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DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 01:42:00 -
[1] - Quote
Every player should be able to access anti-vehicle weapons powerful enough to damage a Sagaris right of the bat . As it stands one person in a sagaris can play whole match without dying simply because no one on the other team has any sp invested in anti vechicle weapons . |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.06 01:44:00 -
[2] - Quote
If everyone can access a AV fit that can damage a sagaris badly, there would be no incentive to use tanks. So no. |
Zander Rodriguez
41
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Posted - 2012.08.06 01:45:00 -
[3] - Quote
Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 01:49:00 -
[4] - Quote
Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat?
I didnt say they should be able to do it easily |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.06 01:51:00 -
[5] - Quote
It would also wreck the AV heavy. Everyone would just go assault and when a tank showed up would pull out this fit. |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 01:52:00 -
[6] - Quote
Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? The point to earning a sagaris is to have a better tank, just because a new player can kill one if they are skilled dosnt mean the sagaris is bad it just means people drving them need to be better drivers |
Maken Tosch
263
|
Posted - 2012.08.06 01:56:00 -
[7] - Quote
DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily
Yet you implied it on your post. Somehow my trolldar went off. In Eve/Dust, there is no such thing as the easy button. Train up to a matching tank or strategize better with your squad to take it out with infantry. CCP will not hold your hand. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.06 01:56:00 -
[8] - Quote
DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? The point to earning a sagaris is to have a better tank, just because a new player can kill one if they are skilled dosnt mean the sagaris is bad it just means people drving them need to be better drivers Tell me, if a new player can kill one how does a tank do it's job of tanking damage?
How bout this. I'll let you drive my Surya and I bet you will not last in a fight long enough to do any significant damage. Now if I use it, I'll go 27/0 because I know how to use it. |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 01:57:00 -
[9] - Quote
Debacle Nano wrote:DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? The point to earning a sagaris is to have a better tank, just because a new player can kill one if they are skilled dosnt mean the sagaris is bad it just means people drving them need to be better drivers Tell me, if a new player can kill one how does a tank do it's job of tanking damage? How bout this. I'll let you drive my Surya and I bet you will not last in a fight long enough to do any significant damage. Now if I use it, I'll go 27/0 because I know how to use it. maybe for the first game after that Ill probably be better then you |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.06 01:58:00 -
[10] - Quote
Debacle Nano wrote:It would also wreck the AV heavy. Everyone would just go assault and when a tank showed up would pull out this fit.
No your just seeing only one side of this equation, why don't you talk to some standard tankers about how they feel about Proto-Forger Gunners. One proto Forge Gunner can rid the field of all vehicles unless there's at least a single Proto HAV on the field. Problem is HAV's are designed to be the highest endurance object in the field of battle, nothing short of AV should be effecting them once they've reached proto level... When webifiers, mines, and ECM are brought into the field of battle you will be able to wreck them with standard AV equipment as well, right now the only reason they seem invulnerable is because not all the counters to them are in place, and even then they are currently still countered by their equal level counter, which is FAR cheaper to field then they are. |
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Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.06 01:59:00 -
[11] - Quote
Yea I do think he is trolling. Can't even answer my question. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.06 02:00:00 -
[12] - Quote
Jonquill Caronite wrote:Debacle Nano wrote:It would also wreck the AV heavy. Everyone would just go assault and when a tank showed up would pull out this fit. No your just seeing only one side of this equation, why don't you talk to some standard tankers about how they feel about Proto-Forger Gunners. One proto Forge Gunner can rid the field of all vehicles unless there's at least a single Proto HAV on the field. Problem is HAV's are designed to be the highest endurance object in the field of battle, nothing short of AV should be effecting them once they've reached proto level... When webifiers, mines, and ECM are brought into the field of battle you will be able to wreck them with standard AV equipment as well, right now the only reason they seem invulnerable is because not all the counters to them are in place, and even then they are currently still countered by their equal level counter, which is FAR cheaper to field then they are.
Hey bud, I am a tank driver and I dislike this idea.. You should be quoting him not me. |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 02:01:00 -
[13] - Quote
Debacle Nano wrote:Yea I do think he is trolling. Can't even answer my question. because most player still wont be able to kill it if your skilled |
La Gris Feu
Covenant Security Solutions
25
|
Posted - 2012.08.06 02:01:00 -
[14] - Quote
It'd be cool if the Swarm Launcher had a little more bite/range to it, but there seem to be some higher level ones that even track dropships for some distance with a fair amount of power.
Anyway, it's a sort of an Invisible Hand thing. Once more people run higher tier vehicles, the more some people will in turn pick up heavy skills in retaliation, Though, I still feel like the heavy class is somewhat underpowered... Then there are those potentially vehicle tracking (magnetized) grenades. As is I primarily stick with the Sleek AV grenade so I'm unfamiliar, but I believe they have some pretty powerful higher tier ones! And that would about fit the bill here, no? |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 02:01:00 -
[15] - Quote
[/quote]Hey bud, I am a tank driver and I dislike this idea.. You should be quoting him not me.[/quote] this is true |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.06 02:02:00 -
[16] - Quote
And yet you said this.
Quote:a new player can kill one |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 02:03:00 -
[17] - Quote
Debacle Nano wrote:And yet you said this. Quote:a new player can kill one No I said damage read op |
Zander Rodriguez
41
|
Posted - 2012.08.06 02:03:00 -
[18] - Quote
DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily
Well then thats the case right now with swarms and REs just use those and a little team work then your good to go. |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 02:05:00 -
[19] - Quote
Zander Rodriguez wrote:DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily Well then thats the case right now with swarms and REs just use those and a little team work then your good to go. Milita swarmers are useless and RE by themselves hardly do damage |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.06 02:05:00 -
[20] - Quote
What? That makes no sense.
|
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DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 02:07:00 -
[21] - Quote
Debacle Nano wrote:What? That makes no sense.
The basic gear hardly damages a proto tank |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 02:09:00 -
[22] - Quote
Well in all due respect this thread being seriour or not -- there are plenty of "anti" vehicle weaponry within this game already.
- AV Grenades
- Swarm Launcher
- Forge Gun
I'm not particulary sure if RE's (Remote Explosives) can damage vehicles or not, but I do know that CCP has stated and confirmed in the upcoming build that the anti-vehicle grenades are going to and suppose to seek out (within a limited radius) the an enemy vehicle and attach themselves to said vehicle. Granted that vehicles are going to be a huge factor to games, but at the same time there is almost little reason to not have some ability in which to deal with these vehicles. Especially when grouping is available and/or functioning you should certainly find atleast two players who will arm themselves with atleast some form anti vehicle support. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.06 02:10:00 -
[23] - Quote
DrunkMonk 1 wrote:Debacle Nano wrote:What? That makes no sense.
The basic gear hardly damages a proto tank
Of course, that's good. Level swarms up and you do more damage. |
Zander Rodriguez
41
|
Posted - 2012.08.06 02:10:00 -
[24] - Quote
DrunkMonk 1 wrote:Zander Rodriguez wrote:DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily Well then thats the case right now with swarms and REs just use those and a little team work then your good to go. Milita swarmers are useless and RE by themselves hardly do damage
It doesn't cost that much sp to skill up to at least standard swarms and i have harassed plenty of marauders using REs and suicide scouts. Also i forgot to mention forge guns you'll probably be leveling up weaponry any way so when you reach forge gun operations level it up to level one a standard forge can get alot done. Of course all this still requires teamwork, no one expects to bring down a sagaris on there own. |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 02:13:00 -
[25] - Quote
Maken Tosch wrote:DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily Yet you implied it on your post. Somehow my trolldar went off. In Eve/Dust, there is no such thing as the easy button. Train up to a matching tank or strategize better with your squad to take it out with infantry. CCP will not hold your hand. My squad is usely a bunch of randoms I have no control over. When grouping is finally in enabled you can bet Ill find someone who is good at playing anti-vechicle. But this stil dosnt fix the problem of op tanks for everyone else you tank drivers will still be able to run over randoms without dying |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 02:16:00 -
[26] - Quote
Rorek IronBlood wrote:Well in all due respect this thread being seriour or not -- there are plenty of "anti" vehicle weaponry within this game already.
- AV Grenades
- Swarm Launcher
- Forge Gun
I'm not particulary sure if RE's (Remote Explosives) can damage vehicles or not, but I do know that CCP has stated and confirmed in the upcoming build that the anti-vehicle grenades are going to and suppose to seek out (within a limited radius) the an enemy vehicle and attach themselves to said vehicle. Granted that vehicles are going to be a huge factor to games, but at the same time there is almost little reason to not have some ability in which to deal with these vehicles. Especially when grouping is available and/or functioning you should certainly find atleast two players who will arm themselves with atleast some form anti vehicle support. Well Ive never heard any of those AV grenade changes, but who know thats might fix the problem |
First Prophet
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
35
|
Posted - 2012.08.06 02:27:00 -
[27] - Quote
As someone who plays both sides, no.
Tanks aren't indestructible as it is now, and soon we'll have webifers and grouping and they'll be even more vulnerable then. I can see where you're coming from, public matches with mainly militia and no groups on one side will get destroyed by one Sagaris. But there'll probably some kind of system in place to separate them on release. I read some ideas in these forums about dividing pub matches like in EVE into 3 different sections. High Sec, Low Sec, Null Sec. If that's the case, randoms can just play High Sec and not expect anything over standard HAVs. |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.08.06 02:28:00 -
[28] - Quote
Just find me in-game i go hunting with my Proto Forge Gun. It's better when I have a friendly Dropship follow the tank and drop me off to attack it and then pick me back up to follow it again, to drop me off to attack it more until its destroyed. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.06 02:28:00 -
[29] - Quote
DrunkMonk 1 wrote:Maken Tosch wrote:DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily Yet you implied it on your post. Somehow my trolldar went off. In Eve/Dust, there is no such thing as the easy button. Train up to a matching tank or strategize better with your squad to take it out with infantry. CCP will not hold your hand. My squad is usely a bunch of randoms I have no control over. When grouping is finally in enabled you can bet Ill find someone who is good at playing anti-vechicle. But this stil dosnt fix the problem of op tanks for everyone else you tank drivers will still be able to run over randoms without dying Randoms tend to die really fast against anyone with any amount of real skill and skills. AV grenades are getting a pretty good buff, being able to seek out (within a very limited range) any vehicle and stick to it. Basic AV grenades do 1200 damage iirc times three and you get 3600 damage. Top tier grenades do closer to 1800 damage I think but I am not sure. That is fairly significant even against a well fit sagaris. They just need to get grenades to throw a little faster and I think that is good enough especially if can replenish them at supply depots. Use a swarm launcher or get help some help from a heavy with a forge gun and that sagaris should die or at least runaway. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.06 03:01:00 -
[30] - Quote
personally I would like to see some AV weapons that can be used as side arms. |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.08.06 03:06:00 -
[31] - Quote
enough militia swarm launchers will kill a marauder. you just can't do it ALONE. which seems fair enough really.
i can ALMOST take one alone with my prototype swarm, or at the very least make them run away. so a concerted effort by even just 3 players with militia swarms should pull it off. if anything you're BETTER off because you can fan out.
the problem is most people just don't bother. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.06 04:05:00 -
[32] - Quote
After a teammate got himself killed going head-on against a Surya with a standard Forge Gun, I managed to finish the job with a Militia Swarm Launcher and a couple of Locus Grenades (getting a Marauder triple-kill with a Militia Locus Grenade? PRICELESS). Max Swarm Op and 2 points to Prof, Weaponry 5.
Takes someone less stupid backing me up when we're up against a competent Marauder fitting, but I've been part of killing a few of them with a decent Forge Gunner helping out as well. Militia gear can't SOLO a Marauder, but you're effectively asking for baseline gear to let you go 3 vs. 1 and win. 3 Militia Swarm Launchers, in competent hands, will AT THE VERY LEAST force any Marauder to rethink their approach and fall back. Area Denial is as important as the kill when it comes to enemy HAVs. |
ROADSIDE BONG
1
|
Posted - 2012.08.06 05:09:00 -
[33] - Quote
stop being a sean clad van dam fan boy. universal soldier died with the 90s |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.06 05:13:00 -
[34] - Quote
DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? The point to earning a sagaris is to have a better tank, just because a new player can kill one if they are skilled dosnt mean the sagaris is bad it just means people drving them need to be better drivers
The point to earning aforge gun is to have a better AV fit Just because a sagaris can kill you if they are skilled doesnt mean it is OP, it just means you need to be a better player. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.08.06 05:41:00 -
[35] - Quote
Proto swarm, lvl 5 weaponry, and complex light weapon mods, nanohives and an elevated position with a dropship to give chase. This combo and only the most skilled surya or sagaris tank drivers live all round.
Gunnlogis and magradurs are nothing to this load out, dropships crumble and only safe place for them is outta draw distance. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.08.06 07:47:00 -
[36] - Quote
Bad idea.
Proto HAV should be tough. And the problem we see on the current skirmish map is not due to weak AV weapons. It's due to way too weak Defensive Turret and lack of proper AV players.
All those heavy will rather play with "Creonoob Brcheat AR" instead of popping out their Forge Guns. In the end, every game i played lately, i had to change fits at a supply depot something like 7-8 times.
Regarding sagaris and other tough tanks, things will get more complicated once webifiers and land mines are available.
Being tough is one thing. Being able to roll over the entire map and destroy every structure in less than 4 minutes is another one. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.06 07:53:00 -
[37] - Quote
DrunkMonk 1 wrote:Every player should be able to access anti-vehicle weapons powerful enough to damage a Sagaris right of the bat . As it stands one person in a sagaris can play whole match without dying simply because no one on the other team has any sp invested in anti vechicle weapons .
lol
I call that a bad team that should lose. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.06 08:03:00 -
[38] - Quote
DrunkMonk 1 wrote:Rorek IronBlood wrote:Well in all due respect this thread being seriour or not -- there are plenty of "anti" vehicle weaponry within this game already.
- AV Grenades
- Swarm Launcher
- Forge Gun
I'm not particulary sure if RE's (Remote Explosives) can damage vehicles or not, but I do know that CCP has stated and confirmed in the upcoming build that the anti-vehicle grenades are going to and suppose to seek out (within a limited radius) the an enemy vehicle and attach themselves to said vehicle. Granted that vehicles are going to be a huge factor to games, but at the same time there is almost little reason to not have some ability in which to deal with these vehicles. Especially when grouping is available and/or functioning you should certainly find atleast two players who will arm themselves with atleast some form anti vehicle support. Well Ive never heard any of those AV grenade changes, but who know thats might fix the problem
Then you need to search and read more, and post less.
Welcome to Dust. Now please stop posting these things until you understand what Dust is about. Cheers. |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 08:22:00 -
[39] - Quote
Rhadiem wrote:DrunkMonk 1 wrote:Rorek IronBlood wrote:Well in all due respect this thread being seriour or not -- there are plenty of "anti" vehicle weaponry within this game already.
- AV Grenades
- Swarm Launcher
- Forge Gun
I'm not particulary sure if RE's (Remote Explosives) can damage vehicles or not, but I do know that CCP has stated and confirmed in the upcoming build that the anti-vehicle grenades are going to and suppose to seek out (within a limited radius) the an enemy vehicle and attach themselves to said vehicle. Granted that vehicles are going to be a huge factor to games, but at the same time there is almost little reason to not have some ability in which to deal with these vehicles. Especially when grouping is available and/or functioning you should certainly find atleast two players who will arm themselves with atleast some form anti vehicle support. Well Ive never heard any of those AV grenade changes, but who know thats might fix the problem Then you need to search and read more, and post less. Welcome to Dust. Now please stop posting these things until you understand what Dust is about. Cheers. Its about reading and posting on forums? Damn and here I was thinking it was a first person shooter with rpg elements |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.08.06 08:22:00 -
[40] - Quote
Buzzwords wrote:enough militia swarm launchers will kill a marauder. you just can't do it ALONE. which seems fair enough really.
i can ALMOST take one alone with my prototype swarm, or at the very least make them run away. so a concerted effort by even just 3 players with militia swarms should pull it off. if anything you're BETTER off because you can fan out.
the problem is most people just don't bother.
This is right, i've lost a surya when the ENTIRE enemy team switched to militia swarm launcher. 12 militia swarm launcher at the same time aren't fun |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.06 10:29:00 -
[41] - Quote
A Marauder is the best HAV available in the game, doesn't it make sense that it would require the best AV weapons in the game to destroy it? |
Ourors
Doomheim
130
|
Posted - 2012.08.06 10:31:00 -
[42] - Quote
DrunkMonk 1 wrote:Every player should be able to access anti-vehicle weapons powerful enough to damage a Sagaris right of the bat . As it stands one person in a sagaris can play whole match without dying simply because no one on the other team has any sp invested in anti vechicle weapons .
i have both proto forges and proto swarms the problem is, if i go after that sagaris, i'll basically be chasing it the entire game since it can easily scoot underneath something to block swarms, or just one shot me when i try to forge this is not including the countless deaths caused by getting shot up while running to the target, since i have very little to defend myself with aside from a standard SMG (proto weps are massive cpu drains, even with cpu enhancers)
and i won't get a lick of infantry support either way so **** it
i've also noticed that there is little correlation between a team getting steamrolled (in terms of control points) and the presence of vehicles on the enemy team. i'd played "vehicle police" a few times, and never noticed my team do any better once every enemy vehicle was clear from the field. of course this might be due to a psychological effect of "well this game is over" and my team just packing up |
Needless Sacermendor
98
|
Posted - 2012.08.06 10:58:00 -
[43] - Quote
I use the same setup suggested earlier, proto swarm, proto SMG, triple complex light damage mods on a proto assault suit. Not a cheap fit but I can be pretty useful against average infantry and anything but a Surya or Sagaris doesn't last long, dropships included, they can run and hide but they'll be back. Marauders are a bit tricky, but I wouldn't want to be able to take a properly fitted one down solo, I still get a hell of a lot of points just by damaging them and if I get a bit of 'rare' AV teamwork then even the best tanks go down quick enough.
As said earlier there's just not enough people willing to bring out a militia AV fit just to clear a dominating tank or 3, I say militia AV fit as last I checked, there is one, the heavy suit militia fitting has either a swarm or forge I forget which, people just won't use it !
If comms defaulted as 'on' we could at least ask for people to jump in 1 life to assist taking it down. But as already said grouping will go a long way to helping when you can get in a group that has a couple of proto AV fits to field. |
Alshadow
Amarr Templars Amarr Empire
71
|
Posted - 2012.08.06 11:02:00 -
[44] - Quote
if ur complaining about lack of AV stuff, y dont u spec into AV i dont feel like theres a problem with sagarises, i think a sagaris SHOULD stomp a whole team of probably assault suits with ARs ( what i assume the teams with no AV are) |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.08.06 11:04:00 -
[45] - Quote
Speaking as a Surya pilot - I die plenty. Plenty. Plenty. I kill Sagarises, plenty. Plenty. Plenty.
Six-shot Swarm Launcher. All it takes is one of these to upset a tank driver and force them to draw their focus toward the source, or retreat for repairs. Two of them, or a Six-shot + Forge Gun = Hell.
No. |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
|
Posted - 2012.08.06 11:07:00 -
[46] - Quote
DrunkMonk 1 wrote:Every player should be able to access anti-vehicle weapons powerful enough to damage a Sagaris right of the bat . As it stands one person in a sagaris can play whole match without dying simply because no one on the other team has any sp invested in anti vechicle weapons .
I understand what you're saying, but even the proto forge gun isn't able to destroy a Sagaris if it is piloted by a good player. What we need is better team co-ordination against strong vehicles. It only takes a simple 30,000 SP (I think) to get the skill to use the standard forge gun, and with team co-ordination you SHOULD be able to destroy a Sagaris with three of those.
And this^^ scenario is worst case, there is almost always a person on my team rocking a proto forge or swarm launcher, and if you have proto you only need two to defeat a Sagaris. |
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