:00 -
[39] - Quote
Tony Calif wrote:Forgegus do more than rails. Until you add the marauder 1.5 damage mod which lets me 1hit kill most assault and all scouts with splash damage, and 1 hit kill any heavy. KILLING TANKS ISN'T HARD. It's not being killed 10 times before you do it. Cba to reply snake. 16mil with no AV is a bad build. You know it as well as I do, you just don't want to give a monkeys and soun cool on the forums. Gz.
You'll notice I'm not saying Nerf them. Just that we should recognise how devastating they are. Nerfs after black ops invisi-tank.
Obv never heard of pure specialization to one particular playstyle
Il send you some cheese to go with that whine of yours |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.13 14:51:00 -
[40] - Quote
Ion Crush wrote:EnglishSnake wrote:Tank isnt OP against 12 morons who are dumb as a lamp post Hell, the lamp posts in this game are serious killers!
Ye man i try to get to get away but dodgy handling and poor agility means i will whack into one at some point and the swarms will hit me |
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Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.13 15:13:00 -
[41] - Quote
Rhadiem wrote:THIS. Everyone who has an opinion about tanks SHOULD watch this. Weapon A is the Assault Rifle Weapon B is the Tank Weapon C is Anti-Vehicle Discuss.
Imho, AV's should be heavies, not simply because AV weapons themselves should be heavy, but also because then you would be able to close the circle. A > B > C > A... |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
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Posted - 2012.08.13 15:16:00 -
[42] - Quote
Mmkk333 wrote:Did you watch to the end? I won't quote, but it goes along the lines of: If people are asking for a different nerf later, then it was never OP... The thing is, people have been asking for nerfs to HAVs since this build started, which means it is, in fact, OP.
No. People were screaming their heads off, demanding a HAV nerf in the beginning, then those people learned to play, and the HAV's started screaming their heads of about nerfing AV weapons, while the AV guys started screaming about the CrepoDon Assault riffle... You see a pattern?
Of course things need balancing, but few items really need a severe nerf.
Edit:
Teamwork, grouping and better comms WILL nerf everything we know so far. Trust me, few things we've been doing this beta will work with proppr teams. This is best seen the few times I've been on a team with good comms, or been agains one that had this. They usually don't just win. they massacre their enemies. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.13 15:19:00 -
[43] - Quote
Dewie Cheecham wrote:Rhadiem wrote:THIS. Everyone who has an opinion about tanks SHOULD watch this. Weapon A is the Assault Rifle Weapon B is the Tank Weapon C is Anti-Vehicle Discuss. Imho, AV's should be heavies, not simply because AV weapons themselves should be heavy, but also because then you would be able to close the circle. A > B > C > A...
The cirlce isnt designed to be closed. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.08.13 15:30:00 -
[44] - Quote
An AV guy who knows what he is doing has very little trouble taking out tanks. My main character is skilled for assault and driving a surya, and another character of mine is skilled for heavy / AV. Even with a non-proto forge gun I can make tanks run for their lives by myself.
There are many places on the map that give you an absurd field of view, and even without zooming it's easy to hit a tank from across the map...because they're huge. I might regret giving out this advice, but here goes. You know when you get hit by someone you know what direction the shot came from? It doesn't work that way with AV weapons...the indicator shows that the shot came from ALL directions. That gives you the number one rule when attacking a tank - don't let him see you. If you're going to let him see you, be in a place he can't hit you like a rooftop. The only reason people think tanks are OP is because they don't die every round. Leaving aside the fact that they shouldn't die every round because they're not meant to, the reason they can survive is because when they start to take serious damage they GTFO. Against inexperienced AV guys (and I mean knowledge, not skill points) this is easy because they make their location known and you can quickly figure out where to go to get into cover. But when you face one or two AV guys who understand the value of being hidden it's a different game...you don't know where to run to. I've lost many suryas to guys who did this, and I've killed a few as a solo assault forge gunner with a nanohive by me doing the same thing. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.13 15:37:00 -
[45] - Quote
Iron Wolf Saber wrote:The cirlce isnt designed to be closed.
Partially correct. In a sense it must be for there to be a balance. But for an imperfect balance, there must still be an available counter to any new counter to the previous "king".
With the groups we have, the obvious choice would be A > B > C > A > ... for the types mentioned previously. Though the second "A" is slightly different than the first, etc. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 22:57:00 -
[46] - Quote
Tony Calif wrote:
Has anyone realised the game will turn into Tanks & Heavy suits with forge & SMG? That IT. No scouts (why bother, I don't get scouts even now) and maybe a couple of Logi's/Assaults for equipment. I don't really see EWAR changing that...
I pretty much agree with you, and really it's as it should be, considering they're the heavy brawlers of their classes.
But scouts show up the least on radar, are fastest to an objective, great for chasing down stuff and once cloaking and ewar come to play, their role will be even stronger. They are poor in a straight up fight though, unless you hit and run often.
I'm not sure about forgegun > dropship though. With a good set of gunners on voice, I believe they can be the strongest of all, even marauders. The proto small missile is clearly strong and if you can get missiles to targets quickly enough, you can make short work of AV trying to kill them. Plus they can run very easily, which is different than tanks, which can be more constricted. It's definitely a harder setup to do well though, I agree there. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 23:01:00 -
[47] - Quote
Dewie Cheecham wrote: Imho, AV's should be heavies, not simply because AV weapons themselves should be heavy, but also because then you would be able to close the circle. A > B > C > A...
Well Swarm Launchers are great on scouts, and Forge Guns ARE heavies, and both are killable pretty easily by other ground combat infantry. i'm not sure how FG Heavies go against AR Assault, but AR Assault devastate Scouts if they can get first fire on them. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 23:11:00 -
[48] - Quote
Rhadiem wrote:Dewie Cheecham wrote: Imho, AV's should be heavies, not simply because AV weapons themselves should be heavy, but also because then you would be able to close the circle. A > B > C > A...
Well Swarm Launchers are great on scouts, and Forge Guns ARE heavies, and both are killable pretty easily by other ground combat infantry. i'm not sure how FG Heavies go against AR Assault, but AR Assault devastate Scouts if they can get first fire on them.
by nature of what a scout is and does, wouldnt it make sense to think a scout should not get flanked by an assault guy unless its an extreme situation? scouts arent assault guys and shouldnt play exactly like one. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.08.13 23:30:00 -
[49] - Quote
EnglishSnake wrote:Tank isnt OP against 12 morons who are dumb as a lamp post
I'm going to tell Lamp Post what you said. |
The Polish Hammer
Doomheim
373
|
Posted - 2012.08.13 23:37:00 -
[50] - Quote
TIL I am a lamp post... |
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