Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
PAY TO WIN
Air Raiders
84
|
Posted - 2012.07.16 01:27:00 -
[1] - Quote
First-person shooter
MMOFPS is an online gaming genre which features a persistent world and a large number of simultaneous players in a first-person shooter fashion.[10][11] These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points.[citation needed] However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.[12]
This was sourced from the wikipedia definition of MMO and its sub genres.
Seems like Dust fails to stay true to the last part. |
Mr Funless
Seituoda Taskforce Command Caldari State
191
|
Posted - 2012.07.16 01:29:00 -
[2] - Quote
brb changing Wikipedia definition |
Aldz D
Crux Special Tasks Group Gallente Federation
49
|
Posted - 2012.07.16 01:33:00 -
[3] - Quote
omg so true lol.......i gave my friend a dust key and he played it....he was trying to shoot on guy from behind straight and just firing away and his aim was dead straight at the enemy but couldn't kill em and that guy shoot back at my friend and kill em with 2 burst shot wtf.... he was so mad ahahah......... |
OnsIaught
Amarr Templars Amarr Empire
112
|
Posted - 2012.07.16 01:36:00 -
[4] - Quote
LoL the wikipedia as a source only a EVEtard what think this makes legit. |
Mock Five
Crux Special Tasks Group Gallente Federation
10
|
Posted - 2012.07.16 01:38:00 -
[5] - Quote
PAY TO WIN wrote:First-person shooter
MMOFPS is an online gaming genre which features a persistent world and a large number of simultaneous players in a first-person shooter fashion.[10][11] These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points.[citation needed] However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.[12]
This was sourced from the wikipedia definition of MMO and its sub genres.
Seems like Dust fails to stay true to the last part.
Why do you say that? I currently like the system as it is, btw who said they had to go by the definition? is it some rule or code? btw players who choose the basic classes will be able to still take down enemies using the latest tech. Sure it feels hard but it sure as hell does not feel impossiable. I like the feeling of earning skills and contributing them to armour and my character, i really do like that RPG element that I earned to be a "Bad ass" and if you did not notice if you cannot aim in the game even with the best armour, skills and weapons you can be killed by the lowest foe in the game. I like the game, I think it's balanced very well in terms of what it's trying to accomplish. I like the fact that I feel the RPG elements but play the FPS game just like any other. |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.16 01:43:00 -
[6] - Quote
TEARS FOR THE TEAR GOD!
TRYHARDS FOR THE TRYHARD THRONE! |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.16 01:45:00 -
[7] - Quote
PAY TO WIN wrote:However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.[12]
[/b][/u] This was sourced from the wikipedia definition of MMO and its sub genres.
Seems like Dust fails to stay true to the last part. Seems to me that no number of bonuses can save a sniper if I sneak up behind him & give him a blast from a shotgun or mass driver at point blank.
It's possible that you "feel" that other players can't aim or think tactically and as a result their bonuses are making them better than you. It's possible that they've picked up a shooter they like, are playing it more and as such are picking up the ability to aim & thinking much more tactically in the game setting.
No number of in-game bonuses will stop me from mowing down a merc who stands in the middle of the road while my LAV comes barreling toward him. You can't compensate for stupid.
The more bonuses you have the more likely it is that you'll survive a terrible decision, unless you don't. It can really go either way. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.16 01:47:00 -
[8] - Quote
for 30k isk I can kill a soon to be 1.2 million isk murader.
Sometimes even your best training gear tech and awareness and positioning will not save you. let alone superior tactics. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 01:48:00 -
[9] - Quote
So you found an inaccurate definition (it only needs a well-placed "typically" to be correct though), and used to to try and prove DUST isn't MMOFPS.
When all you need is the fact that the individual battlefields AREN'T persistent in any kind of lasting manner. As a result, the FPS elements of DUST are actually instanced minigames within the ACTUAL MMO game, which is a political and economic simulator. It also has a logistics-based infantry/vehicle equipment minigame that ties into the FPS minigames.
Flawed evidence, but correct conclusion. I give you 4/10. |
Raynor Ragna
266
|
Posted - 2012.07.16 01:49:00 -
[10] - Quote
Baaaw. PAY TO WIN doesn't like the game. BAAAW. |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.16 01:50:00 -
[11] - Quote
PAY TO WIN wrote:First-person shooter
MMOFPS is an online gaming genre which features a persistent world and a large number of simultaneous players in a first-person shooter fashion.[10][11] These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points.[citation needed] However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.[12]
This was sourced from the wikipedia definition of MMO and its sub genres.
Seems like Dust fails to stay true to the last part.
SP over player skill tbh. |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.16 01:53:00 -
[12] - Quote
xprotoman23 wrote: SP over player skill tbh.
Teamwork over both imo.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.16 02:00:00 -
[13] - Quote
You know when I run around in my proto assault the number one gun that usually kills me and annoys me to no end is the milita assault rifle... |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.16 02:10:00 -
[14] - Quote
Nellantar Ballsinya wrote:TEARS FOR THE TEAR GOD!
TRYHARDS FOR THE TRYHARD THRONE!
lol |
Genhawkk
Osmon Surveillance Caldari State
19
|
Posted - 2012.07.16 02:17:00 -
[15] - Quote
Mr Funless wrote:brb changing Wikipedia definition
+25 DKP |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.16 02:19:00 -
[16] - Quote
You said wikipedia and then I stopped reading. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.16 02:23:00 -
[17] - Quote
Iron Wolf Saber wrote:You know when I run around in my proto assault the number one gun that usually kills me and annoys me to no end is the milita assault rifle... Ever since I turned voice chat on I hear people whining about this over the coms. |
Bresker Veyne
Algintal Core Gallente Federation
152
|
Posted - 2012.07.16 02:51:00 -
[18] - Quote
Longshot Ravenwood wrote:Iron Wolf Saber wrote:You know when I run around in my proto assault the number one gun that usually kills me and annoys me to no end is the milita assault rifle... Ever since I turned voice chat on I hear people whining about this over the coms.
You're probably not using the Creadon or Breach AR. Problem solved.
But, stop the butt clenching. I aggree skill should be more important than sp in a MMOFPS. Better equipment should only have marginally better effect.
Now, before you start saying "l2p noob", I say this because I believe this is what the majority of players are interested in when they're gonna check out Dust. If you want to have a game that has a long life, you will definately need to cater to the casual gamer who wants to jump in a game and be able to do his thing without getting steamrolled by tanks, remote explosives and vastly superiour gear. They'll just stop playing after being spawnkilled for the 5th time.
So, if you're a bastard who just loves his OP gear and thinks it should never be nerfed, that's okay with me. I hope CCP will let you play with your toys in 0.0. But you shouldn't be allowed to use your unfair advantage over newer players who don't have the time or don't want to level up to get the best gear there is. |
ALM1GHTY STATIUS
138
|
Posted - 2012.07.16 02:59:00 -
[19] - Quote
PAY TO WIN wrote:First-person shooter
MMOFPS is an online gaming genre which features a persistent world and a large number of simultaneous players in a first-person shooter fashion.[10][11] These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points.[citation needed] However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.[12]
This was sourced from the wikipedia definition of MMO and its sub genres.
Seems like Dust fails to stay true to the last part.
thanks |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.16 03:01:00 -
[20] - Quote
xprotoman23 wrote:PAY TO WIN wrote:First-person shooter
MMOFPS is an online gaming genre which features a persistent world and a large number of simultaneous players in a first-person shooter fashion.[10][11] These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points.[citation needed] However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.[12]
This was sourced from the wikipedia definition of MMO and its sub genres.
Seems like Dust fails to stay true to the last part. SP over player skill tbh. If you're trying to say that you wouldn't be capable of wiping out an entire 12 man team with Standard gear, I call bullshit. And I mean you specifically. |
|
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.16 04:43:00 -
[21] - Quote
Wikipedia. Not even once. |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.07.16 04:55:00 -
[22] - Quote
Raynor Ragna wrote:Baaaw. PAY TO WIN doesn't like the game. BAAAW.
BAAAAAAW |
PAY TO WIN
Air Raiders
84
|
Posted - 2012.07.16 14:06:00 -
[23] - Quote
Sometimes the truth can be a difficult thing to accept.
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 14:31:00 -
[24] - Quote
PAY TO WIN wrote:Sometimes the truth can be a difficult thing to accept. At least you understand that you're struggling with it.
"I made a mistake" isn't that hard to say. Go ahead, try it now. |
Dasyu Asura
GunFall Mobilization Covert Intervention
57
|
Posted - 2012.07.16 14:38:00 -
[25] - Quote
Iron Wolf Saber wrote:You know when I run around in my proto assault the number one gun that usually kills me and annoys me to no end is the milita assault rifle...
This past weekend saw me raging against those players with militia sniper rifles and militia ARs. I'm already a skilless dweeb, and now I'm dying to potshots from toy guns? :) I actually shot someone in the head and killed him in two or three hits yesterday with a militia assault rifle. Then again, I have that fully beefed out, so even that thing is dangerous.
Those damn militia sniper rifles though.. Cought me off guard and killed my nice heavy armor. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.16 14:55:00 -
[26] - Quote
Well if I ever caught them in my crosshairs first most people running around in milita gear die to one burst from my proto assault gun. I found out today there is SUPPOSED to be auto-aim in the game and I have mine turned off somehow but none the less any milita suit that catches me unware sneaks up on me and unloads will be able to kill me before I can even face them. |
lycan MUT
Blazed Nomadz
2
|
Posted - 2012.07.16 15:04:00 -
[27] - Quote
actually dust does meet the last part of the definiton from the wiki the reason i say this is because no matter how much in game isk or aurum you have or even the most skill points in the game you still wont be able to kill or win a game without the proper tactics stratgey an gun game skill points mean literally nothing other then the fact it allows you acess to other things i have used the full milta assault rifle build an killed a dude in full prototype for an entire game an then get the rage hate mail about im hacking an aim assit an everything else people enjoy blaming for there lack of skill.... point is dust meets it just people cry about everything so much that u cant realize what dust actually meets |
PAY TO WIN
Air Raiders
84
|
Posted - 2012.07.16 15:09:00 -
[28] - Quote
You do realize there is a skill to reduce random bullet spread?
|
Badly Owned
xOne Man Armyx
49
|
Posted - 2012.07.16 15:10:00 -
[29] - Quote
Well it could be more like Huxley got to beta test that before microsoft bought it and shelved it *sniff* had alot of potential would probably be playing that till this came out. |
D3vil0fMin3
Air Raiders
23
|
Posted - 2012.07.16 15:13:00 -
[30] - Quote
so much butt hurt
Dust is:
Sp> skill
game > graphics
anything > unreal engine
grind > fun
fail > success
say NO to skills that boost guns. or else... |
|
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.07.16 15:22:00 -
[31] - Quote
Mock Five wrote:PAY TO WIN wrote:First-person shooter
MMOFPS is an online gaming genre which features a persistent world and a large number of simultaneous players in a first-person shooter fashion.[10][11] These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points.[citation needed] However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.[12]
This was sourced from the wikipedia definition of MMO and its sub genres.
Seems like Dust fails to stay true to the last part. Why do you say that? I currently like the system as it is, btw who said they had to go by the definition? is it some rule or code? btw players who choose the basic classes will be able to still take down enemies using the latest tech. Sure it feels hard but it sure as hell does not feel impossiable. I like the feeling of earning skills and contributing them to armour and my character, i really do like that RPG element that I earned to be a "Bad ass" and if you did not notice if you cannot aim in the game even with the best armour, skills and weapons you can be killed by the lowest foe in the game. I like the game, I think it's balanced very well in terms of what it's trying to accomplish. I like the fact that I feel the RPG elements but play the FPS game just like any other.
I let my 13 y/o nephew play after a while he was like "i wanna make my own character" and he went on happily fighting and getting kills in his all militia gear. Granted he's not an EVE or forumtard he just likes to play games. |
Regis Mark V
249
|
Posted - 2012.07.16 15:30:00 -
[32] - Quote
Nellantar Ballsinya wrote:xprotoman23 wrote: SP over player skill tbh.
Teamwork over both imo.
I would like to see a team of militia's using awesome teamwork beat a team full of proto users Corp vs Corp! I wonder who would come out on top? |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.07.16 15:31:00 -
[33] - Quote
Badly Owned wrote:Well it could be more like Huxley got to beta test that before microsoft bought it and shelved it *sniff* had alot of potential would probably be playing that till this came out.
oh THAT game where the devs brag about the detail of the characters hair it's good to know they had their priorities straight |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.16 15:31:00 -
[34] - Quote
Wikipedia says the Earth is a geoid...they must be surely wrong simply because they are Wikipedia. |
Regis Mark V
249
|
Posted - 2012.07.16 15:40:00 -
[35] - Quote
PAY TO WIN wrote:You do realize there is a skill to reduce random bullet spread?
Skills for weapons
Increase damage
Increase ammo count
Increase range
decrease bullet spread and recoil
decrease reload speed
I'm sure there is more those alone can make for a unbalanced game! Should be like BF3 where the more kills you earn with the weapon the more attachments you unlock! I understand this is the EVE universe I get that... but it doesn't mean EVE would make a great shooter. Dust needs a complete overhaul as far as shooting mechanics go!
Also it's not an MMOFPS wither just because our actions can effect others an MMOFPS is more along the lines of having a high player count in one fight! |
Contra-X
Bragian Order Amarr Empire
2
|
Posted - 2012.07.16 15:48:00 -
[36] - Quote
Plenty of tears to go around it seems.
Played my first two weekends with out of the box militia gear. I am by no means a good console FPS player but I managed to kill enough people, sure I died a lot as well but Militia gear is free. 1.3 k/d with militia gear on a purely infantry assault player. No tanks and very little turrets.
I was able to kill most things, just had to be smart about them. This weekend I started using different fits to try them out. My K/D was better but: a) A soldier that can shoot at you is a soldier that can shoot at you, it will hurt somehow.
b) I still needed to properly used my better equipment in order to kill it.
Last night I played Defense against a highly organized, highly equipped team, I am talking prototype armor and assaults. And they were coordinating brilliantly, It was hard, but I managed the most kills in my team. Not using any vehicle or turrent, I did died almost as much, but I was able to hold and recap spots and the game lasted a while.
Also we need to consider that we are earning skillpoints way faster than we should, for beta purposes.
I also saw some people with Militia equipment doing very well for themselves in some matches. Some where not so good mainly due to situational awareness but were working the cap points properly.
So my opinion: Practice more. |
Badly Owned
xOne Man Armyx
49
|
Posted - 2012.07.16 15:51:00 -
[37] - Quote
TEBOW BAGGINS wrote:Badly Owned wrote:Well it could be more like Huxley got to beta test that before microsoft bought it and shelved it *sniff* had alot of potential would probably be playing that till this came out. oh THAT game where the devs brag about the detail of the characters hair it's good to know they had their priorities straight
lol true but during it's beta that i got a whole weekend of *roll's eyes* it's gun play was solid not as loose as dust and and for some reason the eastern hemi does have an obsession with Hair Final fantasy is a good example =p |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.16 15:54:00 -
[38] - Quote
Badly Owned wrote:TEBOW BAGGINS wrote:Badly Owned wrote:Well it could be more like Huxley got to beta test that before microsoft bought it and shelved it *sniff* had alot of potential would probably be playing that till this came out. oh THAT game where the devs brag about the detail of the characters hair it's good to know they had their priorities straight lol true but during it's beta that i got a whole weekend of *roll's eyes* it's gun play was solid not as loose as dust and and for some reason the eastern hemi does have an obsession with Hair Final fantasy is a good example =p
pff, you forget how bad ass johnny bravo is. |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.16 15:59:00 -
[39] - Quote
Regis Mark V wrote:Nellantar Ballsinya wrote:xprotoman23 wrote: SP over player skill tbh.
Teamwork over both imo. I would like to see a team of militia's using awesome teamwork beat a team full of proto users Corp vs Corp! I wonder who would come out on top?
That's just ridiculous, of course a highly skilled team will take out a lesser skilled team. Most if not all of your arguments are illogical and ill-prepared like this one, and I am hiding your posts to save myself the trouble of reading them. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.16 16:56:00 -
[40] - Quote
Awww ballsinya got all butthurt and had to hide posts because someone showed his point up. Derp derp.
Why do people hide posts? I don't get it... Grow a pair and say "I guess you're right" Some people |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 17:07:00 -
[41] - Quote
Nellantar Ballsinya wrote:However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.
Seems like Dust fails to stay true to the last part. Nellantar Ballsinya wrote:of course a highly skilled team will take out a lesser skilled team. 'Nuff said. |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.16 17:12:00 -
[42] - Quote
Tony Calif wrote:Awww ballsinya got all butthurt and had to hide posts because someone showed his point up. Derp derp.
Why do people hide posts? I don't get it... Grow a pair and say "I guess you're right" Some people
He did not show up my point, he showed one flaw in one opinion I had. I doubt there will be very many cases of full-proto teams going against full-militia teams, so it's a non issue.
Any proto-fit team that wastes their time doing high sec carebabby fights is the worst proto-fit team out there. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.16 17:15:00 -
[43] - Quote
If you cant aim you wont kill, simple fact
Ive ran with milita gear and everyother piece of equipment and ive roughly performed the same in all fits that i have made
Does my SP make me aim better? no, it helps recoil but how many other games can you reduce recoil with skill points or a bit of equipment in general
Does my gear help me survive? maybe since i do use the top stuff but only because i earned it like getting perks to survive explosions a bit more like in other games etc but also because i play smart and play to my advantages and not my enemies
Its all a mixture of playstyle/aiming/SP and gear but playstyle and aiming are the main 2 factors which determine how often you kill and how often you die, your SP and gear may increase those odds in your favour but only slightly
|
Vetis Cato
Seituoda Taskforce Command Caldari State
250
|
Posted - 2012.07.16 17:15:00 -
[44] - Quote
seriously who cares? frankly they can call it a Driving Sim game for all i care.
it has mmo elements, it has fps elements, so they want to call it an mmofps then let them. its just a label |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.16 17:20:00 -
[45] - Quote
Yeah, or everyone will be stuck in hisec for months anyway. Then low sec. And one day we'll get null sec where what you do doesn't matter because you'll just get strikes. Hi/Low sounds more fun for Dusters. Null is just EvE stuff (no-one cares until we see what's what). |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.16 17:25:00 -
[46] - Quote
@snake Mostly right, just the bit about getting bonuses in other games. I agree you get to choose, but it is always from a limited selection (cod4 example -stoping power vs juggernaut). Dust allows us to stack all the bonuses. New guys get destroyed, and I see this causing trouble down the line. |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.16 17:27:00 -
[47] - Quote
Tony Calif wrote:Yeah, or everyone will be stuck in hisec for months anyway. Then low sec. And one day we'll get null sec where what you do doesn't matter because you'll just get strikes. Hi/Low sounds more fun for Dusters. Null is just EvE stuff (no-one cares until we see what's what).
The SP divide will also be a self-correcting issue. We are pretty much just a commodity to the serious EVE players. They will only want to hire the best of the best to fight over key strategical assets and would maybe hire some of the younger Dust corps to fight as a distraction on kitten planets. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.16 17:39:00 -
[48] - Quote
Tony Calif wrote:@snake Mostly right, just the bit about getting bonuses in other games. I agree you get to choose, but it is always from a limited selection (cod4 example -stoping power vs juggernaut). Dust allows us to stack all the bonuses. New guys get destroyed, and I see this causing trouble down the line.
High sec will have a match making system thus it wont be like it is in the beta me in proto stuff hammering milita ppl
Low and null is prob free for all |
counter logic
BetaMax.
42
|
Posted - 2012.07.16 18:54:00 -
[49] - Quote
OnsIaught wrote:LoL the wikipedia as a source only a EVEtard what think this makes legit.
Someone is mad bro.
And a thread by someone named PAY TO WIN.
That is all. |
PAY TO WIN
Air Raiders
84
|
Posted - 2012.07.16 19:53:00 -
[50] - Quote
Why does it matter that the truth came from wikipedia?
Are you mad because it came from wikipedia or are you mad because its true?
Advantages are given where there is no need.
FPS is about skill not SP
keep up the weak argument that if you cant aim you cant kill.
the problem is RBS negates the player's ability to aim.
Even with mediocre aim a guy in god armor has plenty of time to accidentily hit you with his proto gun.
Stop defending imbalance.
|
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 20:06:00 -
[51] - Quote
PAY TO WIN wrote:Why does it matter that the truth came from wikipedia?
Are you mad because it came from wikipedia or are you mad because its true? I've pointed out exactly how and why your reasoning was flawed, but also provided a LEGITIMATE reason why your poorly-reached conclusion was correct.
But you wouldn't bother to address that, would you? |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.07.16 20:11:00 -
[52] - Quote
Stop feeding the obvious troll |
Aaron Atreides
140
|
Posted - 2012.07.16 20:22:00 -
[53] - Quote
PAY TO WIN wrote:Why does it matter that the truth came from wikipedia? Are you mad because it came from wikipedia or are you mad because its true? Advantages are given where there is no need. (no its called the grind of an MMO, my 100 hours vs your 10, I should have better gear)
FPS is about skill not SP (Yes but you yourself pointed out that this is a MMOFPS, Skill points are a MMO norm.)keep up the weak argument that if you cant aim you cant kill.(um give me one FPS that you can't aim you can kill) the problem is RBS negates the player's ability to aim. Even with mediocre aim a guy in god armor has plenty of time to accidentily (accidentally) hit you with his proto gun. Stop defending imbalane. (imbalance, maybe you should learn to spell it first,,)
Here is the thing with ANY MMO. Once you get good gear which takes time and then play a player who just started in pvp or what ever you should win, you have better attack, defense, evasion, etc with the better gear. Think about any MMO, can you walk into WOW and play a lvl 60 paladin and hope to win, NO. Go play DCUO as PS3 MMO, (as I am the godfather of Gadgets) do you think my lvl 30, T4 gear with T4 weapon is going to lose to a new lvl 30 with T1 gear, Most likely not unless you are UBER good at your class and have played before.
Thats how all good MMO's play, the longer you play and the better you play the better the gear and weapons you get. Dust is the same thing, my current avatar is 16 days old, yours is 1-2 days old. I have 12 million in skill points, you have 1 million, I have Proto A/R you have Breach. I should win most of the time, give or take those random times you may win. But thats an MMO kid, thats how they all play out. This is no COD or BF or Halo where you can walk in the game and hope to play and beat the best of the best of the game. Your fooling yourself and anyone else who thinks thats what a MMO is. |
Zander Rodriguez
41
|
Posted - 2012.07.16 20:36:00 -
[54] - Quote
PAY TO WIN wrote:Why does it matter that the truth came from wikipedia? Are you mad because it came from wikipedia or are you mad because its true? Advantages are given where there is no need. FPS is about skill not SP keep up the weak argument that if you cant aim you cant kill. the problem is RBS negates the player's ability to aim. Even with mediocre aim a guy in god armor has plenty of time to accidentily hit you with his proto gun. Stop defending imbalane.
Here's the deal, an FPS is a shooter game that is played from a first person point of view. MMO is an online game with many players interacting with each other. Everything else are simply trends set by developers making the games, those trends can be changed while still maintaining the title of either FPS or MMO. So Dust 514 is a first person shooter with many players interacting with each other between Dust and Eve, thus its an MMOFPS. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.16 20:39:00 -
[55] - Quote
this game needs to be more like "magical diary" |
PAY TO WIN
Air Raiders
84
|
Posted - 2012.07.16 20:41:00 -
[56] - Quote
Garrett Blacknova wrote:PAY TO WIN wrote:Why does it matter that the truth came from wikipedia?
Are you mad because it came from wikipedia or are you mad because its true? I've pointed out exactly how and why your reasoning was flawed, but also provided a LEGITIMATE reason why your poorly-reached conclusion was correct. But you wouldn't bother to address that, would you?
so................. DUST is a series of boardroom meetings with an FPS mini game in between?
|
Sojuro Ryo
Zumari Force Projection Caldari State
189
|
Posted - 2012.07.16 20:45:00 -
[57] - Quote
PAY TO WIN wrote:First-person shooter
MMOFPS is an online gaming genre which features a persistent world and a large number of simultaneous players in a first-person shooter fashion.[10][11] These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points.[citation needed] However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.[12]
This was sourced from the wikipedia definition of MMO and its sub genres.
Seems like Dust fails to stay true to the last part.
You seriously are quoting something that contradicts itself? You also forgot the rest of it which is:
Quote:Neocron is sometimes considered the first MMOFPS,[12][13] most consider it a hybrid of MMORPG and first-person shooter,[14][15] with the later PlanetSide allowing 399 players all to fight together on the same map. Some may consider Zipper's MAG an MMOFPS as it allows up to 256 players to fight together on the same map.[16]. The newest, and by far the biggest, MMOFPS to date that will be going into beta phases soon is PlanetSide 2 , sequel to the original game. It is said to be able to support up to 2,000 players in a single map, or continent of the game with a max cap of 6,000 players on a single server fighting across different continents.
How can you say MMOFPS games are based on player's skill more then stats when the very first game mentioned it heavily stats based? Secondly Dust and Neocron are both MMORPFPS; Massive Multiplayer Online Role Playing First Person Shooter.
One other thing, you actually believe everything on WIKI? |
Aaron Atreides
140
|
Posted - 2012.07.16 20:46:00 -
[58] - Quote
Tony Calif wrote:@snake Mostly right, just the bit about getting bonuses in other games. I agree you get to choose, but it is always from a limited selection (cod4 example -stoping power vs juggernaut). Dust allows us to stack all the bonuses. New guys get destroyed, and I see this causing trouble down the line.
Ok, If this was just a FPS then I would get this argument and agree with you. But this is also a MMO. Almost all if not all MMO's have skill points, as you progress in the game an beat content or players you get more skill points, these are applied to many different categories to improve your avatar. In our case we use them on weapons, gear, mods, electronics. This is how you lvl up your player, otherwise whats the point of playing a MMO. Any good MMO the longer you play the better your stats a/o gear are supposed to be. I come from DCUO which is almost two years old and new players come in all the time, they all say the same thing "I can't beat the older players" "they players who were here since it started are to far ahead of me" This is just the way of any MMO, the longer and longer you play the greater the distance you get from a starting player to a Vet player. But if you work hard and get help and play right you should get close to those Vet players. Many mmos that have expansions, will use those to help everyone not get to far ahead of each other, the time before an expansion is the time to catch up to the other players, then when expansion comes out they work towards new goals for skills.
Do you guys not get this part? Do you not understand this is a MMOFPS, really the first of its kind. So get used to this sorta thing, its going to be the norm soon enough. |
Septem Mortuus
Osmon Surveillance Caldari State
86
|
Posted - 2012.07.17 05:22:00 -
[59] - Quote
Aaron Atreides wrote:Tony Calif wrote:@snake Mostly right, just the bit about getting bonuses in other games. I agree you get to choose, but it is always from a limited selection (cod4 example -stoping power vs juggernaut). Dust allows us to stack all the bonuses. New guys get destroyed, and I see this causing trouble down the line. Ok, If this was just a FPS then I would get this argument and agree with you. But this is also a MMO. Almost all if not all MMO's have skill points, as you progress in the game an beat content or players you get more skill points, these are applied to many different categories to improve your avatar. In our case we use them on weapons, gear, mods, electronics. This is how you lvl up your player, otherwise whats the point of playing a MMO. Any good MMO the longer you play the better your stats a/o gear are supposed to be. I come from DCUO which is almost two years old and new players come in all the time, they all say the same thing "I can't beat the older players" "they players who were here since it started are to far ahead of me" This is just the way of any MMO, the longer and longer you play the greater the distance you get from a starting player to a Vet player. But if you work hard and get help and play right you should get close to those Vet players. Many mmos that have expansions, will use those to help everyone not get to far ahead of each other, the time before an expansion is the time to catch up to the other players, then when expansion comes out they work towards new goals for skills. Do you guys not get this part? Do you not understand this is a MMOFPS, really the first of its kind. So get used to this sorta thing, its going to be the norm soon enough.
Tony, amongst others have a VERY big problem with there being MMO aspect sin this game. Seriously, do a search and he's systematically complained about and demanded the removal of pretty much EVERY aspect of this game that isn't pure FPS.
It's part of a concerted attempt to turn DUST 514 into MAG 2.0
We call them MAGgots, but in a loving way. |
Aaron Atreides
140
|
Posted - 2012.07.17 14:49:00 -
[60] - Quote
Septem Mortuus wrote:Aaron Atreides wrote:Tony Calif wrote:@snake Mostly right, just the bit about getting bonuses in other games. I agree you get to choose, but it is always from a limited selection (cod4 example -stoping power vs juggernaut). Dust allows us to stack all the bonuses. New guys get destroyed, and I see this causing trouble down the line. Ok, If this was just a FPS then I would get this argument and agree with you. But this is also a MMO. Almost all if not all MMO's have skill points, as you progress in the game an beat content or players you get more skill points, these are applied to many different categories to improve your avatar. In our case we use them on weapons, gear, mods, electronics. This is how you lvl up your player, otherwise whats the point of playing a MMO. Any good MMO the longer you play the better your stats a/o gear are supposed to be. I come from DCUO which is almost two years old and new players come in all the time, they all say the same thing "I can't beat the older players" "they players who were here since it started are to far ahead of me" This is just the way of any MMO, the longer and longer you play the greater the distance you get from a starting player to a Vet player. But if you work hard and get help and play right you should get close to those Vet players. Many mmos that have expansions, will use those to help everyone not get to far ahead of each other, the time before an expansion is the time to catch up to the other players, then when expansion comes out they work towards new goals for skills. Do you guys not get this part? Do you not understand this is a MMOFPS, really the first of its kind. So get used to this sorta thing, its going to be the norm soon enough. Tony, amongst others have a VERY big problem with there being MMO aspect sin this game. Seriously, do a search and he's systematically complained about and demanded the removal of pretty much EVERY aspect of this game that isn't pure FPS. It's part of a concerted attempt to turn DUST 514 into MAG 2.0 We call them MAGgots, but in a loving way.
I dont want to go back and have to read all Tony's posts. Look I don't really care either what he has to say, CCP made a MMOFPS and most of the FPS crowd just does not get how all MMO's work. In MMO's its called "THE GRIND", where you make your avatar better and better with more skills points earned in combat. They want to drop into any battle and be able to kill anyone they want with out having to go through the grind of the MMO part of this game. Well guess what, your going to get left behind very soon.
Most of us play COD, MAG, BF or what ever for the last few years, we don't want another copy of those games with a new name, we want a MMOFPS that will never need to be brought out each year, with 1-2 changes and call it a new game.
Dust is changing the name of the game for FPS, when COD and BF see how much money and how good this game will be, how much do you want to bet that there is a MMO COD coming out soon afterwords.
|
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 15:22:00 -
[61] - Quote
PAY TO WIN wrote:Garrett Blacknova wrote:PAY TO WIN wrote:Why does it matter that the truth came from wikipedia?
Are you mad because it came from wikipedia or are you mad because its true? I've pointed out exactly how and why your reasoning was flawed, but also provided a LEGITIMATE reason why your poorly-reached conclusion was correct. But you wouldn't bother to address that, would you? so................. DUST is a series of boardroom meetings with an FPS mini game in between? You're forgetting the infantry and vehicle creation minigame that ties into the FPS minigame, and the RPG-based skill trees, but pretty much, yeah.
Why? What did you think it was going to be? |
counter logic
BetaMax.
42
|
Posted - 2012.07.17 19:01:00 -
[62] - Quote
I believe the wikipedia definition is very correct. I also believe DUST is doing a good job of keeping too it.
I also feel that people are finding it hard to cope with the fact that they aren't as good as they think they are. So they immediately assume the game is broken just because they feel they are better than everyone, yet that doesn't translate into game play.
One last thing, this game is still hugely in the balancing process, so if you feel something is imbalanced. Post, and provide details on why, or stats supporting your claims.
HTFU, thanks. |
DonRodie II
14
|
Posted - 2012.07.17 19:17:00 -
[63] - Quote
lol This more like a mmofpsRPG |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.17 19:45:00 -
[64] - Quote
Septem Mortuus wrote:Aaron Atreides wrote:Tony Calif wrote:@snake Mostly right, just the bit about getting bonuses in other games. I agree you get to choose, but it is always from a limited selection (cod4 example -stoping power vs juggernaut). Dust allows us to stack all the bonuses. New guys get destroyed, and I see this causing trouble down the line. Ok, If this was just a FPS then I would get this argument and agree with you. But this is also a MMO. Almost all if not all MMO's have skill points, as you progress in the game an beat content or players you get more skill points, these are applied to many different categories to improve your avatar. In our case we use them on weapons, gear, mods, electronics. This is how you lvl up your player, otherwise whats the point of playing a MMO. Any good MMO the longer you play the better your stats a/o gear are supposed to be. I come from DCUO which is almost two years old and new players come in all the time, they all say the same thing "I can't beat the older players" "they players who were here since it started are to far ahead of me" This is just the way of any MMO, the longer and longer you play the greater the distance you get from a starting player to a Vet player. But if you work hard and get help and play right you should get close to those Vet players. Many mmos that have expansions, will use those to help everyone not get to far ahead of each other, the time before an expansion is the time to catch up to the other players, then when expansion comes out they work towards new goals for skills. Do you guys not get this part? Do you not understand this is a MMOFPS, really the first of its kind. So get used to this sorta thing, its going to be the norm soon enough. Tony, amongst others have a VERY big problem with there being MMO aspect sin this game. Seriously, do a search and he's systematically complained about and demanded the removal of pretty much EVERY aspect of this game that isn't pure FPS. It's part of a concerted attempt to turn DUST 514 into MAG 2.0 We call them MAGgots, but in a loving way. Conspiracy theory tbh.
There are ways to balance mmopvp. In WoW for example they only allow players of equal levels to play against each other. lvl 10 to lvl 20 plays against each and so on. If there is going to be this much of a difference in how good proto gear is over militia gear then we might need to seperate the lobbies.
Of course we can't do that right now. There wouldn't be many people in the proto lobbies atm but this would be a great idea come release time. Group the lobbies based on how much SP people have. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 20:14:00 -
[65] - Quote
Crimson MoonV wrote:Conspiracy theory tbh.
There are ways to balance mmopvp. In WoW for example they only allow players of equal levels to play against each other. lvl 10 to lvl 20 plays against each and so on. If there is going to be this much of a difference in how good proto gear is over militia gear then we might need to seperate the lobbies.
Of course we can't do that right now. There wouldn't be many people in the proto lobbies atm but this would be a great idea come release time. Group the lobbies based on how much SP people have. There have been many suggestions that the matchmaking system for HighSec in DUST will separate players by skill level in some form. I think SP is probably a good measure to use, so that works for me.
But LowSec and NullSec shouldn't have those restrictions. That's the POINT of those areas of space. |
Aaron Atreides
140
|
Posted - 2012.07.17 20:14:00 -
[66] - Quote
Crimson MoonV wrote:Septem Mortuus wrote:Aaron Atreides wrote:Tony Calif wrote:@snake Mostly right, just the bit about getting bonuses in other games. I agree you get to choose, but it is always from a limited selection (cod4 example -stoping power vs juggernaut). Dust allows us to stack all the bonuses. New guys get destroyed, and I see this causing trouble down the line. Ok, If this was just a FPS then I would get this argument and agree with you. But this is also a MMO. Almost all if not all MMO's have skill points, as you progress in the game an beat content or players you get more skill points, these are applied to many different categories to improve your avatar. In our case we use them on weapons, gear, mods, electronics. This is how you lvl up your player, otherwise whats the point of playing a MMO. Any good MMO the longer you play the better your stats a/o gear are supposed to be. I come from DCUO which is almost two years old and new players come in all the time, they all say the same thing "I can't beat the older players" "they players who were here since it started are to far ahead of me" This is just the way of any MMO, the longer and longer you play the greater the distance you get from a starting player to a Vet player. But if you work hard and get help and play right you should get close to those Vet players. Many mmos that have expansions, will use those to help everyone not get to far ahead of each other, the time before an expansion is the time to catch up to the other players, then when expansion comes out they work towards new goals for skills. Do you guys not get this part? Do you not understand this is a MMOFPS, really the first of its kind. So get used to this sorta thing, its going to be the norm soon enough. Tony, amongst others have a VERY big problem with there being MMO aspect sin this game. Seriously, do a search and he's systematically complained about and demanded the removal of pretty much EVERY aspect of this game that isn't pure FPS. It's part of a concerted attempt to turn DUST 514 into MAG 2.0 We call them MAGgots, but in a loving way. Conspiracy theory tbh. There are ways to balance mmopvp. In WoW for example they only allow players of equal levels to play against each other. lvl 10 to lvl 20 plays against each and so on. If there is going to be this much of a difference in how good proto gear is over militia gear then we might need to separate the lobbies. Of course we can't do that right now. There wouldn't be many people in the proto lobbies atm but this would be a great idea come release time. Group the lobbies based on how much SP people have.
Actually a lot of players, myself included wont be in the same playing area as the newer players. We will be in High and Low secs and wont really play each other.
Also some MMO's dont separate out players of different lvl's. If you que for something like PvP (Corp vs Corp) then you need to bring your A-game. But I expect only the good corps to be doing this. Also they will have PvE for new players to get better skill points in to help them out.
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.17 20:17:00 -
[67] - Quote
Aaron Atreides wrote:Crimson MoonV wrote:Septem Mortuus wrote:Aaron Atreides wrote:Tony Calif wrote:@snake Mostly right, just the bit about getting bonuses in other games. I agree you get to choose, but it is always from a limited selection (cod4 example -stoping power vs juggernaut). Dust allows us to stack all the bonuses. New guys get destroyed, and I see this causing trouble down the line. Ok, If this was just a FPS then I would get this argument and agree with you. But this is also a MMO. Almost all if not all MMO's have skill points, as you progress in the game an beat content or players you get more skill points, these are applied to many different categories to improve your avatar. In our case we use them on weapons, gear, mods, electronics. This is how you lvl up your player, otherwise whats the point of playing a MMO. Any good MMO the longer you play the better your stats a/o gear are supposed to be. I come from DCUO which is almost two years old and new players come in all the time, they all say the same thing "I can't beat the older players" "they players who were here since it started are to far ahead of me" This is just the way of any MMO, the longer and longer you play the greater the distance you get from a starting player to a Vet player. But if you work hard and get help and play right you should get close to those Vet players. Many mmos that have expansions, will use those to help everyone not get to far ahead of each other, the time before an expansion is the time to catch up to the other players, then when expansion comes out they work towards new goals for skills. Do you guys not get this part? Do you not understand this is a MMOFPS, really the first of its kind. So get used to this sorta thing, its going to be the norm soon enough. Tony, amongst others have a VERY big problem with there being MMO aspect sin this game. Seriously, do a search and he's systematically complained about and demanded the removal of pretty much EVERY aspect of this game that isn't pure FPS. It's part of a concerted attempt to turn DUST 514 into MAG 2.0 We call them MAGgots, but in a loving way. Conspiracy theory tbh. There are ways to balance mmopvp. In WoW for example they only allow players of equal levels to play against each other. lvl 10 to lvl 20 plays against each and so on. If there is going to be this much of a difference in how good proto gear is over militia gear then we might need to separate the lobbies. Of course we can't do that right now. There wouldn't be many people in the proto lobbies atm but this would be a great idea come release time. Group the lobbies based on how much SP people have. Actually a lot of players, myself included wont be in the same playing area as the newer players. We will be in High and Low secs and wont really play each other. Also some MMO's dont separate out players of different lvl's. If you que for something like PvP (Corp vs Corp) then you need to bring your A-game. But I expect only the good corps to be doing this. Also they will have PvE for new players to get better skill points in to help them out. It doesn't matter what you are going to be doing. That fact of the matter is that there will be people in proto gear farming on noobs in the noob game modes and potentially driving away a large portion of the player base because of the imbalance. |
Aaron Atreides
140
|
Posted - 2012.07.17 20:41:00 -
[68] - Quote
[/quote] It doesn't matter what you are going to be doing. That fact of the matter is that there will be people in proto gear farming on noobs in the noob game modes and potentially driving away a large portion of the player base because of the imbalance.[/quote]
A few things about this, if there is a player with Proto gear going around killing new players then they are worthless players in the first place. There will also be Proto players on your team, have them go hunting for the other proto player. Or do like we do, call out that player, anyone sees them you send hunters to go frag that guy. Its not hard to do..
You are worrying about the new players of a MMOFPS, if you play this game then you will progress and get better and better. I hate to say it but you can't worry about them, you need to worry about yourself and your corp. Thats it!! I come from DCUO and Vets play noobs every single day, do they whine and QQ about it, nope not one bit. They understand and so will our new players that this is MMO and you need to work to get better gear. This is not COD or BF or MAG, stop thinking that it is. If a player leaves and wont come back because of a few battles with guys with better gear or weapons, then good those were not the players we wanted to play this soon to be great game.
Look I know all of you FPS kids think this is BS, but for MMO players this is just the normal setup we all go through, your imagining what its going to be like, but really you have no idea yet. Remember this is only 10% of the game so far..
|
Quiverous
Dark Harlequin
37
|
Posted - 2012.07.17 21:18:00 -
[69] - Quote
I disagree with the OP. Dust is an MMOFPS, moreover it raises the bar for the entire genre. I came here straight from my pod and found myself getting my ass handed to me on a regular, no constant basis. Kill ratio 0.28, so much for skills. My friend joins the fray from CoD and immediately gets a Kill ratio of 2.3, natural player skill wins the day. The story doesn't end there he and I discuss fittings and the effect of skills. End of the second weekned he's on 6.7. Skills + player skill = Win.
I doubt I'll ever be great at Dust but with practice I'll improve. I have the time, took me 6 years to fail at eve I'll pencil in Dust for the next 6. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.17 21:31:00 -
[70] - Quote
[/quote]A few things about this, if there is a player with Proto gear going around killing new players then they are worthless players in the first place. There will also be Proto players on your team, have them go hunting for the other proto player. Or do like we do, call out that player, anyone sees them you send hunters to go frag that guy. Its not hard to do..
You are worrying about the new players of a MMOFPS, if you play this game then you will progress and get better and better. I hate to say it but you can't worry about them, you need to worry about yourself and your corp. Thats it!! I come from DCUO and Vets play noobs every single day, do they whine and QQ about it, nope not one bit. They understand and so will our new players that this is MMO and you need to work to get better gear. This is not COD or BF or MAG, stop thinking that it is. If a player leaves and wont come back because of a few battles with guys with better gear or weapons, then good those were not the players we wanted to play this soon to be great game.
Look I know all of you FPS kids think this is BS, but for MMO players this is just the normal setup we all go through, your imagining what its going to be like, but really you have no idea yet. Remember this is only 10% of the game so far..[/quote]
__________________________________________
Nice stereotypes bro.
First off I am not a kid.
Second, I have put 1000s of hours into MMOs. I know how they work. You are forgetting that this is a console game and as a beta tester we are trying to figure what works best and eliminate the things that will drive away the console players away.
I have also put 1000s of hours into console fps. I know how they work and I know what it takes to make a successful fps. (I have beta tested countless fps games.) So will you all stop crying when we give feedback for this game that is obviously broken atm.
Honestly I don't even see why you should care if you are going to be playing in high sec and your not farming noobs. Group lobbies based on how many SP people have and this will eliminate a the huge imbalance within the game. Why wouldn't you want that? do you want this game to fail? |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 22:03:00 -
[71] - Quote
Aaron Atreides wrote:I come from DCUO and Vets play noobs every single day, do they whine and QQ about it, nope not one bit. They understand and so will our new players that this is MMO and you need to work to get better gear. Actually, a large amount of them DO whine, but everyone else, including developers, points out, "well that was your fault for going PvP, wasn't it?" because there's a PvE phase that you can swap into (or start off in) if you don't want high-level players murdering you constantly.
And I'm pretty sure that, as I mentioned in my post, HighSec will have protections of some form in play to reduce the threat of high-powered players going into noob-stomping matches. But if you go into NullSec with Militia gear, you should EXPECT harsh treatment. Same thing for LowSec, but to a lesser extent. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.17 22:04:00 -
[72] - Quote
Also using DC as an example is so dumb considering that game was a steaming pile of ****. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 22:23:00 -
[73] - Quote
Crimson MoonV wrote:Also using DC as an example is so dumb considering that game was a steaming pile of ****. It's actually not bad on PS3.
You played it on PC, didn't you? Poor thing... |
Patrick Dubeau
0
|
Posted - 2012.07.17 22:27:00 -
[74] - Quote
Boooyaaa Finaly a MMO FPS on PS3 |
Patrick Dubeau
0
|
Posted - 2012.07.17 22:31:00 -
[75] - Quote
Garrett Blacknova wrote:Crimson MoonV wrote:Also using DC as an example is so dumb considering that game was a steaming pile of ****. It's actually not bad on PS3. You played it on PC, didn't you? Poor thing...
Not bad?!?!? u have to be joking... with all their updated u can boost a NEW character to 73 CR in about 2 days... then buy some replay badges and do Gates for Marks of war... what a boring game... only thing that makes it a bit fun is building up your SP... but doing the same things everyday over and over gets pretty boring |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 22:42:00 -
[76] - Quote
Patrick Dubeau wrote:Not bad?!?!? u have to be joking... with all their updated u can boost a NEW character to 73 CR in about 2 days... then buy some replay badges and do Gates for Marks of war... what a boring game... only thing that makes it a bit fun is building up your SP... but doing the same things everyday over and over gets pretty boring Haven't played it much at all since they introduced CR, to be honest. It may have changed enough that it's not what I remember any more. I needed the HDD space for other things, and was running on only 60GB.
But I mostly enjoyed open-world PvP anyway, so shortening the grind doesn't worry me at all. |
|
|
|
Pages: 1 2 3 :: [one page] |