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Grit Breather
BetaMax.
660
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Posted - 2012.07.15 16:40:00 -
[1] - Quote
+1 for this!
Also, Dropships! Pilots, learn to fly dropships with MRU's or at least wait for gunners. It's a rather useless vehicle without anyone else onboard besides you. Use them! And the rest of you, start using dropships as they should be used. If one is near you and the pilot's waiting, get in! He's either looking for gunners or passengers to take to an objective.
And for the love of god, learn to use your gear people. There are basically 3 types of equipment in Dust (and EVE too for that matter). These are armour tankers, shield tankers and speed tankers. Learn to identify them and use them appropriately.
- Armour tanker - Has MORE armour than shields and designed for armour repair units. Buy those and train up any armour skills. The same goes for armour plating.
- Shield tanker - Has LESS armour than shields and designed for shield regeneration units. Buy those and train up any shield skills. The same for shild extenders/regererators.
- Speed tanker - Has weak armour and shields. With these you have to keep moving FAST. Speed is your defence. Your gunners should never get the easy shot while standing still. If you stop, you die. DRIVE!
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Grit Breather
BetaMax.
660
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Posted - 2012.07.15 17:40:00 -
[2] - Quote
Tony Calif wrote:The biggest problem is the Dropship camping. 2 good ships can change a game very quickly with good gunners. Some antiaircraft instalations which are hidden from ground troops by terrain would sort out the issue. It shouldn't be too bad once the draw distance is fixed either.
No. And again no. You're trying to fix the current map which is totally not the issue. This map is a sample. More than that, it's a beta only map. No battle in Dust will actually take place on this map ever again. Dust maps will be random to an extent and then corps will place building on them as they see fit (within physical limits set by CCP). Battles will also add an extra bit to this as you will be able to drop installations (turrets, resupply, clones etc') wherever you want during battle. You'll just need to own those installations in advance.
Now, about dropship "camping". It's not camping. It's a good strategy which utilizes a lot of skill. Do you have any idea what it takes to keep a dropship alive? Good pilots are very hard to find. Good gunners too. So it's not an exploit. It's good healty thinking and planning. Even when the spawn points become random around a spot it'll still be valid. Would just required more watchful gunners. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.15 17:54:00 -
[3] - Quote
Crimson MoonV wrote:When there are 2 good pilots flying around in the sky and killing everything on the map the game is almost unplayable. Its turns into a cat and mouse game. If there are good pilots in the sky I hide and just hope I find someone to kill on the ground. The dropships need to be nerfed.
Oh and we can play semantics all day its still camping.
When there are 2 good pilots in the sky and each has 2 gunners that's half the opposing team not taking objectives. You're basically a 12 person team against 6. Use your 12 people to take down the dropships. Get some missiles on them. Get tanks on them. Hell, get a turret and shoot at them. Don't blame the 2 dropships for your incompetent team.
If things get really bad, call in a dropship of your own and either take them down with gunners or just ram them out of the sky. Both are tactics I've used myself. |
Grit Breather
BetaMax.
660
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Posted - 2012.07.15 18:22:00 -
[4] - Quote
You're not a 1 man team. There are another 11 people on your team. Get organized! |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 09:59:00 -
[5] - Quote
Garrett Blacknova wrote:2 well-fitted Dropships usually means that I get 2 nice obvious targets to pour missiles into.
Even a Militia Scout build with a Militia Swarm Launcher can, at the very least, chase off those Dropships and remove them from the fight. You found a way to fit a Swarm Launcher on a Scout? Do share! |
Grit Breather
BetaMax.
660
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Posted - 2012.07.17 10:07:00 -
[6] - Quote
Grit Breather wrote:Garrett Blacknova wrote:2 well-fitted Dropships usually means that I get 2 nice obvious targets to pour missiles into.
Even a Militia Scout build with a Militia Swarm Launcher can, at the very least, chase off those Dropships and remove them from the fight. You found a way to fit a Swarm Launcher on a Scout? Do share! Ah. I guess I'm an idiot. I just assumed the Swarm Launcher was a heavy. Makes sense to me.
I just found out it's a light. Now my face is all covered in yoke. Eew. |
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