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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.07.21 14:24:00 -
[1] - Quote
gangsta nachos wrote:This should only work like you said if there is no one in the driver seat . But if someone took your seat it's your problem it is nobodys fault but yours. You shouldn't be able to force someone out of a seat because you got out of it.
Bull****, I'm 100% merc, but if and when I order a frigg'n piece of equipment to the battlefield, I damn well want interlocks on it so I can use it for the mission I intended it for, not so I can donate it to some noob who is too clueless to know bettter or some moron who works against his own teammates.
Great idea, OP, +1. Howeveeeeerrrr.......for consistency, if we can hack enemy ships and hop in and use them, then it kinda makes sense that we can hack freindly ships and hop in and use them. I really like your idea, it feels 'right', but I think we need to find a way to make it fit the game.
Maybe hacking and stealing a merc's deployables automatically deducts the isk/AUR from his pocket and puts it back in yours. If he doesn't have the isk/AUR to pay for it then he can hack it just to be a prick, but he can't use it. This is just my idea, I don't really like it tbqh, I'd like somebody to come up with a better one.
Also, I'd like the ability to order equipment to the field and GIVE it to a teammate. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.07.22 09:39:00 -
[2] - Quote
gangsta nachos wrote:Mo Gallas Gentralde wrote:The difference? Say someone is hacking your tank and no allies are around to secure it, (aka. prevent the hack) You trigger the Self Destruct mechanism, and you now have an option to get rid of both the hacker and compromised technology. If the hacker doesn't check for the self-destruct in time he'll blow up with the tank if he attempts to get into it, as only the Owner menu would display the destruct timer.
That way you have a tactical method of disposal so your custom builds are not used against you. thats part of the game why would ccp give you the option to blow it up next someone will want to remove the hacks so the enemy cant take their vehicle just like they want to be able to kick people out of the driver seat. The vehicle is no longer your vehicle once you leave the driver seat after that its who ever jumps in friendly or enemy.
Stealing squadmate's rides can be fun, and it is part of a lot of the kiddie shooters, but I don't think it belongs in DUST. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.07.22 23:56:00 -
[3] - Quote
Chihiro Itto wrote:I can see an argument that a pilot/driver should never leave their vehicle and if they do so they forfeit any rights to their expensive kit, but I don't agree with it. As the purchaser of the vehicle I think you should have some kind of control over what you purchased above and beyond the rest of the team, especially with the high costs of the equipment.
At the very least there's no way someone should be able to steal your ride when it's first delivered, which is always a risk unless you run off into the blue yonder whenever you want to order up transport.
Hold the phone. I just thought of an alternate way to manage all this:
As long as the driver/pilot is within a certain distance of the vehicle, say a 20 metres/yard radius, the driver seat is locked for team-members. If the driver dies or wanders beyond this zone then the driver seat unlocks and the vehicle can be taken. That might be the simplest solution of all. No need to kick players, no need for extra buttons or combos, no worries about vehicle delivery and all automatic. It even lets team-mates GTA if they are watching the pilot's distance-from-vehicle. Comments/criticisms?
That, Chihiro Itto, is a damn fine idea. You got my vote. I'd make it 50 to give the pilots/drivers some tactical options as to where they park their rides.
It will also allow for team-killing to steal ships/tanks, which is somehow very EVE-like.
And as a bonus, it leaves no doubts as to the motivations of the thief. The drama will be epic! |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.07.23 22:55:00 -
[4] - Quote
Garrett Blacknova wrote:Chihiro, I MAY have found a slight flaw in your plan.
What happens when the owner WANTS to be a gunner instead of the driver?
If you automate it such that when they're in the vehicle and not in the driver's seat another player can take over, that leaves us with the same problem we have now where your teammates can hijack your vehicle and you can't do anything about it, but if you make it so they can't take over, you can't let your allies take control of your vehicle without having to actively run AWAY from it.
Giving the owning player a simple "hold triangle to swap into driver's seat" option would be less problematic, imo.
What if it's made so that if the owner is inside the vehicle then he can switch between seats at will?
When the owner is outside the vehicle, Chihiro's idea applies and the driver's seat is locked.
When an owner exits a vehicle, all ship occupants are moved automatically to gunner positions and passenger positions. |
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