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Darky SI
232
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Posted - 2012.07.20 10:25:00 -
[1] - Quote
Everyone hates people who steal tank/dropship and drive them away with or without you and most of the time they end up killing you and your vehicle. I came up with an idea to solve such problem i call it Force Switch. How it works? pressing and holding the Triangle button will insta-put you on the driver seat if you where for example in a dropship passenger seat or a tank turret seat and this only works if you are the owner of the vehicle.
This way if a noob stole your tank you can just enter it and hold Triangle to force your way to the drive seat and the noob will take your previous seat. This also will help dropship pilots to switch quickly from the gunner seat to the driver seat if you were alone on your dropship and as all of you know switching from a gunner to the driver seat takes times cause you have to go through all seats which is stupid imo.
If anyone has other suggestion or tweak feel free to add it cheers^^
EDIT: Thanks to Chihiro Itto and Garrett Blacknova for there valuable feedback on this matter, so i added it to my OP below:
Chihiro Itto wrote:Garrett Blacknova wrote:5 - 10 second lockout to anyone but the player who called the vehicle when it first arrives. 10 - 20 second lockout from the driver's position AND ONLY THE DRIVER'S POSITION when the owner HOLDS the exit button instead of tapping it. While in the vehicle in any position, the own can reclaim the driver's seat by pressing and holding triangle.
...
2. If there's nobody in the vehicle, or at least nobody in the driver's seat, it's fair game. BUT if the owner of the vehicle (WHO IS YOUR ALLY) comes along and asks for their stuff back, it's reasonable to expect it, BECAUSE YOU'RE ALLIES. Also, because you don't have to hack friendly vehicles, you're leaving the computer systems in their initial state, meaning the owner of the vehicle can be reasonably expected to have an override code built into their suit which lets them take control. ... and if the owner dies then the override code goes team-wide and anyone can take control of the vehicle. (Conceivably your team could defend or relinquish it back to the owner when they respawn. The reclaim driver seat option could also continue regardless of death, as long as the vehicle is intact). Sounds like a plan to me. EDIT: the 5-10 second initial lockout should also be driver's position only, and although non-essential it would be good to hear say three bleeps to count down the end of your 10-20 second lockout period. Like I said, non-essential but fair warning. |
OMEN STAR
19
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Posted - 2012.07.20 15:07:00 -
[2] - Quote
+1 fix like this indeed needed |
ILLUMIKNIGHT Martinez
Doomheim
6
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Posted - 2012.07.20 15:22:00 -
[3] - Quote
It seems like a reasonable idea. Just one thing that needs to be clarified. This is gonna sound stupid but will you be able to do this on your veichle that YOU have ordered right? |
Darky SI
232
|
Posted - 2012.07.20 16:00:00 -
[4] - Quote
ILLUMIKNIGHT Martinez wrote:It seems like a reasonable idea. Just one thing that needs to be clarified. This is gonna sound stupid but will you be able to do this on your veichle that YOU have ordered right? yeah this only works if you are the owner of the vehicle, i mean you can't enter someone tank and take over it |
Chihiro Itto
66
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Posted - 2012.07.20 16:22:00 -
[5] - Quote
That's a decent idea - there certainly needs to be some kind of measure to prevent your expensive ride being pinched. I was thinking along the lines of a 10-15 second delay from you getting out of the craft during which the pilot seat is locked, but an 'eject from drivers seat' button is pretty good too. After some of the matches I've had with dumb passengers/gunners recently I wouldn't mind an 'eject passenger from vehicle' button. |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.20 16:30:00 -
[6] - Quote
Chihiro Itto wrote:That's a decent idea - there certainly needs to be some kind of measure to prevent your expensive ride being pinched. I was thinking along the lines of a 10-15 second delay from you getting out of the craft during which the pilot seat is locked, but an 'eject from drivers seat' button is pretty good too. After some of the matches I've had with dumb passengers/gunners recently I wouldn't mind an 'eject passenger from vehicle' button.
^ I approve this message |
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.07.20 16:31:00 -
[7] - Quote
Chihiro Itto wrote:That's a decent idea - there certainly needs to be some kind of measure to prevent your expensive ride being pinched. I was thinking along the lines of a 10-15 second delay from you getting out of the craft during which the pilot seat is locked, but an 'eject from drivers seat' button is pretty good too. After some of the matches I've had with dumb passengers/gunners recently I wouldn't mind an 'eject passenger from vehicle' button.
Oh I know to well what your saying when your in your drop ship and your gunners are both shooting at the MCC and you have about 8 guys lined up on the front of your drop ship that just spawned in. Or your over A and they are shooting at B that we have 5 guys at already and 1 enemy and they got him for sure and currently about 3 enemies are stopping the hack or starting one at A . Got to ask what the hell are these idiots doing.
Same goes for tanks I have seen lot of gunners that baffel me. lol.
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Chihiro Itto
66
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Posted - 2012.07.20 16:45:00 -
[8] - Quote
I really don't get why people don't PTFO: today I landed my Dship next to an unprotected B with a gunner on-board and sat there for what felt like minutes waiting for him to get out and hack it. Nothing. Then a second 'team'-member ran towards me - straight past B! - jumped on board then sat there waiting. I actually face-palmed. In the end I jumped out and did it myself and of course the morons stole my Dship while I was yards away and proceeded to get it blown up in seconds. Unbelievable. Which is why I'd like to have shot them both out of the doors at B like a couple of walking missiles.
Or at the very least be able to lock the driver's door while I hop out to do their damn jobs for them. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.07.20 16:59:00 -
[9] - Quote
dude happend to me last night lost at LEAST 1.1 million isk in one match. DUDE TOOK THE TANK TWICE!! we were about to get spawned owned. Thinking to myself, if i spawn my sagaris I can possibly take out the enemy tank. Spawned then immediatly spawned my tank walked away so I wouldnt get crushed by it then dude spawns right next to it jacks it then runs it into the other tank like it was a bumper car or something, its as though he went full ****** forgot tanks had guns and proceded to try to drive up to the guy and deliver him pizza. Why would you do that WHY!!! |
Sohkar Adelis
Sanmatar Kelkoons Minmatar Republic
61
|
Posted - 2012.07.20 17:01:00 -
[10] - Quote
EnIgMa99 wrote:dude happend to me last night lost at LEAST 1.1 million isk in one match. DUDE TOOK THE TANK TWICE!! we were about to get spawned owned. Thinking to myself, if i spawn my sagaris I can possibly take out the enemy tank. Spawned then immediatly spawned my tank walked away so I wouldnt get crushed by it then dude spawns right next to it jacks it then runs it into the other tank like it was a bumper car or something, its as though he went full ****** forgot tanks had guns and proceded to try to drive up to the guy and deliver him pizza. Why would you do that WHY!!!
Cause you touch yourself at night.... |
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gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.20 17:43:00 -
[11] - Quote
This should only work like you said if there is no one in the driver seat . But if someone took your seat it's your problem it is nobodys fault but yours. You shouldn't be able to force someone out of a seat because you got out of it. |
panoscape01
Doomheim
71
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Posted - 2012.07.20 17:49:00 -
[12] - Quote
With the cost of material this needs to be implemented. The owner that called the item needs to control it.
+1 |
Darky SI
232
|
Posted - 2012.07.20 23:20:00 -
[13] - Quote
@gangsta sometimes you need to get out to fix your vehicle or capture objective, you shouldn't be tied to the feat of losing your vehicle to your passengers!
@panosacpe yup millions of isk are being lost this way and its frustrating |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.20 23:58:00 -
[14] - Quote
gangsta nachos wrote:This should only work like you said if there is no one in the driver seat . But if someone took your seat it's your problem it is nobodys fault but yours. You shouldn't be able to force someone out of a seat because you got out of it.
Of course you should be able to force someone out. If you bought the vehicle, it should be entirely under your control until it's destroyed. The vehicle's owner should be able to eject people from their vehicle's seats as they see fit. Stealing your team mate's expensive vehicles is not a gameplay feature that CCP should be supporting. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.21 00:17:00 -
[15] - Quote
Fivetimes Infinity wrote:gangsta nachos wrote:This should only work like you said if there is no one in the driver seat . But if someone took your seat it's your problem it is nobodys fault but yours. You shouldn't be able to force someone out of a seat because you got out of it. Of course you should be able to force someone out. If you bought the vehicle, it should be entirely under your control until it's destroyed. The vehicle's owner should be able to eject people from their vehicle's seats as they see fit. Stealing your team mate's expensive vehicles is not a gameplay feature that CCP should be supporting.
1)So if the enemy gets out of their vehicle we shouldn't be able to hack it then because it's theirs correct.
2)Or if there is no one in it it is fair game enemy or not.
^which statement sounds correct^ |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 01:01:00 -
[16] - Quote
gangsta nachos wrote:1)So if the enemy gets out of their vehicle we shouldn't be able to hack it then because it's theirs correct.
2)Or if there is no one in it it is fair game enemy or not.
^which statement sounds correct^ 1. Enemy vehicles DON'T let you just hop in. They prevent you from doing so, which is WHY you have to hack them.
2. There's nobody there, or there's only a gunner, fair game to start driving, but if the owner finds it, he's going to ask for his stuff back. If he's not an enemy (i.e you didn't hack it), you're going to give it back, because he's not an enemy. And you didn't hack it, so he has override access and you don't. |
Darky SI
232
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Posted - 2012.07.21 10:53:00 -
[17] - Quote
Garrett Blacknova wrote:gangsta nachos wrote:1)So if the enemy gets out of their vehicle we shouldn't be able to hack it then because it's theirs correct.
2)Or if there is no one in it it is fair game enemy or not.
^which statement sounds correct^ 1. Enemy vehicles DON'T let you just hop in. They prevent you from doing so, which is WHY you have to hack them. 2. There's nobody there, or there's only a gunner, fair game to start driving, but if the owner finds it, he's going to ask for his stuff back. If he's not an enemy (i.e you didn't hack it), you're going to give it back, because he's not an enemy. And you didn't hack it, so he has override access and you don't. i agree with Garrett, i mean you spent SP, ISK and time to get your tank so you should have some control over it |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.21 11:13:00 -
[18] - Quote
tank drivers gonna agree with tank drivers, merks gonna agree with merks
next somone will say im a merk and support this |
zekina zek
D3LTA FORC3 Orion Empire
108
|
Posted - 2012.07.21 11:22:00 -
[19] - Quote
but what about that annoying guy on your team with the militia tank on the tower blasting away at the MCC with the Gunner turret??
your saying you wouldnt jump in that tank and roll it off the tower?? |
Darky SI
232
|
Posted - 2012.07.21 11:54:00 -
[20] - Quote
gangsta nachos wrote:tank drivers gonna agree with tank drivers, merks gonna agree with merks
next somone will say im a merk and support this btw am not a tank/dropship driver, I am a heavy with HMG but i understand where are you coming from and its true |
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Darky SI
232
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Posted - 2012.07.21 11:58:00 -
[21] - Quote
zekina zek wrote:but what about that annoying guy on your team with the militia tank on the tower blasting away at the MCC with the Gunner turret?? your saying you wouldnt jump in that tank and roll it off the tower?? lol i know though its less annoying than enemy dropship blasting us from there |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.21 14:24:00 -
[22] - Quote
gangsta nachos wrote:This should only work like you said if there is no one in the driver seat . But if someone took your seat it's your problem it is nobodys fault but yours. You shouldn't be able to force someone out of a seat because you got out of it.
Bull****, I'm 100% merc, but if and when I order a frigg'n piece of equipment to the battlefield, I damn well want interlocks on it so I can use it for the mission I intended it for, not so I can donate it to some noob who is too clueless to know bettter or some moron who works against his own teammates.
Great idea, OP, +1. Howeveeeeerrrr.......for consistency, if we can hack enemy ships and hop in and use them, then it kinda makes sense that we can hack freindly ships and hop in and use them. I really like your idea, it feels 'right', but I think we need to find a way to make it fit the game.
Maybe hacking and stealing a merc's deployables automatically deducts the isk/AUR from his pocket and puts it back in yours. If he doesn't have the isk/AUR to pay for it then he can hack it just to be a prick, but he can't use it. This is just my idea, I don't really like it tbqh, I'd like somebody to come up with a better one.
Also, I'd like the ability to order equipment to the field and GIVE it to a teammate. |
Darky SI
232
|
Posted - 2012.07.21 14:48:00 -
[23] - Quote
Vrain Matari wrote:gangsta nachos wrote:This should only work like you said if there is no one in the driver seat . But if someone took your seat it's your problem it is nobodys fault but yours. You shouldn't be able to force someone out of a seat because you got out of it. Bull****, I'm 100% merc, but if and when I order a frigg'n piece of equipment to the battlefield, I damn well want interlocks on it so I can use it for the mission I intended it for, not so I can donate it to some noob who is too clueless to know bettter or some moron who works against his own teammates. Great idea, OP, +1. Howeveeeeerrrr.......for consistency, if we can hack enemy ships and hop in and use them, then it kinda makes sense that we can hack freindly ships and hop in and use them. I really like your idea, it feels 'right', but I think we need to find a way to make it fit the game. Maybe hacking and stealing a merc's deployables automatically deducts the isk/AUR from his pocket and puts it back in yours. If he doesn't have the isk/AUR to pay for it then he can hack it just to be a prick, but he can't use it. This is just my idea, I don't really like it tbqh, I'd like somebody to come up with a better one. Also, I'd like the ability to order equipment to the field and GIVE it to a teammate. am glad you like the idea. we still can use our teammates tank/dropship like usual the only differences is that now the owner can force his way to the driver seat if he wanted so the consistency is still there, anyway thanks for the addition its up to CCP to choose/combine/tweak our ideas and implement such system |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.21 14:55:00 -
[24] - Quote
+ 1 OP this needs to be in. Might spend the coming weeks just stealing tanks and dieing like a bad noob. I'm a very very bad tank dirver.
Might get enuf to rage to get em in here |
Darky SI
232
|
Posted - 2012.07.21 15:46:00 -
[25] - Quote
Sha Kharn Clone wrote:+ 1 OP this needs to be in. Might spend the coming weeks just stealing tanks and dieing like a bad noob. I'm a very very bad tank dirver.
Might get enuf to rage to get em in here it worked for the swarm launcher |
Chihiro Itto
66
|
Posted - 2012.07.21 17:45:00 -
[26] - Quote
Seems like we have parallel threads discussing the same thing now. I added a few suggestions to Darky's other thread that might be worth others looking at on the same subject:
Force switching position on vehicles https://forums.dust514.com/default.aspx?g=posts&t=27681&find=unread |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 19:44:00 -
[27] - Quote
zekina zek wrote:but what about that annoying guy on your team with the militia tank on the tower blasting away at the MCC with the Gunner turret?? your saying you wouldnt jump in that tank and roll it off the tower?? I don't have a problem with someone doing this, and by the time the idiot Militia tanker sees it happening and retakes his tank, it's probably going to be too late to stop the movement anyway.
And for the record, I'm supporting this idea and I'm mostly an AV specialist. So there's you're "I'm a mark and I support this" - but it's backed up by a lot of comments I've made in a lot of different threads. |
Darky SI
232
|
Posted - 2012.07.21 20:33:00 -
[28] - Quote
yeah sorry for the confusion i posted there to get feedback because not many visit this section of the forums, btw i add your's and Blacknova's suggestions to my OP i hope you don't mind. Thanks for the support and i hope CCP will take this into there consideration. |
Mr Vito
Amarr Templars Amarr Empire
10
|
Posted - 2012.07.21 20:37:00 -
[29] - Quote
I have a thought on this subject, maybe it's a bit simplistic, but it seems like it would solve a lot of the problems with vehicles we seem to be facing.
If you don't have the skill, you can't use it.
I don't have the skill to use a Prototype Forge gun, so when the heavy next to me dies, I can't pick up his Proto Forge and blast away, likewise, I don't have the skill to pilot a Sagaris, so when YOU call one in with your your hard earned ISK my character should have NO clue how to operate it, that's why the skill exists. If they also did away with the militia vehicles, and made it so you had to pay to play with the big toys we'd have a lot fewer of these problems.
In Eve if someone abandons their Caldari Battleship, my pilot without the skills to fly it can't take it.
It seems like those of us that have invested the time, money, and skill points to be able to pilot nicer Dropships and HAVs have a little bit more respect for other people gear, because we know what it's like to pay for it. Worst case scenario, some other guy who has the correct skills to use your HAV grabs it because you got killed before your HAV dropped in, at least you know they won't just abandon it or suicide it into a wall.
I understand that during the BETA testing there is a need to have more vehicles etc on the field to test weapon balance, armor, draw distance, server load, etc. I would like to see proper skill based vehicle implementation in the game once it goes live though. The endless swarm of militia vehicles is getting old, fast. |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.07.21 20:54:00 -
[30] - Quote
Uh... https://forums.dust514.com/default.aspx?g=posts&m=199286#post199286
6 days earlier. |
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Darky SI
232
|
Posted - 2012.07.21 21:09:00 -
[31] - Quote
Mo Gallas Gentralde wrote: ugh am bad at searching for key word threads, thanks for the link man your post have good potential. I came a cross a lot of good ideas (Mr Vito included) to fix this, CCP have no excuse for not implementing similar system |
Chihiro Itto
66
|
Posted - 2012.07.21 23:28:00 -
[32] - Quote
Mo Gallas Gentralde wrote:
+1 for some good ideas there, although I feel they may be a little over-powered. I don't really think you should be able to stop the vehicle remotely or blow it up, those kind of functions are probably open to too much abuse or will confuse other players. If you are simply locked out of a driver seat then at least you know what's (not) happening. Driving off with a Dship or tank that suddenly lands or stops moving for no apparent reason would be confusing and annoying in equal measure, even if it is fairer for the driver.
@ Mr Vito - +1 but as I mentioned earlier, as I see it, the problem with a skill-based lock out is you may end up with an empty vehicle that no-one can access taking up a vehicle slot that no-one on your team can use (ie. one of the limited number of vehicles available per team), which would disadvantage your team. Allowing anyone access when the driver has died or left the vehicle for a significant length of time means this isn't an issue.
There may be a way to use a skill-based denial system (which does make sense as far as it goes), but I can't see a way around the 'dead vehicle' issue, unless you start 'de-rezzing' perfectly good vehicles after a certain length of time, which makes no sense in the lore and isn't a very elegant solution either. If anyone can think of one I'd love to hear it though.
I'm intrigued to see what CCP do here. 10 to 1 they do nothing at all. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.21 23:38:00 -
[33] - Quote
Chihiro Itto wrote:Mo Gallas Gentralde wrote: +1 for some good ideas there, although I feel they may be a little over-powered. I don't really think you should be able to stop the vehicle remotely or blow it up, those kind of functions are probably open to too much abuse or will confuse other players. If you are simply locked out of a driver seat then at least you know what's (not) happening. Driving off with a Dship or tank that suddenly lands or stops moving for no apparent reason would be confusing and annoying in equal measure, even if it is fairer for the driver. @ Mr Vito - +1 but as I mentioned earlier, as I see it, the problem with a skill-based lock out is you may end up with an empty vehicle that no-one can access taking up a vehicle slot that no-one on your team can use (ie. one of the limited number of vehicles available per team), which would disadvantage your team. Allowing anyone access when the driver has died or left the vehicle for a significant length of time means this isn't an issue. There may be a way to use a skill-based denial system (which does make sense as far as it goes), but I can't see a way around the 'dead vehicle' issue, unless you start 'de-rezzing' perfectly good vehicles after a certain length of time, which makes no sense in the lore and isn't a very elegant solution either. If anyone can think of one I'd love to hear it though. I'm intrigued to see what CCP do here. 10 to 1 they do nothing at all. really someone suggested remote blowing up the tank that they complain about people taking and destroying what is the difference there lmao |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
|
Posted - 2012.07.22 07:52:00 -
[34] - Quote
The difference? Say someone is hacking your tank and no allies are around to secure it, (aka. prevent the hack) You trigger the Self Destruct mechanism, and you now have an option to get rid of both the hacker and compromised technology. If the hacker doesn't check for the self-destruct in time he'll blow up with the tank if he attempts to get into it, as only the Owner menu would display the destruct timer.
That way you have a tactical method of disposal so your custom builds are not used against you. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.22 08:56:00 -
[35] - Quote
Mo Gallas Gentralde wrote:The difference? Say someone is hacking your tank and no allies are around to secure it, (aka. prevent the hack) You trigger the Self Destruct mechanism, and you now have an option to get rid of both the hacker and compromised technology. If the hacker doesn't check for the self-destruct in time he'll blow up with the tank if he attempts to get into it, as only the Owner menu would display the destruct timer.
That way you have a tactical method of disposal so your custom builds are not used against you. thats part of the game why would ccp give you the option to blow it up next someone will want to remove the hacks so the enemy cant take their vehicle just like they want to be able to kick people out of the driver seat. The vehicle is no longer your vehicle once you leave the driver seat after that its who ever jumps in friendly or enemy. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.22 09:39:00 -
[36] - Quote
gangsta nachos wrote:Mo Gallas Gentralde wrote:The difference? Say someone is hacking your tank and no allies are around to secure it, (aka. prevent the hack) You trigger the Self Destruct mechanism, and you now have an option to get rid of both the hacker and compromised technology. If the hacker doesn't check for the self-destruct in time he'll blow up with the tank if he attempts to get into it, as only the Owner menu would display the destruct timer.
That way you have a tactical method of disposal so your custom builds are not used against you. thats part of the game why would ccp give you the option to blow it up next someone will want to remove the hacks so the enemy cant take their vehicle just like they want to be able to kick people out of the driver seat. The vehicle is no longer your vehicle once you leave the driver seat after that its who ever jumps in friendly or enemy.
Stealing squadmate's rides can be fun, and it is part of a lot of the kiddie shooters, but I don't think it belongs in DUST. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.22 10:31:00 -
[37] - Quote
OMG I figured you EVE guys would understand the part about you the driver making the DECISION to hop out that is one of the favorite words on the forum. If the driver decides to hop out and someone decides to hop in his tank. You can either decide to call in another tank or decide to walk your happy ass around. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.22 11:13:00 -
[38] - Quote
I like this, and have a minor addition to it.
For the lockout period, this should happen for new drops, as well as when you exit to jump out for something.. there should be a pilot-seat lockout for ~10 seconds each time.
This way you can jump out to cap something or, say swap dropsuits at the resupply, drop an uplink, or whatever, without risking your ship taking off without you.
The forced "take over" would be for the life of the vehicle.
It would also be nice to see on the HUD a different color marker for YOUR vehicle. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.22 11:41:00 -
[39] - Quote
gangsta nachos wrote:OMG I figured you EVE guys would understand the part about you the driver making the DECISION to hop out that is one of the favorite words on the forum. If the driver decides to hop out and someone decides to hop in his tank. You can either decide to call in another tank or decide to walk your happy ass around.
Vehicle pilots don't automatically mean EVE players. :) Battlefield has lots of vehicles.
EVE doesn't have much use for jumping out of a ship in space though, not like Dust does. No points to cap, uplinks and nanohives to drop, etc. The only time I ejected willingly in EVE was to enter a vehicle sitting inside a corp POS inside a wormhole, and that was safe inside the station's shield bubble. |
Chihiro Itto
66
|
Posted - 2012.07.22 16:34:00 -
[40] - Quote
I can see an argument that a pilot/driver should never leave their vehicle and if they do so they forfeit any rights to their expensive kit, but I don't agree with it. As the purchaser of the vehicle I think you should have some kind of control over what you purchased above and beyond the rest of the team, especially with the high costs of the equipment.
At the very least there's no way someone should be able to steal your ride when it's first delivered, which is always a risk unless you run off into the blue yonder whenever you want to order up transport.
Hold the phone. I just thought of an alternate way to manage all this:
As long as the driver/pilot is within a certain distance of the vehicle, say a 20 metres/yard radius, the driver seat is locked for team-members. If the driver dies or wanders beyond this zone then the driver seat unlocks and the vehicle can be taken. That might be the simplest solution of all. No need to kick players, no need for extra buttons or combos, no worries about vehicle delivery and all automatic. It even lets team-mates GTA if they are watching the pilot's distance-from-vehicle. Comments/criticisms? |
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Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.07.22 23:56:00 -
[41] - Quote
Chihiro Itto wrote:I can see an argument that a pilot/driver should never leave their vehicle and if they do so they forfeit any rights to their expensive kit, but I don't agree with it. As the purchaser of the vehicle I think you should have some kind of control over what you purchased above and beyond the rest of the team, especially with the high costs of the equipment.
At the very least there's no way someone should be able to steal your ride when it's first delivered, which is always a risk unless you run off into the blue yonder whenever you want to order up transport.
Hold the phone. I just thought of an alternate way to manage all this:
As long as the driver/pilot is within a certain distance of the vehicle, say a 20 metres/yard radius, the driver seat is locked for team-members. If the driver dies or wanders beyond this zone then the driver seat unlocks and the vehicle can be taken. That might be the simplest solution of all. No need to kick players, no need for extra buttons or combos, no worries about vehicle delivery and all automatic. It even lets team-mates GTA if they are watching the pilot's distance-from-vehicle. Comments/criticisms?
That, Chihiro Itto, is a damn fine idea. You got my vote. I'd make it 50 to give the pilots/drivers some tactical options as to where they park their rides.
It will also allow for team-killing to steal ships/tanks, which is somehow very EVE-like.
And as a bonus, it leaves no doubts as to the motivations of the thief. The drama will be epic! |
Chihiro Itto
66
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Posted - 2012.07.23 05:35:00 -
[42] - Quote
Cheers. I think it's probably the best and simplest solution, but it needs poking with a stick to see if there's any holes or other drawbacks to it. I see your point with the distance, although I think you need to stay fairly close to your vehicle if you do get out. Maybe 30M might be better. It could be tweaked up or down easily enough though. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.23 10:20:00 -
[43] - Quote
Chihiro, I MAY have found a slight flaw in your plan.
What happens when the owner WANTS to be a gunner instead of the driver?
If you automate it such that when they're in the vehicle and not in the driver's seat another player can take over, that leaves us with the same problem we have now where your teammates can hijack your vehicle and you can't do anything about it, but if you make it so they can't take over, you can't let your allies take control of your vehicle without having to actively run AWAY from it.
Giving the owning player a simple "hold triangle to swap into driver's seat" option would be less problematic, imo. |
Chihiro Itto
66
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Posted - 2012.07.23 16:10:00 -
[44] - Quote
Garrett Blacknova wrote:Chihiro, I MAY have found a slight flaw in your plan.
What happens when the owner WANTS to be a gunner instead of the driver?
If you automate it such that when they're in the vehicle and not in the driver's seat another player can take over, that leaves us with the same problem we have now where your teammates can hijack your vehicle and you can't do anything about it, but if you make it so they can't take over, you can't let your allies take control of your vehicle without having to actively run AWAY from it.
Giving the owning player a simple "hold triangle to swap into driver's seat" option would be less problematic, imo.
Interesting. I knew it couldn't be that easy.
First question - if you just want to be the gunner in a vehicle is it really worth your while to pay for the vehicle yourself? Especially if better and more expensive vehicles will require you to use millions of SP & ISK on piloting, vehicle skills and equipment just to be a gunner in a vehicle which (by choice) you have little control over? I suppose some people might, although when the game comes out of beta I imagine it would be more effective, cheaper and a lot less hassle to just buddy up with someone who wants to drive and needs a regular accomplice. Any vehicle owner is going to be pretty happy about someone who wants to be a dedicated gunner I would think, as long as the gunner isn't a complete tool.
Back to your point. You still need more than a 'swap into drivers seat button' because you have to be in or next to the vehicle to use that option. It doesn't prevent theft at vehicle deployment or if you step outside your transport more than a few feet. Say then that we combine the two ideas: the driver seat is locked automatically as long as the owner is driving or within short range of the vehicle, but if the owner chooses to switch to a gunner/passenger seat then the driver seat becomes unlocked for other players. If the owner then wishes to return to the driver's seat the current driver will switch places or be kicked from the vehicle (if it's full and the owner gets on-board).
It works, but it adds layers of complexity for the owner and other players (extra buttons, 'why did I just get kicked out of the vehicle?') and may not feel fair to other players (if we can kick a driver out, why not a kick all crew ability?). I'm not sure that's worth it just to allow players to gun from their own vehicles when they could do a better job gunning for someone else on their team (and for such people the option is still there as long as you run a short distance away from your ride before re-joining your new driver. Or you could have the driver seat auto-unlock permanently if the owner chooses to swap to another position, although with that you do run the risk of the owner doing so by accident and losing rights to the drivers seat).
I'm not trying to say my way is best, just trying to strike a balance between function and simplicity. I'm curious how many players would really want to buy/skill something expensive just to gun from when they could simply join someone else, let them pay the costs of the vehicle/skills and use their own skills/ISK for something more suitable for gunners. I'm also pretty curious what CCP will actually do about this issue - if they do anything at all, of course...
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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.07.23 22:55:00 -
[45] - Quote
Garrett Blacknova wrote:Chihiro, I MAY have found a slight flaw in your plan.
What happens when the owner WANTS to be a gunner instead of the driver?
If you automate it such that when they're in the vehicle and not in the driver's seat another player can take over, that leaves us with the same problem we have now where your teammates can hijack your vehicle and you can't do anything about it, but if you make it so they can't take over, you can't let your allies take control of your vehicle without having to actively run AWAY from it.
Giving the owning player a simple "hold triangle to swap into driver's seat" option would be less problematic, imo.
What if it's made so that if the owner is inside the vehicle then he can switch between seats at will?
When the owner is outside the vehicle, Chihiro's idea applies and the driver's seat is locked.
When an owner exits a vehicle, all ship occupants are moved automatically to gunner positions and passenger positions. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 23:43:00 -
[46] - Quote
My question was specifically for people when we're running our corporations, and if you have someone with a lower-tier Dropship, but want a better player piloting, you call the dropship in, but let them take the piloting role.
Or if you've got a LOT of vehicles, and a teammate has just skilled up for them but can't afford their own, call in one for each of you (and let your other teammates fill in as gunners for both). Or just call one in for a lower-ranked corp-mate to get them some experience with the higher-grade gear that they have the skills for, but not the ISK.
I think it's a great solution, other than those situations.
And after careful thought, and reading replies from you and Vrain, I think there's a simple solution.
When the owner is near the vehicle, but not inside, the driver/pilot position is locked and unavailable to other players. When the owner is in the vehicle, regardless of their position in the vehicle, all unused seats are unlocked. If the owner is manning a turret, the driver's seat will be open for another player to fill.
But if the owner isn't in the driver/pilot position when they take control of a vehicle, they should EITHER have a temporary "swap" prompt to take that role over when someone enters their vehicle, OR they should also have a "hold to become driver/pilot" function when you're the owner.
So you CAN take over if you're manning a turret for a tactical reason and someone tries to "steal" your vehicle, but you can also let another player take over if you want them to. Not sure whether a temporary context-sensitive option is better, or if you'd be better with the permanent option though. Having a second or so of warning before letting the other player keep control is more fair on the pilot, but the other guy is still the owner, so it's a situation where I can argue for both sides easily.
And I DEFINITELY don't think a driver/pilot should be moved out of that position when the owner jumps out of the vehicle, or when they get into range of the vehicle. I think if the vehicle in question is full, the owner left it too long, and it's their own fault. Stay close to where you called your vehicle in, and this won't happen, because until you're there, the pilot seat will be locked.
I'm also in favour of "if you don't have the skills, you can't pilot" - but in saying that, you should still be able to get into the gunner's seats of a vehicle even without skills. |
Chihiro Itto
66
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Posted - 2012.07.24 14:35:00 -
[47] - Quote
Good work. As a concept this is probably at the point where you put some version of it in the beta and test it out in practice. It's probably only after it's been trialed for a time that the fine tuning we've been discussing can be made final, but I think we've considered 95% of the possibilities/problems and produced a decent solution.
Nice job Dust players. Over to you CCP... |
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