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Kevall Longstride
DUST University Ivy League
3699
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Posted - 2016.04.24 16:19:00 -
[1] - Quote
For those of you who have net yet seen it my YouTube video of the action can be found here.
For the two best interviews with CCP Rattati look here and here.
So Fanfest is over, nearly all the beer drunk and the return flights filling up with hung over capsuleer's and mercs. What's different over the last two years is that there is a renewed sense of optimism regarding the dream of a FPS shooter in the New Eden Universe as the dishevelled return home.
There is a main reason that this is the case, the elephant in the room so to speak and it has to be addressed upfront and honestly. This was a predominantly PC crowd and Project Nova is on PC. The harsh reality of the situation is that the majority of EVE players here don't really care about anything that is isn't on PC.
Oh there are many, many here that play Dust but they are in the minority. But the majority that don't play Dust but have now played Nova are excited again for the Project and the concept once more. That is very much a good thing right now because it increases the Projects chances of passing over from Project to Product. The arguments for console v PC are well documented and discussed on these very forums and this post and this poster has no desire to discuss it further at this point. Beside's such argument is rendered moot as Nova is here, is real and is on PC.
So whats it like?
Before I talk about that I would urge you all to once again read CCP Rattati's interviews linked above. There has been much discussion and assumptions about what Nova is right now and most of that based on what hasn't been seen in the Nova Footage.
What has been on show here is a taster of the game. A Caldari Carrier map, six pre-set fits using just Gallante suits and a combination of Shotgun, Assault and TAC variants of the Rifle, HMG, SMG and the new Minmatar Precision Rifle. The UI is very placeholder, included into the game to give context to those playing it at Fanfest. It is almost certainly going to swapped out in the future. It was set up using 6v6 rather than its intended 16v16 purely because there wasn't enough room to set up 32 PC's.
There was nothing shown about progression, MMO elements, Corp control, social aspects amongst others simply because those elements are not ready to show and talk about. Nova being at Fanfest was all about getting feedback from the attendees about the core mechanics of the FPS part of the game. That feedback was very positive, constructive and helpful to the team. Frame, Rattati and the others are going back with loads of new ideas and suggestions that those here gave them.
One other point that I feel needs clarification. There were two Projects being shown here in the Demo room. Project Nova and Project Arena.
Arena is a full body VR experience loosely based on Disc combat in the Tron Films. It was shown in a very Frankenstein hardware configuration at last years Fanfest, but has now been tightened up using the retail Rift tech and had been very well received.
I say this because Arena seems to have been confused with Nova so Dust players have been assuming that the FPS project is arena based like the older Quake titles. Nova, should it be green lit, will be very much the kind of experience we're used to in Dust right now and iterated upon further after that.
Back to my impressions of the game.
I'm somewhat handicapped in using M&KB effectively because of well, a minor handicap. The Little to Middle fingers of my Left hand suffer from RSI and controller support is currently not in Nova. That being said I still managed to play the game well enough to hold my own without too much frustration. The game is super slick. Stupidly fast in fact. The majority of the art assets in the game are imported directly from Dust into UE4 and played at the native 4K resolution that they normally are before having to be scaled down to fit into the PS3's RAM. So the suits look amazing.
Fortunately my Right hand is perfectly fine and after getting used to using the right mouse for ADS, aiming and target acquisition is spot on. The Precision and TAC Rail are in particular very satisfying to use and get head shots with. The Shotgun is a glowing green mass of destruction with Plasma splashing of surfaces (and Faces) in a really fun way. And the HMG.....
At this point it should be noted that all the sounds in the game have been rerecorded and are new sound files. The HMG is terrifying. Its very clear that there is right end of it you want to be on and wrong end you don't. It has a great new overheat sound thats perfectly tuned so that you know when to release the trigger without looking at the UI.
The only real criticism that I could level at it is that the CRU, Uplink, hacking and spawn mechanics while very familiar to a Dust Vet, confused a lot of players here. This can be rectified easily later on as UI is iterated upon.
Given how much of design time for a game is actually spent designing before coding is even done the Shanghai team have made a solid foundation for the rest of the game to be built on. Those elements that made Dust what it is are not yet here to try. But they'll be supported by a second by second gunplay experience that so far looks like it could rank with the big boys.
People have said that looks like a clone of X or Y or Z game already out there. Well, thats not so bad, COD, the BF series and Halo are all massively successful. For Nova to be compared to them at this early stage even without the Dust bits we all know and love bodes very well for the future of a New Eden FPS game.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3700
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Posted - 2016.04.24 16:56:00 -
[2] - Quote
These are simply the realities of game development I'm afraid. There have been hundreds of games that never saw the light of day publicly, even after millions have been spent on them.
The fact that CCP is prepared to share and ask for feedback on two projects is however encouraging. And it should be noted that the two 'Projects' that had been previously demonstrated at Fanfest, EveVR and Nemesis have both been green lit shortly after becoming Valkyrie and Gunjack.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3702
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Posted - 2016.04.24 17:01:00 -
[3] - Quote
Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things.
Controller support is something I'd like to have.
However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist.
That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3702
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Posted - 2016.04.24 17:07:00 -
[4] - Quote
One bit of feedback is the Chimera map was too big. But that was due mainly to it being 6v6 rather than the 16v16 its designed for.
The 'small numbers' of which you speak were a consequence of limited space for the PC's in the room, not limitations in the game.
16v16 is not small and what i consider the sweet spot before a map gets too confusing and hectic, like a Bourne movie in fact.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3702
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Posted - 2016.04.24 17:11:00 -
[5] - Quote
Spaceman-Rob wrote:Kevall Longstride wrote:Spaceman-Rob wrote:I do hope we get full controller support with good aim assist so those that want to like me can just sit back and chill out on the couch and shoot things. Controller support is something I'd like to have. However Aim assist in a PC game is virtually unheard of as mice are so accurate. It would also harm take up of the game on PC if players knew that there was aim assist. That being said, I use a Steam controller for any PC FPS I do and that is really good without needing aim assist. " Mice are so accurate " that's exactly why controller support should have a good working aim assist.
And as I pointed out, PC players will not play a game that has aim assist. It's considered to be botting and therefore cheating. Part of the reason they tend to be dismissive of console gaming and gamers. But thats a different argument which I'm not going to get drawn into.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3708
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Posted - 2016.04.24 19:25:00 -
[6] - Quote
There are many factors to consider but in my conversations with various Dev's and player reaction over Fanfest, I'd put my optimism at about 7.5 out of 10.
Old Dust hand CCP Nullabor loved it in particular along with many of the Iceland based Dev's and GM's.
The very old beta didn't have any of the MMO type features as well, so it's actually a good comparison to make as Nova has none of them.
Nova blows it out the water.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3711
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Posted - 2016.04.24 23:33:00 -
[7] - Quote
A few months but that really is no guarantee of the same time frames for Nova or Arena.
However with Nova now being public I'd hope that the time between green light and you guys being told wouldn't be too long.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3711
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Posted - 2016.04.24 23:37:00 -
[8] - Quote
AldnoahZero wrote:Kevall Longstride wrote:
16v16 is not small
Yes it is. If Zipper could do it on the PS2 with SOCOM III in 2005, there's no reason they can't do more than 16 v 16 on PC.
16v16 has always been the sweet spot for me. Any larger than that I find makes it a real chore to keep track of everyone. It's why I'm not a fan of PS2. I've no clue as to what's going there when I've tried.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3712
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Posted - 2016.04.24 23:41:00 -
[9] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote: I say this because Arena seems to have been confused with Nova so Dust players have been assuming that the FPS project is arena based like the older Quake titles. Nova, should it be green lit, will be very much the kind of experience we're used to in Dust right now and iterated upon further after that.
How is Dust not an arena shooter? Maps are tiny.
So small we had to call in vehicles to get from one side to the other in less than 3 minutes?
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3725
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Posted - 2016.04.26 10:51:00 -
[10] - Quote
So responding to some of what I've read from you good people so far...
The MMO aspect of Dust isn't going anywhere. It may change, alter, become lessened in one degree, expanded in others. If over a decade of making the most complex MMO in the history of gaming has taught CCP anything, it's how to do MMO.
What they can't do and Dust was a brave attempt at it, is make a super fast, super slick, lag free FPS environment. And the brutal truth in today's very competitive free to play FPS market is unless that element works from day one of launch, then no matter how much MMO is in it, today's gaming public will skip over it and try the next one.
Those who read and frequent these forums will certainly try it for longer than most. But CCP needs mass market appeal for this to be viable. And we need it too, because without it this game dies and Nova won't grow to full product that can sustain the cost of adding to it and expansions. Not understanding that or insisting that ALL the MMO be in the game from day one without getting the FPS rock solid first, dooms the game.
CCP put the cart before the horse with Dust 514 as far as the MMO aspect is concerned. Resources and a great deal of Dev time was spent on a single feature, Obital Bombardment, which ultimately was only used by a minority of players, approximately 1% of the player base according the CCP Rattati in a recent interview. Those are resources that in hindsight were frankly squandered when you look at how poor the games FPS aspect was at launch, resulting in a massive number of fixes for Uprising, none of which could get past the poor original code without a full rewrite.
I will certainly still push for the MMO to be added when the game is able to support it but only when it works both for the players and the game experience, not for the sake of having it.
It is rare for a games original concept to get a second chance. CCP Rattati's plan to get the basics nailed before adding the rest of the concept is the best chance we have as fans to see Dusts potential realised.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3737
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Posted - 2016.04.26 22:20:00 -
[11] - Quote
Minimum Viable Product is exactly what CCP Newcastle has done with Valkyrie.
All other requirements or features that they would like for the game have been but on the back burner till they nailed the main feature, spaceship dogfighting. And as anyone who plays it will tell you, they nailed it big time.
All the round tables and presentations about Valkyrie at Fanfest were about whats coming now into the game after launch. They wanted the launch out of the way and working before they added the other stuff.
It's the same philosophy that Shanghai is following with Project Nova.
CPM 1&2 Member
CEO of DUST University
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Kevall Longstride
DUST University Ivy League
3739
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Posted - 2016.04.27 06:56:00 -
[12] - Quote
Oh they totally want to put skirmish 1.0 back into the game.
The maps in Nova already have areas that are unlockable and need actions to unlock.
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CEO of DUST University
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