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Joel II X
Bacon with a bottle of Quafe
10845
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Posted - 2017.05.15 21:48:00 -
[1] - Quote
-Small maps -plenty of walls -seemingly no nests -no open areas other than that one hangar bay
I'm judging this by the map on the demo and the few sketches that Logi-Cloop (lol) drew up. For a quick-paced, short-distance engagements type of game, what will this weapon type serve other than 360 MLG no scope Blazing tech?
Why use anything other than Gallente weaponry other than pride? FREEDOM!
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Joel II X
Bacon with a bottle of Quafe
10846
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Posted - 2017.05.16 00:26:00 -
[2] - Quote
Pokey Dravon wrote:Rattati talked a bit about this recently. They're going to be more styled around like a marksman rifle....you're not going to lay prone or sit in one place for a long time. It's going to be more...move, line up the shot, fire, keep moving. More of a long range support style of weapon.
Also no quick scoping, woot. But you have to wait a bit (at least the Minmatar rifle) as seen on the demo, and judging from that one map, you're better off with any other weapon.
Unless there are nice vantage spots inside a huge ship, I don't see it doing well, in regards to tactical performance in comparison to other weapons.
I'll see how it goes, though. Hopefully I'll see a Gallente Sniper one day.
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Joel II X
Bacon with a bottle of Quafe
10851
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Posted - 2017.05.17 09:54:00 -
[3] - Quote
Forever ETC wrote:Scheneighnay McBob wrote:Pokey Dravon wrote:Rattati talked a bit about this recently. They're going to be more styled around like a marksman rifle....you're not going to lay prone or sit in one place for a long time. It's going to be more...move, line up the shot, fire, keep moving. More of a long range support style of weapon.
But that's how it was in Dust if you wanted to be effective. Hate to keep sounding like the one hating everything about Nova, but if they try to make it more pronounced, it essentially will be quickscoping arcade ****. DUST is a terrible example of the sniper role. Glad it'll moving away from that Terrible example of the role, or the effectiveness?
The role was pretty solid, especially for the early maps. Plenty of open grounds in between objectives and inside certain sockets, but not many objectives. With a good sniper, a team could have locked down an area.
However, Dust's snipers were lackluster. We didn't have variable zooms, we had bad variety of rifles, and we had to deal with ghost terrain. Because of this, the effectiveness of the role was pretty lackluster. It further decreased with the change to weapon proficiencies.
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Joel II X
Bacon with a bottle of Quafe
10854
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Posted - 2017.05.17 23:52:00 -
[4] - Quote
Blue tag! Ehem, excuse me.
DUST Fiend wrote:But mobile marksmen are made possible by 1 hit kills and quick scopes. If you have to sit still for 2 seconds at the end of a hall vs someone who can aim with any other gun you'll probably be having a bad day.
Just seems counter intuitive and a general push towards more generic twitch based gameplay. Guess we'll have to see. Also, this.
Having to wait for the primer on the sniper, and playing on a closed off, small maps seem to reduce the sniper role from guarding/keeping track of a tactical location to run&gun general OHK quick scope, but worse because you can't actually quick scope.
Maybe if the final design is a bit more like Overwatch where the double jump can actually get you to places inaccessible to others like with Widow Maker and her hook, and rather than having a primer, have it be a Kaalkiota/Charge Rifle where you could either fire quick weak shots, or wait for the primer for stronger shots. However, this would hurt racial diversity for snipers, I think.
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Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10860
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Posted - 2017.05.24 01:59:00 -
[5] - Quote
Derpty Derp wrote:Just a thought, but if snipers are now tactical rifles... What happens to the TacAR???! O____O'
Also, just puttin it out there, but MAG's tier 1 sniper was pretty epic in close range battles, and you could pop heads at a distance when you could guess which pixel was their head... I think I've read somewhere that Nova weapons will be somewhat customizable.
If this is true, we won't need the TAR. Just get your Gallente Battle Rifle, and customize it between the Assault, Tactical, and Breach at your leisure.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10860
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Posted - 2017.05.24 02:04:00 -
[6] - Quote
Juno Tristan wrote:Given the higher TTK and therefore unlikely snipers will 1 shot kill I think they should consider the sniper a support class adding additional effects to the shots. Such as:
Target gets radar pinged Target loses some capacitor or deactivates mods Target is slowed Target suffer burn damage over time Or rip off overwatch and offer sniper healing/buffa If snipers aren't a OHK, then they'll fail as a weapon.
Remember the Ronen Sniper? What did you do if you hit and left the guy barely breathing? If you were a smart man, you'd GTFO because they'd know what you're using and will come for you and/or notify their team your general location.
If you don't get the OHK on a CQC based game and you have to constantly move around and relax after each shot, then you dun goofed.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10860
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Posted - 2017.05.24 02:18:00 -
[7] - Quote
DeadlyAztec11 wrote:Joel II X wrote:Blue tag! Ehem, excuse me. DUST Fiend wrote:But mobile marksmen are made possible by 1 hit kills and quick scopes. If you have to sit still for 2 seconds at the end of a hall vs someone who can aim with any other gun you'll probably be having a bad day.
Just seems counter intuitive and a general push towards more generic twitch based gameplay. Guess we'll have to see. Also, this. Having to wait for the primer on the sniper, and playing on a closed off, small maps seem to reduce the sniper role from guarding/keeping track of a tactical location to run&gun general OHK quick scope, but worse because you can't actually quick scope. Maybe if the final design is a bit more like Overwatch where the double jump can actually get you to places inaccessible to others like with Widow Maker and her hook, and rather than having a primer, have it be a Kaalkiota/Charge Rifle where you could either fire quick weak shots, or wait for the primer for stronger shots. However, this would hurt racial diversity for snipers, I think. No it's easy. Amarr would have the ability to hold a charge. The Caldari would have a quicker charge, but be unable to hold it. The Minmatar would have the ability to fire semi automatically for more moderate damage. The Gallente would be able to hold a charge and release it to fire a barrage of accurate plasma bolts in a single devastating burst somewhat like a long range shotgun, with the spread decreasing the longer the charge is held. Boom. Your four main Sniper Rifles. I don't think that would really work with what Rattati is going for. I assume that you meant that the rifles don't have to charge ala Dust's ScR to have an effect. Rattati seems to be fixed on "you have to wait x amount of time to fire at all". In that case, did you mean that you could hold the charge, but have to go through the process of charging it regardless? If that's the case, then it seems to be more of a hindrance for the snipers since they'd only be able to walk while holding the charge, while having to charge it prior to engagements in order to succeed.
Also, the Minmatar Rifle doesn't seem as likely to exist because of what Rattati said.
One mo' ting! What I meant by racial diversity, is that every rifle would have to have a priming phase, rather than having one race have a non-priming, but weak shots only and another be charge at 50% for med damage and at 100% for high, etc.
I feel as if half the stuff I wrote doesn't make much sense. Let me know if it doesn't and I'll edit it later. I'm a bit tired right now.
EDIT: I take back everything I said IF you only have to prime the weapon when aiming for that duration of the aim time. That is to say, as long as you are aiming down sights/scope, you only have to prime your rifle when you first took aim, not after each shot. I think this is what Rattati might be going for, now that I think about it clearly. Regardless, charging your rifle prior to engaging and then having to wait for the prime time when ADS seems counter intuitive to design. I dunno, man.
Scouts United
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Joel II X
Bacon with a bottle of Quafe
10860
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Posted - 2017.05.24 02:25:00 -
[8] - Quote
John Psi wrote:Joel II X wrote:What will Snipers serve for in Nova? For stupid camping and noob frag farming, as always and everywhere. Haha that would depend on the damage/RoF of the rifles. I don't think that'll be very likely, judging by the demo map, but who knows?
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Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
10861
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Posted - 2017.05.24 17:15:00 -
[9] - Quote
DeadlyAztec11 wrote:Joel II X wrote:
EDIT: I take back everything I said IF you only have to prime the weapon when aiming for that duration of the aim time. That is to say, as long as you are aiming down sights/scope, you only have to prime your rifle when you first took aim, not after each shot. I think this is what Rattati might be going for, now that I think about it clearly. Regardless, charging your rifle prior to engaging and then having to wait for the prime time when ADS seems counter intuitive to design. I dunno, man.
You're over thinking it Joel. They could just make every sniper rifle widely inaccurate for the first .4 seconds then settle down to be perfectly still. Haha, you're probably right. Who knows how they'll actually do it, though. I guess we'll just have to wait for more confirmation.
Scouts United
Gk.0s & Quafes all day.
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