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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.06.30 08:45:00 -
[1] - Quote
The title says it all.
I know this has been discussed over and over but nobody formally "requested" it so I did it.
P.S. Please don't +1 me because I don't want to get credit for this thread: disable aim assist is a popular request, vox populi. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2012.06.30 08:51:00 -
[2] - Quote
Agreed. I play console shooters with a controller and don't need or want it. |
Cherry Mercenary
Sanmatar Kelkoons Minmatar Republic
12
|
Posted - 2012.06.30 08:54:00 -
[3] - Quote
Disable aim assist for everyone. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.06.30 08:58:00 -
[4] - Quote
wait there is aim assit in this game? |
Kiso Okami
Militaires Sans Jeux
19
|
Posted - 2012.06.30 09:19:00 -
[5] - Quote
Iron Wolf Saber wrote:wait there is aim assist in this game? I'm a worse shot here with a controller than I am in Killzone 3 with the Sharpshoooter. am I doing something wrong or do I have aim assist "off" for some reason? |
Cherry Mercenary
Sanmatar Kelkoons Minmatar Republic
12
|
Posted - 2012.06.30 09:23:00 -
[6] - Quote
Kiso Okami wrote:Iron Wolf Saber wrote:wait there is aim assist in this game? I'm a worse shot here with a controller than I am in Killzone 3 with the Sharpshoooter. am I doing something wrong or do I have aim assist "off" for some reason?
Well, there's no aim assist in KZ3, so you should be doing better unless you have better aim with the sharpshooter. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.06.30 09:24:00 -
[7] - Quote
Kiso we have lag + bad hit detection. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.06.30 10:58:00 -
[8] - Quote
Support this. Tired of a script pulling my crosshair away from where I want it to be. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.06.30 11:28:00 -
[9] - Quote
First of all there is no aim assist on this game but your skills can increase your accuracy which you might interpret as aim assist. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.06.30 11:30:00 -
[10] - Quote
carl von oppenheimer wrote:First of all there is no aim assist on this game but your skills can increase your accuracy which you might interpret as aim assist.
Sause ?
How do you know this?
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.06.30 11:44:00 -
[11] - Quote
carl von oppenheimer wrote:First of all there is no aim assist on this game but your skills can increase your accuracy which you might interpret as aim assist.
In FPS my thumb increase my accuracy |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.06.30 12:04:00 -
[12] - Quote
Aim assist at this point has actually gotten me killed a number of times simply because it likes to "stick" behind a target. At this point, I'd rather have it gone, but even then I'd rather be using a mouse. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.06.30 17:21:00 -
[13] - Quote
^^^ It happened to me as well. The game should never decide for you, it's so frustrating when it happens.
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Shinigami6 Test
Villore Sec Ops Gallente Federation
39
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Posted - 2012.06.30 18:48:00 -
[14] - Quote
WTF this game has aim assist?!?!
I have never felt the aim assist at all! ive had a super hard time getting kills, but since im used to burst fire thing ive done alright. anyways, my aim has never swayed for me...
*sigh* and here i thought i was becoming a decent fps player |
Eirnin Solista
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.06.30 19:44:00 -
[15] - Quote
There is no aim assist, it's lag and bad hit detection and weapon accuracy. Look at weapon stats and you will see the accuracy of them. As previously mentioned there are skills to increase weapon accuracy which I will probably train once I get more important skills trained first. Not all bullets fly straight. |
Gerg Hammer
20
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Posted - 2012.06.30 21:19:00 -
[16] - Quote
its not a typical aim assist, its more of a.... Sticky Aim Enhancer |
Eirnin Solista
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.06.30 23:41:00 -
[17] - Quote
Gerg Hammer wrote:its not a typical aim assist, its more of a.... Sticky Aim Enhancer
I genuinely wish there was something in the game like this, but I have not noticed it and find myself having to manually move that bloody dot over to the guy's body with every single shot. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.01 10:48:00 -
[18] - Quote
Gerg Hammer wrote:its not a typical aim assist, its more of a.... Sticky Aim Enhancer
Anyway I want to be able to remove it. |
Dan Centauri
Crux Special Tasks Group Gallente Federation
15
|
Posted - 2012.07.01 11:34:00 -
[19] - Quote
Aim assist? Really... didn't even notice it would be nice to get confirmation from a dev. |
Nellantar Ballsinya
Royal Uhlans Amarr Empire
175
|
Posted - 2012.07.01 12:29:00 -
[20] - Quote
carl von oppenheimer wrote:First of all there is no aim assist on this game but your skills can increase your accuracy which you might interpret as aim assist.
There is definitely aim assist in the game. I know for a fact that in the last build I could consistently hit enemies with my shotgun (even though it didn't always do damage, and with the horrible hit detection). In this build, my crosshairs jump all over the place when facing more than one enemy and if the enemy I'm targeting moves so do my crosshairs, most often disproportional to how much the target moved. |
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Reyd Karris
Bragian Order Amarr Empire
4
|
Posted - 2012.07.01 13:34:00 -
[21] - Quote
There is definitely some form of aim assist in the game. I really notice it with the SMG at mid ranges. The crosshairs will 'walk' with the target if they're sidestepping. This isn't a good thing, because if I try to aim myself it actually makes me miss (as it causes overcorrection). Predicting when this will kick in is a bit annoying.
It seems nonexistent in the Sniper Rifle, and the Assault Rifle seems to only really stay stable if the target is in point blank range. Not sure if this is due to the aim assist or not, but I've actually had the shotgun randomly (and sharply) aim up and well over the target's head just as I pull the trigger.
In short, when I notice it, it's a problem. I have noticed that at short ranges, the SMG actually hits far better. I'm also not sure if it's suit specific, as I didn't notice it until I started using the Dragonfly and it seems to not be there with the other suits I've used. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.07.01 14:15:00 -
[22] - Quote
Reyd Karris wrote:There is definitely some form of aim assist in the game. I really notice it with the SMG at mid ranges. The crosshairs will 'walk' with the target if they're sidestepping. This isn't a good thing, because if I try to aim myself it actually makes me miss (as it causes overcorrection). Predicting when this will kick in is a bit annoying.
It seems nonexistent in the Sniper Rifle, and the Assault Rifle seems to only really stay stable if the target is in point blank range. Not sure if this is due to the aim assist or not, but I've actually had the shotgun randomly (and sharply) aim up and well over the target's head just as I pull the trigger.
In short, when I notice it, it's a problem. I have noticed that at short ranges, the SMG actually hits far better. I'm also not sure if it's suit specific, as I didn't notice it until I started using the Dragonfly and it seems to not be there with the other suits I've used.
Not a great shot here, but I have noticed this too with SMG. The game really seems intent on helping me to aim just to the side of my moving target. If I am not already dead on in the first place I am either shooting the air right by an opponent or the reticle goes flying off toward the sky or ground.
But yes, if you can sneak up on someone while they are just standing around, get close enough to steal their wallet, aim and fire, SMG can't go wrong. |
Aiden Angel
Villore Sec Ops Gallente Federation
49
|
Posted - 2012.07.01 14:34:00 -
[23] - Quote
I've only been using assault rifles so far but haven't noticed any aim assist at all. I haven't tried the SMGs, heavy weapons or snipers yet though. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.07.01 14:45:00 -
[24] - Quote
Move controllers might have slight advantage. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.01 15:17:00 -
[25] - Quote
Fire from the hip and you will see that auto aim kicks in. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.02 08:26:00 -
[26] - Quote
Ive used alot of guns including the smg as back up and I still dont feel the aim assist at all for just about no weapon. I have to fight the climb plus moving targets in order to hit anything which is why i love people who just try to bum rush me instead of smartly attacking from behind cover. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.02 11:42:00 -
[27] - Quote
I hope CCP is reading this because a FPS with aim assist isn't worth playing IMO. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.03 20:15:00 -
[28] - Quote
Really CCP aim assist in FPS is evil, pure evil. Let us turn it off. |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.04 05:14:00 -
[29] - Quote
Would love aim assist with my mass driver... |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.07.04 09:47:00 -
[30] - Quote
I've wondered about the diagonal crosshair which sometimes shows up and I've grown to assume it is some sort of auto aim.
There is clearly uncertainty about whether there's auto aim or not at the moment. Might be the case that as Move is so poorly implemented at the moment, auto aim is on for move users.
I suggest everyone telling about their auto aim experiences that they mention which control method they are using!
And for CCP, please answer: 1) is there auto aim in this current (e3) build? 2) If yes, will control method affect it being on?
My opinion is: NO for auto aim. I use PS-controller (tested move) |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.04 10:01:00 -
[31] - Quote
There are two types of aim assist.
1. Active aim assist. This is when your crosshairs are shifted by the game to stay on target.
2. Passive aim assist. This makes the crosshairs move SLIGHTLY faster when you're turning towards the target while you're close to aiming at them, and SLIGHTLY slower when moving away from aiming at them.
Option 1 should be avoided where possible, and should ALWAYS come with the option to disable.
Option 2 is almost always included to some extent in console shooters (both first- and third-person), but is rarely a large enough effect to be visible to the player. When it is, people always complain, but most of the time people don't even realise it's happening, so it doesn't get noticed. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.04 10:35:00 -
[32] - Quote
There is no aim assist what you have is an aim hindrance not assist and the purpose is to make sure you get noticeable benefits from putting SP on those aiming skills. Not many of you may have noticed but there is a skill that reduces AR spread by 5% per lvl that's your "aim assist" right there meaning you are supposed to shoot allover the place 25% of the time without the skill. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.06 15:02:00 -
[33] - Quote
Garrett Blacknova wrote:There are two types of aim assist.
1. Active aim assist. This is when your crosshairs are shifted by the game to stay on target.
2. Passive aim assist. This makes the crosshairs move SLIGHTLY faster when you're turning towards the target while you're close to aiming at them, and SLIGHTLY slower when moving away from aiming at them.
Option 1 should be avoided where possible, and should ALWAYS come with the option to disable.
Option 2 is almost always included to some extent in console shooters (both first- and third-person), but is rarely a large enough effect to be visible to the player. When it is, people always complain, but most of the time people don't even realise it's happening, so it doesn't get noticed.
We definitely have Active Aim Assist. I clearly saw my reticule locking-on the enemy: while firing over the hip is clear as light.
In my experience Passive Aim Assist on consoles is used to compensate for the lower turning speed of the analog stick and makes things smoother but not easier. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.06 15:20:00 -
[34] - Quote
Templar Two wrote:We definitely ave Active Aim Assist. I clearly saw my reticule locking-on the enemy: while firing over the hip is clear as light. Yes we do, and as I've said, I'd prefer we didn't, and if it has to be in the game, it needs to have an off switch. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.06 16:30:00 -
[35] - Quote
^^^ Sure pal. I was just expanding you argument: I wasn't doubting you. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.06 16:40:00 -
[36] - Quote
All good. Just making sure I'd been clear. I'm sometimes a little incoherent with putting my thoughts into text. |
Carbon Hebonite
9
|
Posted - 2012.07.06 19:27:00 -
[37] - Quote
Do you mind if I add your request to my Massive Request List? |
Finn Kempers
BetaMax.
222
|
Posted - 2012.07.06 19:30:00 -
[38] - Quote
THERE IS AIM ASSIST?? I think I play far too much Arbiter Scout.... |
Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
|
Posted - 2012.07.06 19:37:00 -
[39] - Quote
Templar Two wrote:Fire over the hip and you will see that auto aim kicks in.
What is this 'Fire over the Hip ' Stuff? Really, I dont know.
And on another note. You dont have it ( aim assist) with the Sniper rifiles that I have seen. |
Eco Esper
Algintal Core Gallente Federation
8
|
Posted - 2012.07.07 06:26:00 -
[40] - Quote
I've noticed it while using a DS3 and breach AR. I even let go of the right thumbstick and sure enough it lead the guy in a scout suit without even hitting him. Aim assist is there and compensating for it is clunky. I'm not saying to nerf scout speed, just allow us the ability to track them without being rubberbanded to a mass that isn't there. Maybe this has to do with the hit detection problems people are still having, which is much improved upon last build, but still needs some tweaking. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.07 08:27:00 -
[41] - Quote
Suanar Daranaus wrote:Templar Two wrote:Fire over the hip and you will see that auto aim kicks in.
What is this 'Fire over the Hip ' Stuff? Really, I dont know. And on another note. You dont have it ( aim assist) with the Sniper rifiles that I have seen. I think they meant "from the hip" not "over the hip" - and it's a distinction between firing normally and ADS (aim down sights) fire.
And sniper rifles, at least when scoped, don't have aim assist. That would be ridiculous. Other weapons have it MUCH less while scoped/ADS, but it's still there if you're looking for it.
But it's definitely a to-be-patched known issue anyway. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.07 08:39:00 -
[42] - Quote
Yeah I meant fire from the hip. I edited that. |
Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
36
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Posted - 2012.07.07 08:40:00 -
[43] - Quote
Thank you for explaining. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.07 08:42:00 -
[44] - Quote
Aim asst is always on AFAIK, sights/scopes included. I am pretty sure LAR has it while using sights. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.07 09:16:00 -
[45] - Quote
I've only used a sniper a couple of times, and while scoped, I didn't notice aim assist while I was looking for it.
With the AR and SMG, I did, but it wasn't as problematic as it gets when hip-firing. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.07 11:27:00 -
[46] - Quote
Hit detection & lag also get in the way so it's hard to tell which is which.
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