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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.23 12:15:00 -
[1] - Quote
Grouping
Grouping
Grouping
Spawning to be fixed so we dont spawn in a set place
Draw distance vastly increased
Ability to delete all milita fits
Remove milita vehicles except for the LAV
When dropships have no pilot you cant fire the guns on it, tbh makes sense because you cant spawn on a parked dropship and if no pilot no engines are on so no PG/CPU for the guns hence they are turned off
Make all vehicle turrets hold a set amount of ammo and reload after a certain amount of ammo has been used ie small missile turrets 10 missiles and a 10sec reload time
Make all vehicles have a cargo hold and make driver buy ammo for said turrets, if they have no ammo they cant fire and will have to restock more ammo
Give dropship pilot 25pts for everytime someone spawns into the ship
Hacking skill book, maybe a 3x skill
Generally more skills and equipment such as AV mines which are fitted into a rig slot and has ISK/AUR variations but can also be restocked via nanohives so they are useful
More AV equipment in general
Be able to sell stuff you dont use anymore back to the marketplace, currently in some slots i have 20things that i have to scroll through and about 15 of them i will never use again, i want to free up space in my inventory and gain a little bit of isk back
Indicator that you have mail
I can only hope that the 1st 3 things i want are in the next build |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.23 12:29:00 -
[2] - Quote
Tbh it what i would like to see and the majority of the ideas will be in for the next build i should think like grouping and increased draw distance and hopefully the spawning fix but also some ideas are not that far fetched such as ammo for the tank turrets and being able to sell stuff back to the basic marketplace, i feel its common sense
I dont think i asked for unreasonable stuff tbh like some ppl have done ie OHK knife with animation |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.23 17:48:00 -
[3] - Quote
Gauder Berwyck wrote:Grouping won't come I fear... but yeah, I want it too, soooo bad! Anyhow, while +25SP for the pilot of a spawn ship is all nice, I would like to see this extended throughout the game to EVERYTHING. Best example I can think of, you get 100SP for a successfull attacking hack, but stopping a hack from taking place nets you a total of 0SP (zero in case you thought it was an O ). In my mind, it should be at least equal, if not more, to stop the enemy from taking your objective. I can live perfectly fine with it being the same tho.
Ye but if you stop a hack you have to norm kill the person so you get pts for that action and the consequence is they cant hack anything because ther dead |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.23 23:01:00 -
[4] - Quote
Garrett Blacknova wrote:Not all bad ideas, not all good though. A couple in particular I want to address. EnglishSnake wrote:Ability to delete all milita fits
Remove milita vehicles except for the LAV You seem to be missing the difference between "Militia" and "default" here. No PRESET vehicles. No FREE vehicles. But MILITIA vehicles are fine. Give players access to Militia vehicles. But they HAVE TO COST PER USE. No vehicle presets. No Militia vehicle BPOs. Each time you buy a vehicle, EVEN a Militia one, it costs ISK, and when it dies, it's gone. And they shouldn't let you delete all the preset builds, but they DO have to let you edit them. It's reasonable to force BPO-only fits, because it's possible to run out of your properly-fitted gear if you're not being careful, and being kicked from a match for not spawning when you've run out of gear would suck.
I have no need for the milita preset builds, it takes up 4 slots when i really only use 1 atm and have a 2nd which im building for AV
If i run out i press start and restock before i spawn thats easily sorted but i want to delete the 4 noob fits im stuck with
Milita vehicles are meh tbh, an AR can easily destroy them with little effort, it was for this build to test them out and really they did nothing but the proper tanks are a whole another level |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.24 11:36:00 -
[5] - Quote
Garrett Blacknova wrote:EnglishSnake wrote:I have no need for the milita preset builds, it takes up 4 slots when i really only use 1 atm and have a 2nd which im building for AV
If i run out i press start and restock before i spawn thats easily sorted but i want to delete the 4 noob fits im stuck with
Milita vehicles are meh tbh, an AR can easily destroy them with little effort, it was for this build to test them out and really they did nothing but the proper tanks are a whole another level You, PERSONALLY have no need for the preset builds. Doesn't mean other people won't need them at times. And if you deleted the presets, then somehow ran out of suits or weapons AND money, you need something to fall back on. I think it's fair to have at least one all-BPO fitting as a requirement - you shouldn't be forced to ONLY have one, and you shouldn't be forced to keep the default ones. Also, I haven't seen confirmation that the release version will have no Militia vehicles. Got a source for that? I've only seen people claiming that based on the IRC where the devs said they weren't keeping FREE vehicles - meaning you have to pay for them, NOT that you won't have Militia vehicles.
Preset builds suck
When im in my fitting screen it annoying to see them noob things knowing that i cant delete them and i just cant hit x at the start of a game and not have to scroll down to avoid accidently spawning in a noob fit |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.24 15:15:00 -
[6] - Quote
Kreamy Nugat wrote:Gauder Berwyck wrote:Grouping won't come I fear... but yeah, I want it too, soooo bad! Anyhow, while +25SP for the pilot of a spawn ship is all nice, I would like to see this extended throughout the game to EVERYTHING. Best example I can think of, you get 100SP for a successfull attacking hack, but stopping a hack from taking place nets you a total of 0SP (zero in case you thought it was an O ). In my mind, it should be at least equal, if not more, to stop the enemy from taking your objective. I can live perfectly fine with it being the same tho. I'm pretty sure the stop attempts are set to zero to prevent boosting. Otherwise someone could setup a contract and have 2 full teams of clan members enter the game and just trade capping points for the whole game at a incredible speed. At least now the timer has to complete which would slow this but not prevent it.
No one can boost in groups as it is because we cannot make private matches |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.24 17:11:00 -
[7] - Quote
Renzo Kuken wrote:things i wanna see in the next build
more boobies (female characters)
Has access to the internet
Yet wants to see female game characters with boobies
Go play God of War |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.25 12:01:00 -
[8] - Quote
Garrett Blacknova wrote:EnglishSnake wrote:Garrett Blacknova wrote:EnglishSnake wrote:I have no need for the milita preset builds, it takes up 4 slots when i really only use 1 atm and have a 2nd which im building for AV
If i run out i press start and restock before i spawn thats easily sorted but i want to delete the 4 noob fits im stuck with
Milita vehicles are meh tbh, an AR can easily destroy them with little effort, it was for this build to test them out and really they did nothing but the proper tanks are a whole another level You, PERSONALLY have no need for the preset builds. Doesn't mean other people won't need them at times. And if you deleted the presets, then somehow ran out of suits or weapons AND money, you need something to fall back on. I think it's fair to have at least one all-BPO fitting as a requirement - you shouldn't be forced to ONLY have one, and you shouldn't be forced to keep the default ones. Also, I haven't seen confirmation that the release version will have no Militia vehicles. Got a source for that? I've only seen people claiming that based on the IRC where the devs said they weren't keeping FREE vehicles - meaning you have to pay for them, NOT that you won't have Militia vehicles. Preset builds suck When im in my fitting screen it annoying to see them noob things knowing that i cant delete them and i just cant hit x at the start of a game and not have to scroll down to avoid accidently spawning in a noob fit Hence why I'm suggesting the option to EDIT the presets, and remove all but one of them, and why when people have suggested the option to HIDE them (NOT delete), I've been all for it. Also, the devs have mentioned that one of the known bugs in the current version is the "preferred fitting" function not working. When you select a fitting and mark it, that should be the default option when you're next trying to spawn. Even something that small would help.
Delete is easier
No extra coding is needed to delete them, but it maybe so that it hides them but also sods law we would get a glitch which hides all the proper dropsuit fittings and only shows the noob fittings
Delete is easier and solves the problem, if ppl want to keep noob fitting they can and if they dont they can delete completely |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.27 13:04:00 -
[9] - Quote
Bump |
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