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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.12 23:16:00 -
[1] - Quote
Are people serious? |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
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Posted - 2012.07.12 23:20:00 -
[2] - Quote
Ikr |
Randrii
Seituoda Taskforce Command Caldari State
121
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Posted - 2012.07.12 23:21:00 -
[3] - Quote
Who wants to nerf ARs? This map is just AR friendly. Thats like being on a big giant open map, then when you get killed by a vehicle while you're running in the open you say "NERF VEHICLES!"
Oh wait. . . |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.12 23:21:00 -
[4] - Quote
AR's are probably the most balanced items in the game in comparison to everything else. |
Roccano1
152
|
Posted - 2012.07.12 23:22:00 -
[5] - Quote
AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. |
Randrii
Seituoda Taskforce Command Caldari State
121
|
Posted - 2012.07.12 23:24:00 -
[6] - Quote
Roccano1 wrote:AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. Heavies dont need any more nerfs |
AMARRKIS
BetaMax.
71
|
Posted - 2012.07.12 23:24:00 -
[7] - Quote
xprotoman23 wrote:AR's are probably the most balanced items in the game in comparison to everything else. No there not the most balanced weapon they're the best weapon and that is because they're not balanced i would just like for them to add more recoil or more bullet scatter or less accuracy |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.07.12 23:25:00 -
[8] - Quote
all i have to say is... *sigh* |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
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Posted - 2012.07.12 23:27:00 -
[9] - Quote
Lol, what should us AR users say? Something that people say to excuse other imbalances in this game?
"This is EVE.
Deal with it."
Or...
"New Eden is a cold universe, adapt or die"
Or be reminded that they too, can invest SP into it. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.12 23:28:00 -
[10] - Quote
AMARRKIS wrote:xprotoman23 wrote:AR's are probably the most balanced items in the game in comparison to everything else. No there not the most balanced weapon they're the best weapon and that is because they're not balanced i would just like for them to add more recoil or more bullet scatter or less accuracy
should have played replication if you were looking for RBS |
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Roccano1
152
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Posted - 2012.07.12 23:33:00 -
[11] - Quote
Randrii wrote:Roccano1 wrote:AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. Heavies dont need any more nerfs
Its not a direct nerf. Its either prevent the heavies from using them, or nerfing the damage of the AR in some way. Personally, I dont think the damage needs to be nerfed. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.12 23:37:00 -
[12] - Quote
Roccano1 wrote:Randrii wrote:Roccano1 wrote:AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. Heavies dont need any more nerfs Its not a direct nerf. Its either prevent the heavies from using them, or nerfing the damage of the AR in some way. Personally, I dont think the damage needs to be nerfed.
Yes, clearly that combination is OP as evidence by all the heavy suits in the top 50 OH WAIT DISREGARDUSUCOX. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.12 23:40:00 -
[13] - Quote
Let's nerf everything but what I use. |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.07.12 23:41:00 -
[14] - Quote
Debacle Nano wrote:Let's nerf everything but what I use.
As long as what you use is what I use. :P |
Randrii
Seituoda Taskforce Command Caldari State
121
|
Posted - 2012.07.12 23:43:00 -
[15] - Quote
Roccano1 wrote:Randrii wrote:Roccano1 wrote:AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. Heavies dont need any more nerfs Its not a direct nerf. Its either prevent the heavies from using them, or nerfing the damage of the AR in some way. Personally, I dont think the damage needs to be nerfed.
Heavy weapons are **** against infantry, if you force peopel to use heavy weapons on heavy suits, you wont see heavies period |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.07.12 23:43:00 -
[16] - Quote
Pezz IsDank wrote:Lol, what should us AR users say? Something that people say to excuse other imbalances in this game?
"This is EVE.
Deal with it."
Or...
"New Eden is a cold universe, adapt or die"
Or be reminded that they too, can invest SP into it.
imbalances are part of EVE kids complaining need to STFU or get banned. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.12 23:43:00 -
[17] - Quote
No I mean srsly heavies, especially those who carry who carry AR's, all have the highest KDRs and hold the leaderboard's top 10 with an iron grip, AMIRITE? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.12 23:47:00 -
[18] - Quote
Stone cold killahs, thos AR wielding Heavies.
Can't get within 100 yard of them without just dropping dead, and THE RUN SPEED ON THOSE MOFO's. It's like trying to out run a frikkin cheetah on rocket rollerblades. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.12 23:48:00 -
[19] - Quote
They practically crap remote detonators out of their massive headshot obstructing backpacks..
And dual wielding forge guns, WTH. I thought I was fighting a scout suit with tank rail guns for arms.
I swear one once shot laser eye beams at me and use freeze breath to keep me from running away. |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.07.12 23:55:00 -
[20] - Quote
xprotoman23 wrote:Are people serious?
Maybe add more recoil or let it have less DPS? You are asking for suggestions? Oh I got it, over heats after a couple shots? |
|
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.12 23:56:00 -
[21] - Quote
xprotoman23 wrote:Are people serious?
apparently i dont get respect using a creodon
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.12 23:59:00 -
[22] - Quote
Adun Red wrote:xprotoman23 wrote:Are people serious? Maybe add more recoil or let it have less DPS? You are asking for suggestions? Oh I got it, over heats after a couple shots?
Yeah, they definitely shouldn't just be able to fire off all the rounds in their clip. Maybe an over heat at say 20 or 30 shot is in order. I mean, if the AR over heats they can just run away somewhere to heal and cool off the gun.
Also, 8 second reload time. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.13 00:02:00 -
[23] - Quote
Ignatius Crumwald wrote:Adun Red wrote:xprotoman23 wrote:Are people serious? Maybe add more recoil or let it have less DPS? You are asking for suggestions? Oh I got it, over heats after a couple shots? Yeah, they definitely shouldn't just be able to fire off all the rounds in their clip. Maybe an over heat at say 20 or 30 shot is in order. I mean, if the AR over heats they can just run away somewhere to heal and cool off the gun. Also, 8 second reload time.
**** it just give me a red coat and a musket |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.07.13 00:03:00 -
[24] - Quote
Nerf, STB-stlcarlos989 EV, to be quite honest. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.13 00:07:00 -
[25] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Ignatius Crumwald wrote:Adun Red wrote:xprotoman23 wrote:Are people serious? Maybe add more recoil or let it have less DPS? You are asking for suggestions? Oh I got it, over heats after a couple shots? Yeah, they definitely shouldn't just be able to fire off all the rounds in their clip. Maybe an over heat at say 20 or 30 shot is in order. I mean, if the AR over heats they can just run away somewhere to heal and cool off the gun. Also, 8 second reload time. **** it just give me a red coat and a musket
I think heavy Aurum suit with the HMG would fit that bill for you quite nicely. |
Randrii
Seituoda Taskforce Command Caldari State
121
|
Posted - 2012.07.13 00:07:00 -
[26] - Quote
He has the second highest amount of kills
|
mongo flash
Circle of Huskarl Minmatar Republic
81
|
Posted - 2012.07.13 00:11:00 -
[27] - Quote
Ignatius Crumwald wrote:They practically crap remote detonators out of their massive headshot obstructing backpacks..
And dual wielding forge guns, WTH. I thought I was fighting a scout suit with tank rail guns for arms.
I swear one once shot laser eye beams at me and use freeze breath to keep me from running away.
Laser eye beams dont come out tell a later build and freeze breath is just silly man come on.
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.13 00:11:00 -
[28] - Quote
Randrii wrote:He has the second highest amount of kills
He must be using the heavy AR combo, right? Maybe a Heavy HMG?
I mean, he's clearly not using a proto assault with an SMG.
OH I KNOW HE IS SNIPING WITH A FORGE GUN THAT'S SOOOO OP. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.13 00:14:00 -
[29] - Quote
YEAHH!! LETS NERF, wait... no not all AR's.
Just the breach ones. Actually just the CreoDron.
it's power makes anyone using a different proto-AR a dumbass.
And when every other kill on the feed is CreoDron, there is obviously something up with it. |
Prostriker Suetaru
Amarr Templars Amarr Empire
9
|
Posted - 2012.07.13 00:29:00 -
[30] - Quote
I know they need to do something about the AR's. If you get point blank in a heavy with a HMG there shouldn't be much living at that point. ARs can deal the highest fast damage at range or up close with no penalties. Unless you completly miss with the Creo or Duv not even a heavy suit lasts very long. But after the last heavy nerf. The heavy suit is just about useless. If the ARs aren't adjusted then armor/shields need to have some resistance or be much higher. Maybe the heavys could only use the heavy weapons to balance it out but the HMGs aren't even good at point blank range now. If you figure DPS on the weapons the ARs are way over anything else but there isn't anything to combat that high dmg. |
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Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.13 01:21:00 -
[31] - Quote
RolyatDerTeufel wrote:YEAHH!! LETS NERF, wait... no not all AR's.
Just the breach ones. Actually just the CreoDron.
it's power makes anyone using a different proto-AR a dumbass.
And when every other kill on the feed is CreoDron, there is obviously something up with it.
QQ i dont use the lolCreo hell i dont even use proto stuff other than burning AUR on the Stormside Roden only because its the same CPU/PG as the GEK other than that standard stuff all day baby! |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.13 01:30:00 -
[32] - Quote
Mavado V Noriega wrote:RolyatDerTeufel wrote:YEAHH!! LETS NERF, wait... no not all AR's.
Just the breach ones. Actually just the CreoDron.
it's power makes anyone using a different proto-AR a dumbass.
And when every other kill on the feed is CreoDron, there is obviously something up with it. QQ i dont use the lolCreo hell i dont even use proto stuff other than burning AUR on the Stormside Roden only because its the same CPU/PG as the GEK other than that standard stuff all day baby!
not enough Q's tbh... |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.13 01:36:00 -
[33] - Quote
RolyatDerTeufel wrote:YEAHH!! LETS NERF, wait... no not all AR's.
Just the breach ones. Actually just the CreoDron.
it's power makes anyone using a different proto-AR a dumbass.
And when every other kill on the feed is CreoDron, there is obviously something up with it.
Creodron AR's are just over used. The Duovulle *how ever you spell it is actually much better. |
Boss Dirge
Sanmatar Kelkoons Minmatar Republic
71
|
Posted - 2012.07.13 01:40:00 -
[34] - Quote
Nerf Dust 514! |
Archangel Exodus
8
|
Posted - 2012.07.13 01:45:00 -
[35] - Quote
Upgrade the heavies HMG and forge gun and a better substantially more ammo reserve and they won't use an AR |
Sgt Slab Ranko
Seituoda Taskforce Command Caldari State
32
|
Posted - 2012.07.13 01:47:00 -
[36] - Quote
Roccano1 wrote:Randrii wrote:Roccano1 wrote:AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. Heavies dont need any more nerfs Its not a direct nerf. Its either prevent the heavies from using them, or nerfing the damage of the AR in some way. Personally, I dont think the damage needs to be nerfed.
Sorry, but no. How about sorting the hit detection? Whats your reasoning behind a heavy not being able to use an Assault Rifle, their fingers are too big? Why not stop them from using Pistols, Sub Machine Guns, hell why not stop scouts from using Remote Explosives as grenades, would that not be a better idea than removing a valid weapon from the hands of a heavy? |
Bobphilsfred
16
|
Posted - 2012.07.13 02:12:00 -
[37] - Quote
I've played a fair amount of shooters in my time, and from my experience the ARs are often the most used weapon. ARs by design are balanced weapons, they have no real weaknesses and are effective at all ranges. While they're not up to par with the SMGs at close range or the snipers at long range they are quite capable of holding there own and you can still beat those weapons if there is a wide enough skill gap. They are also capable of decimating the SMGs at long range and the snipers at short range. This lack of any weakness often leads to them being my players weapon of choice as it can be used effectively used in just about any situation. ARs are often very hard to balance because there are 2 ways to nerf a gun, cut back on it's strengths or increase the severity of it's weakness and neither works for the ARs. The ARs main strength is it's balanced effectiveness in all situations and you can't cut back on that because that's what makes it an AR, if you make it more effective at one range or another then it becomes an SMG clone or a fast firing sniper, and if it's only a effective at one range then why use it? Why not use a real smg or sniper? As for weaknesses the ARs only real weakness is the whole jack of all trades master of none thing. To enhance this weakness you would have to weaken it in just about every stat, and it's very hard to do that without just going from effective at every range to useless at every range. This balance often leads to them being the most used weapon, but it's not what makes it overpowered. ARs are decent at all ranges, SMGs dominate close range and snipers rule the long distances but wait... Who controls the middle range? There is no dedicated mid range gun, there is a gap between the smgs and snipers. Without any gun to lead the pack at middle range, the balanced ARs fill the vacuum. That's what makes them overpowered, like the SMGs and snipers the ARs have a ranges they are the best at, but unlike the SMGs and snipers there is no range the ARs struggle at. To balance the ARs something needs to fill that mid range role and put them back into the Jack of all trades master of none role. To this extent I believe the HMGs can fill this role quite well with some buffs in the right places. Shorten the time it takes for the HMGs shots to become accurate, but decrease there accuracy while there revving up. Give them longer before they overheat but reduce there effective range. If ARs are still beating them, then give them a damage buff. HMGs low effective range, will make them weak at long range, while the delay before they can fire accurately with kill them at short range but there high accuracy and DPS will make them monsters at medium range.
TL;DR Buff HMGS into a good medium range weapon problem solved. |
AMARRKIS
BetaMax.
71
|
Posted - 2012.07.13 02:20:00 -
[38] - Quote
Bobphilsfred wrote:I've played a fair amount of shooters in my time, and from my experience the ARs are often the most used weapon. ARs by design are balanced weapons, they have no real weaknesses and are effective at all ranges. While they're not up to par with the SMGs at close range or the snipers at long range they are quite capable of holding there own and you can still beat those weapons if there is a wide enough skill gap. They are also capable of decimating the SMGs at long range and the snipers at short range. This lack of any weakness often leads to them being my players weapon of choice as it can be used effectively used in just about any situation. ARs are often very hard to balance because there are 2 ways to nerf a gun, cut back on it's strengths or increase the severity of it's weakness and neither works for the ARs. The ARs main strength is it's balanced effectiveness in all situations and you can't cut back on that because that's what makes it an AR, if you make it more effective at one range or another then it becomes an SMG clone or a fast firing sniper, and if it's only a effective at one range then why use it? Why not use a real smg or sniper? As for weaknesses the ARs only real weakness is the whole jack of all trades master of none thing. To enhance this weakness you would have to weaken it in just about every stat, and it's very hard to do that without just going from effective at every range to useless at every range. This balance often leads to them being the most used weapon, but it's not what makes it overpowered. ARs are decent at all ranges, SMGs dominate close range and snipers rule the long distances but wait... Who controls the middle range? There is no dedicated mid range gun, there is a gap between the smgs and snipers. Without any gun to lead the pack at middle range, the balanced ARs fill the vacuum. That's what makes them overpowered, like the SMGs and snipers the ARs have a ranges they are the best at, but unlike the SMGs and snipers there is no range the ARs struggle at. To balance the ARs something needs to fill that mid range role and put them back into the Jack of all trades master of none role. To this extent I believe the HMGs can fill this role quite well with some buffs in the right places. Shorten the time it takes for the HMGs shots to become accurate, but decrease there accuracy while there revving up. Give them longer before they overheat but reduce there effective range. If ARs are still beating them, then give them a damage buff. HMGs low effective range, will make them weak at long range, while the delay before they can fire accurately with kill them at short range but there high accuracy and DPS will make them monsters at medium range.
TL;DR Buff HMGS into a good medium range weapon problem solved. I get what your saying but for an AR the range is kinda far in my opinion but what i think would solve the problem is just make an increase in recoil of more bullet scatter something in that area so they are more balanced with the other weapons because at the moment most of the other weapons need to be fixed |
Roccano1
152
|
Posted - 2012.07.13 02:43:00 -
[39] - Quote
Sgt Slab Ranko wrote:Roccano1 wrote:Randrii wrote:Roccano1 wrote:AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. Heavies dont need any more nerfs Its not a direct nerf. Its either prevent the heavies from using them, or nerfing the damage of the AR in some way. Personally, I dont think the damage needs to be nerfed. Sorry, but no. How about sorting the hit detection? Whats your reasoning behind a heavy not being able to use an Assault Rifle, their fingers are too big? Why not stop them from using Pistols, Sub Machine Guns, hell why not stop scouts from using Remote Explosives as grenades, would that not be a better idea than removing a valid weapon from the hands of a heavy? Well then dont complain that the AR's are overpowered, when they really arent. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.13 02:46:00 -
[40] - Quote
I think a 12 second cooldown time every 40 shots or so would make the AR more balanced. |
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Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.13 02:58:00 -
[41] - Quote
I don't think ARs need a nerf, just a few other weapons need a buff. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.13 03:09:00 -
[42] - Quote
I don't think your should be able to walk very fast while shooting the AR. While firing your walk speed shou8ld be -60% and you shouldn't be able to jump or strafe at all.
That's dangerous, bad gun safety isn't my idea of fun. |
Nexus Cavor
KILL-EM-QUICK RISE of LEGION
88
|
Posted - 2012.07.13 03:28:00 -
[43] - Quote
AR's currently are fine. The problem is their price, at least the Prototype ones. With a meta level of 8+ I am shocked they don't cost around 100k at the least. I mean isn't that close to Deadspace rarity in EVE? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.13 03:48:00 -
[44] - Quote
Nexus Cavor wrote:AR's currently are fine. The problem is their price, at least the Prototype ones. With a meta level of 8+ I am shocked they don't cost around 100k at the least. I mean isn't that close to Deadspace rarity in EVE?
I agree.
They should also have to buy a license, a lock box, and a trigger safety lock. |
Sgt Slab Ranko
Seituoda Taskforce Command Caldari State
32
|
Posted - 2012.07.15 02:27:00 -
[45] - Quote
Roccano1 wrote:Sgt Slab Ranko wrote:Roccano1 wrote:Randrii wrote:Roccano1 wrote:AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. Heavies dont need any more nerfs Its not a direct nerf. Its either prevent the heavies from using them, or nerfing the damage of the AR in some way. Personally, I dont think the damage needs to be nerfed. Sorry, but no. How about sorting the hit detection? Whats your reasoning behind a heavy not being able to use an Assault Rifle, their fingers are too big? Why not stop them from using Pistols, Sub Machine Guns, hell why not stop scouts from using Remote Explosives as grenades, would that not be a better idea than removing a valid weapon from the hands of a heavy? Well then dont complain that the AR's are overpowered, when they really arent.
Em, when did I complain about the AR's being overpowered?!
|
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.07.15 02:40:00 -
[46] - Quote
just fix the heavy machinegun and this problem will be largely solved.
the ARs aren't overpowered in their own right, but they are relatively "too good" at short and long range. snipers suck and will always suck, but if the HMG were fixed, bam. the AR would be knocked down a peg at close range without it's stats ever needing to be touched. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 03:15:00 -
[47] - Quote
You should have to pass a vision test, 20/20, before being allowed to operate an assault rifle. |
Superluminal Replicant
40
|
Posted - 2012.07.15 03:20:00 -
[48] - Quote
Been playing heavy forge for the entire beta and im pretty damm good at it now, 13 mil sp also at present, max shields max armor, proto drop suit, max forge gun dmg, the best isk mods. Im experianced, I know the map, I know how to play.
Why is a noob with a militia AR killing me so fast lol. somethings not right and its not my character, skills or me.
It was pretty easy to get 13 million sp in this beta so being killed so easily and quickly by a Meta 0 AR im not that bothered. But when I think about investing that much sp into my character in the release version of the game which i guess will take far longer and getting raped so hard by a militia wepon. No thats fracked up and it needs sorting out lol |
Havok Razor
Tronhadar Free Guard Minmatar Republic
14
|
Posted - 2012.07.15 03:23:00 -
[49] - Quote
I personally thought the heavy machine gun was nerfed way too hard -- that is until I played on the Communication map again. It's still powerful. It's all about the map, you see. On the Plateus map, the AR seems overpowered because it's suited to the map: mid range engagements with little cover to hide behind, but not close enough range to make an SMG or HMG gain ground. |
Superluminal Replicant
40
|
Posted - 2012.07.15 03:32:00 -
[50] - Quote
First thing i did on this current build was try the HMG it was pretty terrible with the overheating thing, which probably gets better with skills idk. Anyway if people cry about something enough, it will always get nerfed. Its the same in any mmo.
In the main release I will be playing forge gun heavy, but as i will be maxing out heavy armor and heavy wepons it would be nice to play HMG occasionaly, so i will be keeping an eye on what they do to make this wepon usefull again.
I never die to a HMG'er currently unless they get the drop on me and shoot me in the back or i turn a corner and a HMG'er is right in my face. At mid distance the best HMG vs my Forge gun, I will win every time.
When I am more concerned about a noob with his militia AR killing me than a skilled player with the best HMG, again sometihng is not right. |
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XxSaya-ChanxX
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.07.15 08:10:00 -
[51] - Quote
Only reason creodeon AR is overused is because its a gun that frame rate still goes easy on, if the framerate was way smoother the duvolle most likely would be used more often but since frame rate and hit detection is so bad it makes it more difficult to use the duvolle however that doesnt stop me from owning xprotoman and pdiggy with the duvolle ;D
Burst AR is pretty sick too but the frame rate of this game still kills it badly,
just duvolle and credeon being the best ar's to use with creodeon bein the absolute best one to use |
theQube
Osmon Surveillance Caldari State
44
|
Posted - 2012.07.15 08:15:00 -
[52] - Quote
XxSaya-ChanxX wrote:Only reason creodeon AR is overused is because its a gun that frame rate still goes easy on, if the framerate was way smoother the duvolle most likely would be used more often but since frame rate and hit detection is so bad it makes it more difficult to use the duvolle however that doesnt stop me from owning xprotoman and pdiggy with the duvolle ;D
Burst AR is pretty sick too but the frame rate of this game still kills it badly,
just duvolle and credeon being the best ar's to use with creodeon bein the absolute best one to use I noticed yesterday that you're using Saya's name/account - you've got some explaining to do, Fisher: why have you not added me? Shame on you!
Edit: come to think of it, pretty sure I do have both of you - what time are you getting on these days?
Also, on topic, I think most of the AR's are fine; I just need more ammo drops. |
Archangel Exodus
8
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Posted - 2012.07.15 08:18:00 -
[53] - Quote
The HMG is basically a handheld minigun. Their range should be maxed out, at least to the point where they are near or beyond the ARs. Allow the HMG to heat up a lot slower, and increase their damage and ammo Reserves.
Why are Heavies using ARs, cause they know HMGs suck right now; give the heavies what they need and they'll switch back to the HMG. |
Regis Mark V
249
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Posted - 2012.07.15 08:48:00 -
[54] - Quote
Archangel Exodus wrote:The HMG is basically a handheld minigun. Their range should be maxed out, at least to the point where they are near or beyond the ARs. Allow the HMG to heat up a lot slower, and increase their damage and ammo Reserves.
Why are Heavies using ARs, cause they know HMGs suck right now; give the heavies what they need and they'll switch back to the HMG.
More ammo, damage and ammo reserves? No they are fine now! The damn things shoot 1500RPM give them more damage then tune down the ROF a lot. Just because they are mini guns doesn't mean they should be closer to real world equivalents. People are using them wrong anyway. HMG's should be used on tanks and as area denial weapons not run and gun on infantry.
If you want to increase damage it should be against vehicles only! |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
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Posted - 2012.07.15 08:54:00 -
[55] - Quote
Regis Mark V wrote:Archangel Exodus wrote:The HMG is basically a handheld minigun. Their range should be maxed out, at least to the point where they are near or beyond the ARs. Allow the HMG to heat up a lot slower, and increase their damage and ammo Reserves.
Why are Heavies using ARs, cause they know HMGs suck right now; give the heavies what they need and they'll switch back to the HMG. More ammo, damage and ammo reserves? No they are fine now! The damn things shoot 1500RPM give them more damage then tune down the ROF a lot They also have half the damage of an AR so the theoretical DPS is identical to the ARs. Half Damage + twice RPM = useless weapon that overheats with worse accuracy for half again the ISK and SP and a clunky slow suit.
Do the math. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.07.15 08:59:00 -
[56] - Quote
Xocoyol Zaraoul wrote:Regis Mark V wrote:Archangel Exodus wrote:The HMG is basically a handheld minigun. Their range should be maxed out, at least to the point where they are near or beyond the ARs. Allow the HMG to heat up a lot slower, and increase their damage and ammo Reserves.
Why are Heavies using ARs, cause they know HMGs suck right now; give the heavies what they need and they'll switch back to the HMG. More ammo, damage and ammo reserves? No they are fine now! The damn things shoot 1500RPM give them more damage then tune down the ROF a lot They also have half the damage of an AR so the theoretical DPS is identical to the ARs. Half Damage + twice RPM = useless weapon that overheats with worse accuracy for half again the ISK and SP and a clunky slow suit. Do the math.
Leave the Regis be, he still gets killed by HMGs... Poor guy. |
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.07.15 09:03:00 -
[57] - Quote
Roccano1 wrote:Randrii wrote:Roccano1 wrote:AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. Heavies dont need any more nerfs Its not a direct nerf. Its either prevent the heavies from using them, or nerfing the damage of the AR in some way. Personally, I dont think the damage needs to be nerfed.
Well I'd say thats case and point on why AR's need a nerf. Heavies can equip some big ass guns, yet they'd rather use AR. Why because it's better in every situation than a specialist weapon like the hmg, which should chew people up. Yet still an assault with an AR can out damage and kill a heavy even know the heavy might have an extra 3 times the hp. |
Archangel Exodus
8
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Posted - 2012.07.15 11:25:00 -
[58] - Quote
Whoops and also a slower overheat, then I think they should be fine. |
I'm a Cylon
1
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Posted - 2012.07.15 11:50:00 -
[59] - Quote
Let's just give everyone Super Soakers, then it'll be a matter of how fast your dropsuit rusts. |
BAD FURRY
Hellstorm Inc League of Infamy
247
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Posted - 2012.07.15 11:58:00 -
[60] - Quote
Randrii wrote:Roccano1 wrote:AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. Heavies dont need any more nerfs no they need to be removed |
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XxSaya-ChanxX
Villore Sec Ops Gallente Federation
5
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Posted - 2012.07.15 23:00:00 -
[61] - Quote
theQube wrote:XxSaya-ChanxX wrote:Only reason creodeon AR is overused is because its a gun that frame rate still goes easy on, if the framerate was way smoother the duvolle most likely would be used more often but since frame rate and hit detection is so bad it makes it more difficult to use the duvolle however that doesnt stop me from owning xprotoman and pdiggy with the duvolle ;D
Burst AR is pretty sick too but the frame rate of this game still kills it badly,
just duvolle and credeon being the best ar's to use with creodeon bein the absolute best one to use I noticed yesterday that you're using Saya's name/account - you've got some explaining to do, Fisher: why have you not added me? Shame on you! Edit: come to think of it, pretty sure I do have both of you - what time are you getting on these days? Also, on topic, I think most of the AR's are fine; I just need more ammo drops.
hey qube, im using saya's account since it wouldnt let me make an account on dust with fisherthewisher for some reason, and since my gf already had an account i decided to use hers, at least i get to spread fear using her name instead of mine bahaha dust needs a lot of work but its so fun destroying tanks, :D
i have no idea how to add a contact on there and messaging seems a little bugged on there as well, i hope they get all that crap fixed |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.16 00:04:00 -
[62] - Quote
Ars do not need a nerf, Every other weapon needs to be buffed. |
michael McG
Doomheim
28
|
Posted - 2012.07.17 14:34:00 -
[63] - Quote
i think when an assault class sees a heavy the should run. all i see is an assault more than happy to take a heavy on. if you think that a heavy should take on tanks then what do you think it should do to a person. plus i think the heavy suit should have a 500 shield and 1500 armor. |
Sw3RvE
25
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Posted - 2012.07.17 14:44:00 -
[64] - Quote
lets open one of these threads every week so every weapon gets nerfed. that would make this game AWESOME. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.07.17 15:01:00 -
[65] - Quote
michael McG wrote:i think when an assault class sees a heavy the should run. all i see is an assault more than happy to take a heavy on. if you think that a heavy should take on tanks then what do you think it should do to a person. plus i think the heavy suit should have a 500 shield and 1500 armor.
Not that I'm suggesting it, but as a Scout/Runner/Point Man, I really wish Heavies had at least one small weak point that I could take advantage of when trying to take one down with an smg (even while I'm running circles around them). lol |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.07.17 15:17:00 -
[66] - Quote
Dante Daedrik wrote:michael McG wrote:i think when an assault class sees a heavy the should run. all i see is an assault more than happy to take a heavy on. if you think that a heavy should take on tanks then what do you think it should do to a person. plus i think the heavy suit should have a 500 shield and 1500 armor. Not that I'm suggesting it, but as a Scout/Runner/Point Man, I really wish Heavies had at least one small weak point that I could take advantage of when trying to take one down with an smg (even while I'm running circles around them). lol
The weak point is that you can run circles around us, we're horribly slow. It takes what,1.5 clips from an SMG to take down a heavy, assuming equal gear levels? I mean I'm still using the first level of SMG and it takes about 2 clips for me to kill most other heavies. Seems reasonable to me. We take the same headshot damage as everyone else, try that if you like. |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
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Posted - 2012.07.17 15:27:00 -
[67] - Quote
XxSaya-ChanxX wrote:Only reason creodeon AR is overused is because its a gun that frame rate still goes easy on, if the framerate was way smoother the duvolle most likely would be used more often but since frame rate and hit detection is so bad it makes it more difficult to use the duvolle however that doesnt stop me from owning xprotoman and pdiggy with the duvolle ;D
Burst AR is pretty sick too but the frame rate of this game still kills it badly,
just duvolle and credeon being the best ar's to use with creodeon bein the absolute best one to use
i killed you plenty too, i was getting no hit detection on you most of the time. And even when nobody could hit you, you still couldnt out kill me LOL |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.07.17 16:10:00 -
[68] - Quote
Nerf all AR I dont use them. |
Maken Tosch
263
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Posted - 2012.07.17 16:13:00 -
[69] - Quote
Roccano1 wrote:AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine.
That will defeat the whole purpose of being able to equip any dropsuit for any purpose. CCP won't do that. |
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