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1. Server up - in General Discussions [original thread]
topic
- by Havok Razor - at 2012.08.17 22:10:00
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2. Quick Clarification - in General Discussions [original thread]
The merc pack gives some original blueprints (which means you don't have to restock them if you don't know what that means) of some items, as well as some AUR to spend. Also, the full game will be free to play, so "less to pay for the full game" w...
- by Havok Razor - at 2012.08.17 21:28:00
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3. Game on-- servers live!!! - in General Discussions [original thread]
And they're dead again. Also, I'm rethinking my character choice now that I want to play logi instead of sniper :P
- by Havok Razor - at 2012.08.17 21:26:00
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4. [Request] Codebreaker in High-Powered Slot - in Feedback/Requests [original thread]
Aeon Amadi wrote: I was okay with Logistics suits getting the 10% hacking bonus but - come on, putting an electronics module in the Low-Powered Slot? Scouts should be able to specialize in a role at which they can apply speed mods and codebre...
- by Havok Razor - at 2012.08.15 15:29:00
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5. Electronics Upgrade is back! - in General Discussions [original thread]
Just bought it and instantly trained it to V. Glorious.
- by Havok Razor - at 2012.07.19 14:26:00
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6. Permit the Sniper to Go Even Higher, a Discussion of Battlefield Layering - in Feedback/Requests [original thread]
I hate that people are up THAT high to the point where I can't even see them, but I read your entire post (I may be the first to reply that actually did...) and I must say, this isn't a bad idea. Just make sure there's a disadvantage to it so that...
- by Havok Razor - at 2012.07.18 06:38:00
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7. Rate DUST From 1/10 - in General Discussions [original thread]
MUDMASTEI2 wrote: 3. Good MMO, bad FPS. I give it a Beta out of 10
- by Havok Razor - at 2012.07.18 06:27:00
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8. Five Initial Thoughts after four hours of game play. - in Feedback/Requests [original thread]
Didn't read all the replies, but if your rifle is jumping all over the place, try crouching and holding still just before scoping in for a shot. It'll steady out very quickly that way as long as you don't move, unscope, or stand up. I'm glad it's ...
- by Havok Razor - at 2012.07.15 10:19:00
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9. What I would call "Counter strike" disease - in General Discussions [original thread]
With all this off-topic nonsense i'm just curious... what is "Counter strike disease"?
- by Havok Razor - at 2012.07.15 10:05:00
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10. Stayed alive with Shields and Suit at 0 - in Technical Support/Bugs [original thread]
I've had this happen before and the screen did its whole black/white/gray flashing thing, but I survived and my armor repairer kicked in and put me back to 100% shield and armor... still had the black and white flashing. I even got in a tank and p...
- by Havok Razor - at 2012.07.15 03:33:00
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11. Feedback: Assault suits Type-II vs Type-A - in Feedback/Requests [original thread]
My current Type-II fit looks like: CreoDron Breach AR Militia SMG Militia CPU Enhancer Militia PG Enhancer Complex Shield Extender x 2 Nanohive This puts me at around 330 shield and the basic 100-150 armor. This is more than enough tank to su...
- by Havok Razor - at 2012.07.15 03:30:00
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12. Lets nerf AR's - in General Discussions [original thread]
I personally thought the heavy machine gun was nerfed way too hard -- that is until I played on the Communication map again. It's still powerful. It's all about the map, you see. On the Plateus map, the AR seems overpowered because it's suited to ...
- by Havok Razor - at 2012.07.15 03:23:00
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13. different ammo types DUST DEVS READ ME!!! - in Feedback/Requests [original thread]
I want different ammo types akin to the EVE weapons which have the 4 damage types and resistances. Do it CCP >:)
- by Havok Razor - at 2012.07.11 06:33:00
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14. [REQUEST] - Dropsuits Slots in the Market - in Feedback/Requests [original thread]
Kaleth Penken III wrote: I would like to be able to see what slots are available on drop suits in the market, kind of like buying ships in EVE. You could last build, it's bugged now for some reason. It'll be there again soon.
- by Havok Razor - at 2012.07.09 02:00:00
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15. Gentlemen, we have a real problem here. - in General Discussions [original thread]
What's worse is that they're next to impossible to see and they blow up when you kill their owner anyway so you lose both ways.
- by Havok Razor - at 2012.07.09 01:00:00
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16. Invisible tank? - in Technical Support/Bugs [original thread]
Just got out of a match where someone got 25 kills and never died, each kill with Viper Hatch-Missile Launcher. I looked thoroughly around the map in every corner and every inch and NEVER saw this guy anywhere. Apparently neither did anyone else a...
- by Havok Razor - at 2012.07.04 14:53:00
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17. Improved "show info" like in EVE - in Feedback/Requests [original thread]
In EVE every time you "show info" on a fitted item, it takes into account everything that is affecting it, for example damage modifiers and rate of fire bonuses, tracking boosts from enhancers and computers, range boosts from enhancers, capacitor ...
- by Havok Razor - at 2012.06.29 19:53:00
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18. Kitten - in Technical Support/Bugs [original thread]
J Marshall wrote: The forum detects social security numbers and automatically blocks them out! ***-**-**** Don't do that. People will actually believe you...
- by Havok Razor - at 2012.06.29 01:20:00
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19. Please, sign this thread if you have the Negative SP bug. - in Technical Support/Bugs [original thread]
Signed, got -210k for no apparent reason...
- by Havok Razor - at 2012.06.28 19:58:00
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20. [Request] Fix Sniper Rifle Sway: it's broken. - in Feedback/Requests [original thread]
Finn Kempers wrote: Templar Two wrote: It ha s been proposed a "Hod Breath" mechanic (Sniper Simulation game have this). If CCP want the scope to stops moving completely this is the only FPS mechanic that works (especially if sway is stamin...
- by Havok Razor - at 2012.06.28 19:34:00
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