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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.21 01:01:00 -
[1] - Quote
gangsta nachos wrote:1)So if the enemy gets out of their vehicle we shouldn't be able to hack it then because it's theirs correct.
2)Or if there is no one in it it is fair game enemy or not.
^which statement sounds correct^ 1. Enemy vehicles DON'T let you just hop in. They prevent you from doing so, which is WHY you have to hack them.
2. There's nobody there, or there's only a gunner, fair game to start driving, but if the owner finds it, he's going to ask for his stuff back. If he's not an enemy (i.e you didn't hack it), you're going to give it back, because he's not an enemy. And you didn't hack it, so he has override access and you don't. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 19:44:00 -
[2] - Quote
zekina zek wrote:but what about that annoying guy on your team with the militia tank on the tower blasting away at the MCC with the Gunner turret?? your saying you wouldnt jump in that tank and roll it off the tower?? I don't have a problem with someone doing this, and by the time the idiot Militia tanker sees it happening and retakes his tank, it's probably going to be too late to stop the movement anyway.
And for the record, I'm supporting this idea and I'm mostly an AV specialist. So there's you're "I'm a mark and I support this" - but it's backed up by a lot of comments I've made in a lot of different threads. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 10:20:00 -
[3] - Quote
Chihiro, I MAY have found a slight flaw in your plan.
What happens when the owner WANTS to be a gunner instead of the driver?
If you automate it such that when they're in the vehicle and not in the driver's seat another player can take over, that leaves us with the same problem we have now where your teammates can hijack your vehicle and you can't do anything about it, but if you make it so they can't take over, you can't let your allies take control of your vehicle without having to actively run AWAY from it.
Giving the owning player a simple "hold triangle to swap into driver's seat" option would be less problematic, imo. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.23 23:43:00 -
[4] - Quote
My question was specifically for people when we're running our corporations, and if you have someone with a lower-tier Dropship, but want a better player piloting, you call the dropship in, but let them take the piloting role.
Or if you've got a LOT of vehicles, and a teammate has just skilled up for them but can't afford their own, call in one for each of you (and let your other teammates fill in as gunners for both). Or just call one in for a lower-ranked corp-mate to get them some experience with the higher-grade gear that they have the skills for, but not the ISK.
I think it's a great solution, other than those situations.
And after careful thought, and reading replies from you and Vrain, I think there's a simple solution.
When the owner is near the vehicle, but not inside, the driver/pilot position is locked and unavailable to other players. When the owner is in the vehicle, regardless of their position in the vehicle, all unused seats are unlocked. If the owner is manning a turret, the driver's seat will be open for another player to fill.
But if the owner isn't in the driver/pilot position when they take control of a vehicle, they should EITHER have a temporary "swap" prompt to take that role over when someone enters their vehicle, OR they should also have a "hold to become driver/pilot" function when you're the owner.
So you CAN take over if you're manning a turret for a tactical reason and someone tries to "steal" your vehicle, but you can also let another player take over if you want them to. Not sure whether a temporary context-sensitive option is better, or if you'd be better with the permanent option though. Having a second or so of warning before letting the other player keep control is more fair on the pilot, but the other guy is still the owner, so it's a situation where I can argue for both sides easily.
And I DEFINITELY don't think a driver/pilot should be moved out of that position when the owner jumps out of the vehicle, or when they get into range of the vehicle. I think if the vehicle in question is full, the owner left it too long, and it's their own fault. Stay close to where you called your vehicle in, and this won't happen, because until you're there, the pilot seat will be locked.
I'm also in favour of "if you don't have the skills, you can't pilot" - but in saying that, you should still be able to get into the gunner's seats of a vehicle even without skills. |
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