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![Berserker007 Berserker007](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Berserker007
Imperfects Negative-Feedback
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Posted - 2012.08.07 21:42:00 -
[1] - Quote
As title says, as im still trying to figure it out, what exactly is the difference b/t a corp & a clan? |
![Tawkis Tawkis](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Tawkis
2
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Posted - 2012.08.07 21:44:00 -
[2] - Quote
Semantics.
Corporations are in effect EVE's clans. |
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Chao Wolf
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Posted - 2012.08.07 21:45:00 -
[3] - Quote
Corp is alot more then just a bunch of players working together. Any thing more detailed then that sorry can't help, I'm still trying to learn it all myself. |
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JAG ONE
97
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Posted - 2012.08.07 21:53:00 -
[4] - Quote
I would say 1 major difference is that corporations in EVE own assets.. Often billions of ISK worth, and that there are defined ranks/roles that govern who has access to those assets. |
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Icy Tiger
496
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Posted - 2012.08.07 22:24:00 -
[5] - Quote
Corps are more in depth. They rely on each other, and share resources. |
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Berserker007
Imperfects Negative-Feedback
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Posted - 2012.08.07 23:06:00 -
[6] - Quote
Guess next Q would be, can u be in a clan and a corp that are different? Ex: in clan A, but corp Dust? |
![V Shadow V Shadow](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
V Shadow
DUST University Ivy League
34
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Posted - 2012.08.07 23:10:00 -
[7] - Quote
Berserker007 wrote:Guess next Q would be, can u be in a clan and a corp that are different? Ex: in clan A, but corp Dust?
I would say no.
If i understand your question you are implying that both corps and clans are in existence within dust (eve). there will only be corps which would work as a clan. |
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Raynor Ragna
266
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Posted - 2012.08.07 23:20:00 -
[8] - Quote
Berserker007 wrote:Guess next Q would be, can u be in a clan and a corp that are different? Ex: in clan A, but corp Dust?
There will only be mechanics for corporations. You can obviously form a clan and have the members in different corps. You just won't get many benifits and the likelihood that corp will throw you out is very high.
A Corporation is an ingame entity that owns assets and allows certain selected players to control those assets. Clans in most games is nothing more than a tag and an agreed code on conduct.
In Eve I was apart of an anti-pirate corporation but I would often 'group' with a mass of totally different people (often complete pirates) to go and grief anyone we saw fit. I think it was called gank night. We'd have 100+ people running through nullsec and lowsec popping anyone we saw. Twas great fun. |
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Berserker007
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Posted - 2012.08.07 23:30:00 -
[9] - Quote
Ok, that helps a lot as have seen terms clans and corps thrown around, so was hard to figure if they were technically the same, or different.
I do know alliances will occur b/t corps then .... but yeah, tnx for the info all that replied |
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Mirun Hirute
Algintal Core Gallente Federation
111
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Posted - 2012.08.07 23:52:00 -
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Berserker007 wrote:Ok, that helps a lot as have seen terms clans and corps thrown around, so was hard to figure if they were technically the same, or different.
I do know alliances will occur b/t corps then .... but yeah, tnx for the info all that replied All you need to know is that people using the term clans are coming from other online FPS scenes and have yet to learn the EVE/Dust terminology. There are only corporations here. This is the future, not medieval or pseudomodern days. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
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Iron Wolf Saber
BetaMax.
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Posted - 2012.08.07 23:54:00 -
[11] - Quote
A well organized Corporation will outstomp an extremly well clan any day.
Numbers, Logistics, Roles, Displine, let alone morale warfare and diplomacy.
Omg Clans having to learn diplomacy.... |
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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.07 23:59:00 -
[12] - Quote
At it's most basic, a corporation in Eve is a formal group of pilots. Like the real world, the corporation is run by a single CEO, who may or may not appoint Directors. Directors are, for all intents and purposes, the same as a CEO, but would report to the CEO.
Depending on the size of the corporation, roles may be created to manage specific areas of the corporation. As the corp grows, the demands on the CEO can grow to the point that he is managing the corp and not really playing the game. That's where these formal roles come into play (and yes there are actual game mechanics to these roles, for example a recruiter can accept applictions but may not be able to access corporation assets, just depending on the amount of access he has been given).
Common Roles:
Fleet Commander Field Commander Mining Foreman Manufacturing Foreman Recruiter
Other roles may be created with custom mechanics to manage parts of the corporation.
Pilots must apply to join a corporation, and there is often an intensive interview process.
Corporations can also declare war against other corporation. This is a mechanic that allows a shooting war even in space where PvP is not generally allowed (high security). As there are thousands of corporations, this means that there is never a shortage of war targets, if that is your thing. By comparison, in WoW, if you are human, you can only attack Horde. Someone on your side you don't like? Too bad. In Eve, someone you don't like is in your corporation, you can kick him (if you have those roles) or you can leave and form a new corporation. You can then declare war on his corporation (provided he isn't in an NPC corporation).
Additionally, corporations can set official standings toward other corporations. A "blue" corp is friendly; a "red" corp is not. While these have no mechanics other than flagging those pilots to you, they allow you to know friend from foe in non-shooting situations (though in low security space you may still decide to attack them. These standings open up the door for true diplomatic relations between corporations; as a Director of an alliance, I know all about these. "Blue" status is very valuable in this universe.
Corporations also own assets, like Player Owned Structures, or POS. These are not space stations in the classic sense, but do provide a safe haven for pilots and other individual assets. They also provide the means for industry not otherwise available. (Industry equals alchemy in other games.)
Corporations have their own goals in the game (a PvP corp, a PvE corp, an industrial corp, etc), but may join up officially with other corporations to form Alliances. These alliances work together, often with the goal of claiming sovereinty over solar system, and entire regions of "null security" space (no protection from the in game "police").
Hope this makes sense. |
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Iron Wolf Saber
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Posted - 2012.08.08 00:09:00 -
[13] - Quote
Forlorn Destrier wrote:At it's most basic, a corporation in Eve is a formal group of pilots. Like the real world, the corporation is run by a single CEO, who may or may not appoint Directors. Directors are, for all intents and purposes, the same as a CEO, but would report to the CEO.
Depending on the size of the corporation, roles may be created to manage specific areas of the corporation. As the corp grows, the demands on the CEO can grow to the point that he is managing the corp and not really playing the game. That's where these formal roles come into play (and yes there are actual game mechanics to these roles, for example a recruiter can accept applictions but may not be able to access corporation assets, just depending on the amount of access he has been given).
Common Roles:
Fleet Commander Field Commander Mining Foreman Manufacturing Foreman Recruiter
Other roles may be created with custom mechanics to manage parts of the corporation.
Pilots must apply to join a corporation, and there is often an intensive interview process.
Corporations can also declare war against other corporation. This is a mechanic that allows a shooting war even in space where PvP is not generally allowed (high security). As there are thousands of corporations, this means that there is never a shortage of war targets, if that is your thing. By comparison, in WoW, if you are human, you can only attack Horde. Someone on your side you don't like? Too bad. In Eve, someone you don't like is in your corporation, you can kick him (if you have those roles) or you can leave and form a new corporation. You can then declare war on his corporation (provided he isn't in an NPC corporation).
Additionally, corporations can set official standings toward other corporations. A "blue" corp is friendly; a "red" corp is not. While these have no mechanics other than flagging those pilots to you, they allow you to know friend from foe in non-shooting situations (though in low security space you may still decide to attack them. These standings open up the door for true diplomatic relations between corporations; as a Director of an alliance, I know all about these. "Blue" status is very valuable in this universe.
Corporations also own assets, like Player Owned Structures, or POS. These are not space stations in the classic sense, but do provide a safe haven for pilots and other individual assets. They also provide the means for industry not otherwise available. (Industry equals alchemy in other games.)
Corporations have their own goals in the game (a PvP corp, a PvE corp, an industrial corp, etc), but may join up officially with other corporations to form Alliances. These alliances work together, often with the goal of claiming sovereinty over solar system, and entire regions of "null security" space (no protection from the in game "police").
Hope this makes sense. ^ best answer. |
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Kira Lannister
Hellstorm Inc League of Infamy
711
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Posted - 2012.08.08 00:13:00 -
[14] - Quote
Reading |
![Mo Gallas Gentralde Mo Gallas Gentralde](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.08 00:20:00 -
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Iron Wolf Saber wrote:A well organized Corporation will outstomp an extremly well clan any day.
Numbers, Logistics, Roles, Displine, let alone morale warfare and diplomacy.
Omg Clans having to learn diplomacy....
Unfortunately, with the drop'n go mentality of many clans.. if 2-3 of them got riled up at a single target... even if it was a very excellent Corp, the likelihood that the Corp will come out ahead.. is very low. Corps have assets to defend... Clans do not- this means that clans could effectively whittle away at a Corp in DUST. Also, clans will far outnumber corps, so it could literally be a landmine field for a while.
This is assuming Dust corp vs a Dust clan, not EVE corp, I have no idea what might happen till we start seeing our connections fly through. |
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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.08 00:25:00 -
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Mo Gallas Gentralde wrote:Iron Wolf Saber wrote:A well organized Corporation will outstomp an extremly well clan any day.
Numbers, Logistics, Roles, Displine, let alone morale warfare and diplomacy.
Omg Clans having to learn diplomacy.... Unfortunately, with the drop'n go mentality of many clans.. if 2-3 of them got riled up at a single target... even if it was a very excellent Corp, the likelihood that the Corp will come out ahead.. is very low. Corps have assets to defend... Clans do not- this means that clans could effectively whittle away at a Corp in DUST. Also, clans will far outnumber corps, so it could literally be a landmine field for a while. This is assuming Dust corp vs a Dust clan, not EVE corp, I have no idea what might happen till we start seeing our connections fly through.
Can you explain clan? This is not a mechanic in the game, so I'm not sure what you are talking about and I haven't played a game with "clans" in a long time.
And for the record, the fact that corps have assets give them something tangible to fight for, assuming they have the kinds of assets that can be targeted. Not all corps have assets in space (like POS) or own sovereignty. |
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Maken Tosch
263
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Posted - 2012.08.08 00:26:00 -
[17] - Quote
There is no difference. It's just semantics as Tawkis mentioned earlier. They are both one and the same. It's like comparing a clan to a guild. No difference. It's just a group of players organizing for a common purpose that they all share. |
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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.08 00:27:00 -
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Maken Tosch wrote:There is no difference. It's just semantics as Tawkis mentioned earlier. They are both one and the same. It's like comparing a clan to a guild. No difference. It's just a group of players organizing for a common purpose that they all share.
I mean from a mechanics standpoint. |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.08 01:25:00 -
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They're the same. EvE people seem to like being special in the gaming community. Clans aren't good enough apparently... Not that you organise clans into various roles, leadership ect ect... Anyone tells you different, you slap 'em with a big stick of common sense. |
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Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.08 01:49:00 -
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Tony Calif wrote:They're the same. EvE people seem to like being special in the gaming community. Clans aren't good enough apparently... Not that you organise clans into various roles, leadership ect ect... Anyone tells you different, you slap 'em with a big stick of common sense.
I never said Eve was better in any way. I was asking am honest question regarding mechanics in other MMOs. Instead of being defensive, would you be willing to help me understand something I'm readily admitting I don't know regarding mechanics in the games you normally play?
My opinion is we are all Dust players today and the games you play don't mean you are a better or worse person or gamer to me. |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.08 01:49:00 -
[21] - Quote
I never seen clans form bootcamps, trainings schools, hiring entire teams of media experts, a well established spy/intel/spin network, or gain enough power to rival an NPC faction. |
![Tony Calif Tony Calif](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.08 02:35:00 -
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Forlorn Destrier wrote:Tony Calif wrote:They're the same. EvE people seem to like being special in the gaming community. Clans aren't good enough apparently... Not that you organise clans into various roles, leadership ect ect... Anyone tells you different, you slap 'em with a big stick of common sense. I never said Eve was better in any way. I was asking am honest question regarding mechanics in other MMOs. Instead of being defensive, would you be willing to help me understand something I'm readily admitting I don't know regarding mechanics in the games you normally play? My opinion is we are all Dust players today and the games you play don't mean you are a better or worse person or gamer to me.
Woah there. Your post was good stuff, and my comment isn't directly aimed at you in anyway. I'm just saying that corps and clans are the same. You went into depth about what a corp involves, I was simply saying clans organise too, more at all the people saying they're different. You get bad corps, you get bad clans. You get good corps, and you get good clans. It really is semantics, and how clan support works in EvE (without corp/alliance features, EvE wouldn't have lasted this long. CCP bringing people together. To troll :D ). |
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Iron Wolf Saber
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Posted - 2012.08.08 04:13:00 -
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Let me say one thing, How many spies have any of these dust 'clans' caught so far.
Soki reports at least over 120 spies have been inserted already. Most of them where classed 'sabatour' agents. |
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testguy242
44
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Posted - 2012.08.08 04:16:00 -
[24] - Quote
"Clan" is a word from FPSes dating back to at least Quake.
An EVE/DUST corporation is an entity with a CEO, a board of directors, shares of stock, voting, property ownership, a very complex multiple account system for corp funds, and a complex permissions system with different assignable roles. They also support taxes on members and paying out money to members or stockholders.
A clan is a group of people that play together.
DUST will have no clans. It will have corporations. Corporations will at some point be integrated with EVE corporations. |
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Kira Lannister
Hellstorm Inc League of Infamy
711
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Posted - 2012.08.08 04:20:00 -
[25] - Quote
Tomatoes Tamatoe. Same ish.
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Iron Wolf Saber
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Posted - 2012.08.08 04:41:00 -
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I am just seriously asking how many clans have found spies in thier groups so far? |
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Eirnin Solista
Seituoda Taskforce Command Caldari State
34
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Posted - 2012.08.08 06:11:00 -
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Iron Wolf Saber wrote:I am just seriously asking how many clans have found spies in thier groups so far?
It doesn't matter because clans can't fight corporations or behalf of other corporations (unless they allow you to go solo and accept contracts from a corporation without the need of your own corporation being assigned one), and why would you spy on a clan anyway? |
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Iron Wolf Saber
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Posted - 2012.08.08 06:15:00 -
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Eirnin Solista wrote:Iron Wolf Saber wrote:I am just seriously asking how many clans have found spies in thier groups so far? It doesn't matter because clans can't fight corporations or behalf of other corporations (unless they allow you to go solo and accept contracts from a corporation without the need of your own corporation being assigned one), and why would you spy on a clan anyway?
The same reasons you'd infiltrate an enemy corporation.
Also it matters now as stated in the warning I posted.
By the time corproatations by dust 514 players are possible some of these infiltrators are expected to be XO level or even possibly CEO of the compnay. |
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Eirnin Solista
Seituoda Taskforce Command Caldari State
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Posted - 2012.08.08 06:18:00 -
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Iron Wolf Saber wrote:[
The same reasons you'd infiltrate an enemy corporation.
Also it matters now as stated in the warning I posted.
Not really because, well... they really can't do anything.
It doesn't matter if a clan has spies or not, there's really nothing to spy on. |
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Iron Wolf Saber
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Posted - 2012.08.08 06:20:00 -
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Eirnin Solista wrote:Iron Wolf Saber wrote:[
The same reasons you'd infiltrate an enemy corporation.
Also it matters now as stated in the warning I posted. Not really because, well... they really can't do anything. It doesn't matter if a clan has spies or not, there's really nothing to spy on.
And failure to see this will result in being one of the first victims. |
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