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1. ZionTCD vs BetaMax Random match (GG) Updated - in General Discussions [original thread]
Zion Shad wrote: Aeon Amadi wrote: CCP Nullarbor wrote: Thanks for the feedback guys, we might change the map down to a smaller size then. I'll let you know if / when we do that. Any thoughts on what skirmish sizes are appropriate for 8v8...
- by Pezley McDoff - at 2012.10.09 04:40:00
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2. Betamax is now open for diplomats and media reporters. - in General Discussions [original thread]
Sha Kharn Clone wrote: Would love to have a chat on coms with you Jenz if your about and can mail me when your free Don't do it, it's a trap
- by Pezley McDoff - at 2012.10.07 18:31:00
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3. every ambush map should have at-least one supply depo. - in General Discussions [original thread]
Tony Calif wrote: +1 Kade Ideas: Have a single supply depot located inside a very small building. 2-3 rooms max. Being in an enclosed space will make you vulnerable to grenades. It will also prevent vehicles just blowing depots up. Pros: Ambus...
- by Pezley McDoff - at 2012.09.23 03:32:00
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4. feedback: scout troops to easy to spot. - in Feedback/Requests [original thread]
With the skill dropsuit command @ lvl 5 you almost need to have your crosshairs on a scout for a chevron to appear above them and it doesnt stay for long if they move
- by Pezley McDoff - at 2012.09.23 03:27:00
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5. Cavity thukker locus grenade - in Technical Support/Bugs [original thread]
Sha Kharn Clone wrote: DOOMSDAYAKAHEINZ wrote: Jon Mark wrote: lets hope this actually happens and works. right now if i myself used them then i could get tons of kills, simply using them would get me a guaranteed kill the second i toss i...
- by Pezley McDoff - at 2012.09.20 00:10:00
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6. Easy SP grind? - in General Discussions [original thread]
Sha Kharn Clone wrote: Niether of us are to blame really it was Tyras Borgs idea. agreed +1 sir
- by Pezley McDoff - at 2012.09.16 23:57:00
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7. Easy SP grind? - in General Discussions [original thread]
I didn't want to do it but Sha threatened to spill all my dirty secrets if i didn't help him
- by Pezley McDoff - at 2012.09.16 23:56:00
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8. Help to make Heavies more useful as AV (alternative to tank nerf) - in General Discussions [original thread]
i enjoy this idea greatly
- by Pezley McDoff - at 2012.09.16 01:29:00
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9. If I am manning a stationary turret, I should not be outside of it. - in Feedback/Requests [original thread]
HowDidThatTaste wrote: A forge gun is designed to take out turrets I think 4-5 shots is all it takes Proto Forge will take out an turret in 3 shots with the current nerf in place. Not sure on the standard or advanced.
- by Pezley McDoff - at 2012.09.14 01:43:00
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10. TANKS ARE NOT OP - in Feedback/Requests [original thread]
Tony Calif wrote: Not with you Wolf. As in my militia super shotgun hero will cost me ISK? https://forums.dust514.com/default.aspx?g=posts&t=32441&find=unread
- by Pezley McDoff - at 2012.08.22 12:31:00
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11. (suggestion) 2 ways for drop ships to be destroyed - in Feedback/Requests [original thread]
+1
- by Pezley McDoff - at 2012.07.25 01:43:00
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12. Things i want to see in the next build - in General Discussions [original thread]
good list although i'd rather have the ability to rearrange my fittings list than delete the militia ones, just move them to the bottom and forget about them (unless you want to have a full militia fight which is actually quite fun if you get a fe...
- by Pezley McDoff - at 2012.07.24 01:01:00
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13. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
Nick: Pezley
- by Pezley McDoff - at 2012.07.18 05:31:00
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14. Leaderboard additions/suggestions - in Feedback/Requests [original thread]
Kiso Okami wrote: Ni4Ni Venix wrote: 2) For the K/D ratio. This leader board is basically worthless unless there is some sort of restriction on it . I think that a player should have at least 250-500 kills before he or she is able to be on i...
- by Pezley McDoff - at 2012.07.08 00:36:00
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15. Bug Market (infinite loading) menu /dropsuit modules/ electronics - in Technical Support/Bugs [original thread]
Entire market seems to be down for me + all skill books are unavailable to buy through the available skills screen.
- by Pezley McDoff - at 2012.07.04 12:52:00
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16. Not sure If this is a bug or not. (Chat Bug?) - in Technical Support/Bugs [original thread]
Cains Deus wrote: I am not sure if this is the same problem, have you noticed that your name is not on the team when you press select? this could be part of the reason why no one hears you. When i think back, when my name was not on the team li...
- by Pezley McDoff - at 2012.07.03 08:45:00
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17. Negative Skill point Bug still here - in Technical Support/Bugs [original thread]
Sha Kharn Clone wrote: Im going negative as well. I dont knwo if i should stop playing or not. If i play really hard I could get it back into the positive i guess but that seems such a waste. Anyone know a work around ? restarting has worked...
- by Pezley McDoff - at 2012.06.28 18:26:00
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18. Negative skill points (Again) - in Technical Support/Bugs [original thread]
Been playing the new maps since they came back up but had to log off cause my GF is annoying. Managed to get back on after and taa daa! unallocated skill points -868,675! Thought this was fixed? edit: didn't see the other post's on the same s...
- by Pezley McDoff - at 2012.06.28 18:22:00
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19. [BUG] charge rifle mechanics changed or something else ? - in Technical Support/Bugs [original thread]
GLEIPHNIR wrote: last build charge weapons would have a small red circle outline charge where the center reticle would be to know charge time, now im lost without it and makes me alot worse with the forge gun it's not quite as visible but th...
- by Pezley McDoff - at 2012.06.28 07:45:00
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20. minus skill points - in Feedback/Requests [original thread]
try the tech support/bugs forum. https://forums.dust514.com/default.aspx?g=posts&t=22516&find=unread you're not the only one
- by Pezley McDoff - at 2012.06.27 07:53:00
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