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Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.07.23 03:59:00 -
[1] - Quote
Oh, looky yet another unecessary trolling by (you guessed it!) Proto.
The area and surrounding area will be more then likely increased. However of course there will be a limit to the given area in which you are allowed to exceed. This is all about being an objective militant game. So your actions may be perceived as going A-WOL, or even abandoning your mission/post. So even given if they dramatically increase the given available range in-game there will be most likely a given limit to how far. However this does not mean that you may not be able to walk to, or interfere in another districts fight zone. This may very well happen in due time or even during the [beta] phase. There will most likely always be a given ("X") amount of space in which you can explore. Whether in a fight, or exploring on your own terms and prospecting/salvaging.
As for the spawning that has been discussed, debated, and CCP hopefully has fixed it with the coming update in august. All you can do is really complain about it, and move on at the moment sadly. I do not condone spawn camping, or even the fact that the spawning algorithim, and mechanic is very sub-par. However that is what we are here for. To civily discuss and note these problems so that come release, players will not have to endure it.
Really the games biggest problem is the player base. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.23 17:42:00 -
[2] - Quote
Well another thing most people are forgetting is the limitation of the engine, and system itself. The PlayStation3 has only so much given memory, and RAM. Unless CCP is really willing to increase the size of their server farm I'm not really sure you'll see that "red" line disapear. It has a purpose. Like I said in my initial posting here on the matter this does not mean you'll not be able to cross into another district or explore vast quanities of planets. However there will always be a limit. Also not every planet will be, or should be inhospitable. Most planets in EVE Online are probably just used for minerals, and resources where colonization is probably either too costly, or not possible to do hospitable conditions. Our own solar systems has proven this point. However I could see them allowing limited explorations or allow you to explore a wastlandic area at your own risk.
I'm getting ahead of myself though. Point is the redline serves a purpose. I am very sure that CCP will vastly increase the given areas, and maybe even connect districts though. Exploring may be very possible and I personally hope to see it happen myself. You just have to be realistic and know that at the moment. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.23 20:47:00 -
[3] - Quote
Jimbeezy wrote:xprotoman23 wrote:Jimbeezy wrote:Players should be able to spawn in a safe zone. Are you seriously trying to run off all the new players. With a game with this much depth there needs to be a safe zone. Your main goal in skirmish is to capture the objective, not spawn camp them. Should be ashamed lol. So people should just waste their time fighting a losing battle? Yes. This is a game, not real life. Just relish the fact that you pinned them down in there spawn. That itself is a victory. If you had it where you could spawn camp there spawn then EVERYBODY would do it and no novice skill ranged players would stick around. Now in NullSec......I'm game for it but players should know what to expect when they go to NullSec.
Why do you even bother trying to reason with him, Jimbeezy? That is the real question.
The boundries serve multiple purposes, and this is just a fact to any and every game. Technologically we may have the means to rid ourselves of those boundries, but the costs would not justify it, and the time to literally fill every inch is just absurd even from a business standpoint. I've already rationally explained this, and even given my thoughts on expanding said boundries for Dust. However the point in which, Proto, is trying to assert is absurd. At the moment we do not know how, or even if CCP intends to have multiple security, or leveled areas like EVE Online has with high-sec, low-sec, and null-sec. The best way for Dust to take on this would be to take a page from Warhawk and implement not only a ranking or grade system, but to implement then a "leveled" area system. Anyone who played Warhawk in the first two years will know what I am talking about.
Let me explain though.
This example is where you have grade and you must meet the certain minimum requirement to enter, but there is a certain cap too on the limit of which you can in this certain area.
Example: Lv.4 Area: Minimum Rank: [Major] Maximum: [General] or Higher
Of course the best way to handle this is just to try using algorithims that allow for not only a balance using a base set of stats for guidlines, but in which also fosters a chain of command, and still relatively balances the game, and/or battlefield zone/district. MAG for the part implemented this very well even considering the grouping. Anyway this is just my thoughts on the discussion at hand here at the moment.
Ps. I really wish Warhawk had never done away with it's original server designs. Damn. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.07.23 21:30:00 -
[4] - Quote
Pfft.. People these days. Pansies. The whole lot of them.
The line must drawn here! No farther!
People need to grow a pair. |
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