Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.01 03:16:00 -
[1] - Quote
This is probably something that bugs me more than any other grenade characteristic in any FPS: When the developer decides to make grenades explode the moment someone touches them.
- It isn't realistic
- It rarely takes skill. If they cook a grenade and it explodes next to you, fine. But you don't even have to do that, just throw it near their feet and they'll step on it.
- Most of the time it is complete coincidence. It'll just come flying over a hill into your face.
- There are no indicators so you don't know you are about to step on one.
- You can get stuck on teammates that prevent you from moving in a direction to get away from the grenade.
Fixes: Step 1 - Stop grenades from exploding the moment they touch. Step 2 - Add grenade indicators. Step 3 - Add a new grenade type to the Market that DOES have the ability to explode when it touches an enemy. This instant death weapon should have high PG or CPU.
I'm not against it a grenade that kills you just because it touches you. I just am getting sick and tired of instant death at the hands of anyone who noob chucks a grenade when they are close to death or coming over a hill at the beginning of the game -- just because it touched me.
Knives don't even kill the moment they touch. You have to touch a scout with three knives to kill them, but it only takes a touch of one grenade to kill anyone. You can improve the damage of your weapons - why not have to improve the damage of grenades? Start them weak, then make them strong enough to one hit kill. I'm just throwing out ideas here on how to fix grenades - JUST STOP MAKING THEM KILL THE MOMENT THEY TOUCH. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.07.01 03:35:00 -
[2] - Quote
Grenades kill weak suits. This can't be avoided, and it shouldn't be. As you get better suits and modules, you will find you can survive grenade blasts easily unless you are wounded. I had an assault fit in the previous build that could survive two consecutive grenade blasts. This made it a fun tactic to cook a grenade and wildy charge at someone without throwing it, to kill them.
Grenade indicators have no place in a multiplayer game. They're fine in 1P campaigns, but not in anything multiplayer. MP is about situational awareness more than anything. If you're not aware there is a grenade near you, then you should not have something telling you such. As far as I know, there is only one 'explode on contact' grenade. These aren't even that good. It's way more effective to cook the grenade and have it explode in their face. The contact grenades make a boom as soon as they hit the ground, making them generally poor as someone jumping will probably avoid the damage. The wording of your post makes it seem lie you think people are using grenades as short-fuse mines... this simply isn't possible unless you are paying zero attention to where you are going. Grenades are clearly visible both mid-air and on the ground.
Grenades in dust are actually really nice. You can be precise as hell in the cooking & throwing. I've actually scored some headshots with the 'explode on contact' variants. Such was immensely satisfying. You can even score 'faux headshots' with normal grenades with a well placed throw on a well timed cook.
|
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.01 03:46:00 -
[3] - Quote
I think you should get an indicator on any grenade that enters your field of view. They're simply too small to see otherwise, and I'm on a 42' flatscreen. I can only imagine how much harder it is on a smaller screen. In short, if your character could see it, then the player definitely should be able to as well.
I'd like my grenades to explode at all. Half the time they just vanish.
I'm kind of surprised there's no sticky grenade, or at least none that I've seen. Heck, I'd kill for Resistance's AFGs, Air Fuel Grenades that stick to a spot/person and disperse flammable vapor for a few seconds before igniting it. Those were so much fun before the big patch in R2 the broke everything. |
Brutal Sage
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2012.07.01 04:52:00 -
[4] - Quote
Cobalt Monkey wrote:I think you should get an indicator on any grenade that enters your field of view. They're simply too small to see otherwise, and I'm on a 42' flatscreen. I can only imagine how much harder it is on a smaller screen. In short, if your character could see it, then the player definitely should be able to as well.
I'd like my grenades to explode at all. Half the time they just vanish.
I'm kind of surprised there's no sticky grenade, or at least none that I've seen. Heck, I'd kill for Resistance's AFGs, Air Fuel Grenades that stick to a spot/person and disperse flammable vapor for a few seconds before igniting it. Those were so much fun before the big patch in R2 the broke everything.
This seems to happen to me quite a bit too. And same with explosions from rockets and such. Don't see the blasts sometimes. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
|
Posted - 2012.07.01 04:56:00 -
[5] - Quote
i often get killed by explosives that have no visible explosion, so i think it's mostly just a graphics issue |
Bob Deorum
15
|
Posted - 2012.07.01 05:41:00 -
[6] - Quote
Cobalt Monkey wrote:I think you should get an indicator on any grenade that enters your field of view. They're simply too small to see otherwise, and I'm on a 42' flatscreen. I can only imagine how much harder it is on a smaller screen. In short, if your character could see it, then the player definitely should be able to as well.
I'd like my grenades to explode at all. Half the time they just vanish.
I'm kind of surprised there's no sticky grenade, or at least none that I've seen. Heck, I'd kill for Resistance's AFGs, Air Fuel Grenades that stick to a spot/person and disperse flammable vapor for a few seconds before igniting it. Those were so much fun before the big patch in R2 the broke everything.
I have no trouble seeing them at all and I play on a 17 inch monitor so |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.01 06:15:00 -
[7] - Quote
lolAsher nades are fine, u dont need flashy indicators telling u where they are, like nova said pay attention. Problem with nade indicators is that u can not even be looking in the direction of the where the nade came from but the indicator will go off and warn u
besides, smart ppl cook nades u wont get time to run even with an indicator tbh
PS: last i checked a grenade was more lethal than a knife swipe soooo not sure if srs tbqh...... |
Cobalt Monkey
Crux Special Tasks Group Gallente Federation
140
|
Posted - 2012.07.01 08:30:00 -
[8] - Quote
Somehow I just knew someone was going to respond like that, saying they could see them fine. I really have to doubt that you can see a small grayish black sphere when usually surrounded by large grayish black buildings (or in their grayish black shadow) with complete ease, especially on a smaller set. They would be smaller than pencil lead viewed end on.
In regards to knowing your surroundings and paying attention, that *is* with doing so. Most of my ability in FPSs comes from good awareness and understanding of what I and my opponents are capable of. That'll win you far more than mere gunplay. (Of course, those who can combine the two are a force to be reckoned with. My gun game needs a lot of improvement before I get anywhere near that.) Either way, to properly use that awareness, you at least have to be able to see what your character could. A small highlight over the grenade as it flies would do wonders. Especially for the colorblind. I'm not one, but I do feel for them on this.
Note: I'm not asking for omniscience here. If I throw a grenade from behind someone, and it lands behind them, then they'll never see it coming. Fair death. And even if they do cook the thing, the second of warning if you can see it coming can be the difference between a direct hit and cover.
I do agree that bringing realism into the equation and then trying to bolster the argument by comparing how hard it is to knife through power armor was not the best decision. Sorry, OP. |
Tobi night
Osmon Surveillance Caldari State
10
|
Posted - 2012.07.01 08:41:00 -
[9] - Quote
impact grenades (aka your contact exploding grenades) have been around since anceint times, so, such grenades are VERY realistic...
furthermore, the impact grenades DO have different stats than the normal timed grenades, so, you simply are misunderstanding the variety of grenades available in game.
also, random fact for more realism, soldiers are trained, NEVER to cook a grenade, EVER it's a bloody health risk since our oh so mighty modern grenade fuse timers ARE not very accurate, and can have fuse times of anywhere rfom 3 seconds, to 6 seconds, so that cooked grenade might just turn you into ground meat. |
RoBoJerk
41
|
Posted - 2012.07.01 08:42:00 -
[10] - Quote
Maybe they'll make a scanner module that will detect nearby grenades. Problem solved. |
|
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.01 08:50:00 -
[11] - Quote
Mavado V Noriega wrote:lolAsher nades are fine, u dont need flashy indicators telling u where they are, like nova said pay attention. Problem with nade indicators is that u can not even be looking in the direction of the where the nade came from but the indicator will go off and warn u
besides, smart ppl cook nades u wont get time to run even with an indicator tbh
PS: last i checked a grenade was more lethal than a knife swipe soooo not sure if srs tbqh......
Oh you checked that? Okay.
What I mean with that argument is if someone hits you with a grenade at 20 lbs of force, then you'll be stunned, but keep going. Boxers hit harder than that and hit repeatedly throughout just one round. If someone hits you with 20lbs of force with a knife -- your day is ruined.
I could understand a grenade killing you in one hit if it's fired from a grenade launcher mounted to an AR, but this grenades are just being 'tossed' not even thrown.
Also, please type better. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.01 08:56:00 -
[12] - Quote
Tobi night wrote:furthermore, the impact grenades DO have different stats than the normal timed grenades, so, you simply are misunderstanding the variety of grenades available in game.
I'm sure there are different grenades in the game, and I'm sure I don't understand them all -- but that's completely irrelevant since my argument still stands - Not all grenades should explode just because they touched you. I said I'm okay with some grenades doing it, but the weakest, starting grenade shouldn't. |
Clone 154762
Seituoda Taskforce Command Caldari State
14
|
Posted - 2012.07.01 09:35:00 -
[13] - Quote
I wouldn't care if the grenades had a light on them, or even made some high pitched beeping sound...but no hud indicator please. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.01 09:47:00 -
[14] - Quote
Using the "realism" argument on technology that's thousands of years in the future doesn't work unless some physical laws of nature are being violated with no explanation. I'm fine with grenade indicators, that's actually a good idea. Other than that, I have no problems with instant explosions. |
Asher Night
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.07.01 10:15:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:Using the "realism" argument on technology that's thousands of years in the future doesn't work unless some physical laws of nature are being violated with no explanation.
Haha, yeah, I suppose you're right! |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
|
Posted - 2012.07.01 10:20:00 -
[16] - Quote
Brutal Sage wrote:Cobalt Monkey wrote:I think you should get an indicator on any grenade that enters your field of view. They're simply too small to see otherwise, and I'm on a 42' flatscreen. I can only imagine how much harder it is on a smaller screen. In short, if your character could see it, then the player definitely should be able to as well.
I'd like my grenades to explode at all. Half the time they just vanish.
I'm kind of surprised there's no sticky grenade, or at least none that I've seen. Heck, I'd kill for Resistance's AFGs, Air Fuel Grenades that stick to a spot/person and disperse flammable vapor for a few seconds before igniting it. Those were so much fun before the big patch in R2 the broke everything. This seems to happen to me quite a bit too. And same with explosions from rockets and such. Don't see the blasts sometimes.
Seconded.
I can confirm that sometimes grenades simply do not go off even when I cook them. Hell they almost never go off after I have pulled the pin and get shot to death and die with the grenade still there unthrown. Usually when a grenade's pin is pulled and you still get shot it'll explode no matter what.
And when you are trying to blow up a Sargasis, it kind of is a big deal when they don't go off. 2,000 damage is a lot to simply have wasted due to a glitch. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.07.01 10:57:00 -
[17] - Quote
Actually . . . I am against Grenade indicators. But i have no problem seeing gray grenades on a dark background, in fact it is quite easy to distinguish: If you know that there is an enemy in front of you, and suddenly something on the top half of the screen seems to move run like hell.
Bringing the future realism thing into play: I agree that there could be some kind of Grenade indicating whatever for the amplified soldier, but on the other hand, there would also be grenades that negate said effect like stealth grenades. It would be ridiculous to add a hud addon and then a grenade that negates that hud addon so why bother and just give all grenades the hud stealth effect? plus using a grenade when ambushing should be rewarded not punished.
Oh and by the way: i cook my grenades (not very realistic as said before), and i am getting pretty confident in my judgement. So my enemies do have not much of a chance, since my grenade explodes midair right in front of their face. So no "explode on contact" on my side, but if there is something like (havent bothered to check grenades until now) that why not? |
Dan Centauri
Crux Special Tasks Group Gallente Federation
15
|
Posted - 2012.07.01 11:31:00 -
[18] - Quote
I would propose that there should be no indicators for grenades, unless you fit a specific piece of equipment that works passively. With a lot of players carrying nanohives it would mean they have to make a difficult decision nanohive or explosive device detector. |
|
|
|
Pages: 1 :: [one page] |