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Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.30 13:47:00 -
[1] - Quote
whats the cheapest and most easy way to make a lot of SP in a very SHORT TIME.
spawn camping etc etc , yes CCP spawn camping is an easy SP gain exploit. exploiting game mechanics for an unfair advantage ? !!
yes CCP it is an unfair gain that a spawn camper can have so many kills and low death count. then get a huge massive SP gain at the end.
If this same combat/sp gain was in eve you would soon put a stop to it, yet you still allow players using the game mechanics to max out on SP gain. it is an unfair gain advantage they have over others that are trying to test the game.
did you never think this SP gain advantage would not happen ? was it even thought about being possible. when dust goes live will you give us a 100% proof fix this does not happen and there is no way to cheat the SP gain system.
shizzle me, i die like 20 times and kill twice just because your insta podded in the spawn site/ and/or A-B-C . placing a tank ontop of a tower, yeah right and pigs will fly (does not include pink floyd ).
this stuff needs fixing IN BETA AND TESTED IN BETA, if kittens wanna play extra maps yadda yadda yadda , with hold the beta keys, and put some propper changes in we can see and test. not fancy maps. |
Iceyburnz
316
|
Posted - 2012.07.30 14:39:00 -
[2] - Quote
The "plateau" map is pretty crap to be honest.
Hope CCP start testing the procedural generator soon as well as the player controlled MCC and facility deployment. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.30 14:53:00 -
[3] - Quote
i dont wanna spoil the party, but there are very few tank drivers / dropship pilots moaning. but we have plenty others that think camping mechanics could worked on a lot more.
you have to look from both sides, those that camp and those that do not. then you have to balance the system to notice when camping is taking place.
there is NO risk V reward for a camper, yeah he dies once, but kills 20-50-70-90-100 people. he gains a huge SP advantage over those that he killed. I would like to call the Campers out, come to this thread and leave some feedback, feedback that will say there are problems, it is an easy SP gain and needs to be fixed. maybe help and advise ccp where it could be tuned out more.
i can see it is fun from a campers view, i have done it myself in eve, but the mechanics means there is a risk. in dust that risk is a lot less but the gain is expansively huge, i have also been on the other end of camping, the unfortunate one to die lots.
But you have to be honest and face up, that when CCP starts to mess with the camping its going to be hard and deep. if campers can admit the faults and give good honest feedback, maybe it can be toned back made more fair and even. would you the players rather have a say and maybe see your idea in game. or the ccp heavy hand of nerfage ?
i leave it for you to decide, and CCP to make the Comment about this SP for ease Problem |
DPyro WSG
Wraith Shadow Guards
12
|
Posted - 2012.07.30 16:40:00 -
[4] - Quote
A solution is not being able to deploy vehicles anywhere - especially on top of buildings! Only allow them to deploy at the main base. It's a simple solution and makes it easy for the programmers to implement. |
Carue Naghat
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.07.30 17:07:00 -
[5] - Quote
DPyro WSG wrote:A solution is not being able to deploy vehicles anywhere - especially on top of buildings! Only allow them to deploy at the main base. It's a simple solution and makes it easy for the programmers to implement.
Doing this defeats the purpose of being able to call in your own vehicle. As a dropship pilot myself, I ram dropship campers, or hover directly over tanks, and have my turret gunners blow them up. It's win/win because I get more assist points for blowing up vehicles anyway.
When not playing my pilot character, I spawn in to where I know people are spawn camping, and often manage to take out 1 or 2 guys, except when they're using remote explosives. Or I make a break for some cover.
Also as a dropship pilot I can say there are a lot of people packing swarm launchers around. If you don't like the way vehicles are camping, spawn in with the default heavy dropsuit. It comes with a swarm launcher, and they hurt, even the basic one.
My thoughts on this are, if you know it's going to happen, anticipate it and compensate accordingly. If there's 2 or 3 vehicles camping a spawn point to take over a null cannon, don't respawn there. If your team is backed into a corner by vehicles, spawn in with the default heavy suit, and run for cover as fast as you can. Both default spawn points have accessable cover nearby, and there's no way you're going to convince a large number of people to stop doing something so profitable. It will not happen. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.30 18:40:00 -
[6] - Quote
Carue Naghat wrote:DPyro WSG wrote:A solution is not being able to deploy vehicles anywhere - especially on top of buildings! Only allow them to deploy at the main base. It's a simple solution and makes it easy for the programmers to implement. Doing this defeats the purpose of being able to call in your own vehicle. As a dropship pilot myself, I ram dropship campers, or hover directly over tanks, and have my turret gunners blow them up. It's win/win because I get more assist points for blowing up vehicles anyway. When not playing my pilot character, I spawn in to where I know people are spawn camping, and often manage to take out 1 or 2 guys, except when they're using remote explosives. Or I make a break for some cover. Also as a dropship pilot I can say there are a lot of people packing swarm launchers around. If you don't like the way vehicles are camping, spawn in with the default heavy dropsuit. It comes with a swarm launcher, and they hurt, even the basic one. My thoughts on this are, if you know it's going to happen, anticipate it and compensate accordingly. If there's 2 or 3 vehicles camping a spawn point to take over a null cannon, don't respawn there. If your team is backed into a corner by vehicles, spawn in with the default heavy suit, and run for cover as fast as you can. Both default spawn points have accessable cover nearby, and there's no way you're going to convince a large number of people to stop doing something so profitable. It will not happen.
well if that is the attitude , i do hope CCP comes down very hard on the campers and likes. as in convince, no own up to the fact the mechanics are broken and need input from both ccp and players.
as for run in a heavy suit, you should try that sometime, the only way would be a high skilled nanosuit (aka pure speed based module layouts inc boosters and semi-maxed skills). there is no CSM for dust so this shizzle needs sorting before the eve CSM gets involved, it is a SP gain advantage over others, is KNOWN dust wide, and a blind eye turned to it. well time it is confronted and sorted.
mechanics need changing and this is one area that is a major part to the game, camp spamming = huge SP gain over everything else, its an exploit in my eyes and others eye's. |
Fuma Centuri
Amarr Templars Amarr Empire
107
|
Posted - 2012.07.30 19:16:00 -
[7] - Quote
Like I suggested in a different thread (it was a flame war)
If any team is unable to exit at least 1 player from the spawn area for more than 1 minute (or whatever reasonable short time) the game is OVER and they lose.
It's brilliant because: A) It promotes actually fighting to stay in the battle and rush to the enemy locations. B) It stops spawn camping completely. C) It promotes giving the other team some slack and letting them come out and have a fair chance. D) It stops the flood of free SP to the spawn campers. |
Beta Phish
Crux Special Tasks Group Gallente Federation
28
|
Posted - 2012.07.30 19:18:00 -
[8] - Quote
your forgetting Vehicles get way too SP for having little skill in actually using them.
Building Destruction SP earned is also to high compared to Hacking the same Building |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.30 20:22:00 -
[9] - Quote
Mr TamiyaCowboy wrote: whats the cheapest and most easy way to make a lot of SP in a very SHORT TIME.
spawn camping etc etc , yes CCP spawn camping is an easy SP gain exploit. exploiting game mechanics for an unfair advantage ? !!
yes CCP it is an unfair gain that a spawn camper can have so many kills and low death count. then get a huge massive SP gain at the end.
If this same combat/sp gain was in eve you would soon put a stop to it, yet you still allow players using the game mechanics to max out on SP gain. it is an unfair gain advantage they have over others that are trying to test the game.
did you never think this SP gain advantage would not happen ? was it even thought about being possible. when dust goes live will you give us a 100% proof fix this does not happen and there is no way to cheat the SP gain system.
shizzle me, i die like 20 times and kill twice just because your insta podded in the spawn site/ and/or A-B-C . placing a tank ontop of a tower, yeah right and pigs will fly (does not include pink floyd ).
this stuff needs fixing IN BETA AND TESTED IN BETA, if kittens wanna play extra maps yadda yadda yadda , with hold the beta keys, and put some propper changes in we can see and test. not fancy maps.
Dude hack a point proceeds to sit in front of the spawn like any other player with a brain would do. You decide to spawn into a dude killing you out of your own stupidity. Any smart player is going to deny spawning to the enemy in order to take a point. |
UltraMind Regenersis
Algintal Core Gallente Federation
22
|
Posted - 2012.07.30 21:01:00 -
[10] - Quote
The OP is a moron who thinks they are the first person ever to moan about this, even a rudimentary search on these forums would reveal that its A KNOWN BUG
Also spawn camping is done in every FPS to an extent. My only issue is that the default (back) spawn point is too easily camped/ overlooked.
Also I give you an excerpt from a scam petition reply from a CCP Eve GM " as a game designed around player-created conflict -- acts of piracy, warfare, nonconsensual pvp, ganking, scamming and theft are not seen as exploits by the developers of EVE Online, as the opportunity to do so is built into the game mechanics"
So that means as camping is clearly allowed by the game system then its "working as intended"
The op says it wouldnt be allowed in Eve orly? - then explain gate and station camping -perfectly allowable tactics that effectively shut down a system and allow anyone stupid enough to be in space to be killed and podded. |
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Quiverous
Dark Harlequin
37
|
Posted - 2012.07.30 21:06:00 -
[11] - Quote
I agree being caught on the edge of the map and bombarded from afar is frustrating, as is being shot or blown up at a spawn in. But it shouldn't be considered game breaking or exploitative. In the first instance your team has been driven back to the edge of the map by the oppostion, and they are going to try and keep you there til the mcc docks/explodes. Penalising a team for being successful is fail. The second point of being camped at spawn in, I don't like it happening to me, but it's still a valid tactic. The first thing i do after hacking an objective is cover the spawn point until the hack is complete, only an idiot would leave the objective clear to be recaptured. Finally I am a warrior, I live and die in battle either way i get paid. Even if i die a thousand times today, there is always tomorrow. This is the price of immortality. Against that, 20 minutes of pain is nothing, If you manage to die more than 100 times in one fight please post here for the lolz. |
EVICER
63
|
Posted - 2012.07.30 21:08:00 -
[12] - Quote
This thread is ridiculous......how do you get spawn camped if you spawn on someones beacon or your own you want to spawn 10 feet away from the objective be my guest, but dont **** and moan about it if you dont want to carry spawn beacons. |
EVICER
63
|
Posted - 2012.07.30 21:10:00 -
[13] - Quote
Quiverous wrote:I agree being caught on the edge of the map and bombarded from afar is frustrating, as is being shot or blown up at a spawn in. But it shouldn't be considered game breaking or exploitative. In the first instance your team has been driven back to the edge of the map by the oppostion, and they are going to try and keep you there til the mcc docks/explodes. Penalising a team for being successful is fail. The second point of being camped at spawn in, I don't like it happening to me, but it's still a valid tactic. The first thing i do after hacking an objective is cover the spawn point until the hack is complete, only an idiot would leave the objective clear to be recaptured. Finally I am a warrior, I live and die in battle either way i get paid. Even if i die a thousand times today, there is always tomorrow. This is the price of immortality. Against that, 20 minutes of pain is nothing, If you manage to die more than 100 times in one fight please post here for the lolz. ^Agreed^ |
EVICER
63
|
Posted - 2012.07.30 21:24:00 -
[14] - Quote
Mr TamiyaCowboy wrote:i dont wanna spoil the party, but there are very few tank drivers / dropship pilots moaning. but we have plenty others that think camping mechanics could worked on a lot more.
you have to look from both sides, those that camp and those that do not. then you have to balance the system to notice when camping is taking place.
there is NO risk V reward for a camper, yeah he dies once, but kills 20-50-70-90-100 people. he gains a huge SP advantage over those that he killed. I would like to call the Campers out, come to this thread and leave some feedback, feedback that will say there are problems, it is an easy SP gain and needs to be fixed. maybe help and advise ccp where it could be tuned out more.
i can see it is fun from a campers view, i have done it myself in eve, but the mechanics means there is a risk. in dust that risk is a lot less but the gain is expansively huge, i have also been on the other end of camping, the unfortunate one to die lots.
But you have to be honest and face up, that when CCP starts to mess with the camping its going to be hard and deep. if campers can admit the faults and give good honest feedback, maybe it can be toned back made more fair and even. would you the players rather have a say and maybe see your idea in game. or the ccp heavy hand of nerfage ?
i leave it for you to decide, and CCP to make the Comment about this SP for ease Problem Quit exaggerating I have never seen ANYONE get to 20 deaths yet.....there is an option its called quit match.See when it get tough I dont rage quit...getting camped in the last spawn means I spawn LOGI throw down my repair/resupply nanos and yell in to the comms for some one to spawn forge.You need to get some skill find a way to get out of the situation.Like I do.
If you are referring to spawning on the LETTERS .If you are DUMB and yes I said DUMB enough to look at the MAP before you spawn and have chosen that LETTER thats being hacked and see that there are enemy units or vehicles there . You decide to spawn there any ways. You my friend are an idiot. |
Fleisher Resnovich
Osmon Surveillance Caldari State
3
|
Posted - 2012.07.30 23:00:00 -
[15] - Quote
Hi all. First post and all that so please be gentle to the noob :)
First off, I'm a sniper. I'm hopeless at shooting while moving, so I've cut out the moving. I'm building a sniper, rather than going for the scout suit basic variant. (There is a point to that statement. Trust me)
I try not to spawn camp, but one of the objectives for both sides is the control of points A, B & C to protect/destroy the MCC. Whichever side I'm on, I pick a letter and I "guard" it from range; either to keep it on or keep it off (if I'm making sense here). It's not done as a spawn camp (that is camping the main non-destroyable/stealable one to me) it's done because it's what snipers do; they shoot people from the safety of range. Unfortunately A, B & C are also spawn points. I'm therefore likely to shot at (and maybe even hit) someone who is spawning, rather than trying a hack.
If I die - which is quite frequently - I respawn somewhere I think is safe and head for a different sniping point. That's common sense for me. Whoever killed me is likely to see if I go back there; especially if I've been causing problems. By moving around points that cover A, B & C I get to try different shots etc and increase my chances.
My kill/death ratio is 1.74. To be precise its 501 kills vs 287 deaths. I'm hardly invisible or invulnerable and have probably been crushed or sniped more than any other death.
To be honest, as sniper rifles and dropships exist in the game, there's not a lot that can be done vs spawn camping. The best you can do is restrict certain aspects of it. For example:
1) Restrict which vehicles can be dropped onto which buildings. (Tanks on towers anyone?) 2) Increase the number of fixed spawn points. 3) Don't have the fixed spawn point in the same place each time.
If you redesigned the towers so only dropships could fit on them without toppling off, (big if probably), then it wouldn't stop the likes of me, but it would stop the 30th floor tank attack.
If you increased the number of fixed spawn points then - to be honest - you are only delaying the inevitable. Dedicated campers will log the attacker fixed spawn point when attacking & the defender spawn points while defending. A way around this is to have maybe 10 fixed points, but only allow 2 people to spawn at them every two minutes. (Numbers used purely as examples here). Given 12 man teams it would be virtually impossible to camp all of them and you'd only have a few viable targets every few minutes if you did.
Randomising the fixed point seems a reasonable idea. I'd have two randomly positioned fixed points (yes, I know that doesn't read right) that moved after every second spawn. Keep folks like me guessing, and probably moving around a lot.
In reality, it could be argued that you could enter the field of battle from anywhere. Problem is, you have to arrive there from somewhere and - if your enemy figures out that initial staging point - then they're going to hit it hard with everything they can. For games like Dust514, that's a spawn point.
Sniping - even if not deliberately spawn camping - is always going to be contentious to some and attractive to others. The problem is that it's a valid military tactic and sniper rifles in Dust514 means it can be done. You remember earlier I mentioned that I was building a sniper, rather than using a standard scout? Now it becomes relevant...
I'm close to MY optimum sniper skill/equipment set. Unfortunately, this means that I can not only take out someone wearing a standard heavy suit in three shots using my chosen sniper rifle, but I can hit someone from halfway across the map when all they are to me is a small red icon. (No exaggeration in either case; especially the latter) This means that I can "camp" the enemy's fixed spawn point from half the map away. There are at least half a dozen places this can be done from without restricting your field of fire too much with regards to the rest of the map. If you don't know where I mean, unlucky; I'm not telling :)
I suppose the point I'm rambling slowly towards is that you'll never stop spawn point camping. The best you can do as the designer is make the spawn points harder to camp or harder to anticipate. The best you can do as a player is pick your spawn point with care and run for cover as soon as you've arrived. Short of camping the campsites, I don't see any other alternative, as it's not going to be taken out of the game I wouldn't have thought.
Anyway, that's quite enough from me.
See you on the battlefield :)
Fleisher. |
Carue Naghat
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.07.30 23:40:00 -
[16] - Quote
Quiverous wrote:I agree being caught on the edge of the map and bombarded from afar is frustrating, as is being shot or blown up at a spawn in. But it shouldn't be considered game breaking or exploitative. In the first instance your team has been driven back to the edge of the map by the oppostion, and they are going to try and keep you there til the mcc docks/explodes. Penalising a team for being successful is fail. The second point of being camped at spawn in, I don't like it happening to me, but it's still a valid tactic. The first thing i do after hacking an objective is cover the spawn point until the hack is complete, only an idiot would leave the objective clear to be recaptured. Finally I am a warrior, I live and die in battle either way i get paid. Even if i die a thousand times today, there is always tomorrow. This is the price of immortality. Against that, 20 minutes of pain is nothing, If you manage to die more than 100 times in one fight please post here for the lolz.
I'm inclined to agree with this. I've spawned in plenty of times knowing that people are going to be gunning for me as soon as I arrive, that is spawned in at points that are in the process of being taken over (edit: and not died). People have complained about spawn camping since the inception of online FPS games. If there was a fix that would universally prevent spawn camping, and maintain game balance within reasonable limits, game developers everywhere would already have done it.
Also, since it was brought up, yes, the heavy suits are stupidly slow, but they also last the longest and carry the most firepower. Anyone who's complaining here because you're team consistently gets backed into the top or bottom corner and bombarded, that didn't happen the instant the game started, that was a team effort, and if it's happened to you consistently, then either you're cursed, or it's just bad luck. I've been on both sides of that type of conflagration. |
Draco Dustflier
Villore Sec Ops Gallente Federation
45
|
Posted - 2012.07.30 23:41:00 -
[17] - Quote
i'm not happy with the amount of spawn campers in this game either, HOWEVER, when the game is released, you will be buying pretty much everything in the game. whether it's your fittings, vehicles, installations, or mccs, you will defend it in the best way possible. unfortunate as it is, the easiest way to do this is by spawn camping. when we start getting the always-different maps, however, it will not be as easy. you may figure out what all the spawn points are 10-15 minutes into the match, but by then, it will be over, and the owner of the map will have rearranged it so that you won't know. unless you have a mole who knows how the commander set the battlefield up, you will not be spawn camped. There is no reason to stop an SP exploit when we're all getting our skills wiped anyway. the people getting these ridiculous amount of sp are finding more glitches. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.07.31 06:58:00 -
[18] - Quote
To avoid being spawn camped, don't lose all the objectives. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.07.31 07:08:00 -
[19] - Quote
As already stated! The problem is not the spawn camping but the redlining which is just a funny fountain of SP for people that call in their tanks on the rooftops and align their guns straight at the SINGLE spawn point remaining. Right now I second the idea of losing the battle when being redlined too long. Another way would be a Surrender Vote. It's just pointless that you have to act as the Whack-the-Mole just to get some SP...
Actually my favourite is the DROP IN. While players get spawned on ground when using a CRU, the use of Letters, Base Spawns or Drop Uplinks should spawn the player at a height that resembles the spawn time. so if you have a 10 second spawn time you should fall for 10 seconds. But in this time you should be able to steer until you activate your inertia dampener. I imagine this would solve the spawn camping issue much easier and definitely much COOLER than any other solution ^^ |
Antonius Dacinci
Bragian Order Amarr Empire
65
|
Posted - 2012.07.31 07:36:00 -
[20] - Quote
Generally the biggest problem with that whole spawn camping thing basically comes down to the fact that there is a singular spawn point in the game. Really if you loose so many points that your pushed back to the spawn zone you should just get a "You bloody lost stop trying" |
|
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.31 10:28:00 -
[21] - Quote
Mr TamiyaCowboy wrote: whats the cheapest and most easy way to make a lot of SP in a very SHORT TIME.
spawn camping etc etc , yes CCP spawn camping is an easy SP gain exploit. exploiting game mechanics for an unfair advantage ? !!
yes CCP it is an unfair gain that a spawn camper can have so many kills and low death count. then get a huge massive SP gain at the end.
If this same combat/sp gain was in eve you would soon put a stop to it, yet you still allow players using the game mechanics to max out on SP gain. it is an unfair gain advantage they have over others that are trying to test the game.
did you never think this SP gain advantage would not happen ? was it even thought about being possible. when dust goes live will you give us a 100% proof fix this does not happen and there is no way to cheat the SP gain system.
shizzle me, i die like 20 times and kill twice just because your insta podded in the spawn site/ and/or A-B-C . placing a tank ontop of a tower, yeah right and pigs will fly (does not include pink floyd ).
this stuff needs fixing IN BETA AND TESTED IN BETA, if kittens wanna play extra maps yadda yadda yadda , with hold the beta keys, and put some propper changes in we can see and test. not fancy maps.
hold on all call them up and tell them this for you......hi yes its me ..no no no me Bad ... Bad F-u-r-ry not fury Furry !....yes i like to tell you about ...whats that .. you reed it ? o ok ...and you like me to tell him what now ....o ..o ok ok ...ok i will unnn huh i will ok bye *click* ok well looks like they reed it befor i could tell them but they wanted me to tell you this . "Harden The F#$k Up !" they even tolled me a link you can view them telling you to Harden the F#$k up ! |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.31 11:50:00 -
[22] - Quote
BAD FURRY wrote:Mr TamiyaCowboy wrote: whats the cheapest and most easy way to make a lot of SP in a very SHORT TIME.
spawn camping etc etc , yes CCP spawn camping is an easy SP gain exploit. exploiting game mechanics for an unfair advantage ? !!
yes CCP it is an unfair gain that a spawn camper can have so many kills and low death count. then get a huge massive SP gain at the end.
If this same combat/sp gain was in eve you would soon put a stop to it, yet you still allow players using the game mechanics to max out on SP gain. it is an unfair gain advantage they have over others that are trying to test the game.
did you never think this SP gain advantage would not happen ? was it even thought about being possible. when dust goes live will you give us a 100% proof fix this does not happen and there is no way to cheat the SP gain system.
shizzle me, i die like 20 times and kill twice just because your insta podded in the spawn site/ and/or A-B-C . placing a tank ontop of a tower, yeah right and pigs will fly (does not include pink floyd ).
this stuff needs fixing IN BETA AND TESTED IN BETA, if kittens wanna play extra maps yadda yadda yadda , with hold the beta keys, and put some propper changes in we can see and test. not fancy maps.
hold on all call them up and tell them this for you......hi yes its me ..no no no me Bad ... Bad F-u-r-ry not fury Furry !....yes i like to tell you about ...whats that .. you reed it ? o ok ...and you like me to tell him what now ....o ..o ok ok ...ok i will unnn huh i will ok bye *click* ok well looks like they reed it befor i could tell them but they wanted me to tell you this . "Harden The F#$k Up !" they even tolled me a link you can view them telling you to Harden the F#$k up !
your telling me to htfu LOL, DONE THAT IN 2007 THANK YOU !!
now lets get to the point bad furry, i take it you have a shed load of SP ? how did you gain that, was it using the broken spawn/camping mechanics ?. i know your an ex swarm launcher user, and now spec'ing into sniper skills ( quote " im one of the best snipers in dust) sorry i had to lulz hard ( tower sniper if i am right ?)
do you think the mechanics can be worked on to stop others using this very simple exploit for a big game boost. the way its going dust will be an end game after a year camping and not the 7yrs CCP had mentioned it would take to gain every skill in dust and max it out. your willing to put otehrs down, lets see you give some honest feedback on this exploit subject. ( you and I know full well it is exploited to the fullest for the SP gain)
yeah i may be pony and trap at shooting people/camping/spawn killing, but the mechanics ARE flawed, people need to own upto it and advise on how to fix it. |
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.07.31 12:49:00 -
[23] - Quote
Mr TamiyaCowboy wrote:BAD FURRY wrote:Mr TamiyaCowboy wrote: whats the cheapest and most easy way to make a lot of SP in a very SHORT TIME.
spawn camping etc etc , yes CCP spawn camping is an easy SP gain exploit. exploiting game mechanics for an unfair advantage ? !!
yes CCP it is an unfair gain that a spawn camper can have so many kills and low death count. then get a huge massive SP gain at the end.
If this same combat/sp gain was in eve you would soon put a stop to it, yet you still allow players using the game mechanics to max out on SP gain. it is an unfair gain advantage they have over others that are trying to test the game.
did you never think this SP gain advantage would not happen ? was it even thought about being possible. when dust goes live will you give us a 100% proof fix this does not happen and there is no way to cheat the SP gain system.
shizzle me, i die like 20 times and kill twice just because your insta podded in the spawn site/ and/or A-B-C . placing a tank ontop of a tower, yeah right and pigs will fly (does not include pink floyd ).
this stuff needs fixing IN BETA AND TESTED IN BETA, if kittens wanna play extra maps yadda yadda yadda , with hold the beta keys, and put some propper changes in we can see and test. not fancy maps.
hold on all call them up and tell them this for you......hi yes its me ..no no no me Bad ... Bad F-u-r-ry not fury Furry !....yes i like to tell you about ...whats that .. you reed it ? o ok ...and you like me to tell him what now ....o ..o ok ok ...ok i will unnn huh i will ok bye *click* ok well looks like they reed it befor i could tell them but they wanted me to tell you this . "Harden The F#$k Up !" they even tolled me a link you can view them telling you to Harden the F#$k up ! your telling me to htfu LOL, DONE THAT IN 2007 THANK YOU !! now lets get to the point bad furry, i take it you have a shed load of SP ? how did you gain that, was it using the broken spawn/camping mechanics ?. i know your an ex swarm launcher user, and now spec'ing into sniper skills ( quote " im one of the best snipers in dust) sorry i had to lulz hard ( tower sniper if i am right ?) do you think the mechanics can be worked on to stop others using this very simple exploit for a big game boost. the way its going dust will be an end game after a year camping and not the 7yrs CCP had mentioned it would take to gain every skill in dust and max it out. your willing to put otehrs down, lets see you give some honest feedback on this exploit subject. ( you and I know full well it is exploited to the fullest for the SP gain) yeah i may be pony and trap at shooting people/camping/spawn killing, but the mechanics ARE flawed, people need to own upto it and advise on how to fix it. i have 27 mill i got it from blowing up tanks like 75% then 20% from sniper rifle kills and the rest 5% from other that most likey is spawn camping with a drop ship so no your wrong **** is not broke and i dont all ways sit on towers i move when i can and used hills rocks and other stuff to hide my drop suit because you would have to be a dum **** to run around and then say the games broke because you died in a scout suit 15 time and only killed 4 guys and then call the real snipers ***** for doing the smart thing. but ya if that how you see it id have to say the only think broke here is your game play. take a hint blowing up tanks are 50- 100 points drop ships are 60 def towers are 100 clone spawns are 50 and ammo dumps 50 so just may be you may want to get a SL give it 2 +10% to L dmg and only hunt tanks and lav,s and drop ships and you will see when i meen. 2nd sniping do you even know any thing about it at all ..that is if your calling me out for using towers to support my team iv holding a point so they can all go take the other points ! |
Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
|
Posted - 2012.07.31 20:54:00 -
[24] - Quote
I hate being spawn camped, I love being the camper. This is the first map I've seen that camping can be so 'complete'. I think it is the map itself. In Biomass and Communications maps you could spawn camp but it was alot harder to keep a whole team camped as you can in this map. Its too small for only 1 desg. spawn point IMHO.
On the other hand being spawn camped on this map has made me TRY and come up with diff suit varients to get me out of the situation. This has taken me away from the stuff I wanted to 'specialize' my training into BUT it has also opened up other avenues that I would not have considered before.
Over all, being spawn camped sux more then I can say. But I blame the map. We need to do something diff with this map or just scrap it. Which ever is eaasier. from reading the Thread on what you want or the ideas you have for Maps in this game, it couldn't be that hard to just scrap this map and replace it with another. Just ONE suggestion.
Enough of my rant now. Have Fun!
Trust In Rust |
Maken Tosch
263
|
Posted - 2012.07.31 21:50:00 -
[25] - Quote
Spawn camping is a legitimate tactic. It's a very low tactic, but a legitimate one at that. |
ETEREX
Circle of Huskarl Minmatar Republic
27
|
Posted - 2012.07.31 23:43:00 -
[26] - Quote
I camp spawn points because you will get shot in the butt if you don't cover them while the letter is being hacked. But most of my kills are not from camping. And I have been proper spawn camped several times in the rear defender area where every time I spawned I was either blown up or squashed by a dropship at least a dozen times in a row. So my take on camping is: 1. Don't spawn on letters unless you know they are safe, otherwise someone will most likely kill you. 2. The main insertion spawn points should be protected within a bunker - the bunker can be camped, but at least the camped team can organize and try to fight out without being abused. I've also often thought it would be a good idea for the match to end once a team is camped at their insertion point for more than a minute or so in order to stop spawn camp abuse. Making people obligated to be camped over and over is just wrong. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.08.01 16:11:00 -
[27] - Quote
Some times I think the problem here is CCP put to much emphasis on KD ratios because in eve online its one of the biggest things to the merc profession in space.
As a card carrying member of noir. I know that when our contract efficiency drops below 70% god forbid 50% our CEO starts whooping some ass.
Because of our general obsession with this I feel they have modeled the Dust Merc profession after this in kind to the point were KD ratio is the only thing that matters.
It should play into how much SP you get but it shouldn't be the only mechanic that matters. |
vermacht Doe
93
|
Posted - 2012.08.01 16:31:00 -
[28] - Quote
Fleisher Resnovich wrote:Hi all. First post and all that so please be gentle to the noob :)
First off, I'm a sniper. I'm hopeless at shooting while moving, so I've cut out the moving. I'm building a sniper, rather than going for the scout suit basic variant. (There is a point to that statement. Trust me)
I try not to spawn camp, but one of the objectives for both sides is the control of points A, B & C to protect/destroy the MCC. Whichever side I'm on, I pick a letter and I "guard" it from range; either to keep it on or keep it off (if I'm making sense here). It's not done as a spawn camp (that is camping the main non-destroyable/stealable one to me) it's done because it's what snipers do; they shoot people from the safety of range. Unfortunately A, B & C are also spawn points. I'm therefore likely to shot at (and maybe even hit) someone who is spawning, rather than trying a hack.
If I die - which is quite frequently - I respawn somewhere I think is safe and head for a different sniping point. That's common sense for me. Whoever killed me is likely to see if I go back there; especially if I've been causing problems. By moving around points that cover A, B & C I get to try different shots etc and increase my chances.
My kill/death ratio is 1.74. To be precise its 501 kills vs 287 deaths. I'm hardly invisible or invulnerable and have probably been crushed or sniped more than any other death.
To be honest, as sniper rifles and dropships exist in the game, there's not a lot that can be done vs spawn camping. The best you can do is restrict certain aspects of it. For example:
1) Restrict which vehicles can be dropped onto which buildings. (Tanks on towers anyone?) 2) Increase the number of fixed spawn points. 3) Don't have the fixed spawn point in the same place each time.
If you redesigned the towers so only dropships could fit on them without toppling off, (big if probably), then it wouldn't stop the likes of me, but it would stop the 30th floor tank attack.
If you increased the number of fixed spawn points then - to be honest - you are only delaying the inevitable. Dedicated campers will log the attacker fixed spawn point when attacking & the defender spawn points while defending. A way around this is to have maybe 10 fixed points, but only allow 2 people to spawn at them every two minutes. (Numbers used purely as examples here). Given 12 man teams it would be virtually impossible to camp all of them and you'd only have a few viable targets every few minutes if you did.
Randomising the fixed point seems a reasonable idea. I'd have two randomly positioned fixed points (yes, I know that doesn't read right) that moved after every second spawn. Keep folks like me guessing, and probably moving around a lot.
In reality, it could be argued that you could enter the field of battle from anywhere. Problem is, you have to arrive there from somewhere and - if your enemy figures out that initial staging point - then they're going to hit it hard with everything they can. For games like Dust514, that's a spawn point.
Sniping - even if not deliberately spawn camping - is always going to be contentious to some and attractive to others. The problem is that it's a valid military tactic and sniper rifles in Dust514 means it can be done. You remember earlier I mentioned that I was building a sniper, rather than using a standard scout? Now it becomes relevant...
I'm close to MY optimum sniper skill/equipment set. Unfortunately, this means that I can not only take out someone wearing a standard heavy suit in three shots using my chosen sniper rifle, but I can hit someone from halfway across the map when all they are to me is a small red icon. (No exaggeration in either case; especially the latter) This means that I can "camp" the enemy's fixed spawn point from half the map away. There are at least half a dozen places this can be done from without restricting your field of fire too much with regards to the rest of the map. If you don't know where I mean, unlucky; I'm not telling :)
I suppose the point I'm rambling slowly towards is that you'll never stop spawn point camping. The best you can do as the designer is make the spawn points harder to camp or harder to anticipate. The best you can do as a player is pick your spawn point with care and run for cover as soon as you've arrived. Short of camping the campsites, I don't see any other alternative, as it's not going to be taken out of the game I wouldn't have thought.
Anyway, that's quite enough from me.
See you on the battlefield :)
Fleisher.
Restricting soom vehicles instead of all is incredibly self centered
|
vermacht Doe
93
|
Posted - 2012.08.01 16:36:00 -
[29] - Quote
Maken Tosch wrote:Spawn camping is a legitimate tactic. It's a very low tactic, but a legitimate one at that.
A little historic lesson from spawn camping. Kronos(greek mythology) spawn camped his kids then one escaped and killed him |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.01 17:38:00 -
[30] - Quote
i give up.
i point a valid fact it is a exploit in my eyes as the gain is more than any other player would make.and gives the one camping an unfair advantage thread had plenty of views, but not many standing up to the plate to admit the mechanics / maps are no good.
enjoy the camp fest, i know if this shizzle carrys on dust will not be a game i play and one i do not interact with via eve online.
so in short, the game will end up a campfest SP whoring session, where the objective becomes being killed/or killing as many as possible to Peon up your skill points count. and you know what most of those will not know what the hell the skill does in the first place. nodoubt waste the sp the camped so easy for on total rubbish then groan at a latter date.
the SP gain should be the same as eve a set speed and augmented by implants. none of this bullhorse do this do that camp this that get a big wad of sp for no current risk.
so the players have said there views, I call fourth CCP and an answer.
IS CAMPING FOR SP A EXPLOIT OR NOT ? i notice you have not come into this thread, About time CCP showed the face and give their view on this subject of exploit or not !! i also do not mean a GM i mean straight from the horses mouth a Senior Dev |
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.01 18:33:00 -
[31] - Quote
DPyro WSG wrote:A solution is not being able to deploy vehicles anywhere - especially on top of buildings! Only allow them to deploy at the main base. It's a simple solution and makes it easy for the programmers to implement.
No, because then vehicles will get "spawn camped"
Vehicles should just not be able to spawn ON buildings (dropships excluded) or on towers (all). Add that they can't be summoned on spawn points as well... |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.05 10:58:00 -
[32] - Quote
Back to the top we go.
Noir mercs: i can see the eve KD ratio having a large meaning in the way you carry the work inside new eden. but i also like the way you mention other factors are at play. but lets be fair even you guys would be asking questions if a guy has 7,000+ kills, died 100 times and has 45m sp . i would have said you NOIR guys would steer clear of these kinds of stats, looking for a more balanced stat combat merc.
2 factors in dust ,Kratio and SP do not mix, is well open to CAMPING , and what the FPSer's think is fair tactics. maybe they would rethink their ideas if a group of capitals just perma camped via orbital shizzle. its not a tactic its a broken mechanic FPS'ers,
its the reason nearly all FPS games fail, the companys NEVER look at the most exploited mechanic, and dare not even touch the code that deals with it. and i mean fail as in players move else where. they get bored of the same bull , the same players using mechanics exploits.
but what i would really like is CCP to step up and tell us what is being done to fix this SP for camping rubbish. Let us see the data graphs for sp earned, the most SP earned, how it was earned.
that data will show camping, dropship squishing/camping, jeep running over, tank camping was and is the main SP income.
|
Otosan Ookami
Royal Uhlans Amarr Empire
33
|
Posted - 2012.08.05 20:48:00 -
[33] - Quote
vermacht Doe wrote:
A little historic lesson from spawn camping. Kronos(greek mythology) spawn camped his kids then one escaped and killed him
Good lord I love seeing evidence of literacy in the world. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.08.05 21:02:00 -
[34] - Quote
I was once at the other side of the trapped side and know what ya mean but oh well im doing spawntraping myself aswell now. If you let the enemy get all 3 objectives, blow up CRU's and you dont use drop uplinks then you deserve it and are nothing else as beeing the next victim of my Sagaris railgun pointed towards your spawnpoint. Also treat dropships as what they are mobile spawnpoints and not throw away taxis. And another thing you have to use AV weapons BEFORE you get trapped in your own spawn. Blow up enemy tanks otherwise they will just simply roll over your whole team and thats it. |
Blue PowerRanger
Osmon Surveillance Caldari State
9
|
Posted - 2012.08.05 22:30:00 -
[35] - Quote
Antonius Dacinci wrote:Generally the biggest problem with that whole spawn camping thing basically comes down to the fact that there is a singular spawn point in the game. Really if you loose so many points that your pushed back to the spawn zone you should just get a "You bloody lost stop trying"
Never give up, never surrender! |
Chaplin Marx
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.08.06 00:23:00 -
[36] - Quote
They could just implement a spawn radius around spawn points, whats to say there is not some allowable deviation in the drop position of a spawned soldier, or that the ships the soldiers are dropping from would not be capable of changing spawn locations slightly? This would allow players to spawn near an objective be taken, but without spawning so predictably that it is an instant kill. If you are a camper, and the though of a varying spawn location bothers you, maybe you should learn how to win like the rest of us, instead of cheapening the game. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.08.06 08:41:00 -
[37] - Quote
Quite frankly, I don't see why one team should be punished because the other is incompetent. If you've been pushed back to the main spawn point, then your teamwork needs improvement. And it's not impossible to escape a spawn camp, but it requires working together. I realize that with half of the players not having mics or mics getting stuck on the wrong channel teamwork is hindered, but keep in mind that this is a beta and (hopefully) they will fix these problems before release. That being said, there are some ways to make it more difficult/unappealing to spawn camp, most of which have already been covered in this thread. This is my favorite so far:
Seran Jinkar wrote:Actually my favourite is the DROP IN. While players get spawned on ground when using a CRU, the use of Letters, Base Spawns or Drop Uplinks should spawn the player at a height that resembles the spawn time. so if you have a 10 second spawn time you should fall for 10 seconds. But in this time you should be able to steer until you activate your inertia dampener. I imagine this would solve the spawn camping issue much easier and definitely much COOLER than any other solution ^^ Personally, I think camping on the towers with a vehicle is a crappy thing to do, which is why I make it a point to take them out when I see someone doing that. But if you want CCP to put a stop it, then maybe the top of the towers could be an "unsafe" area for vehicles; you can fly up and drop someone off or call in a vehicle, but it can't stay there for long. And we could have a SP bonus/penalty for when your team wins/loses, that way the teams will be focused on obtaining and keeping the objectives instead of just killing everything in sight; if that's what you want to do then play a deathmatch. |
Flame Highsea
Doomheim
28
|
Posted - 2012.08.06 09:16:00 -
[38] - Quote
Dewie Cheecham wrote:DPyro WSG wrote:A solution is not being able to deploy vehicles anywhere - especially on top of buildings! Only allow them to deploy at the main base. It's a simple solution and makes it easy for the programmers to implement. No, because then vehicles will get "spawn camped" Vehicles should just not be able to spawn ON buildings (dropships excluded) or on towers (all). Add that they can't be summoned on spawn points as well...
So true. One good Forge gunner ( or two! ) and you can't reach vehicle before its blow up. |
Noowb Sauce
10
|
Posted - 2012.08.08 07:54:00 -
[39] - Quote
Big problem with the spawn camping I see is that the enemy sees your icon before you are actually able to see/move etc. So the barrage is coming before you can do anything to react.... if the icon etc. Showed up after you spawned in and able to move there would be a little easement of the overpowering effect of spawn camping. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.08.08 14:33:00 -
[40] - Quote
1. At release there will be many, many facilities to fight over and many varried maps, also there size will be increased vastly so spawn camping will become less of an issue.
2. Party mechanics will be added at release which will help with coordination and making sure your people have things like microphones and voice coms.
3. Voices coms are currently bugged allowing you to hear the enemy coms at random which can be very confusing when trying to collect intel.
Mr Tamiya cowboy You shouldnt rage quit dust just quite yet. This one single some what poorly designed map is designed to collect data, to the point where certain fair gameplay elements have been left by the wayside. Its designed to try and simulate rapidly many different variety of gameplay elements. This single maps should not be considered a summation of what dust will be as a whole at launch.
Spawn camping is remarkably easy to do on this map because we have all played it a million times.
My advice to you keep a close eye on the map. Dont spawn at forward locations if you think there camped. Carry drop uplinks and hide them well.
I dont get spawn camped because once I spawn at a location and it becomes abundantly clear what the other team is doing I will not respawn at that location again. Also most of the teams with coms will report relevant intel and report spawn camped locations.
TLDR: This map encourages spawn camping and is not the be all end all of Dust. For now be more careful about where you spawn. |
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Noowb Sauce
10
|
Posted - 2012.08.08 21:20:00 -
[41] - Quote
Another aid here is to randomize the spawn point for the key locations every so often or every time the point is taken... at least in this way an enemy could not as easily have you in sights before you load into the game and for the enemy to camp the spawn area they have to patrol the entire radius around the key areas. |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.08.09 20:56:00 -
[42] - Quote
I gain points by repair tanking things.... like turrets, tanks, spawn points, heavies, they're all really good ways to get atleast 300 points before it dies. |
Captain Isometric
2
|
Posted - 2012.08.10 06:06:00 -
[43] - Quote
Just my two cents:
You never get into the spawn camper scenario unless the teams are unbalanced skill wise. If you are at that point the match is done for you.
Attackers on Plateau have plenty of cover to bring in dropships and vehicles. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.10 10:00:00 -
[44] - Quote
Last night i broke the 1,000 mark barrier. yes 1000 DEATHS , not kills but deaths. and thats in 18 days worth of play.
with hand on heart i can honestly say, camping is rife, we had tanks camping out spawn spots perma blasting the site and instant death, now when its the ONLY place to spawn its a fricking joke !! , can say with hand on heart the DEATH part of dust is beta tested, it works ( to well ?). even had a dropship try and squish me ( yeah stupid pilots are stupid, i have learnt the terrain lay, so can duck into shallows.) he failed and was soon downed. but still its happening.
little info, dropships should use 75% thrust to hover, should handle like your on a knife edge. (used to enjoy flight sims alot) so i have a little insider knowledge on how aircraft react, ok not spaceships, but dust mimics earths gravitiy, and when hovering you use more power. and its a balancing act not something simple requires total concentration. dropsships are a good idea but being exploited for free/cheap kills and SP. Tanks can be fixed fairly easy, they are artillery, bullets/rounds do not travel in a straight line , so make tanks rounds not, to reach a distant target the tank has to use angle v distance, there will be a sweet spot and nothing more.
ya'll know this but yet ccp still fails to step up and answer a simple question " how do we fix it?"
BTW ccp who has the most deaths ingame ? top ten please. you show top killers so put me atop of the deaths leaderboard :) |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.18 22:07:00 -
[45] - Quote
i have just had enough to be honest.
log in want to chill have fun test some stuff, all that happens is that STUPID ambush mode, and the jeep drivers squishing you. spawning in a group of reds etc etc,
im not moaning, im just saying i will not waste my time on a game if exploits and the likes are not stamped on. its a joke a pointless waste of time. you try and test just to be run over by some * bad word removed kids " teen idiots its like a multiplayer grand theft auto CCP.
Heres the FIX, you hit someone in a jeep, tank, dropship you loose 25% of the sp you make. each time you full contact a player on foot you get another 25% off stacked so thats 50% |
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.08.18 22:18:00 -
[46] - Quote
For all who are crying over spawn camping; this game is made by CCP. In Eve, camping is a way of life. They aren't considered exploits (lmao). The way to overcome a camp is to simply not spawn there or organize yourselves like Eve players do and spawn there all at the same time and take that camp over. The fat that a camp is whuppin yer asses is due to the fact that your team lacks sufficient skills and/or soft skills to defeat it. I don't see any complaints from the campers. And I know for a fact that 98% of players here have had the advantage of dominating a spawn camp from time to time. It's nice when you are instapoppin the spawns but tears when you get camped. Grab yer nuts and buck up. It happens. The way I see it, you see someone taking unfair advantage, you better learn to do the same thing yourself. This ain't WoW. This is a CCP game that encourages player intuition. If you are cryin about spawn camping here, I seriously advise you to never, ever try to play Eve. You will get your ass handed to you with a quickness. I am being nice here, usually I would encourage you to play Eve so that I could exploit yer noobishness.
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Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.08.19 09:40:00 -
[47] - Quote
Dr Skurlock wrote:For all who are crying over spawn camping; this game is made by CCP. In Eve, camping is a way of life. They aren't considered exploits (lmao). The way to overcome a camp is to simply not spawn there or organize yourselves like Eve players do and spawn there all at the same time and take that camp over. The fat that a camp is whuppin yer asses is due to the fact that your team lacks sufficient skills and/or soft skills to defeat it. I don't see any complaints from the campers. And I know for a fact that 98% of players here have had the advantage of dominating a spawn camp from time to time. It's nice when you are instapoppin the spawns but tears when you get camped. Grab yer nuts and buck up. It happens. The way I see it, you see someone taking unfair advantage, you better learn to do the same thing yourself. This ain't WoW. This is a CCP game that encourages player intuition. If you are cryin about spawn camping here, I seriously advise you to never, ever try to play Eve. You will get your ass handed to you with a quickness. I am being nice here, usually I would encourage you to play Eve so that I could exploit yer noobishness.
excuse me !!
i played eve for 7yr+ and still play. so get of you high horse and drink your milk !!
i have a valid arguement, there has been camping for SP. in otherwords, camping = a higher gain in sp than if you was to play normaly.
infact camping in eve is frowned upon, and yes is a valid tactic. no offence but people will just leave if it continues only the campers and idiot tards will be left. did people complain when they had there dreads/capitals bumped of the player owned station . YES they did. did CCP fix it, yes they did, it took a while but bumping became an exploit.
gaining a higher rate of SP via camping mechanics should be an exploit, it IS an UNFAIR GAIN. squashing people is an unfair game, but also and again gives a higher SP gain for no fricking skill.
ok maybe i do not play FPS much but when camping is the NORM ( this is an FPS gamers view) and admit once camping is engaged, they tend to win hands down. now something tells me the gameplay is flawed in some way. i have had my arze handed to me in eve and have also been on the dealing end of it to. so do not preach to me the eve ways, i know them hands down.
i expected dust to be ground breaking, its just the usual FPS with a cross contamination of eve online ( skills). and hence why i play eve more. |
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.08.19 09:46:00 -
[48] - Quote
boohoo |
Samson Aishai
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.08.19 14:44:00 -
[49] - Quote
Just need more spawn points and maybe an alternate initial spawn or a deeper initial spawn. |
boiglios bacon
CAS 514
6
|
Posted - 2012.08.19 15:55:00 -
[50] - Quote
When my team gets spawn camped...I simply do not spawn, so they can't farm me...and I take pleasure in denying them sp...even if it mean I don't get any points from the game because I was booted.
So what if other noobs on your team spawn at their peril...you'll get the same chance when your team is able to collect sp when you can camp.
And it's not really an advantage seeing other players rack up their skill points....wait until dust is more fully integrated with Eve universe, and play it for a while...and you will see that the big "boys" that have lots of sp and game know how skill will be off to bigger rewards in other parts of the Eve Universe; like fighting in null sec for large corps and/or alliances...even a newbie starting a year after Dust is released will still have opportunities to play and do well in parts of the Eve Universe giving you the chance to feel like the big fish in the little pond.
Battle matchmaking in this game will become less of a factor as it becomes more integrated into Eve...the very good players will go after the bigger prizes facing off against other better players...they are not going to want to face off against newer less skilled players for smaller rewards.
Remember in these matches you are actually going to be protecting or defending other real players installations...this fps is not going to be about how much you can pawn other Dust players...this will be more about the objective and the rewards.
So don't worry about sp too much...for beta yeah...its all you got for the most part..but don't take it as how its going to be |
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Tawkis Tawharr
Sanmatar Kelkoons Minmatar Republic
4
|
Posted - 2012.08.19 16:33:00 -
[51] - Quote
Mr TamiyaCowboy wrote: i point a valid fact it is a exploit in my eyes as the gain is more than any other player would make.and gives the one camping an unfair advantage
You're 100% correct. In your view it's an exploit. In mine ( and it would appear most others) it is not.
Mr TamiyaCowboy wrote: thread had plenty of views, but not many standing up to the plate to admit the mechanics / maps are no good.
I think the option to enable the camping you're talking about is fine. What I don't agree with is the lack of an option to declare Surrender; or a back end option that will end the match early. In EVE if I get caught in a camp, I don't respawn at that camp with my ship every 30 seconds to have it blown up again.
Mr TamiyaCowboy wrote: the SP gain should be the same as eve a set speed and augmented by implants. none of this bullhorse do this do that camp this that get a big wad of sp for no current risk.
I'm not sure that the current skillpoint gain level is indicative of what we will see at launch. That being said, I consider the match SP to be the "implants" of DUST 514.
Mr TamiyaCowboy wrote: IS CAMPING FOR SP A EXPLOIT OR NOT ? i notice you have not come into this thread, About time CCP showed the face and give their view on this subject of exploit or not !! i also do not mean a GM i mean straight from the horses mouth a Senior Dev I would suggest the silence is your answer.
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