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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 03:16:00 -
[1] - Quote
Once again, everyone talks about killing tanks being easy/hard. Is it hard to get kills in a gunnloggi? Fairly. Certainly takes some skill to get a big score. Marauders however... I don't think I've had less than 3 kills before losing mine. Even driving into crowds. If EWAR screws marauders, who the hell would even touch a low level HAV? Tanks are broken because of the gap between Gunloggi and Sagaris.
When's the last time you heard anyone say "we need AV guys! They have a gunnloggi!" Never. Marauders are instant death if they have good aim, 2-4 seconds if not.
The real problem is balancing tanks with tanks. A 1.5 damage mod will always screw that... Pretty obvious really... Problem is people generalise "Tank" to mean surya. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.13 03:24:00 -
[2] - Quote
I appreciate Marauders are supposed to be death machines, but gunloggi's aren't supposed to be bread vans...even Sica/soma should be a bit better (they're alright if you give them a rail). Problem is we have paper militia tanks, unused gunloggi's and super death marauders. Give gunloggi's a 1.25 and I wouldn't mind so much. Tanks need balancing. Internally by CCP in 12vs12 tank war. We can't organise it. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.13 03:39:00 -
[3] - Quote
Lurch, balancing these things AFTER release is a really bad idea. We need to stop saying what will be in, what will stop us. CCP give us what they do because then they get the info they require. If they told everyone that this build was to test vehicles, everyone woulda skilled for that. Making the test pretty pointless.
Webifiers are something to bear in mind, so are war points, but in the current system, there's problems somewhere down the line.
Edit: what if webs are glitchy for some reason, so are left for the 2013 update? Unlikely, but you see what I'm getting at. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.13 19:45:00 -
[4] - Quote
A huge difference in MAG was that vehicles were essential tactical assets. 8 vs 8 tank warfare on Interdiction was more about hiding your vehicle, and using it to put pressure on objectives. Or drive around with a squad with RPGs and instapop enemy tanks. Oh I'm going to play MAG... Still rocks. |
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