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Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.07 23:59:00 -
[1] - Quote
At it's most basic, a corporation in Eve is a formal group of pilots. Like the real world, the corporation is run by a single CEO, who may or may not appoint Directors. Directors are, for all intents and purposes, the same as a CEO, but would report to the CEO.
Depending on the size of the corporation, roles may be created to manage specific areas of the corporation. As the corp grows, the demands on the CEO can grow to the point that he is managing the corp and not really playing the game. That's where these formal roles come into play (and yes there are actual game mechanics to these roles, for example a recruiter can accept applictions but may not be able to access corporation assets, just depending on the amount of access he has been given).
Common Roles:
Fleet Commander Field Commander Mining Foreman Manufacturing Foreman Recruiter
Other roles may be created with custom mechanics to manage parts of the corporation.
Pilots must apply to join a corporation, and there is often an intensive interview process.
Corporations can also declare war against other corporation. This is a mechanic that allows a shooting war even in space where PvP is not generally allowed (high security). As there are thousands of corporations, this means that there is never a shortage of war targets, if that is your thing. By comparison, in WoW, if you are human, you can only attack Horde. Someone on your side you don't like? Too bad. In Eve, someone you don't like is in your corporation, you can kick him (if you have those roles) or you can leave and form a new corporation. You can then declare war on his corporation (provided he isn't in an NPC corporation).
Additionally, corporations can set official standings toward other corporations. A "blue" corp is friendly; a "red" corp is not. While these have no mechanics other than flagging those pilots to you, they allow you to know friend from foe in non-shooting situations (though in low security space you may still decide to attack them. These standings open up the door for true diplomatic relations between corporations; as a Director of an alliance, I know all about these. "Blue" status is very valuable in this universe.
Corporations also own assets, like Player Owned Structures, or POS. These are not space stations in the classic sense, but do provide a safe haven for pilots and other individual assets. They also provide the means for industry not otherwise available. (Industry equals alchemy in other games.)
Corporations have their own goals in the game (a PvP corp, a PvE corp, an industrial corp, etc), but may join up officially with other corporations to form Alliances. These alliances work together, often with the goal of claiming sovereinty over solar system, and entire regions of "null security" space (no protection from the in game "police").
Hope this makes sense. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.08 00:25:00 -
[2] - Quote
Mo Gallas Gentralde wrote:Iron Wolf Saber wrote:A well organized Corporation will outstomp an extremly well clan any day.
Numbers, Logistics, Roles, Displine, let alone morale warfare and diplomacy.
Omg Clans having to learn diplomacy.... Unfortunately, with the drop'n go mentality of many clans.. if 2-3 of them got riled up at a single target... even if it was a very excellent Corp, the likelihood that the Corp will come out ahead.. is very low. Corps have assets to defend... Clans do not- this means that clans could effectively whittle away at a Corp in DUST. Also, clans will far outnumber corps, so it could literally be a landmine field for a while. This is assuming Dust corp vs a Dust clan, not EVE corp, I have no idea what might happen till we start seeing our connections fly through.
Can you explain clan? This is not a mechanic in the game, so I'm not sure what you are talking about and I haven't played a game with "clans" in a long time.
And for the record, the fact that corps have assets give them something tangible to fight for, assuming they have the kinds of assets that can be targeted. Not all corps have assets in space (like POS) or own sovereignty. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.08 00:27:00 -
[3] - Quote
Maken Tosch wrote:There is no difference. It's just semantics as Tawkis mentioned earlier. They are both one and the same. It's like comparing a clan to a guild. No difference. It's just a group of players organizing for a common purpose that they all share.
I mean from a mechanics standpoint. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.08 01:49:00 -
[4] - Quote
Tony Calif wrote:They're the same. EvE people seem to like being special in the gaming community. Clans aren't good enough apparently... Not that you organise clans into various roles, leadership ect ect... Anyone tells you different, you slap 'em with a big stick of common sense.
I never said Eve was better in any way. I was asking am honest question regarding mechanics in other MMOs. Instead of being defensive, would you be willing to help me understand something I'm readily admitting I don't know regarding mechanics in the games you normally play?
My opinion is we are all Dust players today and the games you play don't mean you are a better or worse person or gamer to me. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.08 12:24:00 -
[5] - Quote
Terrarim wrote:Clans are allot more sophisticated than some Eve members are making out. As someone asked I will go into some details of some of the work done by FPS clans.
For example with my former Counter Strike Clan we did the following.
A clan identity including artwork, a website, forum, clan tag.
Rules, a code of conduct and aims and ambitions.
A recruiting process.
A hierarchy of Clan leader officers members and trialists and affiliates.
People with clearly defined responsibilities such as website/forum admin, server admins, real world money payments for rented server/ clan match organization, recruitment etc.
To train people in the basics of fpsGÇÖs
To train together in order to better prepare for organized clan tourneyGÇÖs, ladders (organized time on clan server)
Meet in ICQ (and/or voice chat program) to discuss forthcoming match tactics, discuss any intel on opponents weaknesses strengths etc.
Rent or own and be responsible for own clan server with its own rules etc.
So its not right to dismiss other clans out of hand as people must organize training, events, real world money for server higher, clan meetings etc.
Management wise, they are the same.
Mechanic wise, the games may or may not be as in depth as Eve.
Got it. thanks. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.08.08 16:24:00 -
[6] - Quote
Terrarim wrote:Forlorn Destrier wrote:Terrarim wrote:Clans are allot more sophisticated than some Eve members are making out. As someone asked I will go into some details of some of the work done by FPS clans.
For example with my former Counter Strike Clan we did the following.
A clan identity including artwork, a website, forum, clan tag.
Rules, a code of conduct and aims and ambitions.
A recruiting process.
A hierarchy of Clan leader officers members and trialists and affiliates.
People with clearly defined responsibilities such as website/forum admin, server admins, real world money payments for rented server/ clan match organization, recruitment etc.
To train people in the basics of fpsGÇÖs
To train together in order to better prepare for organized clan tourneyGÇÖs, ladders (organized time on clan server)
Meet in ICQ (and/or voice chat program) to discuss forthcoming match tactics, discuss any intel on opponents weaknesses strengths etc.
Rent or own and be responsible for own clan server with its own rules etc.
So its not right to dismiss other clans out of hand as people must organize training, events, real world money for server higher, clan meetings etc.
Management wise, they are the same. Mechanic wise, the games may or may not be as in depth as Eve. Got it. thanks. Assuming your not being sarcastic (hard to tell on forums sometimes) your welcome and my pleasure.
No sarcasm - legit comment. |
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