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Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 10:31:00 -
[61] - Quote
In my experience, the sights on the SMG are just a formality. Even if your hits somehow registered on someone at long range, the damage would be almost non-existent since you're so far out of your optimal. Besides, the dispersal pattern pretty much guarantees you won't land enough shots to be a concern. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 10:38:00 -
[62] - Quote
Derek Barnes wrote:Abron Garr wrote: If they nerf SMGs to the point of them not being worth it to use as a primary weapon, I'm just going to use a SG. Frankly, the SG is already better suited to how I fight when I feel like being selfish, but the sound is so damn annoying (second only to the Mass driver reloading volume). I prefer no nerfs at all but I really would hate to see a nerf to the SMG.
Plus I'm not really comfortable with the idea of "oh it's a secondary weapon so it should automatically be less useful than a primary." The SMG is a secondary not a primary. They aren't in the same weapon slot. So you can't switch out the SMG for the Shotgun because they go in 2 different weapon slots. The only secondary weapons you can pick from right now is the SMG or the Pistol. So you either carry a SMG with you or a pistol with you along with you primary weapon.
If you mean I can't put a shotgun in my suit's secondary, you're correct.
If you mean I can't put an SMG in my primary, you're wrong.
I carry two SMGs, a Boundless for primary and the Toxin for secondary. |
vermacht Doe
93
|
Posted - 2012.07.29 10:40:00 -
[63] - Quote
Abron Garr wrote:In my experience, the sights on the SMG are just a formality. Even if your hits somehow registered on someone at long range, the damage would be almost non-existent since you're so far out of your optimal. Besides, the dispersal pattern pretty much guarantees you won't land enough shots to be a concern.
What about making it a primary so people can't double up with it. A bit like a shot gun alternative |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.29 10:50:00 -
[64] - Quote
Funny I have no problem butchering 95% of the scout suits I come across. Come to think of it only about 4 guys I have come up against with scout suits are hard to hit and can actualy get headshots on me at the same time.
Sorry OP but maybe you need to try for more head shots and work on your aim or your havign some major lag problems. I know if im on the Asia servers I cant get a single kill with my SMG but on the US its semi ok and on the EU well every bullet hits for sure. |
vermacht Doe
93
|
Posted - 2012.07.29 10:53:00 -
[65] - Quote
Sha Kharn Clone wrote:Funny I have no problem butchering 95% of the scout suits I come across. Come to think of it only about 4 guys I have come up against with scout suits are hard to hit and can actualy get headshots on me at the same time.
Sorry OP but maybe you need to try for more head shots and work on your aim or your havign some major lag problems. I know if im on the Asia servers I cant get a single kill with my SMG but on the US its semi ok and on the EU well every bullet hits for sure.
They are only hard to kill when they bunny hop and my complaint about them is they carry two weapons and the logistics carry only one |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 10:57:00 -
[66] - Quote
vermacht Doe wrote:Abron Garr wrote:In my experience, the sights on the SMG are just a formality. Even if your hits somehow registered on someone at long range, the damage would be almost non-existent since you're so far out of your optimal. Besides, the dispersal pattern pretty much guarantees you won't land enough shots to be a concern. What about making it a primary so people can't double up with it. A bit like a shot gun alternative
For this build it wouldn't affect me very much, but I'm sure it would **** off a lot of people who use SMGs as a secondary. So I wouldn't feel comfortable speaking for everyone.
The issue, I think, isn't the ability to double up, it's that a Heavy isn't well suited for close up fighting. There has to be a weakness for having so much defense and the ability to wield one of the best AV weapons (Forge) and, although nerfed at the moment, one of the better anti-infantry weapons (HMG). |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.29 10:57:00 -
[67] - Quote
Then your saying your find it hard shooting at somthing that jumps about ? Sure its not easy but dont forget the poor little scout will die in an instant if he stops moving. Also he has to try and aim at you while hoping about it goes both ways.
Edit: Sorry just woke up. Yea logi is a little gimped at only 1 and the scout gets away with 2 so I kinda see your point here. |
vermacht Doe
93
|
Posted - 2012.07.29 11:01:00 -
[68] - Quote
Abron Garr wrote:vermacht Doe wrote:Abron Garr wrote:In my experience, the sights on the SMG are just a formality. Even if your hits somehow registered on someone at long range, the damage would be almost non-existent since you're so far out of your optimal. Besides, the dispersal pattern pretty much guarantees you won't land enough shots to be a concern. What about making it a primary so people can't double up with it. A bit like a shot gun alternative For this build it wouldn't affect me very much, but I'm sure it would **** off a lot of people who use SMGs as a secondary. So I wouldn't feel comfortable speaking for everyone. The issue, I think, isn't the ability to double up, it's that a Heavy isn't well suited for close up fighting. There has to be a weakness for having so much defense and the ability to wield one of the best AV weapons (Forge) and, although nerfed at the moment, one of the better anti-infantry weapons (HMG).
Hmg has near no zoom so it should be the close range confrontation ender and the heavy is already slow and a big target |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 11:01:00 -
[69] - Quote
Sha Kharn Clone wrote:Then your saying your find it hard shooting at somthing that jumps about ? Sure its not easy but dont forget the poor little scout will die in an instant if he stops moving. Also he has to try and aim at you while hoping about it goes both ways.
Edit: Sorry just woke up. Yea logi is a little gimped at only 1 and the scout gets away with 2 so I kinda see your point here.
Yeah, don't get me started on the Logi suit and its shortcomings. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 11:04:00 -
[70] - Quote
vermacht Doe wrote:Abron Garr wrote:vermacht Doe wrote:Abron Garr wrote:In my experience, the sights on the SMG are just a formality. Even if your hits somehow registered on someone at long range, the damage would be almost non-existent since you're so far out of your optimal. Besides, the dispersal pattern pretty much guarantees you won't land enough shots to be a concern. What about making it a primary so people can't double up with it. A bit like a shot gun alternative For this build it wouldn't affect me very much, but I'm sure it would **** off a lot of people who use SMGs as a secondary. So I wouldn't feel comfortable speaking for everyone. The issue, I think, isn't the ability to double up, it's that a Heavy isn't well suited for close up fighting. There has to be a weakness for having so much defense and the ability to wield one of the best AV weapons (Forge) and, although nerfed at the moment, one of the better anti-infantry weapons (HMG). Hmg has near no zoom so it should be the close range confrontation ender and the heavy is already slow and a big target
It doesn't need zoom, you're not a sniper. Your job is to spill as much lead in an area as possible. It's just hard to do that now because of the HMG mechanics. For a start, they need to remove overheating. I mean it looks cool so they should keep the glow, just remove the forced cooldown. |
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vermacht Doe
93
|
Posted - 2012.07.29 11:05:00 -
[71] - Quote
Sha Kharn Clone wrote:Then your saying your find it hard shooting at somthing that jumps about ? Sure its not easy but dont forget the poor little scout will die in an instant if he stops moving. Also he has to try and aim at you while hoping about it goes both ways.
Edit: Sorry just woke up. Yea logi is a little gimped at only 1 and the scout gets away with 2 so I kinda see your point here.
It actually makes it easier at a range but the scout is a small target the is suppose to be using a sniper rifle not running and gunning like cod |
vermacht Doe
93
|
Posted - 2012.07.29 11:07:00 -
[72] - Quote
Abron Garr wrote:vermacht Doe wrote:Abron Garr wrote:vermacht Doe wrote:Abron Garr wrote:In my experience, the sights on the SMG are just a formality. Even if your hits somehow registered on someone at long range, the damage would be almost non-existent since you're so far out of your optimal. Besides, the dispersal pattern pretty much guarantees you won't land enough shots to be a concern. What about making it a primary so people can't double up with it. A bit like a shot gun alternative For this build it wouldn't affect me very much, but I'm sure it would **** off a lot of people who use SMGs as a secondary. So I wouldn't feel comfortable speaking for everyone. The issue, I think, isn't the ability to double up, it's that a Heavy isn't well suited for close up fighting. There has to be a weakness for having so much defense and the ability to wield one of the best AV weapons (Forge) and, although nerfed at the moment, one of the better anti-infantry weapons (HMG). Hmg has near no zoom so it should be the close range confrontation ender and the heavy is already slow and a big target It doesn't need zoom, you're not a sniper. Your job is to spill as much lead in an area as possible. It's just hard to do that now because of the HMG mechanics. For a start, they need to remove overheating. I mean it looks cool so they should keep the glow, just remove the forced cooldown.
Last time i check the ar isn't a sniper either but it has a scope |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 11:12:00 -
[73] - Quote
vermacht Doe wrote:
Last time i check the ar isn't a sniper either but it has a scope
And the AR is nowhere near as effective at super long ranges like a sniper rifle. The Duvolle Tactical has some range and shot control to it, but it's still no Ishukone Sniper Rifle. Just because a gun has a scope or a telescopic sight doesn't mean it's for sniping. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.29 11:13:00 -
[74] - Quote
vermacht Doe wrote:KAGEHOSHI Horned Wolf wrote:Bunnyhopping is fine, balances the low HP of scout suits. SMG doesn't need a nerf, its fine. The short range balances it. The HMG needs a serious buff. Why bunny hop ehen you can out run a heavies turn speed and have a smaller hitbox? The smg should be on par with other sidearms and an smg nerf seems more favorable than a pistol buff True but something in between what it was and what it is now, favoring the original
Because mobility isn't just meant for running away. A pistol buff sounds good to me actually, maybe bigger magazine sizes. The more weapons like the SMG are overall useful like the assault rifles, the less assault rifles we will see, and the more variety of weapons used we will see also. |
vermacht Doe
93
|
Posted - 2012.07.29 11:18:00 -
[75] - Quote
KAGEHOSHI Horned Wolf wrote:vermacht Doe wrote:KAGEHOSHI Horned Wolf wrote:Bunnyhopping is fine, balances the low HP of scout suits. SMG doesn't need a nerf, its fine. The short range balances it. The HMG needs a serious buff. Why bunny hop ehen you can out run a heavies turn speed and have a smaller hitbox? The smg should be on par with other sidearms and an smg nerf seems more favorable than a pistol buff True but something in between what it was and what it is now, favoring the original Because mobility isn't just meant for running away. A pistol buff sounds good to me actually, maybe bigger magazine sizes. The more weapons like the SMG are overall useful like the assault rifles, the less assault rifles we will see, and the more variety of weapons used we will see also.
So you think jumping should make you a dominator I personally think it's fine but out classed so the smg should be primary We need more variety with non conventional weapons ( swarm launcher, hmgs ect |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.29 11:19:00 -
[76] - Quote
KAGEHOSHI Horned Wolf wrote:vermacht Doe wrote:KAGEHOSHI Horned Wolf wrote:Bunnyhopping is fine, balances the low HP of scout suits. SMG doesn't need a nerf, its fine. The short range balances it. The HMG needs a serious buff. Why bunny hop ehen you can out run a heavies turn speed and have a smaller hitbox? The smg should be on par with other sidearms and an smg nerf seems more favorable than a pistol buff True but something in between what it was and what it is now, favoring the original Because mobility isn't just meant for running away. A pistol buff sounds good to me actually, maybe bigger magazine sizes. The more weapons like the SMG are overall useful like the assault rifles, the less assault rifles we will see, and the more variety of weapons used we will see also.
Amen. I love the SMG. Not just for the utility either. It looks good, it sounds good, it is good. I'd certainly like to see more weapon types in the beta. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.29 11:25:00 -
[77] - Quote
KAGEHOSHI Horned Wolf wrote:vermacht Doe wrote:KAGEHOSHI Horned Wolf wrote:Bunnyhopping is fine, balances the low HP of scout suits. SMG doesn't need a nerf, its fine. The short range balances it. The HMG needs a serious buff. Why bunny hop ehen you can out run a heavies turn speed and have a smaller hitbox? The smg should be on par with other sidearms and an smg nerf seems more favorable than a pistol buff True but something in between what it was and what it is now, favoring the original Because mobility isn't just meant for running away. A pistol buff sounds good to me actually, maybe bigger magazine sizes. The more weapons like the SMG are overall useful like the assault rifles, the less assault rifles we will see, and the more variety of weapons used we will see also.
lol no no they are OP as it is. My ones got 9 rounds in the clip thats <---------------------------------> this much pwnage |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.29 11:39:00 -
[78] - Quote
Sha Kharn Clone wrote:lol no no they are OP as it is. My ones got 9 rounds in the clip thats <----------------------------------> this much pwnage Fixed (added one more "-" so the number of characters in "<---------------------------------->" is a multiple of 9) |
Cless Vallein
Teknomen
37
|
Posted - 2012.07.29 12:19:00 -
[79] - Quote
Scout bunny hoppers always fall to my HMG. Watching and gauging overheat helps out and if I do have to spray too much to overheat the smg cleans up nice but does not really replace my HMG.
And I had thought the pistol proficiency added extra rounds to the clip so there's your buff, work for it! |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.29 13:42:00 -
[80] - Quote
Garrett Blacknova wrote:Sha Kharn Clone wrote:lol no no they are OP as it is. My ones got 9 rounds in the clip thats <----------------------------------> this much pwnage Fixed (added one more "-" so the number of characters in "<---------------------------------->" is a multiple of 9)
Ah thank you man how remiss of me
Edit now it haz 10 mahahaha
So with 2 of em that I carry thats getting on for 1800 dmg in about 4-5 seconds if they all hit lolz they nevar all hit. |
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vermacht Doe
93
|
Posted - 2012.07.29 15:17:00 -
[81] - Quote
Sha Kharn Clone wrote:Garrett Blacknova wrote:Sha Kharn Clone wrote:lol no no they are OP as it is. My ones got 9 rounds in the clip thats <----------------------------------> this much pwnage Fixed (added one more "-" so the number of characters in "<---------------------------------->" is a multiple of 9) Ah thank you man how remiss of me Edit now it haz 10 mahahaha So with 2 of em that I carry thats getting on for 1800 dmg in about 4-5 seconds if they all hit lolz they nevar all hit.
That means you need to increase sidearm accuracy |
des polo
Villore Sec Ops Gallente Federation
22
|
Posted - 2012.07.29 16:29:00 -
[82] - Quote
I dont really see any problem with the HMG anymore, it cuts through most people like Butter, though this could be because i have the prototype one along with a complex amplifier. |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2012.07.29 16:46:00 -
[83] - Quote
Sha Kharn, we meet again...
You are probably one of the hardest people to kill, and while I do recognise skill, I also recognise the fact that you are also helped by poor hit detection and all that which comes with it.
That said, I read this whole thread, and my comment on this all is:
Let's wait until after they fix hit detection until we pass judgement on what is OP or not, because now it is impossible to know. If all the shots I had aimed directly at Sha Kharn actually hit.... well, I'd be a happy camper
And yeah Sha Kharn, you can talk about trailing the shots all you want, I know all these things... I still say the mechanics is severely broken, in the favour of the scout suit in capable hands.
Most scout suit users are muppets who just wait to die. With Sha Kharn, sorry for making you the image of all nasty scout suit wearers, I have to use cunning to overcome him. And even then that might not be enough. Cavity FTW! |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.07.29 16:56:00 -
[84] - Quote
Speaking as a guy that has been assassinated but bunny hopping scouts with shotguns on many occasions I have to say I Love the scout suit! To me always having to watch your back and check your corners for those sneaky bastards adds a level of depth and excitement to the game play. Besides its not like they are impossible to kill, and when you finally kill the slippery bouncing SoB it feels great!
As for hit detection i think that needs tweaks across the board, not just with the scout suits... imo |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.07.29 17:48:00 -
[85] - Quote
The scout suit and SMGs are fine. If your heavy got slaughtered by me, it's because I have put 20mil SP exclusively into being a SMG/Swarm scout. It only seems OP because I'm loading up sidearm damage mods and have almost maxed sidearm range.
There are still very effective counters to this setup. For instance, I have absolutely no anti-sniper protection. Even with the boosted range, a Sniper or AR on top of the pipes can completely lock me out of an area. I simply can't get close enough to do any real damage without leaving myself wide open. Combined with the fact that I'm still paper thin in full Proto gear, means I simply have to avoid B when the enemy is controlling the pipes above.
Rock, paper, scissors. Don't let scouts get close, flush them out of cover with 'nades, and focus fire. All the jumping around and SMG firestorms in the world can't save me from a 3v1 situation. (Assuming the 3 are remotely competent.)
Also, stop demanding Logi buffs. It only has one weapon slot because it's not supposed to be frontline infantry. What are you guys doing with all those equipment slots? I'm not seeing a lot of nanohives and drop uplinks on the field this weekend, but I am getting rushed by a lot of hapless Logi guys. |
vermacht Doe
93
|
Posted - 2012.07.29 18:04:00 -
[86] - Quote
Abron Garr wrote:vermacht Doe wrote:Abron Garr wrote:SoCal Ninja wrote:Hit detection is poor for everyone. Learn to lead your target, and it helps to turn up your sensitivity and train yourself to handle it at max settings. 11% speed increase on scouts is not substantial. It helps to lead your target and get use to the time differential between you and the server. This will get fixed eventually. Scout dropsuit is working correctly. I'm sorry you are having more difficulty hitting us than every other class, but excuse me if that sounds to me like the class is working as intended. Is it really so bad if something is giving you difficulties? As for the bunny hopping, that is one of the worst things you can do as a scout. Bunny hopping makes you extremely predictable and ease to lead. I can tell that you are not able to lead your target which is causing your inability to kill bunny hoppers and compensate for hit detection. my best advice is to turn up your sensitivity, and shoot ahead of your target. Also... Abron Garr wrote:And OP, I'll accept an SMG nerf after they nerf shotguns and ARs. ARE YOU KIDDING ME?! shotguns are nowhere close to overpowered. This forum never ceases to amaze me with the amount of people who have No Idea what they are talking about. Calm down, I didn't say they were overpowered. I one shot people with the Allotek at point blank. Two if the target is 10-15m away...you know...the SMGs primary range. Thankfully the clip olly holds two shots before a reload or it would be OP. But regardless, you missed the point. If you nerf SMGs while leaving shotguns and ARs untouched then there will be no reason to use an SMG except to spam once your main weapon runs out of ammo. Smgs are secondary weapons which should mean it should be overall inferior to primary weapons. Says who? I can only shoot one weapon at a time, it shouldn't matter if my weapon is classified as primary or secondary. As for pistols, their ROF is fine, their magazine is low (which is why I don't like using them much), but the amount of damage per shot is nice, you just need to place your shots carefully. There's very little room for error with a pistol.
I made a mistake there are no secondaries yet just sidearms which are defined as being inferior to primary weapons says it's definition. An equal weapon would be a secondary weapon which isn't in the beta such as a shotgun to balance out a rifle class |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.29 18:07:00 -
[87] - Quote
Didn't read all the posts just wanted to comment on the OP bunny hop comment.
Don't really see much bunny hopping going on due to the stamina. The only time I do it in game is when I'm facing the wrong way being shot in the back, jumping then turning is faster, and the only other time is when I'm reloading which seems to be the norm for most. |
vermacht Doe
93
|
Posted - 2012.07.29 18:13:00 -
[88] - Quote
Knarf Black wrote:The scout suit and SMGs are fine. If your heavy got slaughtered by me, it's because I have put 20mil SP exclusively into being a SMG/Swarm scout. It only seems OP because I'm loading up sidearm damage mods and have almost maxed sidearm range.
There are still very effective counters to this setup. For instance, I have absolutely no anti-sniper protection. Even with the boosted range, a Sniper or AR on top of the pipes can completely lock me out of an area. I simply can't get close enough to do any real damage without leaving myself wide open. Combined with the fact that I'm still paper thin in full Proto gear, means I simply have to avoid B when the enemy is controlling the pipes above.
Rock, paper, scissors. Don't let scouts get close, flush them out of cover with 'nades, and focus fire. All the jumping around and SMG firestorms in the world can't save me from a 3v1 situation. (Assuming the 3 are remotely competent.)
Also, stop demanding Logi buffs. It only has one weapon slot because it's not supposed to be frontline infantry. What are you guys doing with all those equipment slots? I'm not seeing a lot of nanohives and drop uplinks on the field this weekend, but I am getting rushed by a lot of hapless Logi guys.
Shouldn't it be the other way around? Scouts being a long range because it has the least armour and smallest profile. It wasn't you it was a bunny carring remote explosives and i think i might have assisted you or assisted killing you with a hmg |
vermacht Doe
93
|
Posted - 2012.07.29 18:19:00 -
[89] - Quote
gangsta nachos wrote:Didn't read all the posts just wanted to comment on the OP bunny hop comment.
Don't really see much bunny hopping going on due to the stamina. The only time I do it in game is when I'm facing the wrong way being shot in the back, jumping then turning is faster, and the only other time is when I'm reloading which seems to be the norm for most.
That means you aren't exploiting bunny hopping. You doing it sounds more like a technique/reaction than randomly jumping because you can't kill any other way. |
vermacht Doe
93
|
Posted - 2012.07.29 18:41:00 -
[90] - Quote
Ire's thug wrote:Speaking as a guy that has been assassinated but bunny hopping scouts with shotguns on many occasions I have to say I Love the scout suit! To me always having to watch your back and check your corners for those sneaky bastards adds a level of depth and excitement to the game play. Besides its not like they are impossible to kill, and when you finally kill the slippery bouncing SoB it feels great!
As for hit detection i think that needs tweaks across the board, not just with the scout suits... imo
It does but so far scouts can manipulate the hitbox the most |
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