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Icy Tiger
496
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Posted - 2012.08.12 17:06:00 -
[1] - Quote
You do not have the right to assume that tanks are Overpowered unless you yourself have used them. I used to think that tanks were extremely overpowered as well, a while ago. So I started skilling up a Surya, already had the best armor and shield skills, and got the best Railgun turret. Finding a good fit alone cost me a lot. I went from 15 000 000 ISK to barely above 4 000 000.
Currently, my Surya fit costs around 186 000 ISK. I can use a max of 2 per round on average.
And I can tell you from experience that AV equipment hurts. Bad. Proto Swarms are nearly impossible to get away from, Forge Guns are a bit easier, but still hurt. 3 AV soldiers can take me out if they have prototype equipment. Another thing is the horrible handling, dropship threats, remote explosives, SMGs that can take out my shields (900 hp) in seconds and lots of bullshit.
Then there are enemy tanks. I can easily take out lower tier tanks without breaking a sweat, enemy Surya's are pretty difficult but still manageabld, and Sagaris', I can only take out in a 1 v 1, without enemy Swarms and Forges. This all depends on the enemy fitting however, and I have died about 7-8 times to enemy tanks whule having taken out 15+.
Tanks are not overpowered, they are just efficient, and a teams worst nigtmare when getting redlined. That is the real problem, the fact that home spawns are open to the enemy, and a team cannot even get out of a base.
I don't know where I'm going with this, but I just want to get the point across that tanks are not overpowered.
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Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.12 17:09:00 -
[2] - Quote
hey look, another tank balance thread.
I agree you can't rant about them until you've properly played them to see their weaknesses. |
Iceyburnz
316
|
Posted - 2012.08.12 17:14:00 -
[3] - Quote
Wow another great post about the tank issue.
Im glad to see people are actually discussing stuff constructively now, rather than just throwing out cheap put downs.
I have to say you argument has swayed me somewhat back to neutral on the tanks issue. I think tanks haven't been nerfed because CCP knows something we don't. I suspect CCP has been through this issue during internal testing. In one of the fanfest video Atli said "While everyone in the studio was training sniper I was training for this badboy *gestures at marauder picture* It was fun owning everyone" the dev he was with said something like "Yes but not fun for everyone else". Thats suggests to me that the big picture yet eludes us.
"PROOF OR STFU" |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.12 17:22:00 -
[4] - Quote
Yeah I saw your tank get blown up to smitherens the other day it was painful to watch our teir 1 tanks pepper up your aft end and the proto swarmer on the roof launched a volley at you and never made it to under the table top where I was waiting for you to cross my cross hairs. |
Jimbo Boilstaff
Algintal Core Gallente Federation
83
|
Posted - 2012.08.12 17:24:00 -
[5] - Quote
It seems to me there's just way too many of them at the moment....
Removing the free vehicles will solve a lot of this....
Increasing the cost of them will also solve this
Also,,, I was under the impression we're earning way more skill points than we will in the 'proper' game??? This would suggest it's gonna take a lot longer to skill up on a tank. Remember we have soooooo many options not yet available to invest in,,,, that the current situation is a result of many people getting crazy amounts of sp (purposefully for testing purposes) and not having the full set of options to use it with so its all been put into tanks. If, when the full game comes out, someone decides to invest all their SP and ISK into a tank build, while using only the default suits for combat the rest of the time...... then surely they deserve to have a strong tank sometimes???
Think calls for nerfing are too soon until we see the full SP/ISK balance...... But, man is it frustrating getting caught on the spawn point..... Just gotta laugh at it really, that issue is an obvious balance issue that'll be resolved,,,,, but it seems more to do with map design than tanks being particularly OP'd?? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.12 17:27:00 -
[6] - Quote
Well good news is the SP will be at normal rates next build. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.12 17:53:00 -
[7] - Quote
Tanks are not OP against 12 morons who are as dumb as a lamp post |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.08.12 18:14:00 -
[8] - Quote
ive taken you out twice in one match. (you took me out 3 times but honestly i was out of forge rounds, so you only sped up your demise) plus 6 kills to 3 deaths is a good trade off to any roll on the field. So, i will agree as a proto forge gunner tanks are not in need of a nerf.
in fact i would say BUFF them once they allow me to roll in here with a practiced team of my own. im certain that i can kill a tank at 100 yds with 4 people in under 4 seconds with the forge cannon equiped. 6 to 10 with the swarm/mass driver the math check's to support that being not only possible but fairly easy, with all of the above. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.08.12 18:24:00 -
[9] - Quote
Not op but when you put all your points into assault and assault guns you dont have many options but to run away when they come at you.
Yes I got an option to go heavy but with no points in it whats the use so the only option is to change the way I play to be able to compete so no thanks I'll give it a miss |
Ad ski
IMPSwarm Negative-Feedback
209
|
Posted - 2012.08.12 18:35:00 -
[10] - Quote
I've only just started skilling up tanks and I dread to think how much SP I've used so far. Tanks are supposed to be intimidating, if you nerf them then what's the point? If SP gets reduced and the price of tanks go up you will see less of them out there,anyone who has one then will deserve it. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.12 18:39:00 -
[11] - Quote
Iceyburnz wrote:Wow another great post about the tank issue. Im glad to see people are actually discussing stuff constructively now, rather than just throwing out cheap put downs. I have to say you argument has swayed me somewhat back to neutral on the tanks issue. I think tanks haven't been nerfed because CCP knows something we don't. I suspect CCP has been through this issue during internal testing. In one of the fanfest video Atli said "While everyone in the studio was training sniper I was training for this badboy *gestures at marauder picture* It was fun owning everyone" the dev he was with said something like "Yes but not fun for everyone else". Thats suggests to me that the big picture yet eludes us. "PROOF OR STFU"
what an awesome post! i havent seen that and it shows CCP basically refuting most of the tank are op complaints lol.
then the immediately next part is a text saying cooperate with squads for a combined role.......
beautiful CCP +1 |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.08.12 18:41:00 -
[12] - Quote
It is too early to nerf much of anything. When mechanics still need love...Hit detection, map design/spawn camping, grouping,mic crossover. I must say thanks for "fixing" the swarm from last build. We all agree the RE needed some attention. But now the swarm is pretty glitchy with its lock on system and they are clunky fliers.
They are overpowered for spawn camping. But not if the price is increased and groups enabled.
There is one indisputable fact. A fresh player can not kill a good tanker. A fresh group of 12 can not kill a good tank team. But ... A fresh player will not be killing a proto assault much. But a fresh group of 12 can always kill a proto assault. Tanks are what they are. They are only balanced for pros vs pros. Noobs break the equation. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.12 18:50:00 -
[13] - Quote
the infinate ammo is obviously a problem.
i dont really care much tho, because:
1. i dont have any SP in tanks.
2. If i'm being shot at by one I take cover and have enough HP to take an indirect hit or 2.
3. If it's bugging me that bad I call my dropship and hope for a decent gunner.. If the tank has advanced blasters instead of misiles that might be a problem for my dropship, but it then makes the tank easier for the guys n the ground to deal with if it has advanced blasters, if you're getting killed by advanced blasters as an infantry you either suck or the gunner is skilled.
By that time the tank is moving on to a more promising target. If you're getting hit directly by a missle, it was because the gunner was skilled enough or you're not running perpendicuar to the tank, if you run at or away from a tank that has you in it's sight it's your own stupidity for making yourself an easy target.
There will still be but hurt tho even with limited ammo if another player is resupplying the tank. but that's the reward they get for playing as a team
if your team is not packing any nano hives then your SL users are worthless. it's that teams fault for not fitting/dropping nanos
only one map actually caters to tanks- plateau.. if you're getting tankraped on biomass you got serious issues
i've been raped/redlined by tanks occasionally on plateaus but it doesnt happen every game. just go on to the next match that's going to probably be different anyway. not every match is going to specifically cater to you despite all your "skillz" at gun game |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.12 20:45:00 -
[14] - Quote
fenrir storm wrote:Not op but when you put all your points into assault and assault guns you dont have many options but to run away when they come at you.
Yes I got an option to go heavy but with no points in it whats the use so the only option is to change the way I play to be able to compete so no thanks I'll give it a miss
*Stupid frikking boards ..... oh well here is the tldr version* Your job is not killing Tanks but the guys killing your tanks and AV infantry . Do your bit everything helps . |
Sabastian Malone
Tronhadar Free Guard Minmatar Republic
6
|
Posted - 2012.08.13 01:09:00 -
[15] - Quote
Tanks are always unbalanced in my opinion, at best they are simutaniously overpowered and underpowered. But in my opinion if there's an option to be really powerfull or to not be really powerfull ( that option being wether to get in a tank or not), then the game cant be balanced well. |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.13 01:22:00 -
[16] - Quote
Icy Tiger wrote:You do not have the right to assume that tanks are Overpowered unless you yourself have used them. I used to think that tanks were extremely overpowered as well, a while ago. So I started skilling up a Surya, already had the best armor and shield skills, and got the best Railgun turret. Finding a good fit alone cost me a lot. I went from 15 000 000 ISK to barely above 4 000 000.
Currently, my Surya fit costs around 186 000 ISK. I can use a max of 2 per round on average.
And I can tell you from experience that AV equipment hurts. Bad. Proto Swarms are nearly impossible to get away from, Forge Guns are a bit easier, but still hurt. 3 AV soldiers can take me out if they have prototype equipment. Another thing is the horrible handling, dropship threats, remote explosives, SMGs that can take out my shields (900 hp) in seconds and lots of bullshit.
Then there are enemy tanks. I can easily take out lower tier tanks without breaking a sweat, enemy Surya's are pretty difficult but still manageabld, and Sagaris', I can only take out in a 1 v 1, without enemy Swarms and Forges. This all depends on the enemy fitting however, and I have died about 7-8 times to enemy tanks whule having taken out 15+.
Tanks are not overpowered, they are just efficient, and a teams worst nigtmare when getting redlined. That is the real problem, the fact that home spawns are open to the enemy, and a team cannot even get out of a base.
I don't know where I'm going with this, but I just want to get the point across that tanks are not overpowered.
3 AV guys can take your tank down...... 3 to 4 tanks on the battlefield at 1 time.... 12 people on 1 side... how many people does that leave to secure objectives? Do the math |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.13 01:24:00 -
[17] - Quote
Trained em up last week and just got my best score of 54:0 . All skill I tell you and man was it hard to train for took a whole weekend.
Tanks need a major buff been saying it all along. |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
|
Posted - 2012.08.13 01:25:00 -
[18] - Quote
I think the patch note stating that they're increasing the HP boost on all armor plates is a tacit acknowledgement armor tanking isn't up to par with shield tanking. I think that factor needs to be taken into account when talking balance. Also swarm launchers seem to hit armor a lot harder than shields, and forge guns seem to hit shields a lot harder than armor. It might be because there's EVE style EM/Thermal/Kinetic/Explosive damage types and variable resists behind the numbers shown in the DUST UI. It would be nice if a GM or developer could chime in on that. |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.13 01:28:00 -
[19] - Quote
LISA MICHELLE WARRIORS wrote: 3 AV guys can take your tank down...... 3 to 4 tanks on the battlefield at 1 time.... 12 people on 1 side... how many people does that leave to secure objectives? Do the math
It debate-ably may take 3 AV guys to take down a tank ........ but will definitely only take one advanced one to drive it away . Vehicle area denial does not always mean kill . |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.13 01:42:00 -
[20] - Quote
Gelan Corbaine wrote:LISA MICHELLE WARRIORS wrote: 3 AV guys can take your tank down...... 3 to 4 tanks on the battlefield at 1 time.... 12 people on 1 side... how many people does that leave to secure objectives? Do the math
It debate-ably may take 3 AV guys to take down a tank ........ but will definitely only take one advanced one to drive it away . Vehicle area denial does not always mean kill . Not really .. he said it himself and from experiance we all have forge guns ranked up completly and it actually does take 3 |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 01:45:00 -
[21] - Quote
it doesnt always take 3-4 guys to take down a tank. i pop plenty of marauders by myself with my heavy fit, so i simply dont see where everyone is coming from with their inability to pop a tank.
again, why is it a guy who has a good aim with a good fitting no dying considered a god when a driver surviving in his tank is always considered a cheating scrub?
there might actually be a good driver or two out there... |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 01:47:00 -
[22] - Quote
why dont you guys actually look at my thread with a nice video of CCP talking about tanks.....itll answer all your complaints in about a minute.
i understand if you dont like debating with actual CCP vids tho. |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.13 01:49:00 -
[23] - Quote
LISA MICHELLE WARRIORS wrote:Gelan Corbaine wrote:LISA MICHELLE WARRIORS wrote: 3 AV guys can take your tank down...... 3 to 4 tanks on the battlefield at 1 time.... 12 people on 1 side... how many people does that leave to secure objectives? Do the math
It debate-ably may take 3 AV guys to take down a tank ........ but will definitely only take one advanced one to drive it away . Vehicle area denial does not always mean kill . Not really .. he said it himself and from experiance we all have forge guns ranked up completly and it actually does take 3 All warriors have ishukone forges.. maxed proficiancy, maxed heavy ammo capacity, exct..... 3 guys to take down a tank is accurate.. (excluding militia) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 01:53:00 -
[24] - Quote
im sorry you have such a tough time taking out tanks. i dont find it to be such a problem honestly.
again, if you still choose to debate this after not viewing the CCP vid thats on my thread, then your willingly arguing against facts/CCP and thats not going to get you anywhere.
They clearly state tanks are hard to pop because they are tanks. ewar will change all that tho. CCP basically put a huge "working as intended" sign on tanks. |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.13 01:58:00 -
[25] - Quote
LISA MICHELLE WARRIORS wrote:
Not really .. he said it himself and from experiance we all have forge guns ranked up completly and it actually does take 3] All warriors have ishukone forges.. maxed proficiancy, maxed heavy ammo capacity, exct..... 3 guys to take down a tank is accurate.. (excluding militia)
Not accord to MY experience ... I've soloed well known tanker Sags before . And again it only takes one guy to drive off a tank. Is the tank no longer around the objective ? Then problem solved . |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.13 02:07:00 -
[26] - Quote
Gelan Corbaine wrote:LISA MICHELLE WARRIORS wrote:
Not really .. he said it himself and from experiance we all have forge guns ranked up completly and it actually does take 3] All warriors have ishukone forges.. maxed proficiancy, maxed heavy ammo capacity, exct..... 3 guys to take down a tank is accurate.. (excluding militia)
Not accord to MY experience ... I've soloed well known tanker Sags before . And again it only takes one guy to drive off a tank. Is the tank no longer around the objective ? Then problem solved . Ok answer me this... whats the point in having a forge gun if your gonna just (scaring them off) You dont make sh!t for ISK or SP that way.That would be a waist of my time and an estimated 6 million sp i spent on my forge gun . |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:08:00 -
[27] - Quote
because its not about your feelings, its about helping your team win. |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.13 02:10:00 -
[28] - Quote
LISA MICHELLE WARRIORS wrote:Gelan Corbaine wrote:LISA MICHELLE WARRIORS wrote:
Not really .. he said it himself and from experiance we all have forge guns ranked up completly and it actually does take 3] All warriors have ishukone forges.. maxed proficiancy, maxed heavy ammo capacity, exct..... 3 guys to take down a tank is accurate.. (excluding militia)
Not accord to MY experience ... I've soloed well known tanker Sags before . And again it only takes one guy to drive off a tank. Is the tank no longer around the objective ? Then problem solved . Ok answer me this... whats the point in having a forge gun if your gonna just (scaring them off) You dont make sh!t for ISK or SP that way.That would be a waist of my time and an estimated 6 million sp i spent on my forge gun . Not only that but you still have to deal with 2 to 3 other tanks after you (scare one from the objective) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:11:00 -
[29] - Quote
then at that point why doesnt your team have any ground armor? btw, that doesnt make tanks OP.
are dropships OP because one team has air superiority? |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:14:00 -
[30] - Quote
you have to adapt to what the enemy team has. If they have 3-4 tanks, simply getting a few guys to go AV will be tough. You also have the ability to call in armor.
If your AV guys are competent tho you wouldnt even have given the enemy a chance to bring in that many tanks in the first place. Its the same thing with redlining....the redlined team played like **** in the first place.
gonna get fixed tho.
edit: cant wait for grouping. |
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LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.13 02:16:00 -
[31] - Quote
Lurchasaurus wrote:then at that point why doesnt your team have any ground armor? btw, that doesnt make tanks OP.
are dropships OP because one team has air superiority? Did i say OP? Nope never have. The tanks are just too numerous to deal with while your trying to acheive a goal of securing objectives. Thats all. We all plan on putting all our points into tanks next build like everyone else. Eventually everyone on here will be driving tanks . If you cant beat em join em. Just playing this til the next game comes out. Passing time. Need a FPS to play |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.13 02:17:00 -
[32] - Quote
OMFG WTFBQQ A TANK OWND ME I GONNNA GO CRY AND CCPP NOT MMAKE MY GAME LIKE COD WAAAAAH |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.13 02:18:00 -
[33] - Quote
LISA MICHELLE WARRIORS wrote:Lurchasaurus wrote:then at that point why doesnt your team have any ground armor? btw, that doesnt make tanks OP.
are dropships OP because one team has air superiority? Did i say OP? Nope never have. The tanks are just too numerous to deal with while your trying to acheive a goal of securing objectives. Thats all. We all plan on putting all our points into tanks next build like everyone else. Eventually everyone on here will be driving tanks . If you cant beat em join em. Just playing this til the next game comes out. Passing time. Need a FPS to play Looks like Far Cry3 is gonna be where its at |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:20:00 -
[34] - Quote
LISA MICHELLE WARRIORS wrote:Lurchasaurus wrote:then at that point why doesnt your team have any ground armor? btw, that doesnt make tanks OP.
are dropships OP because one team has air superiority? Did i say OP? Nope never have. The tanks are just too numerous to deal with while your trying to acheive a goal of securing objectives. Thats all. We all plan on putting all our points into tanks next build like everyone else. Eventually everyone on here will be driving tanks . If you cant beat em join em. Just playing this til the next game comes out. Passing time. Need a FPS to play
sorry for the confusion, ive seen so much QQ bout tanks it kinda just blends together eventually. Even with a bunch of people skilling in tanks, theres still not going to be as much people using them because ewar is going to significantly change the face of ground armor and people are going to go broke if they arent actually dedicated to being a driver. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.08.13 02:23:00 -
[35] - Quote
Lurchasaurus wrote:LISA MICHELLE WARRIORS wrote:Lurchasaurus wrote:then at that point why doesnt your team have any ground armor? btw, that doesnt make tanks OP.
are dropships OP because one team has air superiority? Did i say OP? Nope never have. The tanks are just too numerous to deal with while your trying to acheive a goal of securing objectives. Thats all. We all plan on putting all our points into tanks next build like everyone else. Eventually everyone on here will be driving tanks . If you cant beat em join em. Just playing this til the next game comes out. Passing time. Need a FPS to play sorry for the confusion, ive seen so much QQ bout tanks it kinda just blends together eventually. Even with a bunch of people skilling in tanks, theres still not going to be as much people using them because ewar is going to significantly change the face of ground armor and people are going to go broke if they arent actually dedicated to being a driver.
lol @ responding to sock puppets |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.13 02:26:00 -
[36] - Quote
Thank you for responding to me respectfully Lurchasaurus.... Most of these guys are rude |
Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.13 02:31:00 -
[37] - Quote
LISA MICHELLE WARRIORS wrote:[ Not only that but you still have to deal with 2 to 3 other tanks after you (scare one from the objective)
One guy cant fight 4 tanks at the same time ? How shocking . 2 guys in an elevated postion can put a crimp in any number of tanks and there are elevated positions around all three points. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.13 02:34:00 -
[38] - Quote
TEBOW BAGGINS wrote:OMFG WTFBQQ A TANK OWND ME I GONNNA GO CRY AND CCPP NOT MMAKE MY GAME LIKE COD WAAAAAH
Very constructive... NOT..... Idiot.
Ok tanks are NOT overpowered at all, they are tanks !
The problem is this sh!tty build we've had to put up with for so damn long. The fact that you can have so many vehicles on a tiny map with 12 mercs a side makes every game the same boring ass sh!t. We start trying to actually play an FPS but end up spending 15 mins in fat suits shooting vehicles. oh what fun... NOT... And that is one of the biggest problems with this build, it's a boring no fun glorified free for all to see who can get the most kills. We all hope next build will fix most of the crap in this one, because if it doesn't even less will be playing than are now.
So many keys, so few people. I wonder why. |
LISA MICHELLE WARRIORS
74
|
Posted - 2012.08.13 02:36:00 -
[39] - Quote
Im glad you have yourself convinced of this. As for me I'm gonna drive a tank like you. Scaring off vehicles is a waist of time. Feel free to do it yourself. As for me it doesnt pay. I need SP and ISK to buy things to help my team. Tanks are the future for me |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 02:39:00 -
[40] - Quote
LISA MICHELLE WARRIORS wrote:Thank you for responding to me respectfully Lurchasaurus.... Most of these guys are rude
np, everyone here deserves respect and i make a point of never trolling unless there are shenanigans present. Even after all that effort, it baffles me that there was an entire thread about me being the biggest troll on the forums...
you dont have to agree with me, but at least afford the other person the respect you want in return, you know?
also, i always strive to make sure the things i profess in my posts are backed up by CCP,otherwise its pure speculation. A lot of people say this and that about game mechanics and this will make the game fail and this is broken......CCP knows what they want to do and they are looking at a much bigger picture than mos tof the people here, just look at one of their vids, like the one in my thread....its really exciting to see i think.
anyway, sorry for the long winded post lisa and thanks for the good convo, nice to debate without trolling |
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Gelan Corbaine
BetaMax.
103
|
Posted - 2012.08.13 02:42:00 -
[41] - Quote
LISA MICHELLE WARRIORS wrote:Im glad you have yourself convinced of this. As for me I'm gonna drive a tank like you. Scaring off vehicles is a waist of time. Feel free to do it yourself. As for me it doesnt pay. I need SP and ISK to buy things to help my team. Tanks are the future for me
Very tough to drive a tank like me considering I don't drive tanks . Tanks aren't my only prey .. There are also a lot of dropships , installations , and squishys to shoot so I'm never really hurting for cash . And damaging a tank several times is enough to earn money off it . Killing it is profitable too . |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.13 03:01:00 -
[42] - Quote
The next build is next week none of this will matter then |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 03:02:00 -
[43] - Quote
Carilito wrote:The next build is next week none of this will matter then
|
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.13 03:07:00 -
[44] - Quote
Carilito wrote:The next build is next week none of this will matter then
I so hope you're right, I really do. As a pessimist I'm hoping to be presently surprised. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.08.13 03:10:00 -
[45] - Quote
ICECREAMK1NG WARRIORS wrote:Carilito wrote:The next build is next week none of this will matter then I so hope you're right, I really do. As a pessimist I'm hoping to be presently surprised. Worrying about it wont help; until we see what they have done, there is little point in discussing it. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.13 03:16:00 -
[46] - Quote
Once again, everyone talks about killing tanks being easy/hard. Is it hard to get kills in a gunnloggi? Fairly. Certainly takes some skill to get a big score. Marauders however... I don't think I've had less than 3 kills before losing mine. Even driving into crowds. If EWAR screws marauders, who the hell would even touch a low level HAV? Tanks are broken because of the gap between Gunloggi and Sagaris.
When's the last time you heard anyone say "we need AV guys! They have a gunnloggi!" Never. Marauders are instant death if they have good aim, 2-4 seconds if not.
The real problem is balancing tanks with tanks. A 1.5 damage mod will always screw that... Pretty obvious really... Problem is people generalise "Tank" to mean surya. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 03:16:00 -
[47] - Quote
while pointless, its also plenty fun. my fam has the big tv right now cause of the olympics so thats partly why im so active on the forums right now. once i move back into the frat come the fall term ill be spending a lot more time in-game versus on the forums.
@ICE - i dont think ill be dissapointed at all, but im really hoping im pleasantly surprised. kinda sucks grouping is stuck a 4, but it protects joe sh.it the rag man from fighting a 12 man team of navy seals. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.13 03:16:00 -
[48] - Quote
I'm not worried, I don't own or work for ccp. I would just like a decent FPS to play. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 03:18:00 -
[49] - Quote
Tony Calif wrote:Once again, everyone talks about killing tanks being easy/hard. Is it hard to get kills in a gunnloggi? Fairly. Certainly takes some skill to get a big score. Marauders however... I don't think I've had less than 3 kills before losing mine. Even driving into crowds. If EWAR screws marauders, who the hell would even touch a low level HAV? Tanks are broken because of the gap between Gunloggi and Sagaris.
When's the last time you heard anyone say "we need AV guys! They have a gunnloggi!" Never. Marauders are instant death if they have good aim, 2-4 seconds if not.
The real problem is balancing tanks with tanks. A 1.5 damage mod will always screw that... Pretty obvious really... Problem is people generalise "Tank" to mean surya.
i feel its necessary to point out that marauders aer supposed to be death machines....theyre not tanks or black ops tanks, but marauders. Black ops tanks will be excellent at whatever theyre meant for, just like every other installation/weapon/suit has something its meant for. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.13 03:22:00 -
[50] - Quote
Groups are 4 ? Is that a p1ss take. ? |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 03:23:00 -
[51] - Quote
think i remember seeing that in the patch notes and heard multiple people echo that over vent while i was playing. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.13 03:24:00 -
[52] - Quote
I appreciate Marauders are supposed to be death machines, but gunloggi's aren't supposed to be bread vans...even Sica/soma should be a bit better (they're alright if you give them a rail). Problem is we have paper militia tanks, unused gunloggi's and super death marauders. Give gunloggi's a 1.25 and I wouldn't mind so much. Tanks need balancing. Internally by CCP in 12vs12 tank war. We can't organise it. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.13 03:30:00 -
[53] - Quote
Tony Calif wrote:I appreciate Marauders are supposed to be death machines, but gunloggi's aren't supposed to be bread vans...even Sica/soma should be a bit better (they're alright if you give them a rail). Problem is we have paper militia tanks, unused gunloggi's and super death marauders. Give gunloggi's a 1.25 and I wouldn't mind so much. Tanks need balancing. Internally by CCP in 12vs12 tank war. We can't organise it.
understand that with the differences at release( the decrease in probability that we will be able to afford this much proto stuff every round due to changes in prices and gains, people not playing as much as we do since we ARE beta testers who already had an interest in this game and asked to play, and typical economic strategy) not everyone will be in full proto gear all the time and lower tier tanks will be used a higher percent of the time instead of everyone having marauders.
in release, when someone calls in a marauder, CCP wants the other team to **** themselves.
also with war points being needed to call in these vehicles, well you get my point... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.13 03:39:00 -
[54] - Quote
Lurch, balancing these things AFTER release is a really bad idea. We need to stop saying what will be in, what will stop us. CCP give us what they do because then they get the info they require. If they told everyone that this build was to test vehicles, everyone woulda skilled for that. Making the test pretty pointless.
Webifiers are something to bear in mind, so are war points, but in the current system, there's problems somewhere down the line.
Edit: what if webs are glitchy for some reason, so are left for the 2013 update? Unlikely, but you see what I'm getting at. |
STB Vermaak Doe
558
|
Posted - 2012.08.13 03:43:00 -
[55] - Quote
Tony Calif wrote:Lurch, balancing these things AFTER release is a really bad idea. We need to stop saying what will be in, what will stop us. CCP give us what they do because then they get the info they require. If they told everyone that this build was to test vehicles, everyone woulda skilled for that. Making the test pretty pointless.
Webifiers are something to bear in mind, so are war points, but in the current system, there's problems somewhere down the line.
Edit: what if webs are glitchy for some reason, so are left for the 2013 update? Unlikely, but you see what I'm getting at.
+1 in general to much faith is placed in the full release |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.13 10:48:00 -
[56] - Quote
LISA MICHELLE WARRIORS wrote:Icy Tiger wrote:You do not have the right to assume that tanks are Overpowered unless you yourself have used them. I used to think that tanks were extremely overpowered as well, a while ago. So I started skilling up a Surya, already had the best armor and shield skills, and got the best Railgun turret. Finding a good fit alone cost me a lot. I went from 15 000 000 ISK to barely above 4 000 000.
Currently, my Surya fit costs around 186 000 ISK. I can use a max of 2 per round on average.
And I can tell you from experience that AV equipment hurts. Bad. Proto Swarms are nearly impossible to get away from, Forge Guns are a bit easier, but still hurt. 3 AV soldiers can take me out if they have prototype equipment. Another thing is the horrible handling, dropship threats, remote explosives, SMGs that can take out my shields (900 hp) in seconds and lots of bullshit.
Then there are enemy tanks. I can easily take out lower tier tanks without breaking a sweat, enemy Surya's are pretty difficult but still manageabld, and Sagaris', I can only take out in a 1 v 1, without enemy Swarms and Forges. This all depends on the enemy fitting however, and I have died about 7-8 times to enemy tanks whule having taken out 15+.
Tanks are not overpowered, they are just efficient, and a teams worst nigtmare when getting redlined. That is the real problem, the fact that home spawns are open to the enemy, and a team cannot even get out of a base.
I don't know where I'm going with this, but I just want to get the point across that tanks are not overpowered.
3 AV guys can take your tank down...... 3 to 4 tanks on the battlefield at 1 time.... 12 people on 1 side... how many people does that leave to secure objectives? Do the math
3AV guys, no they cant |
Iceyburnz
316
|
Posted - 2012.08.13 11:06:00 -
[57] - Quote
ICECREAMK1NG WARRIORS wrote:
So many keys, so few people. I wonder why.
Something to do with one map to play on.
Poorly conceived ccp. |
Ryjmont
Crux Special Tasks Group Gallente Federation
6
|
Posted - 2012.08.13 11:21:00 -
[58] - Quote
Is ther a Armor Piercing value for weapons? a simple damage multiplier that could be applied to different strenghts of armor and different weapons, that could prevent smg's from shooting at tanks, and tanks 1 hit killing heavies with splash damage.
to balance the tanks remote explosives must stick to a target, or maybe tracing a tank wold be a good Idea to force it to retreat? but let mechanics take tracers off, you wouldn't have to aim at a tank, and shoot behind obstacles thus making AV guys a survivability a bit higher, I don't think tanks are overpowered but there is no counter so far for them.
If you need 3 guys working together to damage 1 tank there is something wrong with it, tanks should be afraid of AV same as INF is afraid of a tank, thats why tanks always had infantry advancing with them. Tanks ought to be defensive weapons mainly, advancing a tank into a unknown territory should be a certain death, tanks don't need nerfing, AV weapons need to be buffed. Also tanks should be easily killed with use of dropships, and dropships should be feared of AV guys, in that way, you have to advance your whole line, not just drive back and forth killing what you see with a tank. |
Funky Xaster
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.08.13 12:31:00 -
[59] - Quote
As originally mentioned; Home Spawn points have inadequate blockage from enemy vehicle bombardment, so once they push you back there its a frag fest for the enemy and its very hard to make it to a safe point or call in vehicles of your own before dying. Rage quits ensue. *Also maybe allowing Squad Leaders to change spawn points at objectives wouldn't be bad either because I hated being ganked in the back when trying to spawn at a contested objective.*
- Precursor patch should address the fixed spawn point issue
I've got problems tossing my AV grenades. Usually 1 of 3 connect, the others miss because the vehicle drives outside the blast radius or my aim is horrid. - Precursor is adding vehicle homing AV grenades. Nice.
And because I cant use prototype stuff being an Eve Temp player, my Swarms Launchers are a joke to most HAV's. They either hit obstacles because they launch at 45% angles left and right or impact terrain instead of the targetted Vehicle. I've got to lock target then aim straight in the air and hope it doesn't hit an overhang or something.
But for the most part I've had fun playing this weekend. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.08.13 12:36:00 -
[60] - Quote
Jesus... as a tank driver, I cannot believe I am helping you guys suck less with the swarm launcher!!!
But, once lock is achieved, get behind cover, point the swarm launcher at an angle that will let the missiles "curve" around whatever is between you and the vehicle, and THEN fire...
It's really easy, and once you start doing it the correct way, tanks will hate you! |
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ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.13 18:53:00 -
[61] - Quote
Gauder Berwyck wrote:Jesus... as a tank driver, I cannot believe I am helping you guys suck less with the swarm launcher!!!
But, once lock is achieved, get behind cover, point the swarm launcher at an angle that will let the missiles "curve" around whatever is between you and the vehicle, and THEN fire...
It's really easy, and once you start doing it the correct way, tanks will hate you!
Don't mean this to be as harsh as it sounds.... Bollox. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.13 18:58:00 -
[62] - Quote
Iceyburnz wrote:ICECREAMK1NG WARRIORS wrote:
So many keys, so few people. I wonder why.
Something to do with one map to play on. Poorly conceived ccp.
Nope, more to do with people expecting an FPS and trying to play an FPS then leaving thinking what the hell kinda game is this. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.13 19:38:00 -
[63] - Quote
MAG had way more than its fair share of BS, from glitch's from ''easy mode'' to the only servers being in the US. But it was fun most of the time, this is not. yes yes I know it's a beta. and yes I'm waiting, but If we don't let ccp know what's wrong they'll think '' hey we are doing a great job and this must be right '' well it's not. Mag had proxy chat. ( hilarious ) it had really good grouping with 8 man squads, it had vehicles but was actually a MMOFPS. This is not as it stands. So ccp if it's not gonna be, let me know so I can stop wasting my time please. Thankyou. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.13 19:45:00 -
[64] - Quote
A huge difference in MAG was that vehicles were essential tactical assets. 8 vs 8 tank warfare on Interdiction was more about hiding your vehicle, and using it to put pressure on objectives. Or drive around with a squad with RPGs and instapop enemy tanks. Oh I'm going to play MAG... Still rocks. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.13 19:49:00 -
[65] - Quote
Tony Calif wrote:A huge difference in MAG was that vehicles were essential tactical assets. 8 vs 8 tank warfare on Interdiction was more about hiding your vehicle, and using it to put pressure on objectives. Or drive around with a squad with RPGs and instapop enemy tanks. Oh I'm going to play MAG... Still rocks.
exactly. |
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