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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2012.08.06 03:06:00 -
[31] - Quote
enough militia swarm launchers will kill a marauder. you just can't do it ALONE. which seems fair enough really.
i can ALMOST take one alone with my prototype swarm, or at the very least make them run away. so a concerted effort by even just 3 players with militia swarms should pull it off. if anything you're BETTER off because you can fan out.
the problem is most people just don't bother. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.06 04:05:00 -
[32] - Quote
After a teammate got himself killed going head-on against a Surya with a standard Forge Gun, I managed to finish the job with a Militia Swarm Launcher and a couple of Locus Grenades (getting a Marauder triple-kill with a Militia Locus Grenade? PRICELESS). Max Swarm Op and 2 points to Prof, Weaponry 5.
Takes someone less stupid backing me up when we're up against a competent Marauder fitting, but I've been part of killing a few of them with a decent Forge Gunner helping out as well. Militia gear can't SOLO a Marauder, but you're effectively asking for baseline gear to let you go 3 vs. 1 and win. 3 Militia Swarm Launchers, in competent hands, will AT THE VERY LEAST force any Marauder to rethink their approach and fall back. Area Denial is as important as the kill when it comes to enemy HAVs. |
ROADSIDE BONG
1
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Posted - 2012.08.06 05:09:00 -
[33] - Quote
stop being a sean clad van dam fan boy. universal soldier died with the 90s |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.06 05:13:00 -
[34] - Quote
DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? The point to earning a sagaris is to have a better tank, just because a new player can kill one if they are skilled dosnt mean the sagaris is bad it just means people drving them need to be better drivers
The point to earning aforge gun is to have a better AV fit Just because a sagaris can kill you if they are skilled doesnt mean it is OP, it just means you need to be a better player. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.08.06 05:41:00 -
[35] - Quote
Proto swarm, lvl 5 weaponry, and complex light weapon mods, nanohives and an elevated position with a dropship to give chase. This combo and only the most skilled surya or sagaris tank drivers live all round.
Gunnlogis and magradurs are nothing to this load out, dropships crumble and only safe place for them is outta draw distance. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.08.06 07:47:00 -
[36] - Quote
Bad idea.
Proto HAV should be tough. And the problem we see on the current skirmish map is not due to weak AV weapons. It's due to way too weak Defensive Turret and lack of proper AV players.
All those heavy will rather play with "Creonoob Brcheat AR" instead of popping out their Forge Guns. In the end, every game i played lately, i had to change fits at a supply depot something like 7-8 times.
Regarding sagaris and other tough tanks, things will get more complicated once webifiers and land mines are available.
Being tough is one thing. Being able to roll over the entire map and destroy every structure in less than 4 minutes is another one. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.06 07:53:00 -
[37] - Quote
DrunkMonk 1 wrote:Every player should be able to access anti-vehicle weapons powerful enough to damage a Sagaris right of the bat . As it stands one person in a sagaris can play whole match without dying simply because no one on the other team has any sp invested in anti vechicle weapons .
lol
I call that a bad team that should lose. |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.06 08:03:00 -
[38] - Quote
DrunkMonk 1 wrote:Rorek IronBlood wrote:Well in all due respect this thread being seriour or not -- there are plenty of "anti" vehicle weaponry within this game already.
- AV Grenades
- Swarm Launcher
- Forge Gun
I'm not particulary sure if RE's (Remote Explosives) can damage vehicles or not, but I do know that CCP has stated and confirmed in the upcoming build that the anti-vehicle grenades are going to and suppose to seek out (within a limited radius) the an enemy vehicle and attach themselves to said vehicle. Granted that vehicles are going to be a huge factor to games, but at the same time there is almost little reason to not have some ability in which to deal with these vehicles. Especially when grouping is available and/or functioning you should certainly find atleast two players who will arm themselves with atleast some form anti vehicle support. Well Ive never heard any of those AV grenade changes, but who know thats might fix the problem
Then you need to search and read more, and post less.
Welcome to Dust. Now please stop posting these things until you understand what Dust is about. Cheers. |
DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 08:22:00 -
[39] - Quote
Rhadiem wrote:DrunkMonk 1 wrote:Rorek IronBlood wrote:Well in all due respect this thread being seriour or not -- there are plenty of "anti" vehicle weaponry within this game already.
- AV Grenades
- Swarm Launcher
- Forge Gun
I'm not particulary sure if RE's (Remote Explosives) can damage vehicles or not, but I do know that CCP has stated and confirmed in the upcoming build that the anti-vehicle grenades are going to and suppose to seek out (within a limited radius) the an enemy vehicle and attach themselves to said vehicle. Granted that vehicles are going to be a huge factor to games, but at the same time there is almost little reason to not have some ability in which to deal with these vehicles. Especially when grouping is available and/or functioning you should certainly find atleast two players who will arm themselves with atleast some form anti vehicle support. Well Ive never heard any of those AV grenade changes, but who know thats might fix the problem Then you need to search and read more, and post less. Welcome to Dust. Now please stop posting these things until you understand what Dust is about. Cheers. Its about reading and posting on forums? Damn and here I was thinking it was a first person shooter with rpg elements |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2012.08.06 08:22:00 -
[40] - Quote
Buzzwords wrote:enough militia swarm launchers will kill a marauder. you just can't do it ALONE. which seems fair enough really.
i can ALMOST take one alone with my prototype swarm, or at the very least make them run away. so a concerted effort by even just 3 players with militia swarms should pull it off. if anything you're BETTER off because you can fan out.
the problem is most people just don't bother.
This is right, i've lost a surya when the ENTIRE enemy team switched to militia swarm launcher. 12 militia swarm launcher at the same time aren't fun |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.08.06 10:29:00 -
[41] - Quote
A Marauder is the best HAV available in the game, doesn't it make sense that it would require the best AV weapons in the game to destroy it? |
Ourors
Doomheim
130
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Posted - 2012.08.06 10:31:00 -
[42] - Quote
DrunkMonk 1 wrote:Every player should be able to access anti-vehicle weapons powerful enough to damage a Sagaris right of the bat . As it stands one person in a sagaris can play whole match without dying simply because no one on the other team has any sp invested in anti vechicle weapons .
i have both proto forges and proto swarms the problem is, if i go after that sagaris, i'll basically be chasing it the entire game since it can easily scoot underneath something to block swarms, or just one shot me when i try to forge this is not including the countless deaths caused by getting shot up while running to the target, since i have very little to defend myself with aside from a standard SMG (proto weps are massive cpu drains, even with cpu enhancers)
and i won't get a lick of infantry support either way so **** it
i've also noticed that there is little correlation between a team getting steamrolled (in terms of control points) and the presence of vehicles on the enemy team. i'd played "vehicle police" a few times, and never noticed my team do any better once every enemy vehicle was clear from the field. of course this might be due to a psychological effect of "well this game is over" and my team just packing up |
Needless Sacermendor
98
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Posted - 2012.08.06 10:58:00 -
[43] - Quote
I use the same setup suggested earlier, proto swarm, proto SMG, triple complex light damage mods on a proto assault suit. Not a cheap fit but I can be pretty useful against average infantry and anything but a Surya or Sagaris doesn't last long, dropships included, they can run and hide but they'll be back. Marauders are a bit tricky, but I wouldn't want to be able to take a properly fitted one down solo, I still get a hell of a lot of points just by damaging them and if I get a bit of 'rare' AV teamwork then even the best tanks go down quick enough.
As said earlier there's just not enough people willing to bring out a militia AV fit just to clear a dominating tank or 3, I say militia AV fit as last I checked, there is one, the heavy suit militia fitting has either a swarm or forge I forget which, people just won't use it !
If comms defaulted as 'on' we could at least ask for people to jump in 1 life to assist taking it down. But as already said grouping will go a long way to helping when you can get in a group that has a couple of proto AV fits to field. |
Alshadow
Amarr Templars Amarr Empire
71
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Posted - 2012.08.06 11:02:00 -
[44] - Quote
if ur complaining about lack of AV stuff, y dont u spec into AV i dont feel like theres a problem with sagarises, i think a sagaris SHOULD stomp a whole team of probably assault suits with ARs ( what i assume the teams with no AV are) |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.08.06 11:04:00 -
[45] - Quote
Speaking as a Surya pilot - I die plenty. Plenty. Plenty. I kill Sagarises, plenty. Plenty. Plenty.
Six-shot Swarm Launcher. All it takes is one of these to upset a tank driver and force them to draw their focus toward the source, or retreat for repairs. Two of them, or a Six-shot + Forge Gun = Hell.
No. |
Mmkk333
Crux Special Tasks Group Gallente Federation
229
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Posted - 2012.08.06 11:07:00 -
[46] - Quote
DrunkMonk 1 wrote:Every player should be able to access anti-vehicle weapons powerful enough to damage a Sagaris right of the bat . As it stands one person in a sagaris can play whole match without dying simply because no one on the other team has any sp invested in anti vechicle weapons .
I understand what you're saying, but even the proto forge gun isn't able to destroy a Sagaris if it is piloted by a good player. What we need is better team co-ordination against strong vehicles. It only takes a simple 30,000 SP (I think) to get the skill to use the standard forge gun, and with team co-ordination you SHOULD be able to destroy a Sagaris with three of those.
And this^^ scenario is worst case, there is almost always a person on my team rocking a proto forge or swarm launcher, and if you have proto you only need two to defeat a Sagaris. |
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