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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 11:08:00 -
[1] - Quote
EnglishSnake wrote:Tank isnt OP against 12 morons who are dumb as a lamp post
Go kill pedobear snake. I havent seen you doing naff all as AV. You didn't even take AV grenades until I told you that you sucked for it. Now you have a tank, you are backing them as not OP. Weird how tankers don't see them as Op. Same people saying "you can always avoid being redlined, it's your fault for playing badly." (dumbarses then rage quit when the reverse happens). People do talk a lot of twaddle.
@Op What about when the best anti vehicle weapon is mounted in a vehicle? (large railgun). That kinda skews it chronically. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 11:53:00 -
[2] - Quote
Uh-huh. Keep telling yourself that snake. At 16mil or so SP you couldn't scratch a tank. I just say it how it is. So go ahead and justify the 1.5 damage mod which allows you to kill heavies MUCH faster than they'll ever kill you. Except for shooting the MCC or another HAV it's insane.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 12:28:00 -
[3] - Quote
Forgegus do more than rails. Until you add the marauder 1.5 damage mod which lets me 1hit kill most assault and all scouts with splash damage, and 1 hit kill any heavy. KILLING TANKS ISN'T HARD. It's not being killed 10 times before you do it. Cba to reply snake. 16mil with no AV is a bad build. You know it as well as I do, you just don't want to give a monkeys and soun cool on the forums. Gz.
You'll notice I'm not saying Nerf them. Just that we should recognise how devastating they are. Nerfs after black ops invisi-tank. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 12:44:00 -
[4] - Quote
Forgegun > Dropship
Has anyone realised the game will turn into Tanks & Heavy suits with forge & SMG? That IT. No scouts (why bother, I don't get scouts even now) and maybe a couple of Logi's/Assaults for equipment. I don't really see EWAR changing that... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 13:15:00 -
[5] - Quote
Doesn't matter about speed grit. Once these guys put a HAV with 2 heavies at each objective, you'll never shift them. And there's the 4th one roaming, breaking up your groups ect. I can't see anything that'd change this. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 14:31:00 -
[6] - Quote
Grit Breather wrote:Tony Calif wrote:Doesn't matter about speed grit. Once these guys put a HAV with 2 heavies at each objective, you'll never shift them. And there's the 4th one roaming, breaking up your groups ect. I can't see anything that'd change this. I think that tactic is very static. It would be easy to counter with a very dynamic team and hit-and-run attacks.
It's a fairly static strategy, but you can move out at 22mps. 4x the speed of assault players.That's why there's a spot for everyone. Tactically it's pretty adaptable. |
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