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Thread Statistics | Show CCP posts - 0 post(s) |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.07.12 23:37:00 -
[1] - Quote
Roccano1 wrote:Randrii wrote:Roccano1 wrote:AR's are fine, its the fact that Heavy suits can equip them thats the issue. Make heavies only able to carry heavy weapons, and things should be fine. Heavies dont need any more nerfs Its not a direct nerf. Its either prevent the heavies from using them, or nerfing the damage of the AR in some way. Personally, I dont think the damage needs to be nerfed.
Yes, clearly that combination is OP as evidence by all the heavy suits in the top 50 OH WAIT DISREGARDUSUCOX. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.12 23:43:00 -
[2] - Quote
No I mean srsly heavies, especially those who carry who carry AR's, all have the highest KDRs and hold the leaderboard's top 10 with an iron grip, AMIRITE? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.12 23:47:00 -
[3] - Quote
Stone cold killahs, thos AR wielding Heavies.
Can't get within 100 yard of them without just dropping dead, and THE RUN SPEED ON THOSE MOFO's. It's like trying to out run a frikkin cheetah on rocket rollerblades. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.12 23:48:00 -
[4] - Quote
They practically crap remote detonators out of their massive headshot obstructing backpacks..
And dual wielding forge guns, WTH. I thought I was fighting a scout suit with tank rail guns for arms.
I swear one once shot laser eye beams at me and use freeze breath to keep me from running away. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.12 23:59:00 -
[5] - Quote
Adun Red wrote:xprotoman23 wrote:Are people serious? Maybe add more recoil or let it have less DPS? You are asking for suggestions? Oh I got it, over heats after a couple shots?
Yeah, they definitely shouldn't just be able to fire off all the rounds in their clip. Maybe an over heat at say 20 or 30 shot is in order. I mean, if the AR over heats they can just run away somewhere to heal and cool off the gun.
Also, 8 second reload time. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.13 00:07:00 -
[6] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Ignatius Crumwald wrote:Adun Red wrote:xprotoman23 wrote:Are people serious? Maybe add more recoil or let it have less DPS? You are asking for suggestions? Oh I got it, over heats after a couple shots? Yeah, they definitely shouldn't just be able to fire off all the rounds in their clip. Maybe an over heat at say 20 or 30 shot is in order. I mean, if the AR over heats they can just run away somewhere to heal and cool off the gun. Also, 8 second reload time. **** it just give me a red coat and a musket
I think heavy Aurum suit with the HMG would fit that bill for you quite nicely. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.13 00:11:00 -
[7] - Quote
Randrii wrote:He has the second highest amount of kills
He must be using the heavy AR combo, right? Maybe a Heavy HMG?
I mean, he's clearly not using a proto assault with an SMG.
OH I KNOW HE IS SNIPING WITH A FORGE GUN THAT'S SOOOO OP. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.13 02:46:00 -
[8] - Quote
I think a 12 second cooldown time every 40 shots or so would make the AR more balanced. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.13 03:09:00 -
[9] - Quote
I don't think your should be able to walk very fast while shooting the AR. While firing your walk speed shou8ld be -60% and you shouldn't be able to jump or strafe at all.
That's dangerous, bad gun safety isn't my idea of fun. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.13 03:48:00 -
[10] - Quote
Nexus Cavor wrote:AR's currently are fine. The problem is their price, at least the Prototype ones. With a meta level of 8+ I am shocked they don't cost around 100k at the least. I mean isn't that close to Deadspace rarity in EVE?
I agree.
They should also have to buy a license, a lock box, and a trigger safety lock. |
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 03:15:00 -
[11] - Quote
You should have to pass a vision test, 20/20, before being allowed to operate an assault rifle. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 08:59:00 -
[12] - Quote
Xocoyol Zaraoul wrote:Regis Mark V wrote:Archangel Exodus wrote:The HMG is basically a handheld minigun. Their range should be maxed out, at least to the point where they are near or beyond the ARs. Allow the HMG to heat up a lot slower, and increase their damage and ammo Reserves.
Why are Heavies using ARs, cause they know HMGs suck right now; give the heavies what they need and they'll switch back to the HMG. More ammo, damage and ammo reserves? No they are fine now! The damn things shoot 1500RPM give them more damage then tune down the ROF a lot They also have half the damage of an AR so the theoretical DPS is identical to the ARs. Half Damage + twice RPM = useless weapon that overheats with worse accuracy for half again the ISK and SP and a clunky slow suit. Do the math.
Leave the Regis be, he still gets killed by HMGs... Poor guy. |
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