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vermacht Doe
93
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Posted - 2012.07.29 07:14:00 -
[1] - Quote
Since it is the smallest dropsuit available why does it have two weapons and logistic suit only has one. I think it should be the other way around?
To me bunny hopping is the worst problem out of these three. Bad hit detection plus small hitboxes and scout dropsuits equal a sh!t storm of wasted ammo. Even though I've seen all suits except the heavy bunny hop but the scout presents the biggest threat.
The smg. The butcher of all low mobility drop suits. It's what an hmg should be, medium damage and a high rate of fire but without a cooldown sequence and available as a sidearm. Of all the weapons that need to be nerfed this one should be high or on top of that list. It should still be a viable choice for a sidearm but not a replacement for a light weapon.
The hmg. A former glorious weapon of massacre now in the shadow of a secondary weapon. What it needs is an increase in starting range to some where close, within feet of the assault rifle's range and a starting damage between the militia smg and the assault rifle.
And before you eve vets spam adapt or die, why are we getting keyboard/ mouse support? |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.07.29 07:16:00 -
[2] - Quote
Okay before I go to bed.. Dont bash on the scout suit. Its fine. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 07:20:00 -
[3] - Quote
Garma QUDA wrote:Okay before I go to bed.. Dont bash on the scout suit. Its fine.
I've unloaded entire clips into Scouts, watched their shields flash and they took no damage. I suspect the crappy hit detection is to blame. It's hard to say it's fine right now. After hit detection is fixed we'll be ale to tell.
And OP, I'll accept an SMG nerf after they nerf shotguns and ARs.
Edit: I'm not saying the SG or AR need a nerf! |
Nos Faust
BurgezzE.T.F
37
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Posted - 2012.07.29 07:30:00 -
[4] - Quote
No more nerfing.. half of the things that are/will be nerfed didn't need it to be so extreme. When the beta advances and we get to see more of the game and things like hit detection get fixed we can worry about that. Right now we just need the beta to advance a bit more. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 07:36:00 -
[5] - Quote
Nos Faust wrote:No more nerfing.. half of the things that are/will be nerfed didn't need it to be so extreme. When the beta advances and we get to see more of the game and things like hit detection get fixed we can worry about that. Right now we just need the beta to advance a bit more.
I probably shouldn't be getting the kills I am with the Boundless SMG, but then again, I probably shouldn't be getting all those kills with the creo AR or Allotek shotgun. There's one thing common about all of them, they're the "Breach" variants. |
vermacht Doe
93
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Posted - 2012.07.29 07:42:00 -
[6] - Quote
Garma QUDA wrote:Okay before I go to bed.. Dont bash on the scout suit. Its fine.
Fine? It out can jump the most which lead to bunny hopping. It needs a one weapon limit instead of the logistics suit. |
vermacht Doe
93
|
Posted - 2012.07.29 07:45:00 -
[7] - Quote
Nos Faust wrote:No more nerfing.. half of the things that are/will be nerfed didn't need it to be so extreme. When the beta advances and we get to see more of the game and things like hit detection get fixed we can worry about that. Right now we just need the beta to advance a bit more.
I don't mean a complete hmg/swarm launcher nerf, more like make it so if it goes against a pistol of equal rank it should have a 50/50 chance of winning |
SoCal Ninja
260
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Posted - 2012.07.29 07:48:00 -
[8] - Quote
Hit detection is poor for everyone. Learn to lead your target, and it helps to turn up your sensitivity and train yourself to handle it at max settings. 11% speed increase on scouts is not substantial. It helps to lead your target and get use to the time differential between you and the server. This will get fixed eventually.
Scout dropsuit is working correctly. I'm sorry you are having more difficulty hitting us than every other class, but excuse me if that sounds to me like the class is working as intended. Is it really so bad if something is giving you difficulties? As for the bunny hopping, that is one of the worst things you can do as a scout. Bunny hopping makes you extremely predictable and ease to lead. I can tell that you are not able to lead your target which is causing your inability to kill bunny hoppers and compensate for hit detection.
my best advice is to turn up your sensitivity, and shoot ahead of your target.
Also...
Abron Garr wrote:And OP, I'll accept an SMG nerf after they nerf shotguns and ARs.
ARE YOU KIDDING ME?! shotguns are nowhere close to overpowered. This forum never ceases to amaze me with the amount of people who have No Idea what they are talking about. |
vermacht Doe
93
|
Posted - 2012.07.29 07:52:00 -
[9] - Quote
SoCal Ninja wrote:Hit detection is poor for everyone. Learn to lead your target, and it helps to turn up your sensitivity and train yourself to handle it at max settings. 11% speed increase on scouts is not substantial. It helps to lead your target and get use to the time differential between you and the server. This will get fixed eventually. Scout dropsuit is working correctly. I'm sorry you are having more difficulty hitting us than every other class, but excuse me if that sounds to me like the class is working as intended. Is it really so bad if something is giving you difficulties? As for the bunny hopping, that is one of the worst things you can do as a scout. Bunny hopping makes you extremely predictable and ease to lead. I can tell that you are not able to lead your target which is causing your inability to kill bunny hoppers and compensate for hit detection. my best advice is to turn up your sensitivity, and shoot ahead of your target. Also... Abron Garr wrote:And OP, I'll accept an SMG nerf after they nerf shotguns and ARs. ARE YOU KIDDING ME?! shotguns are nowhere close to overpowered. This forum never ceases to amaze me with the amount of people who have No Idea what they are talking about.
By no means do i mean mobility ops the scout, its the secondary weapon and bunny hopping. The fact that they don't bunny hop in cod( as far as i know) makes it look even worse |
SoCal Ninja
260
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Posted - 2012.07.29 07:55:00 -
[10] - Quote
vermacht Doe wrote:
By no means do i mean mobility ops the scout, its the secondary weapon and bunny hopping. The fact that they don't bunny hop in cod( as far as i know) makes it look even worse
Seriously, lead your target, it negates the effectiveness of bunny hopping entirely. And your saying the Scout class is super OP just cause it has a secondary weapon? The secondary weapon is there for the sniper builds. Take it away and snipers become useless at anything closer than 50 meters, that's a Huge disadvantage and would destroy sniping in this game. |
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Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 07:58:00 -
[11] - Quote
SoCal Ninja wrote:Hit detection is poor for everyone. Learn to lead your target, and it helps to turn up your sensitivity and train yourself to handle it at max settings. 11% speed increase on scouts is not substantial. It helps to lead your target and get use to the time differential between you and the server. This will get fixed eventually. Scout dropsuit is working correctly. I'm sorry you are having more difficulty hitting us than every other class, but excuse me if that sounds to me like the class is working as intended. Is it really so bad if something is giving you difficulties? As for the bunny hopping, that is one of the worst things you can do as a scout. Bunny hopping makes you extremely predictable and ease to lead. I can tell that you are not able to lead your target which is causing your inability to kill bunny hoppers and compensate for hit detection. my best advice is to turn up your sensitivity, and shoot ahead of your target. Also... Abron Garr wrote:And OP, I'll accept an SMG nerf after they nerf shotguns and ARs. ARE YOU KIDDING ME?! shotguns are nowhere close to overpowered. This forum never ceases to amaze me with the amount of people who have No Idea what they are talking about.
Calm down, I didn't say they were overpowered.
I one shot people with the Allotek at point blank. Two if the target is 10-15ft away...you know...the SMGs primary range. Thankfully the clip only holds two shots before reload or it would be overpowered. But regardless, you missed the point. If you nerf SMGs while leaving shotguns and ARs untouched then there will be no reason to use an SMG except to spam once your main weapon runs out of ammo. |
Nos Faust
BurgezzE.T.F
37
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Posted - 2012.07.29 08:00:00 -
[12] - Quote
vermacht Doe wrote:Nos Faust wrote:No more nerfing.. half of the things that are/will be nerfed didn't need it to be so extreme. When the beta advances and we get to see more of the game and things like hit detection get fixed we can worry about that. Right now we just need the beta to advance a bit more. I don't mean a complete hmg/swarm launcher nerf, more like make it so if it goes against a pistol of equal rank it should have a 50/50 chance of winning I totally get what you're saying, wasn't a shot at you l just meant that where we are in beta atm is just too early to swing the nerf hammer. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 08:01:00 -
[13] - Quote
vermacht Doe wrote:Nos Faust wrote:No more nerfing.. half of the things that are/will be nerfed didn't need it to be so extreme. When the beta advances and we get to see more of the game and things like hit detection get fixed we can worry about that. Right now we just need the beta to advance a bit more. I don't mean a complete hmg/swarm launcher nerf, more like make it so if it goes against a pistol of equal rank it should have a 50/50 chance of winning
Proto pistols do amazing damage. There's only a handful of people who spent enough SP for them, so they're not very common. |
vermacht Doe
93
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Posted - 2012.07.29 08:03:00 -
[14] - Quote
Abron Garr wrote:SoCal Ninja wrote:Hit detection is poor for everyone. Learn to lead your target, and it helps to turn up your sensitivity and train yourself to handle it at max settings. 11% speed increase on scouts is not substantial. It helps to lead your target and get use to the time differential between you and the server. This will get fixed eventually. Scout dropsuit is working correctly. I'm sorry you are having more difficulty hitting us than every other class, but excuse me if that sounds to me like the class is working as intended. Is it really so bad if something is giving you difficulties? As for the bunny hopping, that is one of the worst things you can do as a scout. Bunny hopping makes you extremely predictable and ease to lead. I can tell that you are not able to lead your target which is causing your inability to kill bunny hoppers and compensate for hit detection. my best advice is to turn up your sensitivity, and shoot ahead of your target. Also... Abron Garr wrote:And OP, I'll accept an SMG nerf after they nerf shotguns and ARs. ARE YOU KIDDING ME?! shotguns are nowhere close to overpowered. This forum never ceases to amaze me with the amount of people who have No Idea what they are talking about. Calm down, I didn't say they were overpowered. I one shot people with the Allotek at point blank. Two if the target is 10-15m away...you know...the SMGs primary range. Thankfully the clip olly holds two shots before a reload or it would be OP. But regardless, you missed the point. If you nerf SMGs while leaving shotguns and ARs untouched then there will be no reason to use an SMG except to spam once your main weapon runs out of ammo.
Smgs are secondary weapons which should mean it should be overall inferior to primary weapons. |
vermacht Doe
93
|
Posted - 2012.07.29 08:04:00 -
[15] - Quote
Abron Garr wrote:vermacht Doe wrote:Nos Faust wrote:No more nerfing.. half of the things that are/will be nerfed didn't need it to be so extreme. When the beta advances and we get to see more of the game and things like hit detection get fixed we can worry about that. Right now we just need the beta to advance a bit more. I don't mean a complete hmg/swarm launcher nerf, more like make it so if it goes against a pistol of equal rank it should have a 50/50 chance of winning Proto pistols do amazing damage. There's only a handful of people who spent enough SP for them, so they're not very common.
But their magazine size and rate of fire is low even with the ammo increase skill specifically for it. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
|
Posted - 2012.07.29 08:05:00 -
[16] - Quote
i admit scouts are hard to hit at close range, but that's their form of a tank, exactly like the minmatar often are and all frigates, speed tank, move fast enough that they can't hit you. If scouts get caught up and slowed down, or aren't currently moving erratically they are extremely squishy. |
vermacht Doe
93
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Posted - 2012.07.29 08:08:00 -
[17] - Quote
Nos Faust wrote:vermacht Doe wrote:[quote=Nos Faust]No more nerfing.. half of the things that are/will be nerfed didn't need it to be so extreme. When the beta advances and we get to see more of the game and things like hit detection get fixed we can worry about that. Right now we just need the beta to advance a bit more. I don't mean a complete hmg/swarm launcher nerf, more like make it so if it goes against a pistol of equal rank it should have a 50/50 chance of winning I totally get what you're saying, wasn't a shot at you l just meant that where we are in beta atm is just too early to swing the nerf hammer.
The only weapon ( at the beta start) that needed a change was the swarm launcher people look and i kinda shoot myself in the foot because i started as an AT guy. |
vermacht Doe
93
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Posted - 2012.07.29 08:10:00 -
[18] - Quote
Relyt R wrote:i admit scouts are hard to hit at close range, but that's their form of a tank, exactly like the minmatar often are and all frigates, speed tank, move fast enough that they can't hit you. If scouts get caught up and slowed down, or aren't currently moving erratically they are extremely squishy.
Their tank should be the stealth of a smaller target and being faster than every one else not being able to jump like no tomorrow. |
Ventis Gant
Osmon Surveillance Caldari State
37
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Posted - 2012.07.29 08:10:00 -
[19] - Quote
Also, scout suit without stamina skills or modules can jump three times, I believe, maybe four, before his stamina is gone. At that point, he can no longer jump or sprint. A squishy scout suit with no stamina tends to be a dead scout suit. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 08:11:00 -
[20] - Quote
vermacht Doe wrote:Abron Garr wrote:SoCal Ninja wrote:Hit detection is poor for everyone. Learn to lead your target, and it helps to turn up your sensitivity and train yourself to handle it at max settings. 11% speed increase on scouts is not substantial. It helps to lead your target and get use to the time differential between you and the server. This will get fixed eventually. Scout dropsuit is working correctly. I'm sorry you are having more difficulty hitting us than every other class, but excuse me if that sounds to me like the class is working as intended. Is it really so bad if something is giving you difficulties? As for the bunny hopping, that is one of the worst things you can do as a scout. Bunny hopping makes you extremely predictable and ease to lead. I can tell that you are not able to lead your target which is causing your inability to kill bunny hoppers and compensate for hit detection. my best advice is to turn up your sensitivity, and shoot ahead of your target. Also... Abron Garr wrote:And OP, I'll accept an SMG nerf after they nerf shotguns and ARs. ARE YOU KIDDING ME?! shotguns are nowhere close to overpowered. This forum never ceases to amaze me with the amount of people who have No Idea what they are talking about. Calm down, I didn't say they were overpowered. I one shot people with the Allotek at point blank. Two if the target is 10-15m away...you know...the SMGs primary range. Thankfully the clip olly holds two shots before a reload or it would be OP. But regardless, you missed the point. If you nerf SMGs while leaving shotguns and ARs untouched then there will be no reason to use an SMG except to spam once your main weapon runs out of ammo. Smgs are secondary weapons which should mean it should be overall inferior to primary weapons.
Says who? I can only shoot one weapon at a time, it shouldn't matter if my weapon is classified as primary or secondary. As for pistols, their ROF is fine, their magazine is low (which is why I don't like using them much), but the amount of damage per shot is nice, you just need to place your shots carefully. There's very little room for error with a pistol.
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vermacht Doe
93
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Posted - 2012.07.29 08:12:00 -
[21] - Quote
SoCal Ninja wrote:vermacht Doe wrote:
By no means do i mean mobility ops the scout, its the secondary weapon and bunny hopping. The fact that they don't bunny hop in cod( as far as i know) makes it look even worse
Seriously, lead your target, it negates the effectiveness of bunny hopping entirely. And your saying the Scout class is super OP just cause it has a secondary weapon? The secondary weapon is there for the sniper builds. Take it away and snipers become useless at anything closer than 50 meters, that's a Huge disadvantage and would destroy sniping in this game.
At a range bunny hoping is a non factor but point blank it rips apart my level 2 heavy |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 08:12:00 -
[22] - Quote
vermacht Doe wrote:Relyt R wrote:i admit scouts are hard to hit at close range, but that's their form of a tank, exactly like the minmatar often are and all frigates, speed tank, move fast enough that they can't hit you. If scouts get caught up and slowed down, or aren't currently moving erratically they are extremely squishy. Their tank should be the stealth of a smaller target and being faster than every one else not being able to jump like no tomorrow.
The only time you have to worry about a jumping scout is when h has RE in his hands. Since that's about to get nerfed... |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.29 08:14:00 -
[23] - Quote
Abron Garr wrote:Garma QUDA wrote:Okay before I go to bed.. Dont bash on the scout suit. Its fine. I've unloaded entire clips into Scouts, watched their shields flash and they took no damage. I suspect the crappy hit detection is to blame. It's hard to say it's fine right now. After hit detection is fixed we'll be ale to tell. And OP, I'll accept an SMG nerf after they nerf shotguns and ARs.
Really, Every weapon would be nerfed then. Also whats wrong with shotguns, they are shotguns, they are suppose to be really strong in close combat. Plus i haven't had problems fighting shotgun guys.
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vermacht Doe
93
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Posted - 2012.07.29 08:15:00 -
[24] - Quote
Abron Garr wrote:vermacht Doe wrote:Abron Garr wrote:SoCal Ninja wrote:Hit detection is poor for everyone. Learn to lead your target, and it helps to turn up your sensitivity and train yourself to handle it at max settings. 11% speed increase on scouts is not substantial. It helps to lead your target and get use to the time differential between you and the server. This will get fixed eventually. Scout dropsuit is working correctly. I'm sorry you are having more difficulty hitting us than every other class, but excuse me if that sounds to me like the class is working as intended. Is it really so bad if something is giving you difficulties? As for the bunny hopping, that is one of the worst things you can do as a scout. Bunny hopping makes you extremely predictable and ease to lead. I can tell that you are not able to lead your target which is causing your inability to kill bunny hoppers and compensate for hit detection. my best advice is to turn up your sensitivity, and shoot ahead of your target. Also... Abron Garr wrote:And OP, I'll accept an SMG nerf after they nerf shotguns and ARs. ARE YOU KIDDING ME?! shotguns are nowhere close to overpowered. This forum never ceases to amaze me with the amount of people who have No Idea what they are talking about. Calm down, I didn't say they were overpowered. I one shot people with the Allotek at point blank. Two if the target is 10-15m away...you know...the SMGs primary range. Thankfully the clip olly holds two shots before a reload or it would be OP. But regardless, you missed the point. If you nerf SMGs while leaving shotguns and ARs untouched then there will be no reason to use an SMG except to spam once your main weapon runs out of ammo. Smgs are secondary weapons which should mean it should be overall inferior to primary weapons. Says who? I can only shoot one weapon at a time, it shouldn't matter if my weapon is classified as primary or secondary. As for pistols, their ROF is fine, their magazine is low (which is why I don't like using them much), but the amount of damage per shot is nice, you just need to place your shots carefully. There's very little room for error with a pistol.
The pistol compared to the smg is a non factor in equal type dropsuits and it should be because you get major tanking with two devastating weapons
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vermacht Doe
93
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Posted - 2012.07.29 08:17:00 -
[25] - Quote
Abron Garr wrote:vermacht Doe wrote:Relyt R wrote:i admit scouts are hard to hit at close range, but that's their form of a tank, exactly like the minmatar often are and all frigates, speed tank, move fast enough that they can't hit you. If scouts get caught up and slowed down, or aren't currently moving erratically they are extremely squishy. Their tank should be the stealth of a smaller target and being faster than every one else not being able to jump like no tomorrow. The only time you have to worry about a jumping scout is when h has RE in his hands. Since that's about to get nerfed...
That and when the circle strafe my heavy with an smg |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 08:25:00 -
[26] - Quote
Derek Barnes wrote:Abron Garr wrote:Garma QUDA wrote:Okay before I go to bed.. Dont bash on the scout suit. Its fine. I've unloaded entire clips into Scouts, watched their shields flash and they took no damage. I suspect the crappy hit detection is to blame. It's hard to say it's fine right now. After hit detection is fixed we'll be ale to tell. And OP, I'll accept an SMG nerf after they nerf shotguns and ARs. Really, Every weapon would be nerfed then. Also whats wrong with shotguns, they are shotguns, they are suppose to be really strong in close combat. Plus i haven't had problems fighting shotgun guys.
Nothing is wrong with SGs. All I'm saying is if you touch SMGs, but let SGs remain untouched, then all people wil luse for CQC will be SGs. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 08:26:00 -
[27] - Quote
vermacht Doe wrote:Abron Garr wrote:vermacht Doe wrote:Relyt R wrote:i admit scouts are hard to hit at close range, but that's their form of a tank, exactly like the minmatar often are and all frigates, speed tank, move fast enough that they can't hit you. If scouts get caught up and slowed down, or aren't currently moving erratically they are extremely squishy. Their tank should be the stealth of a smaller target and being faster than every one else not being able to jump like no tomorrow. The only time you have to worry about a jumping scout is when h has RE in his hands. Since that's about to get nerfed... That and when the circle strafe my heavy with an smg
What do you think the counter to Heavies should be? |
vermacht Doe
93
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Posted - 2012.07.29 08:27:00 -
[28] - Quote
Abron Garr wrote:Derek Barnes wrote:Abron Garr wrote:Garma QUDA wrote:Okay before I go to bed.. Dont bash on the scout suit. Its fine. I've unloaded entire clips into Scouts, watched their shields flash and they took no damage. I suspect the crappy hit detection is to blame. It's hard to say it's fine right now. After hit detection is fixed we'll be ale to tell. And OP, I'll accept an SMG nerf after they nerf shotguns and ARs. Really, Every weapon would be nerfed then. Also whats wrong with shotguns, they are shotguns, they are suppose to be really strong in close combat. Plus i haven't had problems fighting shotgun guys. Nothing is wrong with SGs. All I'm saying is if you touch SMGs, but let SGs remain untouched, then all people wil luse for CQC will be SGs.
That means more people to feed my occasional sniping needs! |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.29 08:29:00 -
[29] - Quote
hit detection on the scout suit has been broken since the private trials. |
vermacht Doe
93
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Posted - 2012.07.29 08:29:00 -
[30] - Quote
Abron Garr wrote:vermacht Doe wrote:Abron Garr wrote:vermacht Doe wrote:Relyt R wrote:i admit scouts are hard to hit at close range, but that's their form of a tank, exactly like the minmatar often are and all frigates, speed tank, move fast enough that they can't hit you. If scouts get caught up and slowed down, or aren't currently moving erratically they are extremely squishy. Their tank should be the stealth of a smaller target and being faster than every one else not being able to jump like no tomorrow. The only time you have to worry about a jumping scout is when h has RE in his hands. Since that's about to get nerfed... That and when the circle strafe my heavy with an smg What do you think the counter to Heavies should be?
A scout with a sniper rifle or anyone with a mass driver. |
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