Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.23 12:23:00 -
[1] - Quote
EnglishSnake wrote:Grouping
Grouping
Grouping
Spawning to be fixed so we dont spawn in a set place
Draw distance vastly increased
Ability to delete all milita fits
Remove milita vehicles except for the LAV
When dropships have no pilot you cant fire the guns on it, tbh makes sense because you cant spawn on a parked dropship and if no pilot no engines are on so no PG/CPU for the guns hence they are turned off
Make all vehicle turrets hold a set amount of ammo and reload after a certain amount of ammo has been used ie small missile turrets 10 missiles and a 10sec reload time
Make all vehicles have a cargo hold and make driver buy ammo for said turrets, if they have no ammo they cant fire and will have to restock more ammo
Give dropship pilot 25pts for everytime someone spawns into the ship
Hacking skill book, maybe a 3x skill
Generally more skills and equipment such as AV mines which are fitted into a rig slot and has ISK/AUR variations but can also be restocked via nanohives so they are useful
More AV equipment in general
Be able to sell stuff you dont use anymore back to the marketplace, currently in some slots i have 20things that i have to scroll through and about 15 of them i will never use again, i want to free up space in my inventory and gain a little bit of isk back
Indicator that you have mail
I can only hope that the 1st 3 things i want are in the next build AV grenades have been buffed for the next build so that they magnetically adhere to the vehicle you throw them at before they detonate, doing maximum damage, and they won't blow at all if there isn't a vehicle near them. Since we're all pretty much certain that the militia vehicles are in for testing purposes, I doubt they'll be removed anytime soon. They die very easily, so just put some skills into swarm launchers and harvest the free points. A hundred thousand times YES on points for people spawning in your dropship. If you can get points for people spawning on your Drop Uplink, you should get the same number of points for providing a spawnpoint in your vehicle. I'm all for the idea of the ammo count for dropships, but I believe it should be a set amount for the vehicle, no reloads, and non having to buy more. Removing the need to buy and stock ammo was one of the ways in which this game is simpler than EVE, which is a necessity for an FPS. Really, as soon as vehicles have a limited ammo count, the complaints about them being OP will start to drop right off, as the pilot and gunners will have to balance their ammo count against targets of opportunity. Also, if you keep with the way Repair Nanohives don't repair vehicles, I would imagine that supply depots would be the only way to both repair and re-arm, in which case any deployed vehicle would have to fall back periodically to do so. |