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DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 01:42:00 -
[1] - Quote
Every player should be able to access anti-vehicle weapons powerful enough to damage a Sagaris right of the bat . As it stands one person in a sagaris can play whole match without dying simply because no one on the other team has any sp invested in anti vechicle weapons . |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.06 01:44:00 -
[2] - Quote
If everyone can access a AV fit that can damage a sagaris badly, there would be no incentive to use tanks. So no. |
Zander Rodriguez
41
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Posted - 2012.08.06 01:45:00 -
[3] - Quote
Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? |
DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 01:49:00 -
[4] - Quote
Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat?
I didnt say they should be able to do it easily |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.06 01:51:00 -
[5] - Quote
It would also wreck the AV heavy. Everyone would just go assault and when a tank showed up would pull out this fit. |
DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 01:52:00 -
[6] - Quote
Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? The point to earning a sagaris is to have a better tank, just because a new player can kill one if they are skilled dosnt mean the sagaris is bad it just means people drving them need to be better drivers |
Maken Tosch
263
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Posted - 2012.08.06 01:56:00 -
[7] - Quote
DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily
Yet you implied it on your post. Somehow my trolldar went off. In Eve/Dust, there is no such thing as the easy button. Train up to a matching tank or strategize better with your squad to take it out with infantry. CCP will not hold your hand. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.06 01:56:00 -
[8] - Quote
DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? The point to earning a sagaris is to have a better tank, just because a new player can kill one if they are skilled dosnt mean the sagaris is bad it just means people drving them need to be better drivers Tell me, if a new player can kill one how does a tank do it's job of tanking damage?
How bout this. I'll let you drive my Surya and I bet you will not last in a fight long enough to do any significant damage. Now if I use it, I'll go 27/0 because I know how to use it. |
DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 01:57:00 -
[9] - Quote
Debacle Nano wrote:DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? The point to earning a sagaris is to have a better tank, just because a new player can kill one if they are skilled dosnt mean the sagaris is bad it just means people drving them need to be better drivers Tell me, if a new player can kill one how does a tank do it's job of tanking damage? How bout this. I'll let you drive my Surya and I bet you will not last in a fight long enough to do any significant damage. Now if I use it, I'll go 27/0 because I know how to use it. maybe for the first game after that Ill probably be better then you |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.08.06 01:58:00 -
[10] - Quote
Debacle Nano wrote:It would also wreck the AV heavy. Everyone would just go assault and when a tank showed up would pull out this fit.
No your just seeing only one side of this equation, why don't you talk to some standard tankers about how they feel about Proto-Forger Gunners. One proto Forge Gunner can rid the field of all vehicles unless there's at least a single Proto HAV on the field. Problem is HAV's are designed to be the highest endurance object in the field of battle, nothing short of AV should be effecting them once they've reached proto level... When webifiers, mines, and ECM are brought into the field of battle you will be able to wreck them with standard AV equipment as well, right now the only reason they seem invulnerable is because not all the counters to them are in place, and even then they are currently still countered by their equal level counter, which is FAR cheaper to field then they are. |
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Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.06 01:59:00 -
[11] - Quote
Yea I do think he is trolling. Can't even answer my question. |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.06 02:00:00 -
[12] - Quote
Jonquill Caronite wrote:Debacle Nano wrote:It would also wreck the AV heavy. Everyone would just go assault and when a tank showed up would pull out this fit. No your just seeing only one side of this equation, why don't you talk to some standard tankers about how they feel about Proto-Forger Gunners. One proto Forge Gunner can rid the field of all vehicles unless there's at least a single Proto HAV on the field. Problem is HAV's are designed to be the highest endurance object in the field of battle, nothing short of AV should be effecting them once they've reached proto level... When webifiers, mines, and ECM are brought into the field of battle you will be able to wreck them with standard AV equipment as well, right now the only reason they seem invulnerable is because not all the counters to them are in place, and even then they are currently still countered by their equal level counter, which is FAR cheaper to field then they are.
Hey bud, I am a tank driver and I dislike this idea.. You should be quoting him not me. |
DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 02:01:00 -
[13] - Quote
Debacle Nano wrote:Yea I do think he is trolling. Can't even answer my question. because most player still wont be able to kill it if your skilled |
La Gris Feu
Covenant Security Solutions
25
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Posted - 2012.08.06 02:01:00 -
[14] - Quote
It'd be cool if the Swarm Launcher had a little more bite/range to it, but there seem to be some higher level ones that even track dropships for some distance with a fair amount of power.
Anyway, it's a sort of an Invisible Hand thing. Once more people run higher tier vehicles, the more some people will in turn pick up heavy skills in retaliation, Though, I still feel like the heavy class is somewhat underpowered... Then there are those potentially vehicle tracking (magnetized) grenades. As is I primarily stick with the Sleek AV grenade so I'm unfamiliar, but I believe they have some pretty powerful higher tier ones! And that would about fit the bill here, no? |
DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 02:01:00 -
[15] - Quote
[/quote]Hey bud, I am a tank driver and I dislike this idea.. You should be quoting him not me.[/quote] this is true |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.06 02:02:00 -
[16] - Quote
And yet you said this.
Quote:a new player can kill one |
DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 02:03:00 -
[17] - Quote
Debacle Nano wrote:And yet you said this. Quote:a new player can kill one No I said damage read op |
Zander Rodriguez
41
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Posted - 2012.08.06 02:03:00 -
[18] - Quote
DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily
Well then thats the case right now with swarms and REs just use those and a little team work then your good to go. |
DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 02:05:00 -
[19] - Quote
Zander Rodriguez wrote:DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily Well then thats the case right now with swarms and REs just use those and a little team work then your good to go. Milita swarmers are useless and RE by themselves hardly do damage |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.06 02:05:00 -
[20] - Quote
What? That makes no sense.
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DrunkMonk 1
Walmart Brand Mercenaries
26
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Posted - 2012.08.06 02:07:00 -
[21] - Quote
Debacle Nano wrote:What? That makes no sense.
The basic gear hardly damages a proto tank |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.06 02:09:00 -
[22] - Quote
Well in all due respect this thread being seriour or not -- there are plenty of "anti" vehicle weaponry within this game already.
- AV Grenades
- Swarm Launcher
- Forge Gun
I'm not particulary sure if RE's (Remote Explosives) can damage vehicles or not, but I do know that CCP has stated and confirmed in the upcoming build that the anti-vehicle grenades are going to and suppose to seek out (within a limited radius) the an enemy vehicle and attach themselves to said vehicle. Granted that vehicles are going to be a huge factor to games, but at the same time there is almost little reason to not have some ability in which to deal with these vehicles. Especially when grouping is available and/or functioning you should certainly find atleast two players who will arm themselves with atleast some form anti vehicle support. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.06 02:10:00 -
[23] - Quote
DrunkMonk 1 wrote:Debacle Nano wrote:What? That makes no sense.
The basic gear hardly damages a proto tank
Of course, that's good. Level swarms up and you do more damage. |
Zander Rodriguez
41
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Posted - 2012.08.06 02:10:00 -
[24] - Quote
DrunkMonk 1 wrote:Zander Rodriguez wrote:DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily Well then thats the case right now with swarms and REs just use those and a little team work then your good to go. Milita swarmers are useless and RE by themselves hardly do damage
It doesn't cost that much sp to skill up to at least standard swarms and i have harassed plenty of marauders using REs and suicide scouts. Also i forgot to mention forge guns you'll probably be leveling up weaponry any way so when you reach forge gun operations level it up to level one a standard forge can get alot done. Of course all this still requires teamwork, no one expects to bring down a sagaris on there own. |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 02:13:00 -
[25] - Quote
Maken Tosch wrote:DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily Yet you implied it on your post. Somehow my trolldar went off. In Eve/Dust, there is no such thing as the easy button. Train up to a matching tank or strategize better with your squad to take it out with infantry. CCP will not hold your hand. My squad is usely a bunch of randoms I have no control over. When grouping is finally in enabled you can bet Ill find someone who is good at playing anti-vechicle. But this stil dosnt fix the problem of op tanks for everyone else you tank drivers will still be able to run over randoms without dying |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 02:16:00 -
[26] - Quote
Rorek IronBlood wrote:Well in all due respect this thread being seriour or not -- there are plenty of "anti" vehicle weaponry within this game already.
- AV Grenades
- Swarm Launcher
- Forge Gun
I'm not particulary sure if RE's (Remote Explosives) can damage vehicles or not, but I do know that CCP has stated and confirmed in the upcoming build that the anti-vehicle grenades are going to and suppose to seek out (within a limited radius) the an enemy vehicle and attach themselves to said vehicle. Granted that vehicles are going to be a huge factor to games, but at the same time there is almost little reason to not have some ability in which to deal with these vehicles. Especially when grouping is available and/or functioning you should certainly find atleast two players who will arm themselves with atleast some form anti vehicle support. Well Ive never heard any of those AV grenade changes, but who know thats might fix the problem |
First Prophet
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
35
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Posted - 2012.08.06 02:27:00 -
[27] - Quote
As someone who plays both sides, no.
Tanks aren't indestructible as it is now, and soon we'll have webifers and grouping and they'll be even more vulnerable then. I can see where you're coming from, public matches with mainly militia and no groups on one side will get destroyed by one Sagaris. But there'll probably some kind of system in place to separate them on release. I read some ideas in these forums about dividing pub matches like in EVE into 3 different sections. High Sec, Low Sec, Null Sec. If that's the case, randoms can just play High Sec and not expect anything over standard HAVs. |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.08.06 02:28:00 -
[28] - Quote
Just find me in-game i go hunting with my Proto Forge Gun. It's better when I have a friendly Dropship follow the tank and drop me off to attack it and then pick me back up to follow it again, to drop me off to attack it more until its destroyed. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.06 02:28:00 -
[29] - Quote
DrunkMonk 1 wrote:Maken Tosch wrote:DrunkMonk 1 wrote:Zander Rodriguez wrote:Then whats the point of spending money and time grinding up to a sagaris if you can automatically kill it off the bat? I didnt say they should be able to do it easily Yet you implied it on your post. Somehow my trolldar went off. In Eve/Dust, there is no such thing as the easy button. Train up to a matching tank or strategize better with your squad to take it out with infantry. CCP will not hold your hand. My squad is usely a bunch of randoms I have no control over. When grouping is finally in enabled you can bet Ill find someone who is good at playing anti-vechicle. But this stil dosnt fix the problem of op tanks for everyone else you tank drivers will still be able to run over randoms without dying Randoms tend to die really fast against anyone with any amount of real skill and skills. AV grenades are getting a pretty good buff, being able to seek out (within a very limited range) any vehicle and stick to it. Basic AV grenades do 1200 damage iirc times three and you get 3600 damage. Top tier grenades do closer to 1800 damage I think but I am not sure. That is fairly significant even against a well fit sagaris. They just need to get grenades to throw a little faster and I think that is good enough especially if can replenish them at supply depots. Use a swarm launcher or get help some help from a heavy with a forge gun and that sagaris should die or at least runaway. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.06 03:01:00 -
[30] - Quote
personally I would like to see some AV weapons that can be used as side arms. |
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