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Runny Stool
Algintal Core Gallente Federation
52
|
Posted - 2012.07.15 16:18:00 -
[1] - Quote
After many long years of the capsuleers alone enjoying post-mortality, we too have been gifted life eternal.
We are the first mercenaries in history that are not paid to risk our lives. We are paid simply to do our job. We don't fight for ideals. We don't fight for glory. We don't fight for freedom.
We fight for money. Lots of it.
Disclaimer: Sure, as far as the "game" is concerned, there are still things to be done-- balance weapons and suits, vehicles... complete maps and integrate with EVE. Stats and slots and properties will change. As as for the way it plays... I'd say it's fine.
That guy that parked the dropship on the tower and is raining hatred and death down upon your heads? Good for him. He made a plan and stuck to it. Now make yours and take him out.
Enemy overran the map, captured all the points and has your team backed into a corner? Shame, that. There are at least 3 ways out of this situation if you have the training and determination. Not to mention this was easy to prevent in the first place.
Spawnkilled for the 3rd time at point B? Think next time. Your map shows you when points are being hacked, or are in process of being taken over, and if you've been killed on spawn more than once there it's your own fault.
I can go on and on, but the basic idea is the same. Use what you have available to you, most importantly, your brain. I run a minimum of 3 Type II Assault suit fits and at least 2 Type I Heavy fits, a combined minimum of three weapon types and tank combos I can choose upon spawn. If something isn't working, THINK. Try a different strategy, different weapon, recharge instead of buffer tank... something. Don't whine about nerfing **** because you're a lousy mercenary.
You get paid, now shut up and fight.
|
Hellhammer Tactical
Algintal Core Gallente Federation
45
|
Posted - 2012.07.15 16:22:00 -
[2] - Quote
i agree players just dont think, too many times my team has been pushed back by their own uselessness. |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.15 16:30:00 -
[3] - Quote
There are things that need to be fixed (spawns) and there are things that need to be learned (EVERYTHING the MLG PRO TRYHARDS whine about). |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.15 16:40:00 -
[4] - Quote
+1 for this!
Also, Dropships! Pilots, learn to fly dropships with MRU's or at least wait for gunners. It's a rather useless vehicle without anyone else onboard besides you. Use them! And the rest of you, start using dropships as they should be used. If one is near you and the pilot's waiting, get in! He's either looking for gunners or passengers to take to an objective.
And for the love of god, learn to use your gear people. There are basically 3 types of equipment in Dust (and EVE too for that matter). These are armour tankers, shield tankers and speed tankers. Learn to identify them and use them appropriately.
- Armour tanker - Has MORE armour than shields and designed for armour repair units. Buy those and train up any armour skills. The same goes for armour plating.
- Shield tanker - Has LESS armour than shields and designed for shield regeneration units. Buy those and train up any shield skills. The same for shild extenders/regererators.
- Speed tanker - Has weak armour and shields. With these you have to keep moving FAST. Speed is your defence. Your gunners should never get the easy shot while standing still. If you stop, you die. DRIVE!
|
Project Icarus 001
7
|
Posted - 2012.07.15 16:41:00 -
[5] - Quote
We are about to join a game that will take much more intelligence than simple domination, tdm, and capture the flag.
We will not be paid to fight fair and not use overpowered weapons, we get paid to win. If eve was balanced in the same way an fps was you would be able to take down any ship with any other ship.
Players will have to specialize in a single role for their team. They will have to sacrifice getting 30 kills a match to be the person that takes out air support, the designated healer, the player who stays back and stares at the map and calls out orders.
I hope when we integrate with eve that a large number of people will quit because they find it to complicated compared to COD/BF3. Then the serious players will come out. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.15 16:49:00 -
[6] - Quote
We are beta testing and we are supposed to be finding imbalances and giving our opinion... I get the feeling that alot of you evetards think we should just play and shut up like its the perfect game. Well its not and ccp knows this, yet the fanboy in all of you are trying to act like it is. This is a console game not a PC game. The game needs to cater to casual console gamers to a certain extent while still holding its complexity and competitive nature.. If it doesn't it will fail plain and simple and then no one will play the game exept for the PC gamers that it was created for and beta tested by.
There is some serious ignorance and fanboyism going around this forum. Please get off your high horse and let us console gamers beta test this game and give feedback without being trolled. thank you that is all.
The community is already trying to silence our voice and it is sad because the game will fail without good console gamer feedback.
lol at the above poster. You actually want a bunch of people to quit. Evetards wants this game to fail? |
Runny Stool
Algintal Core Gallente Federation
52
|
Posted - 2012.07.15 16:53:00 -
[7] - Quote
Nellantar Ballsinya wrote:There are things that need to be fixed (spawns) and there are things that need to be learned (EVERYTHING the MLG PRO TRYHARDS whine about).
Good point about spawns. Something will need to be done, but what should it be? Randomization of drop-in location at the point you're spawning at? Invulnerability timer like other games (not a big fan of this idea, but all things being equal, it could happen). There's bound to be something... I'm just not sure what would work without introducing a subsequent lame strategy to combat the change.
|
Runny Stool
Algintal Core Gallente Federation
52
|
Posted - 2012.07.15 17:02:00 -
[8] - Quote
Crimson MoonV wrote:We are beta testing and we are supposed to be finding imbalances and giving our opinion... I get the feeling that alot of you evetards think we should just play and shut up like its the perfect game. Well its not and ccp knows this, yet the fanboy in all of you are trying to act like it is. This is a console game not a PC game. The game needs to cater to casual console gamers to a certain extent while still holding its complexity and competitive nature.. If it doesn't it will fail plain and simple and then no one will play the game exept for the PC gamers that it was created for and beta tested by. There is some serious ignorance and fanboyism going around this forum. Please get off your high horse and let us console gamers beta test this game and give feedback without being trolled. thank you that is all. The community is already trying to silence our voice and it is sad because the game will fail without good console gamer feedback. lol at the above poster. You actually want a bunch of people to quit. Evetards wants this game to fail?
Dude, this was in no way a PC/Console rant. No fanboyism or ignorance here. I was merely making a statement about putting on your big girl panties and fighting to win and doing it in a narratively interesting way.
It's not perfect. Things will change, probably lots of things. After launch things will continue to change. There may even be ponies.
All I was really getting at was that whining =/= feedback. Man up, fight the good fight and if whatever that rifle is firing ain't working for ya, figure out why before crying about it here. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.15 17:08:00 -
[9] - Quote
I was more or less responding to the person who said that the spawns are the only problem in the game and everything else we are just whining about. This type of mentality and ignorance is everywhere on this forum and it will be the nail in the coffin before the game has even released. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.07.15 17:09:00 -
[10] - Quote
Runny Stool wrote:After many long years of the capsuleers alone enjoying post-mortality, we too have been gifted life eternal.
We are the first mercenaries in history that are not paid to risk our lives. We are paid simply to do our job. We don't fight for ideals. We don't fight for glory. We don't fight for freedom.
We fight for money. Lots of it.
Disclaimer: Sure, as far as the "game" is concerned, there are still things to be done-- balance weapons and suits, vehicles... complete maps and integrate with EVE. Stats and slots and properties will change. As as for the way it plays... I'd say it's fine.
That guy that parked the dropship on the tower and is raining hatred and death down upon your heads? Good for him. He made a plan and stuck to it. Now make yours and take him out.
Enemy overran the map, captured all the points and has your team backed into a corner? Shame, that. There are at least 3 ways out of this situation if you have the training and determination. Not to mention this was easy to prevent in the first place.
Spawnkilled for the 3rd time at point B? Think next time. Your map shows you when points are being hacked, or are in process of being taken over, and if you've been killed on spawn more than once there it's your own fault.
I can go on and on, but the basic idea is the same. Use what you have available to you, most importantly, your brain. I run a minimum of 3 Type II Assault suit fits and at least 2 Type I Heavy fits, a combined minimum of three weapon types and tank combos I can choose upon spawn. If something isn't working, THINK. Try a different strategy, different weapon, recharge instead of buffer tank... something. Don't whine about nerfing **** because you're a lousy mercenary.
You get paid, now shut up and fight.
Someone needs a big tall glass of calm down juice. |
|
Oryx Offerton
Doomheim
61
|
Posted - 2012.07.15 17:10:00 -
[11] - Quote
My brain operates really slow so I might get spawn killed and then I have to spawn at the place again and get killed,m then I realize I have to spawn elsewhere. |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.15 17:12:00 -
[12] - Quote
Runny Stool wrote:Nellantar Ballsinya wrote:There are things that need to be fixed (spawns) and there are things that need to be learned (EVERYTHING the MLG PRO TRYHARDS whine about). Good point about spawns. Something will need to be done, but what should it be? Randomization of drop-in location at the point you're spawning at? Invulnerability timer like other games (not a big fan of this idea, but all things being equal, it could happen). There's bound to be something... I'm just not sure what would work without introducing a subsequent lame strategy to combat the change.
Personally, I think spawns on points should be set up in waves, so every 20 seconds or so have some RDV's drop off the clones. Maybe they could be launched towards the ground at higher speeds than just dropping out of a dropship, or they could just be launched from drop-pods straight from the Warbarge.
|
Runny Stool
Algintal Core Gallente Federation
52
|
Posted - 2012.07.15 17:13:00 -
[13] - Quote
JonnyAugust wrote:
Someone needs a big tall glass of calm down juice.
No, what I need is some more ammo and a pony.
Actually, that's a great idea! We need a "request ammo/livestock" button so that folks with nanohives and equestrian stocks can see you on the HUD and help you out.
Note: only half-serious. It's up to you to figure out which half. |
Runny Stool
Algintal Core Gallente Federation
52
|
Posted - 2012.07.15 17:16:00 -
[14] - Quote
Nellantar Ballsinya wrote: or so have some RDV's drop off the clones. Maybe they could be launched towards the ground at higher speeds than just dropping out of a dropship, or they could just be launched from drop-pods straight from the Warbarge.
This is what I've been wanting to see. We have dropships and dropsuits, yet we magically pop into existence like some Shire-trash from a Tolkien novel.
Note: I've never read Tolkien |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.15 17:20:00 -
[15] - Quote
The biggest problem is the Dropship camping. 2 good ships can change a game very quickly with good gunners. Some antiaircraft instalations which are hidden from ground troops by terrain would sort out the issue. It shouldn't be too bad once the draw distance is fixed either. |
Dannia InannaD
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2012.07.15 17:24:00 -
[16] - Quote
Runny Stool wrote:Crimson MoonV wrote:We are beta testing and we are supposed to be finding imbalances and giving our opinion... I get the feeling that alot of you evetards think we should just play and shut up like its the perfect game. Well its not and ccp knows this, yet the fanboy in all of you are trying to act like it is. This is a console game not a PC game. The game needs to cater to casual console gamers to a certain extent while still holding its complexity and competitive nature.. If it doesn't it will fail plain and simple and then no one will play the game exept for the PC gamers that it was created for and beta tested by. There is some serious ignorance and fanboyism going around this forum. Please get off your high horse and let us console gamers beta test this game and give feedback without being trolled. thank you that is all. The community is already trying to silence our voice and it is sad because the game will fail without good console gamer feedback. lol at the above poster. You actually want a bunch of people to quit. Evetards wants this game to fail? Dude, this was in no way a PC/Console rant. No fanboyism or ignorance here. I was merely making a statement about putting on your big girl panties and fighting to win and doing it in a narratively interesting way. It's not perfect. Things will change, probably lots of things. After launch things will continue to change. There may even be ponies. All I was really getting at was that whining =/= feedback. Man up, fight the good fight and if whatever that rifle is firing ain't working for ya, figure out why before crying about it here.
Wow, This is beta people! This is also for ALL players! Not just PC and Not just Console! Stop complaining at eachother and beta test a game that I personally think could be great! Chill out and concentrate on the testing and playing together and leave the playground fighting to the little kids. |
Project Icarus 001
7
|
Posted - 2012.07.15 17:25:00 -
[17] - Quote
Crimson MoonV wrote:lol at the above poster. You actually want a bunch of people to quit. Evetards wants this game to fail?
No just tired of 8 year olds whining over mics |
Runny Stool
Algintal Core Gallente Federation
52
|
Posted - 2012.07.15 17:31:00 -
[18] - Quote
Dannia InannaD wrote:Runny Stool wrote:Crimson MoonV wrote:We are beta testing and we are supposed to be finding imbalances and giving our opinion... I get the feeling that alot of you evetards think we should just play and shut up like its the perfect game. Well its not and ccp knows this, yet the fanboy in all of you are trying to act like it is. This is a console game not a PC game. The game needs to cater to casual console gamers to a certain extent while still holding its complexity and competitive nature.. If it doesn't it will fail plain and simple and then no one will play the game exept for the PC gamers that it was created for and beta tested by. There is some serious ignorance and fanboyism going around this forum. Please get off your high horse and let us console gamers beta test this game and give feedback without being trolled. thank you that is all. The community is already trying to silence our voice and it is sad because the game will fail without good console gamer feedback. lol at the above poster. You actually want a bunch of people to quit. Evetards wants this game to fail? Dude, this was in no way a PC/Console rant. No fanboyism or ignorance here. I was merely making a statement about putting on your big girl panties and fighting to win and doing it in a narratively interesting way. It's not perfect. Things will change, probably lots of things. After launch things will continue to change. There may even be ponies. All I was really getting at was that whining =/= feedback. Man up, fight the good fight and if whatever that rifle is firing ain't working for ya, figure out why before crying about it here. Wow, This is beta people! This is also for ALL players! Not just PC and Not just Console! Stop complaining at eachother and beta test a game that I personally think could be great! Chill out and concentrate on the testing and playing together and leave the playground fighting to the little kids.
Yes, but what of the ponies, man!? Should we just leave the ponies to the little kids and their playgrounds? SHOULD WE!?
Note: Welcome to my thread, I'm a bit strange.
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.15 17:35:00 -
[19] - Quote
>No just tired of 8 year olds whining over mics
Then block them. So you are telling me you would rather have the game fail then have to click the block button? If the game is to complex for console gamers then you won't have to worry about hearing anyone on the mic because no one will play it. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.15 17:40:00 -
[20] - Quote
Tony Calif wrote:The biggest problem is the Dropship camping. 2 good ships can change a game very quickly with good gunners. Some antiaircraft instalations which are hidden from ground troops by terrain would sort out the issue. It shouldn't be too bad once the draw distance is fixed either.
No. And again no. You're trying to fix the current map which is totally not the issue. This map is a sample. More than that, it's a beta only map. No battle in Dust will actually take place on this map ever again. Dust maps will be random to an extent and then corps will place building on them as they see fit (within physical limits set by CCP). Battles will also add an extra bit to this as you will be able to drop installations (turrets, resupply, clones etc') wherever you want during battle. You'll just need to own those installations in advance.
Now, about dropship "camping". It's not camping. It's a good strategy which utilizes a lot of skill. Do you have any idea what it takes to keep a dropship alive? Good pilots are very hard to find. Good gunners too. So it's not an exploit. It's good healty thinking and planning. Even when the spawn points become random around a spot it'll still be valid. Would just required more watchful gunners. |
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.15 17:45:00 -
[21] - Quote
Grit Breather wrote:Tony Calif wrote:The biggest problem is the Dropship camping. 2 good ships can change a game very quickly with good gunners. Some antiaircraft instalations which are hidden from ground troops by terrain would sort out the issue. It shouldn't be too bad once the draw distance is fixed either. No. And again no. You're trying to fix the current map which is totally not the issue. This map is a sample. More than that, it's a beta only map. No battle in Dust will actually take place on this map ever again. Dust maps will be random to an extent and then corps will place building on them as they see fit (within physical limits set by CCP). Battles will also add an extra bit to this as you will be able to drop installations (turrets, resupply, clones etc') wherever you want during battle. You'll just need to own those installations in advance. Now, about dropship "camping". It's not camping. It's a good strategy which utilizes a lot of skill. Do you have any idea what it takes to keep a dropship alive? Good pilots are very hard to find. Good gunners too. So it's not an exploit. It's good healty thinking and planning. Even when the spawn points become random around a spot it'll still be valid. Would just required more watchful gunners.
When there are 2 good pilots flying around in the sky and killing everything on the map the game is almost unplayable. Its turns into a cat and mouse game. If there are good pilots in the sky I hide and just hope I find someone to kill on the ground. The dropships need to be nerfed.
Oh and we can play semantics all day its still camping. |
PAY TO WIN
Air Raiders
84
|
Posted - 2012.07.15 17:50:00 -
[22] - Quote
cool when this thing starts turning into a playable FPS I'll get right on that. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.15 17:54:00 -
[23] - Quote
Crimson MoonV wrote:When there are 2 good pilots flying around in the sky and killing everything on the map the game is almost unplayable. Its turns into a cat and mouse game. If there are good pilots in the sky I hide and just hope I find someone to kill on the ground. The dropships need to be nerfed.
Oh and we can play semantics all day its still camping.
When there are 2 good pilots in the sky and each has 2 gunners that's half the opposing team not taking objectives. You're basically a 12 person team against 6. Use your 12 people to take down the dropships. Get some missiles on them. Get tanks on them. Hell, get a turret and shoot at them. Don't blame the 2 dropships for your incompetent team.
If things get really bad, call in a dropship of your own and either take them down with gunners or just ram them out of the sky. Both are tactics I've used myself. |
THCFORME
Air Raiders
32
|
Posted - 2012.07.15 18:16:00 -
[24] - Quote
Grit Breather wrote:Crimson MoonV wrote:When there are 2 good pilots flying around in the sky and killing everything on the map the game is almost unplayable. Its turns into a cat and mouse game. If there are good pilots in the sky I hide and just hope I find someone to kill on the ground. The dropships need to be nerfed.
Oh and we can play semantics all day its still camping. When there are 2 good pilots in the sky and each has 2 gunners that's half the opposing team not taking objectives. You're basically a 12 person team against 6. Use your 12 people to take down the dropships. Get some missiles on them. Get tanks on them. Hell, get a turret and shoot at them. Don't blame the 2 dropships for your incompetent team. If things get really bad, call in a dropship of your own and either take them down with gunners or just ram them out of the sky. Both are tactics I've used myself.
What if I'm not specced for missles? |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.15 18:22:00 -
[25] - Quote
You're not a 1 man team. There are another 11 people on your team. Get organized! |
xeto rak
Epidemic. Space Immigration
23
|
Posted - 2012.07.15 18:43:00 -
[26] - Quote
Well said, +1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.15 19:07:00 -
[27] - Quote
I never had a problem with dropships on towers.
When I get camped when spawning on an objective, I spawn somewhere else a fly a militia dropship to there. This DOES NOT mean it is ok that spawns would be so predictable on objectives, it doesn't tactically make sense either. Why would a professional merc commander have such a singular, close, and predictable spawn point when he knows his troops are being massacred there? This is an issue with the game.
When all spawn points are lost but the basic one, I use to try to call in a militia dropship to escape, but that never survived 3 seconds after I got in. I use to try to run away to plant a drop uplink, but I never survived the pack of hunters. I try to just fight them off with swarm launchers, and can work in my experience; regardless, THIS SHOULDN'T HAPPEN IN THE FIRST PLACE! Such a singular and predictable spawn is a game issue, and it is tactically illogical for any mercenary, immortal or not. |
Tolsty-Perez
Doomheim
3
|
Posted - 2012.07.15 19:23:00 -
[28] - Quote
I can go on and on, but the basic idea is the same. Use what you have available to you, most importantly, your brain. I run a minimum of 3 Type II Assault suit fits and at least 2 Type I Heavy fits, a combined minimum of three weapon types and tank combos I can choose upon spawn. [b wrote:If something isn't working, THINK[/b]. Try a different strategy, different weapon, recharge instead of buffer tank... something. Don't whine about nerfing **** because you're a lousy mercenary.
You get paid, now shut up and fight.
I agree with your opinion. ItGÇÖs also true that the game need some updating.
But its was always the same, in every game I have played so far. There are always some people who mistake their stupidity for unbalancing.
This problem is not new to guys who work on projects (like me), the thing is you only hear the people who complain about something. Or have you ever created a topic to say: everything is nice the way it is. So you hear only the bad things even if there are only 1% of people who donGÇÖt like it and 99% of people who like it.
For example: Snipers, knifes, tanks, assault rifles, campers, rusher, ponies whatever itGÇÖs always other people fault. And most of these games will end in a joke, because after 10.000 nerv updates the players are running in circles and shoot for 5 min. on each other in order to kill someone.
Sometimes I wish the developers wouldnGÇÖt listen to gamers and make the game the way they like it to be. |
Project Icarus 001
7
|
Posted - 2012.07.17 05:27:00 -
[29] - Quote
Crimson MoonV wrote:>No just tired of 8 year olds whining over mics Then block them. So you are telling me you would rather have the game fail then have to click the block button? If the game is to complex for console gamers then you won't have to worry about hearing anyone on the mic because no one will play it.
does blocking their character mute them? Right now the only thing i've tried that worked was to turn off all voice chat but then i hear no one.
|
Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.07.17 05:57:00 -
[30] - Quote
Runny Stool wrote:After many long years of the capsuleers alone enjoying post-mortality, we too have been gifted life eternal.
We are the first mercenaries in history that are not paid to risk our lives. We are paid simply to do our job. We don't fight for ideals. We don't fight for glory. We don't fight for freedom.
We fight for money. Lots of it.
Disclaimer: Sure, as far as the "game" is concerned, there are still things to be done-- balance weapons and suits, vehicles... complete maps and integrate with EVE. Stats and slots and properties will change. As as for the way it plays... I'd say it's fine.
That guy that parked the dropship on the tower and is raining hatred and death down upon your heads? Good for him. He made a plan and stuck to it. Now make yours and take him out.
Enemy overran the map, captured all the points and has your team backed into a corner? Shame, that. There are at least 3 ways out of this situation if you have the training and determination. Not to mention this was easy to prevent in the first place.
Spawnkilled for the 3rd time at point B? Think next time. Your map shows you when points are being hacked, or are in process of being taken over, and if you've been killed on spawn more than once there it's your own fault.
I can go on and on, but the basic idea is the same. Use what you have available to you, most importantly, your brain. I run a minimum of 3 Type II Assault suit fits and at least 2 Type I Heavy fits, a combined minimum of three weapon types and tank combos I can choose upon spawn. If something isn't working, THINK. Try a different strategy, different weapon, recharge instead of buffer tank... something. Don't whine about nerfing **** because you're a lousy mercenary.
You get paid, now shut up and fight.
you sir just earned yourself a beer
+1 |
|
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.07.17 07:40:00 -
[31] - Quote
THCFORME wrote: What if I'm not specced for missles?
Use the militia swarm launcher. Or train forge gun operation to 1 and fit a forge gun to a milita heavy. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.17 07:50:00 -
[32] - Quote
Crimson MoonV wrote: The game needs to cater to casual console gamers to a certain extent
Actually, no. Not at all. Dust is a part of the EVE universe which historically has a hardcore essense with a shade of butthurt lol. I cant speak for others, but i like this game for the potential depth, difficulty, and meta game i see in it. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 09:56:00 -
[33] - Quote
2 well-fitted Dropships usually means that I get 2 nice obvious targets to pour missiles into.
Even a Militia Scout build with a Militia Swarm Launcher can, at the very least, chase off those Dropships and remove them from the fight. |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 09:59:00 -
[34] - Quote
Garrett Blacknova wrote:2 well-fitted Dropships usually means that I get 2 nice obvious targets to pour missiles into.
Even a Militia Scout build with a Militia Swarm Launcher can, at the very least, chase off those Dropships and remove them from the fight. You found a way to fit a Swarm Launcher on a Scout? Do share! |
Grit Breather
BetaMax.
660
|
Posted - 2012.07.17 10:07:00 -
[35] - Quote
Grit Breather wrote:Garrett Blacknova wrote:2 well-fitted Dropships usually means that I get 2 nice obvious targets to pour missiles into.
Even a Militia Scout build with a Militia Swarm Launcher can, at the very least, chase off those Dropships and remove them from the fight. You found a way to fit a Swarm Launcher on a Scout? Do share! Ah. I guess I'm an idiot. I just assumed the Swarm Launcher was a heavy. Makes sense to me.
I just found out it's a light. Now my face is all covered in yoke. Eew. |
Zerlathon
Algintal Core Gallente Federation
213
|
Posted - 2012.07.17 10:34:00 -
[36] - Quote
I'm probably going to get flamed for this, but here goes...
I agree with some of the comments, but you also have to consider the potential that there are some mechanics in the game that are simply "not right".
- Spawn Camping
I know some Teams deserve it, but at the end of the day if people are getting pummeled the moment that they are spawning then it kinda takes the point out of the game for that team. As things stand, some people are having to try and spawn through numerous volleys of rockets, and most of the time being on deaths door step before they can try and move to cover.
A possible solution is to have an "Emergency Spawn", where you can safely spawn, gather your bearings and prepare to defend yourself. Perhaps you can also include a 2x waiting time for the use of this spawn. Alternatively, the defences for the spawns should be re-constructed, in a way that it protects people when they initially spawn. perhaps a couple of light turrets that cannot be destroyed to help them fend off the aggressors (the person manning the turret should be targetable, like the turrets on the back of the LAVs).
- The "Tower Camp"
I'm personally 1 of the people who loathe this tactic, as (to me) it takes away the whole purpose of the Dropship. If it was supposed to be used as a personal (moveable) turret, then it would be named so.
A possible solution for this, is to have it so that the turret will only work if there is a pilot present and this it is at least floating. This I feel is one of the better ways of counteracting such a tactic, without the need to cripple the pilots whom use them legitimately (I salute those who do).
Having said that, I don't think there should be platforms that are at such altitudes that allow for this method of play... Keep them within range of the swarm rockets (to my understanding these are the AV weapon with the shortest range).
Edit - Swarm... Not Spawn ;P |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.17 10:39:00 -
[37] - Quote
Grit Breather wrote:Now my face is all covered in yoke. Eew. And again, with the misspelling of "yolk" - "yoke" is a completely different word.
But yes, I found a way to equip a Light weapon on my Scout. I have an Assault Rifle build too. Scary, isn't it? |
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