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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 05:53:00 -
[1] - Quote
THIS. Everyone who has an opinion about tanks SHOULD watch this.
Weapon A is the Assault Rifle Weapon B is the Tank Weapon C is Anti-Vehicle
Discuss. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 06:16:00 -
[2] - Quote
Debacle Nano wrote:TLDR? Skip to 5:27
I would say 4:20 if you are so ADD you can't sit through 5 minutes of video about videogames. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 06:18:00 -
[3] - Quote
Mmkk333 wrote:Did you watch to the end? I won't quote, but it goes along the lines of: If people are asking for a different nerf later, then it was never OP... The thing is, people have been asking for nerfs to HAVs since this build started, which means it is, in fact, OP.
I disagree, if you have 1/3 of the game filled with skilled AV guys and they still can't kill 2 tanks, I'll begin to believe you.
Lets talk more in a month.
Edit:
Actually, I do believe there are not enough strong counters to the tanks, which I think the infantry-carrying auto-seeking AV grenades will help with. But it won't fix the problem that Anti Vehicle is a role that nearly nobody is taking seriously. 1 AV guy in a team of 12 is pathetic. 2-3 dedicated with another couple partially trained and able to spawn AV, or carry AV grenades is about right, imho. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 06:31:00 -
[4] - Quote
Justin Gotchall wrote:The other day I watched a team of 12 heavies with swarm launchers try to destroy one tank manned by one man. They couldn't even break his shields, even when the majority of the 12 heavies hit the tank at the same time. The tank driver went 25 and 0 that map, and his team won. I feel like I'm beating a dead horse about the tanks being OP, but just thought I'd give my useless two bits on the subject. Other vehicles are nice and balanced, though, really like the implementation of the air vehicles, works great when you have a half decent pilot.
12 heavies with Swarm launchers means they're using a militia build and are very new at the game, probably competing with a guy with 20+ million skillpoints and 2 gunners.
No real Swarm Launcher AV guy uses a heavy suit. They use Forge Guns. CCP should not even put a swarm launcher on a Heavy suit, they're misleading newbies.
The skill reset will help solve this problem, there is a huge skill imbalance right now and everyone is stuck in the same game fighting over the same thing. There are a lot of players who aren't even playing much now, since they know the reset is coming and are bored with things as they are. I played some today but barely played the last 3 weeks and I have 16 million skill points. People were having a hard time taking out my Eryx whenever I pulled one of those out. Experienced players of any kind just plow through a sea of new guys. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 08:56:00 -
[5] - Quote
Just had 2 games in a row that were great on teamwork and shutting down the masses of vehicles being spawned.
People are figuring out that a couple AV people can shut down a vehicle dominant team pretty easily. I had a very pleasant game with a person I had criticized for vehicle whine earlier and this person was killing vehicles like a pro. I also had the pleasure of teaming with another AV guy in killing and shutting down the tank game of an infamous figure and the whole team spawning tanks all over. I'm impressed.
And not a single tower rocket sniper. Very different than 2-3 weeks ago.
Metagame for the win. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 09:11:00 -
[6] - Quote
Jack McReady wrote:my tank can dodge swarms and forge guns wont hit me more then twice when I pass to one shot any poor infantry guy that dares to come in my line of sight. 2 seconds later I am out of sight and you cant hit me anymore while you barely scratched my shield. 10 seconds later I crossed the map with the tanks super fast speed, recovered the shield hp I lost and pass you again as you spawn just to one shot you again. oh and my tank has 15k effective shield hp. if you never stop with the tank and only kill stuff while you pass it then your tank will never die and the best is, you can dodge swarms like a ninja because the rockets will hit the ground and obstacles yeah it is not broken in any form, cool story
Cool story yourself.
Reminds me of a game earlier tonight when I hear the other team and this guy was bragging about how fast his dropship was, as I kept dropping them from the sky, until he ran out of money and started bringing vipers. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 12:17:00 -
[7] - Quote
It's interesting how all threads devolve into "my experience with a skillful tank player and little to no effective AV players is completely unbalanced."
Forge guns do more damage than rail guns, if I recall correctly.
But other tanks killing other tanks still means dead tanks, loss of isk and hopefully 3 enemies. win.
I've never said that a Marauder and any AV infantry are or should be on equal terms. They are in completely different classes.
I'm saying that if you have 3 proper AV guys doing their job through the entire game, they kill or at very least completely shut down a tank pilot and his 2 gunners much of the time. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 22:57:00 -
[8] - Quote
Tony Calif wrote:
Has anyone realised the game will turn into Tanks & Heavy suits with forge & SMG? That IT. No scouts (why bother, I don't get scouts even now) and maybe a couple of Logi's/Assaults for equipment. I don't really see EWAR changing that...
I pretty much agree with you, and really it's as it should be, considering they're the heavy brawlers of their classes.
But scouts show up the least on radar, are fastest to an objective, great for chasing down stuff and once cloaking and ewar come to play, their role will be even stronger. They are poor in a straight up fight though, unless you hit and run often.
I'm not sure about forgegun > dropship though. With a good set of gunners on voice, I believe they can be the strongest of all, even marauders. The proto small missile is clearly strong and if you can get missiles to targets quickly enough, you can make short work of AV trying to kill them. Plus they can run very easily, which is different than tanks, which can be more constricted. It's definitely a harder setup to do well though, I agree there. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.13 23:01:00 -
[9] - Quote
Dewie Cheecham wrote: Imho, AV's should be heavies, not simply because AV weapons themselves should be heavy, but also because then you would be able to close the circle. A > B > C > A...
Well Swarm Launchers are great on scouts, and Forge Guns ARE heavies, and both are killable pretty easily by other ground combat infantry. i'm not sure how FG Heavies go against AR Assault, but AR Assault devastate Scouts if they can get first fire on them. |
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