Regis Blackbird
DUST University Ivy League
1290
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Posted - 2016.04.26 17:25:00 -
[1] - Quote
Kevall Longstride wrote:So responding to some of what I've read from you good people so far...
The MMO aspect of Dust isn't going anywhere. It may change, alter, become lessened in one degree, expanded in others. If over a decade of making the most complex MMO in the history of gaming has taught CCP anything, it's how to do MMO.
What they can't do and Dust was a brave attempt at it, is make a super fast, super slick, lag free FPS environment. And the brutal truth in today's very competitive free to play FPS market is unless that element works from day one of launch, then no matter how much MMO is in it, today's gaming public will skip over it and try the next one.
Those who read and frequent these forums will certainly try it for longer than most. But CCP needs mass market appeal for this to be viable. And we need it too, because without it this game dies and Nova won't grow to full product that can sustain the cost of adding to it and expansions. Not understanding that or insisting that ALL the MMO be in the game from day one without getting the FPS rock solid first, dooms the game.
CCP put the cart before the horse with Dust 514 as far as the MMO aspect is concerned. Resources and a great deal of Dev time was spent on a single feature, Obital Bombardment, which ultimately was only used by a minority of players, approximately 1% of the player base according the CCP Rattati in a recent interview. Those are resources that in hindsight were frankly squandered when you look at how poor the games FPS aspect was at launch, resulting in a massive number of fixes for Uprising, none of which could get past the poor original code without a full rewrite.
I will certainly still push for the MMO to be added when the game is able to support it but only when it works both for the players and the game experience, not for the sake of having it.
It is rare for a games original concept to get a second chance. CCP Rattati's plan to get the basics nailed before adding the rest of the concept is the best chance we have as fans to see Dusts potential realised.
While I agree with you Kevall, the other aspect (MMO/Connection to EVE) is important as well.
Dust514 mainly survived as long as it did because of the (let's be honest) limited and sometimes flawed integration to EVE. Basically it did a half ass job on Integration, and botched the FPS part.
The risk I see (and pointed out in most reviews) is that "A Great FPS" with only a layer of EVE paint, might not be enough to hold people's interest for long in the highly saturated FPS market (you yourself mention).
While I agree it's too early right now to discuss in details what a future EVE link might bring, I think it's very importaint that Nova have something at official launch, to set it apart from the competition.
Nova must nail both these topics IMHO.
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