Shadoe Wolf
Villore Sec Ops Gallente Federation
80
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Posted - 2012.07.23 23:19:00 -
[1] - Quote
EnglishSnake wrote:
When dropships have no pilot you cant fire the guns on it, tbh makes sense because you cant spawn on a parked dropship and if no pilot no engines are on so no PG/CPU for the guns hence they are turned off
Make all vehicle turrets hold a set amount of ammo and reload after a certain amount of ammo has been used ie small missile turrets 10 missiles and a 10sec reload time
Make all vehicles have a cargo hold and make driver buy ammo for said turrets, if they have no ammo they cant fire and will have to restock more ammo
Give dropship pilot 25pts for everytime someone spawns into the ship
Hacking skill book, maybe a 3x skill
Generally more skills and equipment such as AV mines which are fitted into a rig slot and has ISK/AUR variations but can also be restocked via nanohives so they are useful
I agree with these things. Especially the vehicle ammo and dropship guns. I think this also help curb spawn camping just a bit with vehicles. If they have a certain amount, and sit in one spot and waste all their ammo on the spawns, they are then defensless and have to retreat to an ammo supply point. At that point, another tank could move in and take them out while they are sitting ducks. Their fault for sitting and wasting ammo. More strategy comes into play and when to use and resupply.
Even when dropship prices do change, whats to prevent someone to spend their money on a dropship and still camping with unlimited ammo on a tower somewhere and shooting across the map at a defense turret unhindered? once pilot leaves the seat, guns are dead, even if they have unlimited ammo. If they could still use guns while pilot seat is unmanned, the ammo limit again would help curb tower camping with a DS.
And why can't grenades be resupplied? Not sure why this is in place. Maybe nanohives can't restock them, but depots should be able too.
Hacking skill would be good. I understand the logi suit is already supposed to have a bonus to hack time. Hack skill would help them a bit more and make them even more usefull. I know they are getting a buff already. Not sure if this would make them overskilled and more valuable than an assault suit, therefore would see a drop in assault suit usage.
I definately agree on the spawn points for DS pilots. I am skilled as a pilot and this would help pilots gain a little more than they get now and be in line other roles. As it stands now, if you pilot the majority of matches, you don't get much in SP. Another question from being a pilot. How would you gain ISK as a pilot? Doesn't most ISK come from killing than anything else? I haven't payed much attention to ISK earned when piloting, so I may be off on this.
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