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Kevall Longstride
DUST University Ivy League
3699
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Posted - 2016.04.24 16:19:00 -
[1] - Quote
For those of you who have net yet seen it my YouTube video of the action can be found here.
For the two best interviews with CCP Rattati look here and here.
So Fanfest is over, nearly all the beer drunk and the return flights filling up with hung over capsuleer's and mercs. What's different over the last two years is that there is a renewed sense of optimism regarding the dream of a FPS shooter in the New Eden Universe as the dishevelled return home.
There is a main reason that this is the case, the elephant in the room so to speak and it has to be addressed upfront and honestly. This was a predominantly PC crowd and Project Nova is on PC. The harsh reality of the situation is that the majority of EVE players here don't really care about anything that is isn't on PC.
Oh there are many, many here that play Dust but they are in the minority. But the majority that don't play Dust but have now played Nova are excited again for the Project and the concept once more. That is very much a good thing right now because it increases the Projects chances of passing over from Project to Product. The arguments for console v PC are well documented and discussed on these very forums and this post and this poster has no desire to discuss it further at this point. Beside's such argument is rendered moot as Nova is here, is real and is on PC.
So whats it like?
Before I talk about that I would urge you all to once again read CCP Rattati's interviews linked above. There has been much discussion and assumptions about what Nova is right now and most of that based on what hasn't been seen in the Nova Footage.
What has been on show here is a taster of the game. A Caldari Carrier map, six pre-set fits using just Gallante suits and a combination of Shotgun, Assault and TAC variants of the Rifle, HMG, SMG and the new Minmatar Precision Rifle. The UI is very placeholder, included into the game to give context to those playing it at Fanfest. It is almost certainly going to swapped out in the future. It was set up using 6v6 rather than its intended 16v16 purely because there wasn't enough room to set up 32 PC's.
There was nothing shown about progression, MMO elements, Corp control, social aspects amongst others simply because those elements are not ready to show and talk about. Nova being at Fanfest was all about getting feedback from the attendees about the core mechanics of the FPS part of the game. That feedback was very positive, constructive and helpful to the team. Frame, Rattati and the others are going back with loads of new ideas and suggestions that those here gave them.
One other point that I feel needs clarification. There were two Projects being shown here in the Demo room. Project Nova and Project Arena.
Arena is a full body VR experience loosely based on Disc combat in the Tron Films. It was shown in a very Frankenstein hardware configuration at last years Fanfest, but has now been tightened up using the retail Rift tech and had been very well received.
I say this because Arena seems to have been confused with Nova so Dust players have been assuming that the FPS project is arena based like the older Quake titles. Nova, should it be green lit, will be very much the kind of experience we're used to in Dust right now and iterated upon further after that.
Back to my impressions of the game.
I'm somewhat handicapped in using M&KB effectively because of well, a minor handicap. The Little to Middle fingers of my Left hand suffer from RSI and controller support is currently not in Nova. That being said I still managed to play the game well enough to hold my own without too much frustration. The game is super slick. Stupidly fast in fact. The majority of the art assets in the game are imported directly from Dust into UE4 and played at the native 4K resolution that they normally are before having to be scaled down to fit into the PS3's RAM. So the suits look amazing.
Fortunately my Right hand is perfectly fine and after getting used to using the right mouse for ADS, aiming and target acquisition is spot on. The Precision and TAC Rail are in particular very satisfying to use and get head shots with. The Shotgun is a glowing green mass of destruction with Plasma splashing of surfaces (and Faces) in a really fun way. And the HMG.....
At this point it should be noted that all the sounds in the game have been rerecorded and are new sound files. The HMG is terrifying. Its very clear that there is right end of it you want to be on and wrong end you don't. It has a great new overheat sound thats perfectly tuned so that you know when to release the trigger without looking at the UI.
The only real criticism that I could level at it is that the CRU, Uplink, hacking and spawn mechanics while very familiar to a Dust Vet, confused a lot of players here. This can be rectified easily later on as UI is iterated upon.
Given how much of design time for a game is actually spent designing before coding is even done the Shanghai team have made a solid foundation for the rest of the game to be built on. Those elements that made Dust what it is are not yet here to try. But they'll be supported by a second by second gunplay experience that so far looks like it could rank with the big boys.
People have said that looks like a clone of X or Y or Z game already out there. Well, thats not so bad, COD, the BF series and Halo are all massively successful. For Nova to be compared to them at this early stage even without the Dust bits we all know and love bodes very well for the future of a New Eden FPS game.
CPM 1&2 Member
CEO of DUST University
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DUST Fiend
18210
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Posted - 2016.04.24 16:44:00 -
[2] - Quote
Kevall Longstride wrote: Nova, should it be green lit And people wonder why I'm so salty
My brain is a dead hamster on an ever turning wheel.
Feed me.
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Spaceman-Rob
Crux Special Tasks Group Gallente Federation
1035
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Posted - 2016.04.24 16:54:00 -
[3] - Quote
I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. |
byte modal
676
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Posted - 2016.04.24 16:54:00 -
[4] - Quote
DUST Fiend wrote:Kevall Longstride wrote: Nova, should it be green lit And people wonder why I'm so salty
You been salty waaaaay before that statement was made. No?
kitten bacon taco (nom)
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Kevall Longstride
DUST University Ivy League
3700
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Posted - 2016.04.24 16:56:00 -
[5] - Quote
These are simply the realities of game development I'm afraid. There have been hundreds of games that never saw the light of day publicly, even after millions have been spent on them.
The fact that CCP is prepared to share and ask for feedback on two projects is however encouraging. And it should be noted that the two 'Projects' that had been previously demonstrated at Fanfest, EveVR and Nemesis have both been green lit shortly after becoming Valkyrie and Gunjack.
CPM 1&2 Member
CEO of DUST University
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Shley Ashes
And the ButtPirates
222
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Posted - 2016.04.24 16:56:00 -
[6] - Quote
DUST Fiend wrote:Kevall Longstride wrote: Nova, should it be green lit And people wonder why I'm so salty
I'm only salty because it isn't greenlit yet
Dust.... Dust never changes
Watch your six !
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Takahiro Kashuken
Red Star.
4725
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Posted - 2016.04.24 16:57:00 -
[7] - Quote
Kevall Longstride wrote:
People have said that looks like a clone of X or Y or Z game already out there. Well, thats not so bad, COD, the BF series and Halo are all massively successful. For Nova to be compared to them at this early stage even without the Dust bits we all know and love bodes very well for the future of a New Eden FPS game.
The reason people are comparing to to COD and Halo is because it has the same ****** elements of the games, small areas, small numbers, TDM only, bloody screen so real!, etc
We already have enough crappy clones of said games so why do we want another one?
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Takahiro Kashuken
Red Star.
4725
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Posted - 2016.04.24 16:57:00 -
[8] - Quote
Double post
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Kevall Longstride
DUST University Ivy League
3702
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Posted - 2016.04.24 17:01:00 -
[9] - Quote
Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things.
Controller support is something I'd like to have.
However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist.
That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist.
CPM 1&2 Member
CEO of DUST University
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Spaceman-Rob
Crux Special Tasks Group Gallente Federation
1035
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Posted - 2016.04.24 17:04:00 -
[10] - Quote
Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist.
" Mice are so accurate " that's exactly why controller support should have a good working aim assist. |
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Kevall Longstride
DUST University Ivy League
3702
|
Posted - 2016.04.24 17:07:00 -
[11] - Quote
One bit of feedback is the Chimera map was too big. But that was due mainly to it being 6v6 rather than the 16v16 its designed for.
The 'small numbers' of which you speak were a consequence of limited space for the PC's in the room, not limitations in the game.
16v16 is not small and what i consider the sweet spot before a map gets too confusing and hectic, like a Bourne movie in fact.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3702
|
Posted - 2016.04.24 17:11:00 -
[12] - Quote
Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist.
And as I pointed out, PC players will not play a game that has aim assist. It's considered to be botting and therefore cheating. Part of the reason they tend to be dismissive of console gaming and gamers. But thats a different argument which I'm not going to get drawn into.
CPM 1&2 Member
CEO of DUST University
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Spaceman-Rob
Crux Special Tasks Group Gallente Federation
1035
|
Posted - 2016.04.24 17:19:00 -
[13] - Quote
Kevall Longstride wrote:Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist. And as I pointed out, PC players will not play a game that has aim assist. It's considered to be botting and therefore cheating. Part of the reason they tend to be dismissive of console gaming and gamers. But thats a different argument which I'm not going to get drawn into.
" PC players will not play a game that has aim assist " Rubbish! I am a PC player. |
xxwhitedevilxx M
Maphia Clan Corporation
3769
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Posted - 2016.04.24 17:58:00 -
[14] - Quote
Kevall Longstride wrote:Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist. And as I pointed out, PC players will not play a game that has aim assist. It's considered to be botting and therefore cheating. Part of the reason they tend to be dismissive of console gaming and gamers. But thats a different argument which I'm not going to get drawn into.
Probably because the vocal community need to blame something outside of theirselves when they lose. Either this or hacks.
Still, there are many ways to "trick" your computer into thinking you're using a gamepad while you're using Mouse and Keyboard, so, maybe, it would be better if there is no aim assist at all (even tho I'm just so used to controllers that I found them way more comfortable).
The problem on PC FPS is always the same, there are tons (literally, tons) of ways you can cheat. Imo the controller aim assist wouldn't even be considered so overpowered if there weren't people abusing Aim Assist with kbm.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Foundation Seldon
Sinq Laison Gendarmes Gallente Federation
1052
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Posted - 2016.04.24 18:03:00 -
[15] - Quote
Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist.
Alternatively you could get a Steam Controller.
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Aikuchi Tomaru
Subdreddit
3007
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Posted - 2016.04.24 18:36:00 -
[16] - Quote
Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist.
Adding Aim assist on PC is a bad idea. People WILL find a way to use it with a mouse and it would be a legal aimbot CCP couldn't punish for using. If oyu want to use a controller then do so by all means. But live with the downsides of it instead of crying for something which potentially might hurt the game.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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DUST Fiend
18212
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Posted - 2016.04.24 18:38:00 -
[17] - Quote
byte modal wrote:DUST Fiend wrote:Kevall Longstride wrote: Nova, should it be green lit And people wonder why I'm so salty You been salty waaaaay before that statement was made. No? Guilty as charged
My brain is a dead hamster on an ever turning wheel.
Feed me.
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Marston VC
SVER True Blood RUST415
1762
|
Posted - 2016.04.24 19:14:00 -
[18] - Quote
DUST Fiend wrote:Kevall Longstride wrote: Nova, should it be green lit And people wonder why I'm so salty
https://twitter.com/HilmarVeigarhttps://twitter.com/HilmarVeigar
Let their CEO know that you want the game to be green lit. I did already.... twice. I'd even say i'd pay money for it. If enough people do it, it'll at least be on his mind. He has the final call of weather or not it gets green lit.
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1762
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Posted - 2016.04.24 19:16:00 -
[19] - Quote
Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist.
There was so much crap to deal with on Consoles with AIM assist. it was always "too strong" or "too weak" or "too inconsistent". I'd rather skip the headache and not have it at all and just deal with it. Plenty of people play on consoles without aim assist anyway. Its just a crutch. You dont need it.
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1762
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Posted - 2016.04.24 19:17:00 -
[20] - Quote
Kevall, on a scale of 1-10 how optimistic are you in regards to this game coming to fruition?
Also, I dont know if you played the dust closed beta/alpha but if you did, how would you say the current demo stacked up to that?
Marston VC, STB Director
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Kevall Longstride
DUST University Ivy League
3708
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Posted - 2016.04.24 19:25:00 -
[21] - Quote
There are many factors to consider but in my conversations with various Dev's and player reaction over Fanfest, I'd put my optimism at about 7.5 out of 10.
Old Dust hand CCP Nullabor loved it in particular along with many of the Iceland based Dev's and GM's.
The very old beta didn't have any of the MMO type features as well, so it's actually a good comparison to make as Nova has none of them.
Nova blows it out the water.
CPM 1&2 Member
CEO of DUST University
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Iron Wolf Saber
Den of Swords
20005
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Posted - 2016.04.24 20:31:00 -
[22] - Quote
Takahiro Kashuken wrote:Kevall Longstride wrote:
People have said that looks like a clone of X or Y or Z game already out there. Well, thats not so bad, COD, the BF series and Halo are all massively successful. For Nova to be compared to them at this early stage even without the Dust bits we all know and love bodes very well for the future of a New Eden FPS game.
The reason people are comparing to to COD and Halo is because it has the same ****** elements of the games, small areas, small numbers, TDM only, bloody screen so real!, etc We already have enough crappy clones of said games so why do we want another one?
TDM hasnt been a popular mode in 7 years in cod or halo...
Former CPM 0, CPM 1
Omni-Soldier, Forum Warrior
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AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
54
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Posted - 2016.04.24 20:34:00 -
[23] - Quote
Kevall Longstride wrote:
16v16 is not small
Yes it is. If Zipper could do it on the PS2 with SOCOM III in 2005, there's no reason they can't do more than 16 v 16 on PC. |
Takahiro Kashuken
Red Star.
4727
|
Posted - 2016.04.24 21:16:00 -
[24] - Quote
AldnoahZero wrote:Kevall Longstride wrote:
16v16 is not small
Yes it is. If Zipper could do it on the PS2 with SOCOM III in 2005, there's no reason they can't do more than 16 v 16 on PC.
I expect a PC platform to handle 32v32 at a minimum if it is at all commited to moving towards MMO status.
16v16 was small on PS3 and empty in most cases until we got smaller maps/modes which funneled the players.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Leither Yiltron
Commando Perkone Caldari State
1344
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Posted - 2016.04.24 21:17:00 -
[25] - Quote
Nah
Have a pony
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Scheneighnay McBob
Penumbra or something
7817
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Posted - 2016.04.24 21:26:00 -
[26] - Quote
Kevall Longstride wrote: I say this because Arena seems to have been confused with Nova so Dust players have been assuming that the FPS project is arena based like the older Quake titles. Nova, should it be green lit, will be very much the kind of experience we're used to in Dust right now and iterated upon further after that.
How is Dust not an arena shooter? Maps are tiny.
The anti-tunnel snake taskforce has assembled
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One Eyed King
Nos Nothi
15202
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Posted - 2016.04.24 21:38:00 -
[27] - Quote
Kevall Longstride wrote:These are simply the realities of game development I'm afraid. There have been hundreds of games that never saw the light of day publicly, even after millions have been spent on them.
The fact that CCP is prepared to share and ask for feedback on two projects is however encouraging. And it should be noted that the two 'Projects' that had been previously demonstrated at Fanfest, EveVR and Nemesis have both been green lit shortly after becoming Valkyrie and Gunjack. Do you know off hand the time between FF and the green lighting of those two projects?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Kevall Longstride
DUST University Ivy League
3711
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Posted - 2016.04.24 23:33:00 -
[28] - Quote
A few months but that really is no guarantee of the same time frames for Nova or Arena.
However with Nova now being public I'd hope that the time between green light and you guys being told wouldn't be too long.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3711
|
Posted - 2016.04.24 23:37:00 -
[29] - Quote
AldnoahZero wrote:Kevall Longstride wrote:
16v16 is not small
Yes it is. If Zipper could do it on the PS2 with SOCOM III in 2005, there's no reason they can't do more than 16 v 16 on PC.
16v16 has always been the sweet spot for me. Any larger than that I find makes it a real chore to keep track of everyone. It's why I'm not a fan of PS2. I've no clue as to what's going there when I've tried.
CPM 1&2 Member
CEO of DUST University
|
Kevall Longstride
DUST University Ivy League
3712
|
Posted - 2016.04.24 23:41:00 -
[30] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote: I say this because Arena seems to have been confused with Nova so Dust players have been assuming that the FPS project is arena based like the older Quake titles. Nova, should it be green lit, will be very much the kind of experience we're used to in Dust right now and iterated upon further after that.
How is Dust not an arena shooter? Maps are tiny.
So small we had to call in vehicles to get from one side to the other in less than 3 minutes?
CPM 1&2 Member
CEO of DUST University
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Heimdallr69
Negative-Feedback.
7149
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Posted - 2016.04.24 23:42:00 -
[31] - Quote
I like 32v32 I tend to go 60+ kills and 14-20 deaths in Battlefield games but in dust that would be spendy |
Celus Ivara
DUST University Ivy League
463
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Posted - 2016.04.25 15:21:00 -
[32] - Quote
Different match sizes lead to different experiences. My feel on different experiences is if one doesn't ruin the other then let's have 'em all. Intimate 6v6, tactical 16v16, sprawling 32v32.... choose what you want to play from the battle menu. All can be fun modes; I don't see a need for us to choose.
#PortDust514
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Kevall Longstride
DUST University Ivy League
3725
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Posted - 2016.04.26 10:51:00 -
[33] - Quote
So responding to some of what I've read from you good people so far...
The MMO aspect of Dust isn't going anywhere. It may change, alter, become lessened in one degree, expanded in others. If over a decade of making the most complex MMO in the history of gaming has taught CCP anything, it's how to do MMO.
What they can't do and Dust was a brave attempt at it, is make a super fast, super slick, lag free FPS environment. And the brutal truth in today's very competitive free to play FPS market is unless that element works from day one of launch, then no matter how much MMO is in it, today's gaming public will skip over it and try the next one.
Those who read and frequent these forums will certainly try it for longer than most. But CCP needs mass market appeal for this to be viable. And we need it too, because without it this game dies and Nova won't grow to full product that can sustain the cost of adding to it and expansions. Not understanding that or insisting that ALL the MMO be in the game from day one without getting the FPS rock solid first, dooms the game.
CCP put the cart before the horse with Dust 514 as far as the MMO aspect is concerned. Resources and a great deal of Dev time was spent on a single feature, Obital Bombardment, which ultimately was only used by a minority of players, approximately 1% of the player base according the CCP Rattati in a recent interview. Those are resources that in hindsight were frankly squandered when you look at how poor the games FPS aspect was at launch, resulting in a massive number of fixes for Uprising, none of which could get past the poor original code without a full rewrite.
I will certainly still push for the MMO to be added when the game is able to support it but only when it works both for the players and the game experience, not for the sake of having it.
It is rare for a games original concept to get a second chance. CCP Rattati's plan to get the basics nailed before adding the rest of the concept is the best chance we have as fans to see Dusts potential realised.
CPM 1&2 Member
CEO of DUST University
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Regis Blackbird
DUST University Ivy League
1290
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Posted - 2016.04.26 17:25:00 -
[34] - Quote
Kevall Longstride wrote:So responding to some of what I've read from you good people so far...
The MMO aspect of Dust isn't going anywhere. It may change, alter, become lessened in one degree, expanded in others. If over a decade of making the most complex MMO in the history of gaming has taught CCP anything, it's how to do MMO.
What they can't do and Dust was a brave attempt at it, is make a super fast, super slick, lag free FPS environment. And the brutal truth in today's very competitive free to play FPS market is unless that element works from day one of launch, then no matter how much MMO is in it, today's gaming public will skip over it and try the next one.
Those who read and frequent these forums will certainly try it for longer than most. But CCP needs mass market appeal for this to be viable. And we need it too, because without it this game dies and Nova won't grow to full product that can sustain the cost of adding to it and expansions. Not understanding that or insisting that ALL the MMO be in the game from day one without getting the FPS rock solid first, dooms the game.
CCP put the cart before the horse with Dust 514 as far as the MMO aspect is concerned. Resources and a great deal of Dev time was spent on a single feature, Obital Bombardment, which ultimately was only used by a minority of players, approximately 1% of the player base according the CCP Rattati in a recent interview. Those are resources that in hindsight were frankly squandered when you look at how poor the games FPS aspect was at launch, resulting in a massive number of fixes for Uprising, none of which could get past the poor original code without a full rewrite.
I will certainly still push for the MMO to be added when the game is able to support it but only when it works both for the players and the game experience, not for the sake of having it.
It is rare for a games original concept to get a second chance. CCP Rattati's plan to get the basics nailed before adding the rest of the concept is the best chance we have as fans to see Dusts potential realised.
While I agree with you Kevall, the other aspect (MMO/Connection to EVE) is important as well.
Dust514 mainly survived as long as it did because of the (let's be honest) limited and sometimes flawed integration to EVE. Basically it did a half ass job on Integration, and botched the FPS part.
The risk I see (and pointed out in most reviews) is that "A Great FPS" with only a layer of EVE paint, might not be enough to hold people's interest for long in the highly saturated FPS market (you yourself mention).
While I agree it's too early right now to discuss in details what a future EVE link might bring, I think it's very importaint that Nova have something at official launch, to set it apart from the competition.
Nova must nail both these topics IMHO.
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Fox Gaden
Immortal Guides
7652
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Posted - 2016.04.26 17:54:00 -
[35] - Quote
Takahiro Kashuken wrote:Kevall Longstride wrote:
People have said that looks like a clone of X or Y or Z game already out there. Well, thats not so bad, COD, the BF series and Halo are all massively successful. For Nova to be compared to them at this early stage even without the Dust bits we all know and love bodes very well for the future of a New Eden FPS game.
The reason people are comparing to to COD and Halo is because it has the same ****** elements of the games, small areas, small numbers, TDM only, bloody screen so real!, etc We already have enough crappy clones of said games so why do we want another one? I realize that your posts are just a rhetorical excuse to spout off and you are not actually interested in reading apposing viewpoints, but...
small areas: The map they used for the Demo was small, but they intend to reuse the DUST maps for Planetary Conquest and I would assume there will be a variety of different size maps for Public matches.
small numbers: Only the demo was 6 v 6, and that was due to physical space restrictions at the venue and to reduce que times since there might not always be 32 people standing around waiting to play. Nova will be 16 v 16 at launch (much more than COD), and if the architecture holds up they can always add game modes with more people later.
Sorry, I don't know what TDM means, nor do I get the "bloody screen so real!" reference.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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byte modal
705
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Posted - 2016.04.26 18:05:00 -
[36] - Quote
Fox Gaden wrote:Takahiro Kashuken wrote:Kevall Longstride wrote:
People have said that looks like a clone of X or Y or Z game already out there. Well, thats not so bad, COD, the BF series and Halo are all massively successful. For Nova to be compared to them at this early stage even without the Dust bits we all know and love bodes very well for the future of a New Eden FPS game.
The reason people are comparing to to COD and Halo is because it has the same ****** elements of the games, small areas, small numbers, TDM only, bloody screen so real!, etc We already have enough crappy clones of said games so why do we want another one? I realize that your posts are just a rhetorical excuse to spout off and you are not actually interested in reading apposing viewpoints, but... small areas: The map they used for the Demo was small, but they intend to reuse the DUST maps for Planetary Conquest and I would assume there will be a variety of different size maps for Public matches. small numbers: Only the demo was 6 v 6, and that was due to physical space restrictions at the venue and to reduce que times since there might not always be 32 people standing around waiting to play. Nova will be 16 v 16 at launch (much more than COD), and if the architecture holds up they can always add game modes with more people later. Sorry, I don't know what TDM means, nor do I get the "bloody screen so real!" reference.
My guess is Team Death Match (as if this is the only game mode that will exist), and blood splattering on the screen when shot to add visual aid to bring you in.
Regardless, I agree with you and tire of the few holdouts that spout off to stir the pot ignoring posts that address their complaints. Even if the game never gets a green light, we have not enough evidence to begin casting stones as if it were a release build. It may never release. Or if it does, it may actually not have the elements some are crying over. However, no one knows at this point in time what is to come, if anything. It's petty to draw such hard lines on what-if mentality with no evidence.
*shrugs*
oh. And Fox: I think I have a forum man-crush on your posts. Thanks for all the info and your level head over the years. All the best to you and I hope to see your name pop up in the future whatever-game-to-come forums may exist.
kitten bacon taco (nom)
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Fox Gaden
Immortal Guides
7652
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Posted - 2016.04.26 18:34:00 -
[37] - Quote
We should keep in mind that this is Pre-Alpha.
I expect the Alpha will have more fitting options and the progression will be worked on.
By the time we get to a Beta I would expect to have full progressions, fittings, P2P Nova markets, chat channels, corporations, Planetary Conquest, etc.
At some point in the Beta I would like to see shared chat channels with EVE, Shared Corporations with EVE.
I would like to see the economic integration of the two games at some time in the Beta, but it sounds like that might come in an expansion after release. Personally I think it would be better to design Planetary Conquest and the economic integration with EVE at the same time, rather than giving PC placeholder objectives as they did in DUST.
Maybe some day, we can get Orbital Strikes again, but there is no point in even starting development on that until the economic integration has gotten EVE Corporations wanting to hold districts.
What I am more interested in is some open world content, such as the Scavenging Districts mentioned in the Legion discussions. There is where I might like to see larger groups of people on a map, and the opportunity for social interaction over personal objectives rather than team objectives. That would give it more of a MMO feel.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7652
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Posted - 2016.04.26 18:38:00 -
[38] - Quote
byte modal wrote:oh. And Fox: I think I have a forum man-crush on your posts. Thanks for all the info and your level head over the years. All the best to you and I hope to see your name pop up in the future whatever-game-to-come forums may exist. If this forum shuts down when DUST goes offline, I assume they will add a subsection for the new FPS on the EVE forum. I post on the EVE forum as Renier Gaden.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Avallo Kantor
1131
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Posted - 2016.04.26 18:39:00 -
[39] - Quote
I would argue from a development standpoint that getting the FPS portions to feel and play correctly is far harder, and more central to the game than anything else.
In software development there is a concept called "Minimum Viable Product".
What this means is that you complete the bare minimum you need to make the product what it is. For larger projects this can be a hard question at times, but I think nobody would disagree that the minimum viable product of DUT / NOVA is the FPS portion. CCP right now is doing a very wise thing by working as they are because it is apparent that they are taking on the Minimum Viable Product approach to Nova. This means until they get the features for the MVP done, they will focus on no other aspects that are outside the MVP no matter how important those features are.
The advantage of taking on this approach is that, as long as you have even close to a reasonable timeframe, you will have a product which you can present at the end, and it will do what it needs to for it to "work". This means once you reach the MVP that you can freely add other features in list of priority without having to worry about shipping a non-functional product. (As with Repositories / Branches you can always branch back to that MVP state)
As much as I LOVE Dust it should be apparent that certain parts of the Dust's MVP were incomplete, thus leading to it's ... difficulties... at launch. Instead too much time was focused on aspects outside of that MVP, which while nice, were ultimately icing on top of a burnt cake.
"Mind Blown" - CCP Rattati
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Kevall Longstride
DUST University Ivy League
3737
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Posted - 2016.04.26 22:20:00 -
[40] - Quote
Minimum Viable Product is exactly what CCP Newcastle has done with Valkyrie.
All other requirements or features that they would like for the game have been but on the back burner till they nailed the main feature, spaceship dogfighting. And as anyone who plays it will tell you, they nailed it big time.
All the round tables and presentations about Valkyrie at Fanfest were about whats coming now into the game after launch. They wanted the launch out of the way and working before they added the other stuff.
It's the same philosophy that Shanghai is following with Project Nova.
CPM 1&2 Member
CEO of DUST University
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Maken Tosch
DUST University Ivy League
13324
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Posted - 2016.04.27 02:26:00 -
[41] - Quote
I just hope they can one day bring back Skirmish 1.0 now that the legacy code is being rebuilt from the ground up and hopefully in a way that makes it actually work. I don't expect that to be added initially, just something I like to hope for in the distant future.
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Kevall Longstride
DUST University Ivy League
3739
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Posted - 2016.04.27 06:56:00 -
[42] - Quote
Oh they totally want to put skirmish 1.0 back into the game.
The maps in Nova already have areas that are unlockable and need actions to unlock.
CPM 1&2 Member
CEO of DUST University
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Maitue Mae
The Arkombine Initiative
168
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Posted - 2016.04.27 07:35:00 -
[43] - Quote
Kevall Longstride wrote:Oh they totally want to put skirmish 1.0 back into the game.
The maps in Nova already have areas that are unlockable and need actions to unlock.
Skirm 1.0?
Awwwwww shieeeeeeeeeet man. We are back, bruv.
My Boots yearn to crush clones brought to my feet from my Rifle. Tell me where to go to fulfill their request.
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