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Joel II X
Bacon with a bottle of Quafe
10845
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Posted - 2017.05.15 21:48:00 -
[1] - Quote
-Small maps -plenty of walls -seemingly no nests -no open areas other than that one hangar bay
I'm judging this by the map on the demo and the few sketches that Logi-Cloop (lol) drew up. For a quick-paced, short-distance engagements type of game, what will this weapon type serve other than 360 MLG no scope Blazing tech?
Why use anything other than Gallente weaponry other than pride? FREEDOM!
Scouts United
Gk.0s & Quafes all day.
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Pokey Dravon
OSG Planetary Operations
9257
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Posted - 2017.05.15 22:18:00 -
[2] - Quote
Rattati talked a bit about this recently. They're going to be more styled around like a marksman rifle....you're not going to lay prone or sit in one place for a long time. It's going to be more...move, line up the shot, fire, keep moving. More of a long range support style of weapon.
Also no quick scoping, woot.
EVE: Phoenix - 'Rise Again' Trailer
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Joel II X
Bacon with a bottle of Quafe
10846
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Posted - 2017.05.16 00:26:00 -
[3] - Quote
Pokey Dravon wrote:Rattati talked a bit about this recently. They're going to be more styled around like a marksman rifle....you're not going to lay prone or sit in one place for a long time. It's going to be more...move, line up the shot, fire, keep moving. More of a long range support style of weapon.
Also no quick scoping, woot. But you have to wait a bit (at least the Minmatar rifle) as seen on the demo, and judging from that one map, you're better off with any other weapon.
Unless there are nice vantage spots inside a huge ship, I don't see it doing well, in regards to tactical performance in comparison to other weapons.
I'll see how it goes, though. Hopefully I'll see a Gallente Sniper one day.
Scouts United
Gk.0s & Quafes all day.
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Forever ETC
Praetoriani Classiarii Templares
1856
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Posted - 2017.05.16 01:23:00 -
[4] - Quote
This is what I post when the Sniper gets brought up in the Discord. Now the footage is back from the Demo, I think it is safe to assume that by release there will be more and even greater/open areas inside the ship to warrant the use of the sniper among other long ranges weapons.
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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DAAAA BEAST
Corrosive Synergy
4671
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Posted - 2017.05.16 02:15:00 -
[5] - Quote
I saw it in the trailer as actually dangerous from close it mid range due to stable scope in. I guess it's the end of my Trolling Noobs series. Or the begging of a new masochist challenge.
Copyright micturater and cynosure of humor.
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Scheneighnay McBob
Penumbra or something
8079
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Posted - 2017.05.16 04:06:00 -
[6] - Quote
Pokey Dravon wrote:Rattati talked a bit about this recently. They're going to be more styled around like a marksman rifle....you're not going to lay prone or sit in one place for a long time. It's going to be more...move, line up the shot, fire, keep moving. More of a long range support style of weapon.
But that's how it was in Dust if you wanted to be effective.
Hate to keep sounding like the one hating everything about Nova, but if they try to make it more pronounced, it essentially will be quickscoping arcade ****.
Current state of the forums
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Forever ETC
Praetoriani Classiarii Templares
1856
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Posted - 2017.05.16 05:25:00 -
[7] - Quote
Scheneighnay McBob wrote:Pokey Dravon wrote:Rattati talked a bit about this recently. They're going to be more styled around like a marksman rifle....you're not going to lay prone or sit in one place for a long time. It's going to be more...move, line up the shot, fire, keep moving. More of a long range support style of weapon.
But that's how it was in Dust if you wanted to be effective. Hate to keep sounding like the one hating everything about Nova, but if they try to make it more pronounced, it essentially will be quickscoping arcade ****. DUST is a terrible example of the sniper role. Glad it'll moving away from that
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
Not For Sale- Sanders 2016
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Juno Tristan
Obscure Reference
1240
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Posted - 2017.05.16 18:20:00 -
[8] - Quote
some of the maps will be on the exterior of the ship so will be open like Dust, so hopefully there will be good sniping maps
The Final PLC Kill
Dust 514 - My Final Moments
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LOL KILLZ
LulKlz
1442
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Posted - 2017.05.16 19:23:00 -
[9] - Quote
It looks to be a better TSR IMO. Keep them pinned behind a corner so your buddies can go in. GG
Your friendly Pub match logi
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Joel II X
Bacon with a bottle of Quafe
10851
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Posted - 2017.05.17 09:54:00 -
[10] - Quote
Forever ETC wrote:Scheneighnay McBob wrote:Pokey Dravon wrote:Rattati talked a bit about this recently. They're going to be more styled around like a marksman rifle....you're not going to lay prone or sit in one place for a long time. It's going to be more...move, line up the shot, fire, keep moving. More of a long range support style of weapon.
But that's how it was in Dust if you wanted to be effective. Hate to keep sounding like the one hating everything about Nova, but if they try to make it more pronounced, it essentially will be quickscoping arcade ****. DUST is a terrible example of the sniper role. Glad it'll moving away from that Terrible example of the role, or the effectiveness?
The role was pretty solid, especially for the early maps. Plenty of open grounds in between objectives and inside certain sockets, but not many objectives. With a good sniper, a team could have locked down an area.
However, Dust's snipers were lackluster. We didn't have variable zooms, we had bad variety of rifles, and we had to deal with ghost terrain. Because of this, the effectiveness of the role was pretty lackluster. It further decreased with the change to weapon proficiencies.
Scouts United
Gk.0s & Quafes all day.
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Moorian Flav
650
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Posted - 2017.05.17 14:49:00 -
[11] - Quote
I also do not see snipers being useful within ships (unless there are really long and straight corridors). Outside the ship though, they could be pretty boss if players are locked to a specific side of the ship. If all sides of the ship are open to crawl around on though, snipers would be somewhat easy to get around. Therefore, I wonder if snipers scouts may be better utilized for long range scanning or even painting targets. In EVE, there are target painters. Maybe in Nova, a sniper could paint a target from distance to give their team members damage bonuses on that target for like 10 seconds. Either that or have target painters work with specific weapons such as an anti-personnel swarm. Seriously though, I see snipers being rarely utilized from what I heard early into Nova but I could be wrong.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Pokey Dravon
OSG Planetary Operations
9265
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Posted - 2017.05.17 15:32:00 -
[12] - Quote
Scheneighnay McBob wrote:Pokey Dravon wrote:Rattati talked a bit about this recently. They're going to be more styled around like a marksman rifle....you're not going to lay prone or sit in one place for a long time. It's going to be more...move, line up the shot, fire, keep moving. More of a long range support style of weapon.
But that's how it was in Dust if you wanted to be effective. Hate to keep sounding like the one hating everything about Nova, but if they try to make it more pronounced, it essentially will be quickscoping arcade ****.
Already been confirmed that it's not possible to quick scope. Even the gameplay footage shows an accuracy indicator that requires you to remain scoped in for a second or two before it's reached full accuracy.
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
19149
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Posted - 2017.05.17 15:42:00 -
[13] - Quote
Im sure sniping on small interior maps will be exciting. It feels like either maps will be too small for anything but highly skilled players making trick shots, or theyll try to open them up a bit and screw over heavies that can no longer "catch a rriiidde!"
All just speculation still but the overall simplification of the game doesn't fill me with confidence. I dont count though, Ive gone too far to the dark side. I ate all the cookies :/
Rage flavored bitter berry
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CCP Rattati
C C P C C P Alliance
28028
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Posted - 2017.05.17 16:58:00 -
[14] - Quote
DUST Fiend wrote:Im sure sniping on small interior maps will be exciting. It feels like either maps will be too small for anything but highly skilled players making trick shots, or theyll try to open them up a bit and screw over heavies that can no longer "catch a rriiidde!"
All just speculation still but the overall simplification of the game doesn't fill me with confidence. I dont count though, Ive gone too far to the dark side. I ate all the cookies :/
that's probably why noone plays AWP in CS:GO
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Draxus Prime
Nos Nothi
5031
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Posted - 2017.05.17 17:24:00 -
[15] - Quote
CCP Rattati wrote:DUST Fiend wrote:Im sure sniping on small interior maps will be exciting. It feels like either maps will be too small for anything but highly skilled players making trick shots, or theyll try to open them up a bit and screw over heavies that can no longer "catch a rriiidde!"
All just speculation still but the overall simplification of the game doesn't fill me with confidence. I dont count though, Ive gone too far to the dark side. I ate all the cookies :/ that's probably why noone plays AWP in CS:GO Rattati confirmed AWP god
"Spilling floor cleaner only makes the floor cleaner." - Draxus Prime
Closed Beta Vet
Scout
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byte modal
1306
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Posted - 2017.05.17 17:31:00 -
[16] - Quote
hrmmmm.....
*grabs salty popcorn and gets comfy*
kitten bacon taco (nom)
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DUST Fiend
19152
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Posted - 2017.05.17 17:49:00 -
[17] - Quote
CCP Rattati wrote:DUST Fiend wrote:Im sure sniping on small interior maps will be exciting. It feels like either maps will be too small for anything but highly skilled players making trick shots, or theyll try to open them up a bit and screw over heavies that can no longer "catch a rriiidde!"
All just speculation still but the overall simplification of the game doesn't fill me with confidence. I dont count though, Ive gone too far to the dark side. I ate all the cookies :/ that's probably why noone plays AWP in CS:GO Let me take this moment of lucidity to be direct with you. Ive obviously been overly critical of the whole situation and game and then there was my particular outburst at Novas announcement but I truly dont harbor any ill will towards you or anyone on the team.
My frustrations are my own and my disappointments stem from a time when all I had was hope. Please forgive my persistent skepticism and general bitter berry-ness, it never is or was directed at you or your team.
Im like a fart in a hurricane, pay me no mind.
Also isnt CS:GO a twitch shooter? A quick flip through some YouTube vids shows lots and lots of quick scoping as well.
Rage flavored bitter berry
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Pokey Dravon
OSG Planetary Operations
9269
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Posted - 2017.05.17 18:09:00 -
[18] - Quote
He's probably speaking more to the more mobile marksman gameplay as opposed to sitting in one spot for a long period of time like a sniper.
They've been pretty clear this far that quick scoping will not be in Nova.
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
19152
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Posted - 2017.05.17 18:12:00 -
[19] - Quote
But mobile marksmen are made possible by 1 hit kills and quick scopes. If you have to sit still for 2 seconds at the end of a hall vs someone who can aim with any other gun you'll probably be having a bad day.
Just seems counter intuitive and a general push towards more generic twitch based gameplay. Guess we'll have to see.
Rage flavored bitter berry
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Pokey Dravon
OSG Planetary Operations
9269
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Posted - 2017.05.17 18:15:00 -
[20] - Quote
DUST Fiend wrote:But mobile marksmen are made possible by 1 hit kills and quick scopes. If you have to sit still for 2 seconds at the end of a hall vs someone who can aim with any other gun you'll probably be having a bad day.
Just seems counter intuitive and a general push towards more generic twitch based gameplay. Guess we'll have to see.
Unless you're outside their range, which is kinda the point right?
You watched the sniper rifle gameplay video right?
EVE: Phoenix - 'Rise Again' Trailer
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LOL KILLZ
LulKlz
1445
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Posted - 2017.05.17 18:19:00 -
[21] - Quote
DUST Fiend wrote:But mobile marksmen are made possible by 1 hit kills and quick scopes. If you have to sit still for 2 seconds at the end of a hall vs someone who can aim with any other gun you'll probably be having a bad day.
Just seems counter intuitive and a general push towards more generic twitch based gameplay. Guess we'll have to see. Not necessarily. When i played Dust using a CalNando I tended to use the TSR on it for pinning down enemies behind cover, as intended. If the sniper gets a rework done to its mechanics so I can do this better then I'll be happy.
Your friendly Pub match logi
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DUST Fiend
19154
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Posted - 2017.05.17 18:20:00 -
[22] - Quote
If you get no screen shake from bullet impact than I guess, and no I dont believe I have.
Rage flavored bitter berry
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Pokey Dravon
OSG Planetary Operations
9270
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Posted - 2017.05.17 18:28:00 -
[23] - Quote
Forever ETC wrote:This is what I post when the Sniper gets brought up in the Discord. Now the footage is back from the Demo, I think it is safe to assume that by release there will be more and even greater/open areas inside the ship to warrant the use of the sniper among other long ranges weapons.
Here you go Fiend.
You can see how quickly the accuracy dials in by the red marks on the edges of the scope that slide to the center when he scopes in.
EVE: Phoenix - 'Rise Again' Trailer
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DUST Fiend
19154
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Posted - 2017.05.17 18:47:00 -
[24] - Quote
If the player count stays low in those small maps then maybe it will be ok. Im not an infantry player so its just my first impression. Im gonna hold my other comments for now until I see more of the overall game. I feel my vision is clouded with rage so really doing my best to stay objective.
Rage flavored bitter berry
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Sequal's Back
Dead Man's Game Preatoriani
2398
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Posted - 2017.05.17 18:58:00 -
[25] - Quote
A b..blu.. blue tag !? O_o
"I hope we don't have vehicles [in Nova] simply so we don't have to deal with the people who drive them." -Ripley Riley
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DUST Fiend
19156
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Posted - 2017.05.17 19:06:00 -
[26] - Quote
Sequal's Back wrote:A b..blu.. blue tag !? O_o I have this magic power to evoke Ratatti responses.
I DIDN'T ASK FOR THESE POWERS!!!!
Rage flavored bitter berry
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Joel II X
Bacon with a bottle of Quafe
10854
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Posted - 2017.05.17 23:52:00 -
[27] - Quote
Blue tag! Ehem, excuse me.
DUST Fiend wrote:But mobile marksmen are made possible by 1 hit kills and quick scopes. If you have to sit still for 2 seconds at the end of a hall vs someone who can aim with any other gun you'll probably be having a bad day.
Just seems counter intuitive and a general push towards more generic twitch based gameplay. Guess we'll have to see. Also, this.
Having to wait for the primer on the sniper, and playing on a closed off, small maps seem to reduce the sniper role from guarding/keeping track of a tactical location to run&gun general OHK quick scope, but worse because you can't actually quick scope.
Maybe if the final design is a bit more like Overwatch where the double jump can actually get you to places inaccessible to others like with Widow Maker and her hook, and rather than having a primer, have it be a Kaalkiota/Charge Rifle where you could either fire quick weak shots, or wait for the primer for stronger shots. However, this would hurt racial diversity for snipers, I think.
Scouts United
Gk.0s & Quafes all day.
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John Psi
Vacuum Cleaner. LLC
2228
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Posted - 2017.05.22 17:50:00 -
[28] - Quote
Joel II X wrote:What will Snipers serve for in Nova?
For stupid camping and noob frag farming, as always and everywhere.
Please support fair play!
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DeadlyAztec11
10164
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Posted - 2017.05.23 08:55:00 -
[29] - Quote
Joel II X wrote:Blue tag! Ehem, excuse me. DUST Fiend wrote:But mobile marksmen are made possible by 1 hit kills and quick scopes. If you have to sit still for 2 seconds at the end of a hall vs someone who can aim with any other gun you'll probably be having a bad day.
Just seems counter intuitive and a general push towards more generic twitch based gameplay. Guess we'll have to see. Also, this. Having to wait for the primer on the sniper, and playing on a closed off, small maps seem to reduce the sniper role from guarding/keeping track of a tactical location to run&gun general OHK quick scope, but worse because you can't actually quick scope. Maybe if the final design is a bit more like Overwatch where the double jump can actually get you to places inaccessible to others like with Widow Maker and her hook, and rather than having a primer, have it be a Kaalkiota/Charge Rifle where you could either fire quick weak shots, or wait for the primer for stronger shots. However, this would hurt racial diversity for snipers, I think.
No it's easy.
Amarr would have the ability to hold a charge. The Caldari would have a quicker charge, but be unable to hold it. The Minmatar would have the ability to fire semi automatically for more moderate damage. The Gallente would be able to hold a charge and release it to fire a barrage of accurate plasma bolts in a single devastating burst somewhat like a long range shotgun, whit the spread decreasing the longer the charge is held.
Boom. Your four main Sniper Rifles.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Fox Gaden
Immortal Guides
8142
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Posted - 2017.05.23 11:54:00 -
[30] - Quote
CCP Rattati wrote:DUST Fiend wrote:Im sure sniping on small interior maps will be exciting. It feels like either maps will be too small for anything but highly skilled players making trick shots, or theyll try to open them up a bit and screw over heavies that can no longer "catch a rriiidde!"
All just speculation still but the overall simplification of the game doesn't fill me with confidence. I dont count though, Ive gone too far to the dark side. I ate all the cookies :/ that's probably why noone plays AWP in CS:GO I have no idea what an AWP or CS:GO is... but it is nice to see the blue tag regardless.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Juno Tristan
Obscure Reference
1262
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Posted - 2017.05.23 12:19:00 -
[31] - Quote
Given the higher TTK and therefore unlikely snipers will 1 shot kill I think they should consider the sniper a support class adding additional effects to the shots. Such as:
Target gets radar pinged Target loses some capacitor or deactivates mods Target is slowed Target suffer burn damage over time Or rip off overwatch and offer sniper healing/buffa
The Final PLC Kill
Dust 514 - My Final Moments
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Derpty Derp
Dead Man's Game
1899
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Posted - 2017.05.23 13:00:00 -
[32] - Quote
Just a thought, but if snipers are now tactical rifles... What happens to the TacAR???! O____O'
Also, just puttin it out there, but MAG's tier 1 sniper was pretty epic in close range battles, and you could pop heads at a distance when you could guess which pixel was their head... |
Joel II X
Bacon with a bottle of Quafe
10860
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Posted - 2017.05.24 01:59:00 -
[33] - Quote
Derpty Derp wrote:Just a thought, but if snipers are now tactical rifles... What happens to the TacAR???! O____O'
Also, just puttin it out there, but MAG's tier 1 sniper was pretty epic in close range battles, and you could pop heads at a distance when you could guess which pixel was their head... I think I've read somewhere that Nova weapons will be somewhat customizable.
If this is true, we won't need the TAR. Just get your Gallente Battle Rifle, and customize it between the Assault, Tactical, and Breach at your leisure.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10860
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Posted - 2017.05.24 02:04:00 -
[34] - Quote
Juno Tristan wrote:Given the higher TTK and therefore unlikely snipers will 1 shot kill I think they should consider the sniper a support class adding additional effects to the shots. Such as:
Target gets radar pinged Target loses some capacitor or deactivates mods Target is slowed Target suffer burn damage over time Or rip off overwatch and offer sniper healing/buffa If snipers aren't a OHK, then they'll fail as a weapon.
Remember the Ronen Sniper? What did you do if you hit and left the guy barely breathing? If you were a smart man, you'd GTFO because they'd know what you're using and will come for you and/or notify their team your general location.
If you don't get the OHK on a CQC based game and you have to constantly move around and relax after each shot, then you dun goofed.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10860
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Posted - 2017.05.24 02:18:00 -
[35] - Quote
DeadlyAztec11 wrote:Joel II X wrote:Blue tag! Ehem, excuse me. DUST Fiend wrote:But mobile marksmen are made possible by 1 hit kills and quick scopes. If you have to sit still for 2 seconds at the end of a hall vs someone who can aim with any other gun you'll probably be having a bad day.
Just seems counter intuitive and a general push towards more generic twitch based gameplay. Guess we'll have to see. Also, this. Having to wait for the primer on the sniper, and playing on a closed off, small maps seem to reduce the sniper role from guarding/keeping track of a tactical location to run&gun general OHK quick scope, but worse because you can't actually quick scope. Maybe if the final design is a bit more like Overwatch where the double jump can actually get you to places inaccessible to others like with Widow Maker and her hook, and rather than having a primer, have it be a Kaalkiota/Charge Rifle where you could either fire quick weak shots, or wait for the primer for stronger shots. However, this would hurt racial diversity for snipers, I think. No it's easy. Amarr would have the ability to hold a charge. The Caldari would have a quicker charge, but be unable to hold it. The Minmatar would have the ability to fire semi automatically for more moderate damage. The Gallente would be able to hold a charge and release it to fire a barrage of accurate plasma bolts in a single devastating burst somewhat like a long range shotgun, with the spread decreasing the longer the charge is held. Boom. Your four main Sniper Rifles. I don't think that would really work with what Rattati is going for. I assume that you meant that the rifles don't have to charge ala Dust's ScR to have an effect. Rattati seems to be fixed on "you have to wait x amount of time to fire at all". In that case, did you mean that you could hold the charge, but have to go through the process of charging it regardless? If that's the case, then it seems to be more of a hindrance for the snipers since they'd only be able to walk while holding the charge, while having to charge it prior to engagements in order to succeed.
Also, the Minmatar Rifle doesn't seem as likely to exist because of what Rattati said.
One mo' ting! What I meant by racial diversity, is that every rifle would have to have a priming phase, rather than having one race have a non-priming, but weak shots only and another be charge at 50% for med damage and at 100% for high, etc.
I feel as if half the stuff I wrote doesn't make much sense. Let me know if it doesn't and I'll edit it later. I'm a bit tired right now.
EDIT: I take back everything I said IF you only have to prime the weapon when aiming for that duration of the aim time. That is to say, as long as you are aiming down sights/scope, you only have to prime your rifle when you first took aim, not after each shot. I think this is what Rattati might be going for, now that I think about it clearly. Regardless, charging your rifle prior to engaging and then having to wait for the prime time when ADS seems counter intuitive to design. I dunno, man.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10860
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Posted - 2017.05.24 02:25:00 -
[36] - Quote
John Psi wrote:Joel II X wrote:What will Snipers serve for in Nova? For stupid camping and noob frag farming, as always and everywhere. Haha that would depend on the damage/RoF of the rifles. I don't think that'll be very likely, judging by the demo map, but who knows?
Scouts United
Gk.0s & Quafes all day.
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DeadlyAztec11
10169
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Posted - 2017.05.24 04:22:00 -
[37] - Quote
Joel II X wrote:
EDIT: I take back everything I said IF you only have to prime the weapon when aiming for that duration of the aim time. That is to say, as long as you are aiming down sights/scope, you only have to prime your rifle when you first took aim, not after each shot. I think this is what Rattati might be going for, now that I think about it clearly. Regardless, charging your rifle prior to engaging and then having to wait for the prime time when ADS seems counter intuitive to design. I dunno, man.
You're over thinking it Joel. They could just make every sniper rifle widely inaccurate for the first .4 seconds then settle down to be perfectly still.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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deadpool lifetone
D3ATH CARD RUST415
354
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Posted - 2017.05.24 07:49:00 -
[38] - Quote
. All that matters is that "Senior Rat" is still amongst the living.....i dont really care what or how the maps get done as long as i can pew pew on ProjectNOVA ........like , i need that fix real bad lol "i just need a small sample to get hooked" .
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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Derpty Derp
Dead Man's Game
1902
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Posted - 2017.05.24 15:33:00 -
[39] - Quote
deadpool lifetone wrote:. i dont really care what or how the maps get done Somewhere out there... A LogicLoop can be heard crying. |
Joel II X
Bacon with a bottle of Quafe
10861
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Posted - 2017.05.24 17:15:00 -
[40] - Quote
DeadlyAztec11 wrote:Joel II X wrote:
EDIT: I take back everything I said IF you only have to prime the weapon when aiming for that duration of the aim time. That is to say, as long as you are aiming down sights/scope, you only have to prime your rifle when you first took aim, not after each shot. I think this is what Rattati might be going for, now that I think about it clearly. Regardless, charging your rifle prior to engaging and then having to wait for the prime time when ADS seems counter intuitive to design. I dunno, man.
You're over thinking it Joel. They could just make every sniper rifle widely inaccurate for the first .4 seconds then settle down to be perfectly still. Haha, you're probably right. Who knows how they'll actually do it, though. I guess we'll just have to wait for more confirmation.
Scouts United
Gk.0s & Quafes all day.
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One Eyed King
Nos Nothi
17191
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Posted - 2017.05.24 18:50:00 -
[41] - Quote
As long as strafing left or right while scoped doesn't reset the sway. That was annoying.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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deadpool lifetone
D3ATH CARD RUST415
356
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Posted - 2017.05.26 10:53:00 -
[42] - Quote
Derpty Derp wrote:deadpool lifetone wrote:. i dont really care what or how the maps get done Somewhere out there... A LogicLoop can be heard crying.
. Loop dont count , he's actually one of the kool kids on the block..... "its ok , shhhh little loop , he didn't mean you" lol
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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Starlight Burner
625
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Posted - 2017.05.31 05:12:00 -
[43] - Quote
Sniping looks like CoD with halo movement. Doesn't seem to play nor look like the Tactical shooter DUST514 was.
CEO of Arrary of Clusters, a close relations corporation
The Caldari will reign on high!
Rock Band 4 is a joke
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Banjo Robertson
Random Gunz
844
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Posted - 2017.06.01 21:31:00 -
[44] - Quote
I have always felt that FPS games in general went downhill when long range rifles used by snipers were added to them, and its been a poison in the entire genre since then, with the rare exception of single player games, and some few multiplayer games with maps large enough where it makese logical sense for there to actually be those kinds of rifles.
Keep dust reborn clean, remove the poison it had the first time around. Remove the longer range sniping rifles. |
Slightly-Mental
Planetary Research and Investments
80
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Posted - 2017.06.05 14:16:00 -
[45] - Quote
With better hit detection and a fixed issue of terrain and models popping in and out, you will find, snippers will easy adapt to any map or weapon.
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